Changeset 9925 in orxonox.OLD for branches/network
- Timestamp:
- Nov 9, 2006, 7:20:19 PM (18 years ago)
- Location:
- branches/network/src
- Files:
-
- 86 edited
Legend:
- Unmodified
- Added
- Removed
-
branches/network/src/lib/gui/gl/glmenu/glmenu_imagescreen.cc
r9869 r9925 26 26 #include "debug.h" 27 27 28 #include "class_id_DEPRECATED.h" 29 ObjectListDefinitionID(GLMenuImageScreen, CL_GLMENU_IMAGE_SCREEN); 28 ObjectListDefinition(GLMenuImageScreen); 30 29 CREATE_FACTORY(GLMenuImageScreen); 31 30 -
branches/network/src/lib/network/player_stats.cc
r9869 r9925 30 30 #include "shell_command.h" 31 31 32 #include "class_id_DEPRECATED.h" 33 34 ObjectListDefinition ID(PlayerStats, CL_PLAYER_STATS);32 33 34 ObjectListDefinition(PlayerStats); 35 35 CREATE_FACTORY(PlayerStats); 36 36 -
branches/network/src/lib/physics/fields/gravity.cc
r9869 r9925 21 21 #include "util/loading/factory.h" 22 22 23 #include "class_id_DEPRECATED.h" 24 ObjectListDefinition ID(Gravity, CL_FIELD_GRAVITY);23 24 ObjectListDefinition(Gravity); 25 25 26 26 CREATE_FACTORY(Gravity); -
branches/network/src/lib/physics/fields/point_gravity.cc
r9869 r9925 20 20 21 21 22 #include "class_id_DEPRECATED.h" 23 ObjectListDefinition ID(PointGravity, CL_FIELD_POINT_GRAVITY);22 23 ObjectListDefinition(PointGravity); 24 24 25 25 -
branches/network/src/lib/physics/fields/twirl.cc
r9869 r9925 20 20 21 21 22 #include "class_id_DEPRECATED.h" 23 ObjectListDefinition ID(Twirl, CL_FIELD_TWIRL);22 23 ObjectListDefinition(Twirl); 24 24 25 25 -
branches/network/src/lib/physics/physics_connection.cc
r9869 r9925 28 28 #include "util/loading/load_param.h" 29 29 30 #include "class_id_DEPRECATED.h" 30 31 31 ObjectListDefinition(PhysicsConnection); 32 32 CREATE_FACTORY(PhysicsConnection); -
branches/network/src/story_entities/menu/game_menu.cc
r9869 r9925 41 41 #include "parser/preferences/preferences.h" 42 42 43 #include "class_id_DEPRECATED.h" 43 44 44 //! This creates a Factory to fabricate a GameMenu 45 ObjectListDefinition ID(GameMenu, CL_GAME_MENU);45 ObjectListDefinition(GameMenu); 46 46 CREATE_FACTORY(GameMenu); 47 47 -
branches/network/src/story_entities/movie_loader.cc
r9869 r9925 25 25 26 26 27 #include "class_id_DEPRECATED.h" 28 ObjectListDefinition ID(MovieLoader, CL_MOVIE_LOADER);27 28 ObjectListDefinition(MovieLoader); 29 29 CREATE_FACTORY(MovieLoader); 30 30 -
branches/network/src/story_entities/multi_player_world.cc
r9869 r9925 36 36 SHELL_COMMAND(debug, MultiPlayerWorld, debug); 37 37 38 #include "class_id_DEPRECATED.h" 38 39 39 //! This creates a Factory to fabricate a MultiPlayerWorld 40 ObjectListDefinition ID(MultiPlayerWorld, CL_MULTI_PLAYER_WORLD);40 ObjectListDefinition(MultiPlayerWorld); 41 41 CREATE_FACTORY(MultiPlayerWorld); 42 42 -
branches/network/src/story_entities/single_player_world.cc
r9869 r9925 30 30 31 31 32 #include "class_id_DEPRECATED.h" 32 33 33 //! This creates a Factory to fabricate a SinglePlayerWorld 34 ObjectListDefinition ID(SinglePlayerWorld, CL_SINGLE_PLAYER_WORLD);34 ObjectListDefinition(SinglePlayerWorld); 35 35 CREATE_FACTORY(SinglePlayerWorld); 36 36 -
