Changeset 9888 for code/branches/levelMichael/data
- Timestamp:
- Dec 9, 2013, 4:02:50 PM (11 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/levelMichael/data/levels/Spacefight.oxw
r9883 r9888 3 3 <!-- 4 4 To Do: 5 - Bigger Way for guard 3 (sonst im Mainship) 6 - Spawnpoint 3 5 - guard3 vor mainship (hood-problem) 7 6 - Discuss between Player and Captain Hood 8 - Scout-way9 - Different Colors of the light!10 7 - If possible, do the spion with DistanceTriggerBeacon 11 - Place the explosion right (time an place)8 - Place the explosion right (time and place) 12 9 - also place the docking-Trigger 13 10 - bigger explosion? … … 130 127 </SpawnPoint> 131 128 132 <!-- Thirth Spawnpoint (when reached Captain Hood) -- 133 <SpawnPoint team=0 position="-4000, -18000, 19000" lookat="-12000, -22000, 25000" spawnclass=SpaceShip pawndesign=spaceshipswallow /> <!-- pawndesign=spaceshipcollateraldamage --129 <!-- Thirth Spawnpoint (when reached Captain Hood) --> 130 <SpawnPoint team=0 position="-4000, -18000, 19000" lookat="-12000, -22000, 25000" spawnclass=SpaceShip pawndesign=spaceshipswallow > <!-- pawndesign=spaceshipcollateraldamage --> 134 131 <events> 135 132 <activity> 136 <EventListener event="reached" /> 133 <EventTrigger> 134 <EventTrigger invert=true > 135 <events> 136 <trigger> 137 <EventListener event="timerEnd" /> 138 </trigger> 139 </events> 140 </EventTrigger> 141 <events> 142 <trigger> 143 <EventListener event="reached" /> 144 </trigger> 145 </events> 146 </EventTrigger> 137 147 </activity> 138 148 </events> … … 208 218 <AddQuest questId="spacefight.rescue" /> 209 219 <!-- 210 <BlinkingBillboard position="-12100, -22000, 25000" colo r="1.0,1.0,1.0" frequency=0.6 amplitude=2 material="Examples/Flare" visibility="true" />220 <BlinkingBillboard position="-12100, -22000, 25000" colour="1.0,1.0,1.0" frequency=0.6 amplitude=2 material="Examples/Flare" visibility="true" /> 211 221 -- 212 222 </complete-effects> … … 228 238 <AddQuest questId="spacefight.rescue" /> 229 239 <!-- 230 <BlinkingBillboard position="-12100, -22000, 25000" colo r="1.0,1.0,1.0" frequency=0.6 amplitude=2 material="Examples/Flare" visibility="true" />240 <BlinkingBillboard position="-12100, -22000, 25000" colour="1.0,1.0,1.0" frequency=0.6 amplitude=2 material="Examples/Flare" visibility="true" /> 231 241 -- 232 242 </complete-effects> … … 308 318 309 319 310 <BlinkingBillboard position="11000, 1000, 7000" colo r="1.0, 1.0, 0.05" frequency=0.5 amplitude=10 material="Examples/Flare" >320 <BlinkingBillboard position="11000, 1000, 7000" colour="1.0, 1.0, 0.05" frequency=0.5 amplitude=10 material="Examples/Flare" > 311 321 <events> 312 322 <visibility> … … 606 616 607 617 <!-- DistanceTrigger for spion --> 608 <DistanceTrigger name="spionTrigger" position="15000, 1000, 25000" target="SpaceShip" distance=50 stayActive="true" delay=0.1 /> 618 <Trigger name="spionTrigger" mode="and" stayActive="true"> 619 <DistanceTrigger position="15000, 1000, 25000" target="SpaceShip" distance=50 stayActive="true" delay=0.1 /> 620 <EventTrigger activations="1" invert="true"> 621 <events> 622 <trigger> 623 <EventListener event="spion5" /> 624 </trigger> 625 </events> 626 </EventTrigger> 627 </Trigger> 628 609 629 <SimpleNotification message="Scout is arrived!" broadcast="true"> 610 630 <events> … … 631 651 </SimpleNotification> 632 652 633 <BlinkingBillboard position="15000, 1000, 25000" colo r="1.0, 1.0, 0.05" frequency=0.3 amplitude=7 material="Examples/Flare" >653 <BlinkingBillboard position="15000, 1000, 25000" colour="1.0, 1.0, 0.05" frequency=0.3 amplitude=7 material="Examples/Flare" > 634 654 <events> 635 655 <visibility> … … 767 787 768 788 <!