Changeset 9954 for code/trunk/data/levels
- Timestamp:
- Jan 3, 2014, 3:54:05 PM (11 years ago)
- Location:
- code/trunk/data/levels
- Files:
-
- 1 deleted
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/trunk/data/levels/Invaders.oxw
r9943 r9954 15 15 include("templates/spaceshipInvader.oxt") 16 16 include("templates/enemyInvader.oxt") 17 include("templates/enemyInvaderShooter.oxt")18 17 include("overlays/InvaderHUD.oxo") 19 18 ?> -
code/trunk/data/levels/templates/enemyInvader.oxt
r9943 r9954 48 48 <Model position="0,0,0" yaw=180 pitch=270 roll=0 scale=2 mesh="swallow_mat.mesh" /> 49 49 <Model position="0,0,0" yaw=180 pitch=270 roll=0 scale=2 mesh="escortWeapon.mesh" /> 50 <!--Model mesh="cube.mesh" mass=10 position="0,0,3" scale3D="10,4,8" />51 52 swallow_mat.mesh53 "ghost.mesh"54 55 <Model mesh="cube.mesh" mass=10 position="12.6,-2,3" scale3D="2.8,2.8,11" />56 <Model mesh="cube.mesh" mass=10 position="-12.6,-2,3" scale3D="2.8,2.8,11" />57 <Model mesh="cube.mesh" mass=10 position="0,0,-12" scale3D="4,4,7" /-->58 50 </attached> 59 51 <collisionShapes> … … 69 61 </Template> 70 62 71 <!-- <Template name=spaceshipescortcameras defaults=0> 72 <InvaderEnemy> 73 <camerapositions> 74 <CameraPosition position="0,15, 60" drag=true mouselook=true /> 75 <CameraPosition position="0,20, 90" drag=true mouselook=true /> 76 <CameraPosition position="0,30,120" drag=true mouselook=true /> 77 <CameraPosition position="0,300,-100" direction="0, -1, 0" drag=false mouselook=true /> 78 </camerapositions> 79 </InvaderEnemy> 80 </Template> --> 63 <Template name=enemyinvadershooter> 64 <InvaderEnemyShooter 65 hudtemplate = spaceshiphud 66 camerapositiontemplate = spaceshipescortcameras 67 spawnparticlesource = "Orxonox/fairytwirl" 68 spawnparticleduration = 3 69 explosionchunks = 4 70 71 health = 20 72 maxhealth = 20 73 initialhealth = 20 74 75 shieldhealth = 20 76 initialshieldhealth = 20 77 maxshieldhealth = 20 78 shieldabsorption = 0.9 79 reloadrate = 1 80 reloadwaittime = 1 81 82 primaryThrust = 150 83 auxilaryThrust = 30 84 rotationThrust = 50 85 86 lift = 1; 87 stallSpeed = 220; 88 89 boostPower = 20 90 boostPowerRate = 1 91 boostRate = 5 92 boostCooldownDuration = 10 93 94 shakeFrequency = 15 95 shakeAmplitude = 6 96 97 collisionType = "dynamic" 98 mass = 100 99 linearDamping = 0 100 angularDamping = 0 101 102 collisiondamage = 100 103 enablecollisiondamage = true 104 > 105 <engines> 106 <MultiStateEngine position=" 7.6, 0, 6" template=spaceshipescortengine /> 107 <MultiStateEngine position="-7.6, 0, 0" template=spaceshipescortengine /> 108 </engines> 109 <attached> 110 <Model position="0,0,0" yaw=180 pitch=270 roll=0 scale=2 mesh="ghost.mesh" /> 111 <Model position="0,0,0" yaw=180 pitch=270 roll=0 scale=2 mesh="escortWeapon.mesh" /> 112 </attached> 113 <collisionShapes> 114 <BoxCollisionShape position="0 ,0 , 3" halfExtents="10, 4,8" /> 115 <BoxCollisionShape position="12.6 ,-2, 3" halfExtents="2.8,2.8,11"/> 116 <BoxCollisionShape position="-12.6,-2, 3" halfExtents="2.8,2.8,11"/> 117 <BoxCollisionShape position="0, 0,-12" halfExtents="4 , 4 ,7" /> 118 </collisionShapes> 119 <?lua 120 include("../includes/invaderWeaponEnemy.oxi") 121 ?> 122 </InvaderEnemyShooter> 123 </Template> 81 124 82 125 <Template name=spaceshipescortengine baseclass=MultiStateEngine>
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