branches/network/src/subprojects/network/simple_sync.cc
r9869 r9925 22 22 #include "simple_sync.h" 23 23 24 #include "class_id_DEPRECATED.h" 24 25 25 #include "loading/fast_factory.h" 26 26 #include "lib/util/loading/factory.h" -
branches/network/src/util/kill_target.cc
r9869 r9925 22 22 23 23 24 #include "class_id_DEPRECATED.h" 25 ObjectListDefinition ID(KillTarget, CL_KILL_TARGET);24 25 ObjectListDefinition(KillTarget); 26 26 CREATE_FACTORY(KillTarget); 27 27 -
branches/network/src/util/multiplayer_team_deathmatch.cc
r9912 r9925 48 48 49 49 50 #include "class_id_DEPRECATED.h" 51 52 ObjectListDefinition ID(MultiplayerTeamDeathmatch, CL_MULTIPLAYER_TEAM_DEATHMATCH);50 51 52 ObjectListDefinition(MultiplayerTeamDeathmatch); 53 53 CREATE_FACTORY(MultiplayerTeamDeathmatch); 54 54 /** -
branches/network/src/util/singleplayer_shootemup.cc
r9869 r9925 25 25 26 26 27 #include "class_id_DEPRECATED.h" 28 ObjectListDefinition ID(SingleplayerShootemup, CL_SINGLEPLAYER_SHOOTEMUP);27 28 ObjectListDefinition(SingleplayerShootemup); 29 29 CREATE_FACTORY(SingleplayerShootemup); 30 30 -
branches/network/src/world_entities/bsp_entity.cc
r9869 r9925 19 19 #include "loading/resource_manager.h" 20 20 21 #include "class_id_DEPRECATED.h" 22 ObjectListDefinition ID(BspEntity, CL_BSP_ENTITY);21 22 ObjectListDefinition(BspEntity); 23 23 CREATE_FACTORY(BspEntity); 24 24 -
branches/network/src/world_entities/creatures/fps_player.cc
r9922 r9925 41 41 42 42 43 #include "class_id_DEPRECATED.h" 44 ObjectListDefinition ID(FPSPlayer, CL_FPS_PLAYER);43 44 ObjectListDefinition(FPSPlayer); 45 45 CREATE_FACTORY(FPSPlayer); 46 46 -
branches/network/src/world_entities/creatures/md2_creature.cc
r9869 r9925 36 36 #include "debug.h" 37 37 38 #include "class_id_DEPRECATED.h" 39 ObjectListDefinition ID(MD2Creature, CL_MD2_CREATURE);38 39 ObjectListDefinition(MD2Creature); 40 40 CREATE_FACTORY(MD2Creature); 41 41 -
branches/network/src/world_entities/effects/billboard.cc
r9869 r9925 26 26 27 27 28 #include "class_id_DEPRECATED.h" 29 ObjectListDefinition ID(Billboard, CL_BILLBOARD);28 29 ObjectListDefinition(Billboard); 30 30 CREATE_FACTORY(Billboard); 31 31 -
branches/network/src/world_entities/effects/explosion.cc
r9869 r9925 27 27 28 28 29 #include "class_id_DEPRECATED.h" 30 ObjectListDefinition ID(Explosion, CL_EXPLOSION);29 30 ObjectListDefinition(Explosion); 31 31 CREATE_FAST_FACTORY_STATIC(Explosion); 32 32 -
branches/network/src/world_entities/effects/lightning_bolt.cc
r9869 r9925 25 25 26 26 27 #include "class_id_DEPRECATED.h" 28 ObjectListDefinition ID(LightningBolt, CL_LIGHTNING_BOLT);27 28 ObjectListDefinition(LightningBolt); 29 29 CREATE_FACTORY(LightningBolt); 30 30 -
branches/network/src/world_entities/elements/image_entity.cc
r9869 r9925 30 30 31 31 32 #include "class_id_DEPRECATED.h" 33 ObjectListDefinition ID(ImageEntity, CL_IMAGE_ENTITY);32 33 ObjectListDefinition(ImageEntity); 34 34 CREATE_FACTORY(ImageEntity); 35 35 -