-- End of Mainfight --> 769 <DistanceTrigger name="victory" position="-12000, -22000, 25000" target="SpaceShip" distance=10000 stayActive="true" delay=0.1 > 770 <EventTrigger> 771 <events> 772 <trigger> 773 <EventListener event="guard3trigger4" /> 774 </trigger> 775 </events> 776 </EventTrigger> 777 </DistanceTrigger> 789 <Trigger name="victory1" mode="and" stayActive="true"> 790 <EventTrigger> 791 <events> 792 <trigger> 793 <EventListener event="guard3trigger4" /> 794 </trigger> 795 </events> 796 </EventTrigger> 797 <EventTrigger activations="1" > 798 <events> 799 <trigger> 800 <EventListener event="spion5" /> 801 </trigger> 802 </events> 803 </EventTrigger> 804 </Trigger> 805 806 <Trigger name="victory2" mode="and" stayActive="true"> 807 <EventTrigger activations="1" > 808 <events> 809 <trigger> 810 <EventListener event="guard3trigger6" /> 811 </trigger> 812 </events> 813 </EventTrigger> 814 <EventTrigger activations="1" > 815 <events> 816 <trigger> 817 <EventListener event="spionTrigger" /> 818 </trigger> 819 </events> 820 </EventTrigger> 821 </Trigger> 822 823 <Trigger name="victory" mode="or" stayActive="true"> 824 <EventTrigger activations="1" > 825 <events> 826 <trigger> 827 <EventListener event="victory1" /> 828 </trigger> 829 </events> 830 </EventTrigger> 831 <EventTrigger activations="1" > 832 <events> 833 <trigger> 834 <EventListener event="victory2" /> 835 </trigger> 836 </events> 837 </EventTrigger> 838 </Trigger> 839 840 <SimpleNotification message="YEEEHAAA! You managed it!" broadcast="true"> 841 <events> 842 <trigger> 843 <EventListener event="victory" /> 844 </trigger> 845 </events> 846 </SimpleNotification> 847 848 <EventTrigger name="victoryDelay1" delay=5 > 849 <events> 850 <trigger> 851 <EventListener event="victory" /> 852 </trigger> 853 </events> 854 </EventTrigger> 855 856 <SimpleNotification message="For that you will get the golden medal of the united space armies." broadcast="true"> 857 <events> 858 <trigger> 859 <EventListener event="victoryDelay1" /> 860 </trigger> 861 </events> 862 </SimpleNotification> 863 864 <EventTrigger name="victoryDelay2" delay=5 > 865 <events> 866 <trigger> 867 <EventListener event="victoryDelay1" /> 868 </trigger> 869 </events> 870 </EventTrigger> 871 872 <SimpleNotification message="Now dock at the mainship and free the Commander!" broadcast="true"> 873 <events> 874 <trigger> 875 <EventListener event="victoryDelay2" /> 876 </trigger> 877 </events> 878 </SimpleNotification> 879 880 <EventTrigger name="victoryDelay3" delay=5 > 881 <events> 882 <trigger> 883 <EventListener event="victoryDelay2" /> 884 </trigger> 885 </events> 886 </EventTrigger> 887 888 <SimpleNotification message="The light shows you the hatch" broadcast="true"> 889 <events> 890 <trigger> 891 <EventListener event="victoryDelay3" /> 892 </trigger> 893 </events> 894 </SimpleNotification> 778 895 779 896 <!