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Ignore:
Timestamp:
Dec 16, 2013, 2:22:45 PM (11 years ago)
Author:
smerkli
Message:

Merged spacestationentry branch

Location:
code/branches/presentationHS13
Files:
3 edited

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Removed
  • code/branches/presentationHS13

  • code/branches/presentationHS13/src/modules/objects/ForceField.cc

    r9667 r9907  
    4545    /*static*/ const std::string ForceField::modeSphere_s = "sphere";
    4646    /*static*/ const std::string ForceField::modeInvertedSphere_s = "invertedSphere";
     47
     48    /*static*/ const std::string ForceField::modeHomogen_s = "homogen";
     49
    4750    /*static*/ const std::string ForceField::modeNewtonianGravity_s = "newtonianGravity";
    4851    /*static*/ const float ForceField::gravConstant_ = 6.673e-11;
    4952    /*static*/ const float ForceField::attenFactor_ = 1;
     53
    5054
    5155    /**
     
    8993        XMLPortParam(ForceField, "length", setLength  , getLength  , xmlelement, mode).defaultValues(2000);
    9094        XMLPortParam(ForceField, "mode", setMode, getMode, xmlelement, mode);
     95        XMLPortParam(ForceField, "forcedirection", setForceDirection, getForceDirection, xmlelement, mode).defaultValues(Vector3(0,-400,0));
    9196    }
    9297   
     
    196201            }
    197202        }
     203        else if(this->mode_ == forceFieldMode::homogen)
     204        {
     205                // Iterate over all objects that could possibly be affected by the ForceField.
     206                for (ObjectList<MobileEntity>::iterator it = ObjectList<MobileEntity>::begin(); it != ObjectList<MobileEntity>::end(); ++it)
     207                {
     208                        Vector3 distanceVector = it->getWorldPosition() - this->getWorldPosition();
     209                    float distance = distanceVector.length();
     210                    if (distance < this->radius_ && distance > this->massRadius_)
     211                    {
     212                        // Add a Acceleration in forceDirection_.
     213                        // Vector3(0,0,0) is the direction, where the force should work.
     214                        it->addAcceleration(forceDirection_ , Vector3(0,0,0));
     215                    }
     216                }
     217        }
    198218    }
    199219
     
    214234        else if(mode == ForceField::modeNewtonianGravity_s)
    215235            this->mode_ = forceFieldMode::newtonianGravity;
     236
     237        else if(mode == ForceField::modeHomogen_s)
     238            this->mode_ = forceFieldMode::homogen;
     239
    216240        else
    217241        {
     
    239263            case forceFieldMode::newtonianGravity:
    240264                return ForceField::modeNewtonianGravity_s;
     265
     266            case forceFieldMode::homogen:
     267                return ForceField::modeHomogen_s;
     268
    241269            default:
    242270                return ForceField::modeTube_s;
  • code/branches/presentationHS13/src/modules/objects/ForceField.h

    r9667 r9907  
     1
    12/*
    23 *   ORXONOX - the hottest 3D action shooter ever to exist
     
    5758            sphere, //!< The ForceField has a spherical shape.
    5859            invertedSphere, //!< The ForceField has a spherical shape but "inverted" behavior.
    59             newtonianGravity //!< The ForceField imitates Newtonian gravitation for use in stellar bodies.
     60            newtonianGravity, //!< The ForceField imitates Newtonian gravitation for use in stellar bodies.
     61            homogen //!< Local homogenous Force field with changeable direction for the Space Station
    6062        };
    6163    }
     
    6668
    6769        The following parameters can be set to specify the behavior of the ForceField.
     70        - @b forcedirection The direction and the strength of the homogenous force field. Default is 0,-400,0.
    6871        - @b velocity The amount of force the ForceField excerts. Default is 100.
    6972        - @b diameter The diameter of the ForceField. Default is 500.
     
    147150                { return this->halfLength_*2; }
    148151
     152            inline void setForceDirection(Vector3 forcedir)
     153                { this->forceDirection_ = forcedir; }
     154
     155            inline Vector3 getForceDirection()
     156                { return this->forceDirection_; }
     157
     158
    149159            void setMode(const std::string& mode); //!< Set the mode of the ForceField.
    150160            const std::string& getMode(void); //!< Get the mode of the ForceField.
     
    156166            static const std::string modeInvertedSphere_s;
    157167            static const std::string modeNewtonianGravity_s;
     168
     169            static const std::string modeHomogen_s;
    158170
    159171            float velocity_; //!< The velocity of the ForceField.
     
    167179            //! Attenuation factor for Newtonian ForceFields
    168180            static const float attenFactor_;
     181            Vector3 forceDirection_;
    169182  };
    170183}
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