branches/network/src/world_entities/elements/text_element.cc
r9869 r9925 27 27 28 28 29 #include "class_id_DEPRECATED.h" 30 ObjectListDefinition ID(TextElement, CL_TEXT_ELEMENT);29 30 ObjectListDefinition(TextElement); 31 31 CREATE_FACTORY(TextElement); 32 32 -
branches/network/src/world_entities/environment.cc
r9869 r9925 24 24 #include "util/loading/factory.h" 25 25 26 #include "class_id_DEPRECATED.h" 27 ObjectListDefinition ID(Environment, CL_ENVIRONMENT);26 27 ObjectListDefinition(Environment); 28 28 CREATE_FACTORY(Environment); 29 29 -
branches/network/src/world_entities/environments/building.cc
r9869 r9925 23 23 24 24 25 #include "class_id_DEPRECATED.h" 26 ObjectListDefinition ID(Building, CL_BUILDING);25 26 ObjectListDefinition(Building); 27 27 CREATE_FACTORY(Building); 28 28 -
branches/network/src/world_entities/environments/mapped_water.cc
r9882 r9925 26 26 #include "resource_shader.h" 27 27 28 #include "class_id_DEPRECATED.h" 29 ObjectListDefinition ID(MappedWater, CL_MAPPED_WATER);28 29 ObjectListDefinition(MappedWater); 30 30 CREATE_FACTORY(MappedWater); 31 31 -
branches/network/src/world_entities/environments/model_entity.cc
r9869 r9925 23 23 24 24 25 #include "class_id_DEPRECATED.h" 26 ObjectListDefinition ID(ModelEntity, CL_MODEL_ENTITY);25 26 ObjectListDefinition(ModelEntity); 27 27 CREATE_FACTORY(ModelEntity); 28 28 -
branches/network/src/world_entities/environments/water.cc
r9869 r9925 32 32 33 33 34 #include "class_id_DEPRECATED.h" 35 ObjectListDefinition ID(Water, CL_WATER);34 35 ObjectListDefinition(Water); 36 36 CREATE_FACTORY(Water); 37 37 -
branches/network/src/world_entities/movie_entity.cc
r9869 r9925 21 21 22 22 23 #include "class_id_DEPRECATED.h" 24 ObjectListDefinition ID(MovieEntity, CL_MOVIE_ENTITY);23 24 ObjectListDefinition(MovieEntity); 25 25 CREATE_FACTORY(MovieEntity); 26 26 -
branches/network/src/world_entities/npcs/attractor_mine.cc
r9869 r9925 33 33 #include "effects/explosion.h" 34 34 35 #include "class_id_DEPRECATED.h" 36 ObjectListDefinition ID(AttractorMine, CL_ATTRACTOR_MINE);35 36 ObjectListDefinition(AttractorMine); 37 37 CREATE_FACTORY(AttractorMine); 38 38 #include "script_class.h" -
branches/network/src/world_entities/npcs/door.cc
r9869 r9925 26 26 #include "door.h" 27 27 28 #include "class_id_DEPRECATED.h" 29 ObjectListDefinition ID(Door, CL_DOOR);28 29 ObjectListDefinition(Door); 30 30 CREATE_FACTORY(Door); 31 31 -
branches/network/src/world_entities/npcs/gate.cc
r9869 r9925 31 31 32 32 33 #include "class_id_DEPRECATED.h" 34 ObjectListDefinition ID(Gate, CL_GATE);33 34 ObjectListDefinition(Gate); 35 35 CREATE_FACTORY(Gate); 36 36 -
branches/network/src/world_entities/npcs/generic_npc.cc
r9869 r9925 33 33 #include "bsp_entity.h" 34 34 35 #include "class_id_DEPRECATED.h" 36 ObjectListDefinition ID(GenericNPC, CL_GENERIC_NPC);35 36 ObjectListDefinition(GenericNPC); 37 37 CREATE_FACTORY(GenericNPC); 38 38 -
branches/network/src/world_entities/npcs/ground_turret.cc