-- Rescue the commander --> 780 <BlinkingBillboard position="-11800, -22090, 24900" colo r="1.0, 1.0, 0.05" frequency=0.5 amplitude=5 material="Examples/Flare" >897 <BlinkingBillboard position="-11800, -22090, 24900" colour="1.0, 1.0, 0.05" frequency=0.5 amplitude=5 material="Examples/Flare" > 781 898 <events> 782 899 <visibility> … … 807 924 </events> 808 925 </SimpleNotification> 809 810 <EventTrigger name="dockdelay1" activations="1" stayactive="true" delay=5.1 > 811 <events> 812 <trigger> 813 <EventListener event="dock" /> 814 </trigger> 815 </events> 816 </EventTrigger> 817 818 <EventTrigger name="dockdelay2" activations="1" stayactive="true" delay=5.1 > 819 <events> 820 <trigger> 821 <EventListener event="dock" /> 822 </trigger> 823 </events> 824 </EventTrigger> 825 926 927 <!-- TIMER-EVENTS --> 928 <EventTrigger name="dockdelay1" activations="1" stayactive="true" delay=5 > 929 <events> 930 <trigger> 931 <EventListener event="dock" /> 932 </trigger> 933 </events> 934 </EventTrigger> 935 826 936 <SimpleNotification message="You have 10 seconds to move away..." broadcast="true"> 827 937 <events> … … 832 942 </SimpleNotification> 833 943 944 <EventTrigger name="dockdelay2" activations="1" stayactive="true" delay=5 > 945 <events> 946 <trigger> 947 <EventListener event="dock" /> 948 </trigger> 949 </events> 950 </EventTrigger> 951 834 952 <SimpleNotification message="A bomb is placed in the mainship..." broadcast="true"> 835 953 <events> … … 840 958 </SimpleNotification> 841 959 842 <!-- TIMER-EVENTS --> 843 <EventTrigger name="timer1" activations="1" stayactive="true" delay=5 .1>960 961 <EventTrigger name="timer1" activations="1" stayactive="true" delay=5 > 844 962 <events> 845 963 <trigger> … … 865 983 </EventTrigger> 866 984 867 <!-- ----------------------------------------------------- --> 868 869 <!-- EVENTTRIGGER --> 870 985 <!-- ----------------------------------------------------- --> 871 986 <!-- For Guard 1 --> 872 987 <!-- @Triggers: attacktriggerX <-> X enemies destroyed , X is an element of [1,4] --> … … 982 1097 </EventTrigger> 983 1098 </EventTrigger> 984 </EventTrigger> 1099 </EventTrigger> 985 1100 986 1101 <!-- ----------------------------------------------------- --> 987 <!-- Passive Pirate n: Guard 1 -->1102 <!-- Passive Pirates: Guard 1 --> 988 1103 <SpaceShip position="8000,1000,0" lookat="-1,0,0" name="firstPatrol" radarname="Patrol"> 989 1104 <events> … … 1025 1140 1026 1141 1027 <!-- A ngreiffende Piraten: Guard 1 -->1142 <!-- Active Pirates: Guard 1 --> 1028 1143 <SpaceShip position="8000,-1000,1000" lookat="8000,1000,-1000" name="firstPatrol" visible="true" radarname="Patrol" > 1029 1144 <events> … … 1074 1189 </SpaceShip> 1075 1190 1076 <!-- A ngreiffende Piraten: Guard 2 -->1191 <!-- Active Pirates: Guard 2 --> 1077 1192 <SpaceShip position="19000,5000,18000" lookat="19000,4900,21000" name="secondPatrol" visible="true" radarname="Patrol"> 1078 1193 <events> … … 1210 1325 <Model mesh="cube.mesh" scale=0 position="15000, 1000, 25000" /> 1211 1326 <Model mesh="cube.mesh" scale=0 position="0, -10000, 42000" /> 1212 <Model mesh="cube.mesh" scale=0 position="-12000, -22000, 25000" />1213 1327 </waypoints> 1214 1328 <events> … … 1227 1341 1228 1342 <!