Changeset 9965 in orxonox.OLD for branches/playability/src/world_entities/weapons
- Timestamp:
- Nov 28, 2006, 11:54:34 PM (18 years ago)
- Location:
- branches/playability/src/world_entities/weapons
- Files:
-
- 3 edited
Legend:
- Unmodified
- Added
- Removed
-
branches/playability/src/world_entities/weapons/weapon.h
r9869 r9965 169 169 bool check() const; 170 170 void debug() const; 171 172 void updateWidgets(); 171 173 172 174 protected: … … 200 202 inline void enterState(WeaponState state); 201 203 202 void updateWidgets();204 203 205 204 206 private: -
branches/playability/src/world_entities/weapons/weapon_manager.cc
r9961 r9965 317 317 318 318 /** 319 * @brief does the same as the funtion inc lreaseAmmunition, added four your convenience319 * @brief does the same as the funtion increaseAmmunition, added four your convenience 320 320 * @param weapon, the Weapon to read the ammo-info about. 321 321 * @param ammo how much ammo to add. 322 322 */ 323 float WeaponManager::inc lreaseAmmunition(const Weapon* weapon, float ammo)323 float WeaponManager::increaseAmmunition(const Weapon* weapon, float ammo) 324 324 { 325 325 assert (weapon != NULL); -
branches/playability/src/world_entities/weapons/weapon_manager.h
r9869 r9965 91 91 92 92 float increaseAmmunition(const ClassID& projectileType, float ammo); 93 float inc lreaseAmmunition(const Weapon* weapon, float ammo);93 float increaseAmmunition(const Weapon* weapon, float ammo); 94 94 95 95 /** @returns a fixed target namely the Crosshair's 3D position */
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