r9869 r9925 29 29 #include "effects/explosion.h" 30 30 31 #include "class_id_DEPRECATED.h"32 31 33 ObjectListDefinitionID(GroundTurret, CL_GROUND_TURRET); 32 33 ObjectListDefinition(GroundTurret); 34 34 CREATE_FACTORY(GroundTurret); 35 35 -
branches/network/src/world_entities/npcs/network_turret.cc
r9869 r9925 32 32 #include "debug.h" 33 33 34 #include "class_id_DEPRECATED.h" 35 ObjectListDefinition ID(NetworkTurret, CL_NETWORK_TURRET);34 35 ObjectListDefinition(NetworkTurret); 36 36 CREATE_FACTORY(NetworkTurret); 37 37 -
branches/network/src/world_entities/npcs/npc_test.cc
r9869 r9925 30 30 #include "effects/explosion.h" 31 31 32 #include "class_id_DEPRECATED.h" 33 ObjectListDefinition ID(NPC2, CL_NPC_TEST2);32 33 ObjectListDefinition(NPC2); 34 34 CREATE_FACTORY(NPC2); 35 35 -
branches/network/src/world_entities/npcs/repair_station.cc
r9869 r9925 26 26 #include "repair_station.h" 27 27 28 #include "class_id_DEPRECATED.h" 29 ObjectListDefinition ID(RepairStation, CL_DOOR +1);28 29 ObjectListDefinition(RepairStation); 30 30 CREATE_FACTORY(RepairStation); 31 31 -
branches/network/src/world_entities/npcs/space_turret.cc
r9869 r9925 29 29 #include "effects/explosion.h" 30 30 31 #include "class_id_DEPRECATED.h" 32 ObjectListDefinition ID(SpaceTurret, CL_SPACE_TURRET);31 32 ObjectListDefinition(SpaceTurret); 33 33 CREATE_FACTORY(SpaceTurret); 34 34 -
branches/network/src/world_entities/particles/box_emitter.cc
r9869 r9925 24 24 #include "debug.h" 25 25 26 #include "class_id_DEPRECATED.h"27 26 28 ObjectListDefinitionID(BoxEmitter, CL_BOX_EMITTER); 27 28 ObjectListDefinition(BoxEmitter); 29 29 CREATE_FACTORY(BoxEmitter); 30 30 -
branches/network/src/world_entities/particles/dot_emitter.cc
r9869 r9925 26 26 27 27 28 #include "class_id_DEPRECATED.h" 29 ObjectListDefinition ID(DotEmitter, CL_DOT_EMITTER);28 29 ObjectListDefinition(DotEmitter); 30 30 CREATE_FACTORY(DotEmitter); 31 31 -
branches/network/src/world_entities/particles/dot_particles.cc
r9869 r9925 23 23 #include "state.h" 24 24 25 #include "class_id_DEPRECATED.h"26 25 27 ObjectListDefinitionID(DotParticles, CL_DOT_PARTICLES); 26 27 ObjectListDefinition(DotParticles); 28 28 CREATE_FACTORY(DotParticles); 29 29 -
branches/network/src/world_entities/particles/model_particles.cc
r9869 r9925 25 25 #include "debug.h" 26 26 27 #include "class_id_DEPRECATED.h"28 27 29 ObjectListDefinitionID(ModelParticles, CL_MODEL_PARTICLES); 28 29 ObjectListDefinition(ModelParticles); 30 30 CREATE_FACTORY(ModelParticles); 31 31 -
branches/network/src/world_entities/particles/plane_emitter.cc
r9869 r9925 24 24 #include "debug.h" 25 25 26 #include "class_id_DEPRECATED.h"27 26 28 ObjectListDefinitionID(PlaneEmitter, CL_PLANE_EMITTER); 27 28 ObjectListDefinition(PlaneEmitter); 29 29 CREATE_FACTORY(PlaneEmitter); 30 30 -
branches/network/src/world_entities/particles/spark_particles.cc
r9869 r9925 24 24 #include "shell_command.h" 25 25 26 #include "class_id_DEPRECATED.h"27 26 28 ObjectListDefinitionID(SparkParticles, CL_SPARK_PARTICLES); 27 28 ObjectListDefinition(SparkParticles); 29 29 CREATE_FACTORY(SparkParticles); 30 30 -