-- Mainship - Pirates --> 1229 <SpaceShip position="-12000, -2 2000, 26000" lookat="-12000, -21300, 25700" name="lastGuard" visible="true" radarname="Pirate" >1343 <SpaceShip position="-12000, -20000, 27000" lookat="-12000, -20000, 23000" name="lastGuard" visible="true" radarname="Pirate" > 1230 1344 <events> 1231 1345 <visibility> … … 1239 1353 <WaypointPatrolController alertnessradius=2000 team=1 active=false> 1240 1354 <waypoints> 1241 <Model mesh="cube.mesh" scale=10 position="-12000, -21300, 25700" /> 1242 <Model mesh="cube.mesh" scale=10 position="-12000, -21000, 25000" /> 1243 <Model mesh="cube.mesh" scale=10 position="-12000, -21300, 24300" /> 1244 <Model mesh="cube.mesh" scale=10 position="-12000, -22000, 24000" /> 1245 <Model mesh="cube.mesh" scale=10 position="-12000, -22700, 24300" /> 1246 <Model mesh="cube.mesh" scale=10 position="-12000, -23000, 25000" /> 1247 <Model mesh="cube.mesh" scale=10 position="-12000, -22700, 25700" /> 1248 <Model mesh="cube.mesh" scale=10 position="-12000, -22000, 25000" /> 1355 <Model mesh="cube.mesh" scale=10 position="-12000, -20000, 23000" /> 1356 <Model mesh="cube.mesh" scale=10 position="-12000, -24000, 23000" /> 1357 <Model mesh="cube.mesh" scale=10 position="-12000, -24000, 27000" /> 1358 <Model mesh="cube.mesh" scale=10 position="-12000, -20000, 27000" /> 1249 1359 </waypoints> 1250 1360 <events> … … 1257 1367 </SpaceShip> 1258 1368 1259 <SpaceShip position="-12000, -2 1000, 25000" lookat="-12000, -21300, 24300" name="lastGuard" visible="true" radarname="Pirate" >1369 <SpaceShip position="-12000, -20000, 23000" lookat="-12000, -24000, 23000" name="lastGuard" visible="true" radarname="Pirate" > 1260 1370 <events> 1261 1371 <visibility> … … 1269 1379 <WaypointPatrolController alertnessradius=2000 team=1 active=false> 1270 1380 <waypoints> 1271 <Model mesh="cube.mesh" scale=10 position="-12000, -21300, 24300" /> 1272 <Model mesh="cube.mesh" scale=10 position="-12000, -22000, 24000" /> 1273 <Model mesh="cube.mesh" scale=10 position="-12000, -22700, 24300" /> 1274 <Model mesh="cube.mesh" scale=10 position="-12000, -23000, 25000" /> 1275 <Model mesh="cube.mesh" scale=10 position="-12000, -22700, 25700" /> 1276 <Model mesh="cube.mesh" scale=10 position="-12000, -22000, 25000" /> 1277 <Model mesh="cube.mesh" scale=10 position="-12000, -21300, 25700" /> 1278 <Model mesh="cube.mesh" scale=10 position="-12000, -21000, 25000" /> 1381 <Model mesh="cube.mesh" scale=10 position="-12000, -24000, 23000" /> 1382 <Model mesh="cube.mesh" scale=10 position="-12000, -24000, 23000" /> 1383 <Model mesh="cube.mesh" scale=10 position="-12000, -24000, 27000" /> 1384 <Model mesh="cube.mesh" scale=10 position="-12000, -20000, 23000" /> 1279 1385 </waypoints> 1280 1386 <events> … … 1287 1393 </SpaceShip> 1288 1394 1289 <SpaceShip position="-12000, -2 2000, 24000" lookat="-12000, -22700, 24300" name="lastGuard" visible="true" radarname="Pirate" >1395 <SpaceShip position="-12000, -24000, 23000" lookat="-12000, -24000, 23000" name="lastGuard" visible="true" radarname="Pirate" > 1290 1396 <events> 1291 1397 <visibility> … … 1299 1405 <WaypointPatrolController alertnessradius=2000 team=1 active=false> 1300 1406 <waypoints> 1301 <Model mesh="cube.mesh" scale=10 position="-12000, -22700, 24300" /> 1302 <Model mesh="cube.mesh" scale=10 position="-12000, -23000, 