Changeset 9885 for code/branches/spacestationentry
- Timestamp:
- Dec 9, 2013, 3:57:28 PM (11 years ago)
- Location:
- code/branches/spacestationentry
- Files:
-
- 4 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/spacestationentry/data/levels/dockingToASpaceStation.oxw
r9857 r9885 93 93 </events> 94 94 <attached> 95 <!-- Trigger for docking with billboard --> 95 96 <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=1 /> 96 97 <DistanceTrigger position="0,0,0" distance="200" target="Pawn" 97 98 beaconMode="exclude" targetname="bcnDestroyer" name="dockMe" 98 99 /> 99 100 <Billboard position="-2 730,-19970,50" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=1 />101 <DistanceTrigger position="-2 730,-19970,50" distance="50" target="Pawn"100 <!-- Trigger for undocking with billboard --> 101 <Billboard position="-2630,-19970,150" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=1 /> 102 <DistanceTrigger position="-2630,-19970,150" distance="50" target="Pawn" 102 103 beaconMode="identify" targetname="bcnDestroyer" name="undockMe" 103 104 /> … … 105 106 106 107 </Dock> 107 108 109 <!-- FPS Player as destination of the dock --> 108 110 <FpsPlayer template = "fps" radarname = "First Person Player" position = "0,-19900,0" > 109 111 <attached> … … 114 116 </FpsPlayer> 115 117 116 <!-- Wuerfel -->117 118 119 <!-- Cube as test SpaceStation 120 121 The station can either be hidden outside of the skybox, within the hull of the space station if it is big enough or within a planet. 122 Complex spacestations can be placed very far away from the spaceship so it is rendered at low resolution while the player uses the space ship. 123 124 --> 118 125 <StaticEntity position="0,-20000,0" direction="0,-1,0" collisionType=static mass=100000 friction=0.01 > 119 126 <attached> … … 125 132 </StaticEntity> 126 133 127 <!-- Schwerkraftfeld --> 134 <!-- Homogenous gravitationfield to simulate local gravity (activating the normal gravity will affect the spaceship terribly) --> 135 <ForceField position="0,-20000,0" mode="homogen" diameter="2000" forcedirection = "0,-500,0" /> 128 136 129 <ForceField position="0,-20000,0" mode="homogen" diameter="2000" forcedirection = "0,-400,0" />130 137 131 <!-- Rest-->138 <!-- Some more stuff --> 132 139 133 140 <!-- triple large belt around the planet --> -
code/branches/spacestationentry/src/modules/docking/Dock.cc
r9857 r9885 85 85 bool Dock::undocking(bool bTriggered, BaseObject* trigger) 86 86 { 87 // Noch lange nicht fertig (leich veraenderte Kopie von execute()) 87 88 88 PlayerTrigger* pTrigger = orxonox_cast<PlayerTrigger*>(trigger); 89 PlayerInfo* player = NULL; 90 91 // Check whether it is a player trigger and extract pawn from it 92 if(pTrigger != NULL) 93 { 94 if(!pTrigger->isForPlayer()) { // The PlayerTrigger is not exclusively for Pawns which means we cannot extract one. 95 orxout(verbose, context::docking) << "Docking:execute PlayerTrigger was not triggered by a player.." << endl; 96 return false; 97 } 98 player = pTrigger->getTriggeringPlayer(); 99 } 100 else 101 { 102 orxout(verbose, context::docking) << "Docking::execute Not a player trigger, can't extract pawn from it.." << endl; 103 return false; 104 } 105 if(player == NULL) 106 { 107 orxout(verbose, context::docking) << "Docking::execute Can't retrieve PlayerInfo from Trigger. (" << trigger->getIdentifier()->getName() << ")" << endl; 108 return false; 109 } 110 111 if(bTriggered) 112 { 113 cmdUndock(); 114 } 115 else 116 { 117 // Remove player from candidates list 118 candidates_.erase(player); 119 } 120 121 return true; 89 PlayerInfo* player = NULL; 90 91 // Check whether it is a player trigger and extract pawn from it 92 if(pTrigger != NULL) 93 { 94 if(!pTrigger->isForPlayer()) { // The PlayerTrigger is not exclusively for Pawns which means we cannot extract one. 95 orxout(verbose, context::docking) << "Docking:execute PlayerTrigger was not triggered by a player.." << endl; 96 return false; 97 } 98 player = pTrigger->getTriggeringPlayer(); 99 } 100 else 101 { 102 orxout(verbose, context::docking) << "Docking::execute Not a player trigger, can't extract pawn from it.." << endl; 103 return false; 104 } 105 if(player == NULL) 106 { 107 orxout(verbose, context::docking) << "Docking::execute Can't retrieve PlayerInfo from Trigger. (" << trigger->getIdentifier()->getName() << ")" << endl; 108 return false; 109 } 110 111 if(bTriggered) 112 { 113 // Add player to this Docks candidates 114 candidates_.insert(player); 115 116 // Show docking dialog 117 this->showUndockingDialogHelper(player); 118 } 119 else 120 { 121 // Remove player from candidates list 122 candidates_.erase(player); 123 } 124 125 return true; 122 126 } 123 127 … … 166 170 } 167 171 172 173 void Dock::showUndockingDialogHelper(PlayerInfo* player) 174 { 175 assert(player); 176 177 if(!player->isHumanPlayer()) 178 return; 179 180 if(GameMode::isMaster()) 181 { 182 if(GameMode::showsGraphics()) 183 GUIManager::showGUI("UndockingDialog"); 184 } 185 else 186 callStaticNetworkFunction(Dock::showDockingDialog, player->getClientID()); 187 188 } 168 189 169 190 void Dock::showDockingDialogHelper(PlayerInfo* player) -
code/branches/spacestationentry/src/modules/docking/Dock.h
r9857 r9885 86 86 void dock() 87 87 { this->dock(HumanController::getLocalControllerSingleton()->getPlayer()); } 88 void undock() 89 { this->undock(HumanController::getLocalControllerSingleton()->getPlayer()); } 88 90 static unsigned int getNumberOfActiveDocks(); 89 91 static Dock* getActiveDockAtIndex(unsigned int index); … … 96 98 // Network functions 97 99 void showDockingDialogHelper(PlayerInfo* player); 100 void showUndockingDialogHelper(PlayerInfo* player); 98 101 static void showDockingDialog(); 99 102 -
code/branches/spacestationentry/src/modules/docking/MoveToDockingTarget.cc
r9667 r9885 66 66 { 67 67 //TODO: Investigate strange things... 68 68 //this->parent_->detach((WorldEntity*)player->getControllableEntity()); 69 69 70 //TODO: Check the issue with this detach call. 71 //I have removed the line because the detach call only caused a warning and terminated. And because I didn't find a attach call either. 72 //Didn't find the need for the line. 70 73 this->parent_->undockingAnimationFinished(player); 71 74 return true;
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