branches/network/src/world_entities/particles/sprite_particles.cc
r9869 r9925 24 24 #include "shell_command.h" 25 25 26 #include "class_id_DEPRECATED.h"27 26 28 ObjectListDefinitionID(SpriteParticles, CL_SPRITE_PARTICLES); 27 28 ObjectListDefinition(SpriteParticles); 29 29 CREATE_FACTORY(SpriteParticles); 30 30 -
branches/network/src/world_entities/planet.cc
r9869 r9925 32 32 #include "debug.h" 33 33 34 #include "class_id_DEPRECATED.h" 35 ObjectListDefinition ID(Planet, CL_PLANET);34 35 ObjectListDefinition(Planet); 36 36 CREATE_FACTORY(Planet); 37 37 -
branches/network/src/world_entities/power_ups/laser_power_up.cc
r9907 r9925 24 24 25 25 26 #include "class_id_DEPRECATED.h" 27 ObjectListDefinition ID(LaserPowerUp, CL_LASER_POWER_UP);26 27 ObjectListDefinition(LaserPowerUp); 28 28 CREATE_FACTORY(LaserPowerUp); 29 29 -
branches/network/src/world_entities/power_ups/param_power_up.cc
r9869 r9925 27 27 28 28 29 #include "class_id_DEPRECATED.h" 30 ObjectListDefinition ID(ParamPowerUp, CL_PARAM_POWER_UP);29 30 ObjectListDefinition(ParamPowerUp); 31 31 CREATE_FACTORY(ParamPowerUp); 32 32 -
branches/network/src/world_entities/power_ups/turret_power_up.cc
r9907 r9925 24 24 25 25 26 #include "class_id_DEPRECATED.h" 27 ObjectListDefinition ID(TurretPowerUp, CL_TURRET_POWER_UP);26 27 ObjectListDefinition(TurretPowerUp); 28 28 CREATE_FACTORY(TurretPowerUp); 29 29 -
branches/network/src/world_entities/power_ups/weapon_power_up.cc
r9869 r9925 27 27 #include "debug.h" 28 28 29 #include "class_id_DEPRECATED.h" 30 ObjectListDefinition ID(WeaponPowerUp, CL_WEAPON_POWER_UP);29 30 ObjectListDefinition(WeaponPowerUp); 31 31 CREATE_FACTORY(WeaponPowerUp); 32 32 -
branches/network/src/world_entities/projectiles/bomb.cc
r9869 r9925 25 25 #include "debug.h" 26 26 27 #include "class_id_DEPRECATED.h" 28 ObjectListDefinition ID(Bomb, CL_BOMB);27 28 ObjectListDefinition(Bomb); 29 29 CREATE_FAST_FACTORY_STATIC(Bomb); 30 30 -
branches/network/src/world_entities/projectiles/boomerang_projectile.cc
r9869 r9925 26 26 #include "debug.h" 27 27 28 #include "class_id_DEPRECATED.h" 29 ObjectListDefinition ID(BoomerangProjectile, CL_BOOMERANG_PROJECTILE);28 29 ObjectListDefinition(BoomerangProjectile); 30 30 CREATE_FAST_FACTORY_STATIC(BoomerangProjectile); 31 31 -
branches/network/src/world_entities/projectiles/guided_missile.cc
r9869 r9925 25 25 #include "debug.h" 26 26 27 #include "class_id_DEPRECATED.h" 28 ObjectListDefinition ID(GuidedMissile, CL_GUIDED_MISSILE);27 28 ObjectListDefinition(GuidedMissile); 29 29 CREATE_FAST_FACTORY_STATIC(GuidedMissile); 30 30 -
branches/network/src/world_entities/projectiles/hyperblast.cc
r9869 r9925 25 25 #include "debug.h" 26 26 27 #include "class_id_DEPRECATED.h" 28 ObjectListDefinition ID(Hyperblast, CL_HYPERBLAST);27 28 ObjectListDefinition(Hyperblast); 29 29 CREATE_FAST_FACTORY_STATIC(Hyperblast); 30 30 -
branches/network/src/world_entities/projectiles/laser.cc
r9869 r9925 28 28 29 29 30 #include "class_id_DEPRECATED.h" 30 31 31 ObjectListDefinition(Laser); 32 32 CREATE_FAST_FACTORY_STATIC(Laser); -
