Changeset 9938 for code/branches
- Timestamp:
- Dec 20, 2013, 11:08:13 AM (11 years ago)
- File:
-
- 1 edited
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code/branches/presentationHS13/data/levels/presentationHS13.oxw
r9937 r9938 22 22 include("templates/spaceshipCollateralDamage.oxt") 23 23 include("templates/FPS.oxt") 24 include("templates/HeavyCruiser.oxt") 24 25 ?> 25 26 … … 45 46 46 47 <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0,1.0,1.0,0.5" specular="1.0, 0.9, 0.9, 1.0"/> 47 <SpawnPoint team=0 position=" 3200,0,0" lookat="2800,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort />48 <SpawnPoint team=0 position="4320,1610,-741" lookat="2800,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort /> 48 49 49 50 … … 75 76 <Dock position="2830,20,50" roll=0 yaw=0 > 76 77 <animations> 77 <MoveToDockingTarget target="destroyer" /> 78 <MoveToDockingTarget target="fistperson" /> 79 </animations> 80 <effects> 81 <DockToShip target="fistperson" /> 82 </effects> 83 <events> 84 <execute> 85 <EventListener event="dockMe" /> 86 </execute> 87 88 <undocking> 89 <EventListener event="undockMe" /> 90 </undocking> 91 92 </events> 93 <attached> 94 <!-- Trigger for docking with billboard --> 95 <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=1 /> 96 <DistanceTrigger position="0,0,0" distance="200" target="Pawn" 97 beaconMode="exclude" targetname="bcnDestroyer" name="dockMe" 98 /> 99 <!-- Trigger for undocking with billboard --> 100 <Billboard position="-2800,-20055,-700" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=1 /> 101 <DistanceTrigger position="-2800,-20055,-700" distance="150" target="Pawn" 102 beaconMode="identify" targetname="bcnDestroyer" name="undockMe" 103 /> 104 </attached> 105 106 </Dock> 107 108 <!-- FPS Player as destination of the dock --> 109 <FpsPlayer template = "fps" radarname = "First Person Player" position = "172,-20000,-676" > 110 <attached> 111 <DistanceTriggerBeacon name="bcnDestroyer" /> 112 <DockingTarget name="fistperson" /> 113 </attached> 114 </FpsPlayer> 115 116 117 118 119 <!-- Docking II --> 120 <Dock position="-840,-20055,1.8" roll=0 yaw=0 > 121 <animations> 122 <MoveToDockingTarget target="spaceShip" /> 78 123 </animations> 79 124 <effects> … … 89 134 </undocking> 90 135 91 <activity>92 <EventListener event=notGameEnd />93 </activity>94 136 </events> 95 137 <attached> 96 138 <!-- Trigger for docking with billboard --> 97 <Billboard position="0,0,0" material="Flares/ringflare2" colour="0. 2,0.4,0.8" scale=1 />139 <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.3,0.4,0.5" scale=1 /> 98 140 <DistanceTrigger position="0,0,0" distance="200" target="Pawn" 99 beaconMode="exclude" targetname="bcn Destroyer" name="dockMe"141 beaconMode="exclude" targetname="bcnSpaceShip" name="dockMe" 100 142 /> 101 143 <!-- Trigger for undocking with billboard --> 102 <Billboard position=" -2800,-20055,-700" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=10/>103 <DistanceTrigger position=" -2800,-20055,-700" distance="150" target="Pawn"104 beaconMode="identify" targetname="bcn Destroyer" name="undockMe"144 <Billboard position="4140,20055,-295" material="Flares/ringflare2" colour="0.3,0.4,0.5" scale=1 /> 145 <DistanceTrigger position="4140,20055,-295" distance="300" target="Pawn" 146 beaconMode="identify" targetname="bcnSpaceShip" name="undockMe" 105 147 /> 106 148 </attached> … … 108 150 </Dock> 109 151 110 <!-- FPS Player as destination of the dock --> 111 <FpsPlayer template = "fps" radarname = "First Person Player" position = "0,-20000,0" > 152 <SpaceShip 153 template = "HeavyCruiser" 154 team = "0" 155 position = "3600,-20,-120" 156 orientation = "1,0,0,0" 157 health = "400" 158 initialhealth = "400" 159 maxhealth = "500" 160 shieldhealth = "80" 161 initialshieldhealth = "80" 162 maxshieldhealth = "120" 163 shieldabsorption = "0.8" 164 reloadrate = "1" 165 reloadwaittime = "1" 166 name = "Tanis1" 167 radarname = "Tanis Cruiser" > 112 168 <attached> 113 169 <DockingTarget name="spaceShip" /> 114 <DistanceTriggerBeacon name="bcnDestroyer" /> 115 <DockingTarget name="destroyer" /> 116 </attached> 117 </FpsPlayer> 118 119 120 <!-- Cube as test SpaceStation 170 <DistanceTriggerBeacon name="bcnSpaceShip" /> 171 </attached> 172 </SpaceShip> 173 174 175 176 177 <!-- SpaceStation 121 178 122 179 The station can either be hidden outside of the skybox, within the hull of the space station if it is big enough or within a planet.
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