25000" /> 1303 <Model mesh="cube.mesh" scale=10 position="-12000, -22700, 25700" /> 1304 <Model mesh="cube.mesh" scale=10 position="-12000, -22000, 25000" /> 1305 <Model mesh="cube.mesh" scale=10 position="-12000, -21300, 25700" /> 1306 <Model mesh="cube.mesh" scale=10 position="-12000, -21000, 25000" /> 1307 <Model mesh="cube.mesh" scale=10 position="-12000, -21300, 24300" /> 1308 <Model mesh="cube.mesh" scale=10 position="-12000, -22000, 24000" /> 1407 <Model mesh="cube.mesh" scale=10 position="-12000, -24000, 23000" /> 1408 <Model mesh="cube.mesh" scale=10 position="-12000, -24000, 27000" /> 1409 <Model mesh="cube.mesh" scale=10 position="-12000, -20000, 23000" /> 1410 <Model mesh="cube.mesh" scale=10 position="-12000, -24000, 23000" /> 1309 1411 </waypoints> 1310 1412 <events> … … 1317 1419 </SpaceShip> 1318 1420 1319 <SpaceShip position="-12000, -2 3000, 25000" lookat="-12000, -22700, 25700" name="lastGuard" visible="true" radarname="Pirate" >1421 <SpaceShip position="-12000, -24000, 23000" lookat="-12000, -24000, 27000" name="lastGuard" visible="true" radarname="Pirate" > 1320 1422 <events> 1321 1423 <visibility> … … 1329 1431 <WaypointPatrolController alertnessradius=2000 team=1 active=false> 1330 1432 <waypoints> 1331 <Model mesh="cube.mesh" scale=10 position="-12000, -22700, 25700" /> 1332 <Model mesh="cube.mesh" scale=10 position="-12000, -22000, 25000" /> 1333 <Model mesh="cube.mesh" scale=10 position="-12000, -21300, 25700" /> 1334 <Model mesh="cube.mesh" scale=10 position="-12000, -21000, 25000" /> 1335 <Model mesh="cube.mesh" scale=10 position="-12000, -21300, 24300" /> 1336 <Model mesh="cube.mesh" scale=10 position="-12000, -22000, 24000" /> 1337 <Model mesh="cube.mesh" scale=10 position="-12000, -22700, 24300" /> 1338 <Model mesh="cube.mesh" scale=10 position="-12000, -23000, 25000" /> 1433 <Model mesh="cube.mesh" scale=10 position="-12000, -24000, 27000" /> 1434 <Model mesh="cube.mesh" scale=10 position="-12000, -20000, 23000" /> 1435 <Model mesh="cube.mesh" scale=10 position="-12000, -24000, 23000" /> 1436 <Model mesh="cube.mesh" scale=10 position="-12000, -24000, 23000" /> 1339 1437 </waypoints> 1340 1438 <events> … … 1348 1446 1349 1447 <!-- Additional pirates if the spion has warned the mainship --> 1350 <SpaceShip position="-1 1700, -21700, 25000" lookat="-11000, -22000, 25000" name="lastGuard" visible="true" radarname="Pirate" >1448 <SpaceShip position="-10000, -22000, 25000" lookat="-10000, -24000, 25000" name="lastGuard" visible="true" radarname="Pirate" > 1351 1449 <events> 1352 1450 <visibility> … … 1360 1458 <WaypointPatrolController alertnessradius=2000 team=1 active=false> 1361 1459 <waypoints> 1362 <Model mesh="cube.mesh" scale=0 position="-11000, -22000, 25000" /> 1363 <Model mesh="cube.mesh" scale=0 position="-11300, -22700, 25000" /> 1364 <Model mesh="cube.mesh" scale=0 position="-12000, -23000, 25000" /> 1365 <Model mesh="cube.mesh" scale=0 position="-12700, -22700, 25000" /> 1366 <Model mesh="cube.mesh" scale=0 position="-13000, -22000, 25000" /> 1367 <Model mesh="cube.mesh" scale=0 position="-12700, -21300, 25000" /> 1368 <Model mesh="cube.mesh" scale=0 position="-12000, -21000, 25000" /> 1369 <Model mesh="cube.mesh" scale=0 position="-11300, -21300, 25000" /> 1460 <Model