branches/network/src/world_entities/projectiles/rail_projectile.cc
r9869 r9925 28 28 29 29 30 #include "class_id_DEPRECATED.h" 31 ObjectListDefinition ID(RailProjectile, CL_RAIL_PROJECTILE);30 31 ObjectListDefinition(RailProjectile); 32 32 CREATE_FAST_FACTORY_STATIC(RailProjectile); 33 33 -
branches/network/src/world_entities/projectiles/rocket.cc
r9869 r9925 25 25 #include "debug.h" 26 26 27 #include "class_id_DEPRECATED.h" 28 ObjectListDefinition ID(Rocket, CL_ROCKET);27 28 ObjectListDefinition(Rocket); 29 29 CREATE_FAST_FACTORY_STATIC(Rocket); 30 30 -
branches/network/src/world_entities/projectiles/test_bullet.cc
r9869 r9925 24 24 #include "debug.h" 25 25 26 #include "class_id_DEPRECATED.h" 27 ObjectListDefinition ID(TestBullet, CL_TEST_BULLET);26 27 ObjectListDefinition(TestBullet); 28 28 CREATE_FAST_FACTORY_STATIC(TestBullet); 29 29 -
branches/network/src/world_entities/recorder.cc
r9869 r9925 21 21 #include "debug.h" 22 22 23 #include "class_id_DEPRECATED.h" 24 ObjectListDefinition ID(Recorder, CL_RECORDER);23 24 ObjectListDefinition(Recorder); 25 25 CREATE_FACTORY(Recorder); 26 26 -
branches/network/src/world_entities/skybox.cc
r9869 r9925 31 31 #include "debug.h" 32 32 33 #include "class_id_DEPRECATED.h" 34 ObjectListDefinition ID(SkyBox, CL_SKYBOX);33 34 ObjectListDefinition(SkyBox); 35 35 CREATE_FACTORY(SkyBox); 36 36 -
branches/network/src/world_entities/space_ships/collision_probe.cc
r9869 r9925 24 24 25 25 26 #include "class_id_DEPRECATED.h" 27 ObjectListDefinition ID(CollisionProbe, CL_COLLISION_PROBE);26 27 ObjectListDefinition(CollisionProbe); 28 28 29 29 CREATE_FACTORY(CollisionProbe); -
branches/network/src/world_entities/space_ships/cruizer.cc
r9869 r9925 34 34 #include "debug.h" 35 35 36 #include "class_id_DEPRECATED.h" 37 ObjectListDefinition ID(Cruizer, CL_CRUIZER);36 37 ObjectListDefinition(Cruizer); 38 38 CREATE_FACTORY(Cruizer); 39 39 -
branches/network/src/world_entities/space_ships/helicopter.cc
r9869 r9925 34 34 #include "debug.h" 35 35 36 #include "class_id_DEPRECATED.h" 37 ObjectListDefinition ID(Helicopter, CL_HELICOPTER);36 37 ObjectListDefinition(Helicopter); 38 38 CREATE_FACTORY(Helicopter); 39 39 #include "script_class.h" -
branches/network/src/world_entities/space_ships/hover.cc
r9869 r9925 34 34 #include "debug.h" 35 35 36 #include "class_id_DEPRECATED.h" 37 ObjectListDefinition ID(Hover, CL_HOVER);36 37 ObjectListDefinition(Hover); 38 38 CREATE_FACTORY(Hover); 39 39 -
branches/network/src/world_entities/space_ships/space_ship.cc
r9869 r9925 53 53 54 54 55 #include "class_id_DEPRECATED.h" 56 ObjectListDefinition ID(SpaceShip, CL_SPACE_SHIP);55 56 ObjectListDefinition(SpaceShip); 57 57 CREATE_FACTORY(SpaceShip); 58 58 -
branches/network/src/world_entities/space_ships/spacecraft_2d.cc
r9869 r9925 38 38 39 39 40 #include "class_id_DEPRECATED.h" 41 ObjectListDefinition ID(Spacecraft2D, CL_SPACECRAFT_2D);40 41 ObjectListDefinition(Spacecraft2D); 42 42 CREATE_FACTORY(Spacecraft2D); 43 43 -
