Changeset 9947
- Timestamp:
- Jan 3, 2014, 3:03:42 PM (11 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
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code/trunk/src/orxonox/worldentities/pawns/Pawn.cc
r9946 r9947 329 329 if (this->getGametype() && this->getGametype()->allowPawnDeath(this, this->lastHitOriginator_)) 330 330 { 331 explosionSound_->play();332 331 // Set bAlive_ to false and wait for PawnManager to do the destruction 333 332 this->bAlive_ = false; … … 385 384 // chunk->setVelocity(this->getVelocity()); 386 385 386 this->explosionSound_->setPosition(this->getPosition()); 387 this->explosionSound_->play(); 387 388 } 388 389 void Pawn::deatheffect()
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