mesh="cube.mesh" scale=0 position="-10000, -24000, 25000" /> 1461 <Model mesh="cube.mesh" scale=0 position="-14000, -24000, 25000" /> 1462 <Model mesh="cube.mesh" scale=0 position="-14000, -20000, 25000" /> 1463 <Model mesh="cube.mesh" scale=0 position="-10000, -20000, 25000" /> 1370 1464 </waypoints> 1371 1465 <events> … … 1378 1472 </SpaceShip> 1379 1473 1380 <SpaceShip position="-1 2700, -22700, 25000" lookat="-13000, -22000, 25000" name="lastGuard" visible="true" radarname="Pirate" >1474 <SpaceShip position="-14000, -22000, 25000" lookat="-14000, -20000, 25000" name="lastGuard" visible="true" radarname="Pirate" > 1381 1475 <events> 1382 1476 <visibility> … … 1390 1484 <WaypointPatrolController alertnessradius=2000 team=1 active=false> 1391 1485 <waypoints> 1392 <Model mesh="cube.mesh" scale=0 position="-13000, -22000, 25000" /> 1393 <Model mesh="cube.mesh" scale=0 position="-12700, -21300, 25000" /> 1394 <Model mesh="cube.mesh" scale=0 position="-12000, -21000, 25000" /> 1395 <Model mesh="cube.mesh" scale=0 position="-11300, -21300, 25000" /> 1396 <Model mesh="cube.mesh" scale=0 position="-11000, -22000, 25000" /> 1397 <Model mesh="cube.mesh" scale=0 position="-11300, -22700, 25000" /> 1398 <Model mesh="cube.mesh" scale=0 position="-12000, -23000, 25000" /> 1399 <Model mesh="cube.mesh" scale=0 position="-12700, -22700, 25000" /> 1486 <Model mesh="cube.mesh" scale=0 position="-14000, -20000, 25000" /> 1487 <Model mesh="cube.mesh" scale=0 position="-10000, -20000, 25000" /> 1488 <Model mesh="cube.mesh" scale=0 position="-10000, -24000, 25000" /> 1489 <Model mesh="cube.mesh" scale=0 position="-14000, -24000, 25000" /> 1400 1490 </waypoints> 1401 1491 <events> … … 1419 1509 </templates> 1420 1510 <controller> 1421 <WaypointPatrolController alertnessradius= 2000 team=0 active=false>1511 <WaypointPatrolController alertnessradius=5000 team=0 active=false> 1422 1512 <waypoints> 1423 <Model mesh="cube.mesh" scale=0 position="0, -1000, 18000" />1424 1513 <Model mesh="cube.mesh" scale=0 position="-4000, -18000, 19000" /> 1425 1514 <Model mesh="cube.mesh" scale=0 position="-11500, -22000, 25000" /> … … 1434 1523 </SpaceShip> 1435 1524 1436 <BlinkingBillboard position="10000, 2000, 17000" colo r="1.0, 1.0, 0.05" frequency=0.5 amplitude=20 material="Examples/Flare" >1525 <BlinkingBillboard position="10000, 2000, 17000" colour="1.0, 1.0, 0.05" frequency=0.5 amplitude=20 material="Examples/Flare" > 1437 1526 <events> 1438 1527 <visibility> … … 1588 1677 visible = "true" > 1589 1678 <controller> 1590 <Waypoint PatrolController alertnessradius=2000 team=0 active=false>1679 <WaypointController team=1 active="true" > 1591 1680 <waypoints/> 1592 1681 <events> … … 1595 1684 </activity> 1596 1685 </events> 1597 </Waypoint PatrolController>1686 </WaypointController> 1598 1687 </controller> 1599 1688 <attached> 1600 <Model scale=2 50 mesh="drone.mesh" position = "0,0,0" lookat="40000, 4000, 27000" />1689 <Model scale=200 mesh="drone.mesh" position = "0,0,0" lookat="40000, 4000, 27000" /> 1601 1690 <!-- <Model mesh="cube.mesh" mass=10 position="-560,0,0" scale3D="115,100,245" /> 1602 1691 <Model mesh="cube.mesh" mass=10 position="290,0,-480" scale3D="115,100,245" yaw=-120 />
Note: See TracChangeset
for help on using the changeset viewer.