branches/network/src/world_entities/space_ships/turbine_hover.cc
r9869 r9925 34 34 #include "debug.h" 35 35 36 #include "class_id_DEPRECATED.h" 37 ObjectListDefinition ID(TurbineHover, CL_TURBINE_HOVER);36 37 ObjectListDefinition(TurbineHover); 38 38 CREATE_FACTORY(TurbineHover); 39 39 -
branches/network/src/world_entities/spawning_point.cc
r9869 r9925 33 33 #include "converter.h" 34 34 35 #include "class_id_DEPRECATED.h" 36 ObjectListDefinition ID(SpawningPoint, CL_SPAWNING_POINT);35 36 ObjectListDefinition(SpawningPoint); 37 37 CREATE_FACTORY( SpawningPoint); 38 38 /** -
branches/network/src/world_entities/spectator.cc
r9922 r9925 25 25 #include "src/world_entities/npcs/generic_npc.h" 26 26 27 #include "class_id_DEPRECATED.h" 28 ObjectListDefinition ID(Spectator, CL_SPECTATOR);27 28 ObjectListDefinition(Spectator); 29 29 CREATE_FACTORY(Spectator); 30 30 -
branches/network/src/world_entities/terrain.cc
r9877 r9925 34 34 #include "debug.h" 35 35 36 #include "class_id_DEPRECATED.h" 37 ObjectListDefinition ID(Terrain, CL_TERRAIN);36 37 ObjectListDefinition(Terrain); 38 38 CREATE_FACTORY(Terrain); 39 39 -
branches/network/src/world_entities/test_entity.cc
r9869 r9925 35 35 36 36 37 #include "class_id_DEPRECATED.h" 37 38 38 ObjectListDefinition(TestEntity); 39 39 CREATE_FACTORY(TestEntity); -
branches/network/src/world_entities/weapons/aiming_turret.cc
r9869 r9925 27 27 #include "util/loading/factory.h" 28 28 29 #include "class_id_DEPRECATED.h" 30 ObjectListDefinition ID(AimingTurret, CL_AIMING_TURRET);29 30 ObjectListDefinition(AimingTurret); 31 31 CREATE_FACTORY(AimingTurret); 32 32 -
branches/network/src/world_entities/weapons/boomerang_gun.cc
r9869 r9925 27 27 #include "util/loading/factory.h" 28 28 29 #include "class_id_DEPRECATED.h" 30 ObjectListDefinition ID(BoomerangGun, CL_BOOMERANG_GUN);29 30 ObjectListDefinition(BoomerangGun); 31 31 CREATE_FACTORY(BoomerangGun); 32 32 -
branches/network/src/world_entities/weapons/cannon.cc
r9869 r9925 36 36 37 37 38 #include "class_id_DEPRECATED.h" 39 ObjectListDefinition ID(Cannon, CL_CANNON);38 39 ObjectListDefinition(Cannon); 40 40 CREATE_FACTORY(Cannon); 41 41 -
branches/network/src/world_entities/weapons/fps_sniper_rifle.cc
r9869 r9925 39 39 40 40 41 #include "class_id_DEPRECATED.h" 42 ObjectListDefinition ID(FPSSniperRifle, CL_FPS_SNIPER_RIFLE);41 42 ObjectListDefinition(FPSSniperRifle); 43 43 CREATE_FACTORY(FPSSniperRifle); 44 44 -
branches/network/src/world_entities/weapons/hyperblaster.cc
r9869 r9925 35 35 36 36 37 #include "class_id_DEPRECATED.h" 38 ObjectListDefinition ID(Hyperblaster, CL_HYPERBLASTER);37 38 ObjectListDefinition(Hyperblaster); 39 39 CREATE_FACTORY(Hyperblaster); 40 40 -
branches/network/src/world_entities/weapons/laser_cannon.cc
r9869 r9925 31 31 #include "loading/fast_factory.h" 32 32 33 #include "class_id_DEPRECATED.h" 34 ObjectListDefinition ID(LaserCannon, CL_LASER_CANNON);33 34 ObjectListDefinition(LaserCannon); 35 35 CREATE_FACTORY(LaserCannon); 36 36 -
branches/network/src/world_entities/weapons/targeting_turret.cc
r9869 r9925 26 26 #include "util/loading/factory.h" 27 27 28 #include "class_id_DEPRECATED.h" 29 ObjectListDefinition ID(TargetingTurret, CL_TARGETING_TURRET);28 29 ObjectListDefinition(TargetingTurret); 30 30 CREATE_FACTORY(TargetingTurret); 31 31 -
branches/network/src/world_entities/weapons/test_gun.cc
r9869 r9925 33 33 #include "loading/fast_factory.h" 34 34 35 #include "class_id_DEPRECATED.h" 36 ObjectListDefinition ID(TestGun, CL_TEST_GUN);35 36 ObjectListDefinition(TestGun); 37 37 CREATE_FACTORY(TestGun); 38 38 /** -
branches/network/src/world_entities/weapons/turret.cc
r9869 r9925 27 27 #include "util/loading/factory.h" 28 28 29 #include "class_id_DEPRECATED.h" 30 ObjectListDefinition ID(Turret, CL_TURRET);29 30 ObjectListDefinition(Turret); 31 31 CREATE_FACTORY(Turret); 32 32 -
branches/network/src/world_entities/weather_effects/cloud_effect.cc
r9869 r9925 30 30 #include "resource_shader.h" 31 31 32 #include "class_id_DEPRECATED.h" 32 33 33 34 34 Vector CloudEffect::cloudColor; … … 41 41 float CloudEffect::fadeTime; 42 42 43 ObjectListDefinition ID(CloudEffect, CL_CLOUD_EFFECT);43 ObjectListDefinition(CloudEffect); 44 44 45 45 -
branches/network/src/world_entities/weather_effects/fog_effect.cc
r9869 r9925 30 30 SHELL_COMMAND(fadeout, FogEffect, fadeOutFog); 31 31 32 #include "class_id_DEPRECATED.h" 32 33 33 34 34 CREATE_SCRIPTABLE_CLASS(FogEffect, -
branches/network/src/world_entities/weather_effects/lense_flare.cc
r9869 r9925 34 34 #include "camera.h" 35 35 36 #include "class_id_DEPRECATED.h" 37 38 ObjectListDefinition ID(LenseFlare, CL_LENSE_FLARE);36 37 38 ObjectListDefinition(LenseFlare); 39 39 CREATE_FACTORY(LenseFlare); 40 40 -
branches/network/src/world_entities/weather_effects/lightning_effect.cc
r9869 r9925 28 28 #include "script_class.h" 29 29 #include "debug.h" 30 #include "class_id_DEPRECATED.h" 31 32 ObjectListDefinition ID(LightningEffect, CL_LIGHTNING_EFFECT);30 31 32 ObjectListDefinition(LightningEffect); 33 33 34 34 SHELL_COMMAND(activate, LightningEffect, activateLightning); -
branches/network/src/world_entities/weather_effects/rain_effect.cc
r9869 r9925 32 32 #include "debug.h" 33 33 34 #include "class_id_DEPRECATED.h" 35 36 ObjectListDefinition ID(RainEffect, CL_RAIN_EFFECT);34 35 36 ObjectListDefinition(RainEffect); 37 37 38 38 // Define shell commands -
branches/network/src/world_entities/weather_effects/snow_effect.cc
r9869 r9925 30 30 #include "cloud_effect.h" 31 31 32 #include "class_id_DEPRECATED.h" 33 34 ObjectListDefinition ID(SnowEffect, CL_SNOW_EFFECT);32 33 34 ObjectListDefinition(SnowEffect); 35 35 SHELL_COMMAND(activate, SnowEffect, activateSnow); 36 36 SHELL_COMMAND(deactivate, SnowEffect, deactivateSnow); -
branches/network/src/world_entities/weather_effects/volfog_effect.cc
r9869 r9925 49 49 50 50 51 #include "class_id_DEPRECATED.h" 52 ObjectListDefinition ID(VolFogEffect, CL_VOLFOG_EFFECT);51 52 ObjectListDefinition(VolFogEffect); 53 53 CREATE_FACTORY(VolFogEffect); 54 54
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