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Ignore:
Timestamp:
Nov 28, 2006, 11:54:34 PM (18 years ago)
Author:
marcscha
Message:

Modifications to ship, HUD,.. see changelog

Location:
branches/playability/src/world_entities/weapons
Files:
3 edited

Legend:

Unmodified
Added
Removed
  • branches/playability/src/world_entities/weapons/weapon.h

    r9869 r9965  
    169169    bool check() const;
    170170    void debug() const;
     171
     172    void updateWidgets();
    171173
    172174  protected:
     
    200202    inline void enterState(WeaponState state);
    201203
    202     void updateWidgets();
     204   
    203205
    204206  private:
  • branches/playability/src/world_entities/weapons/weapon_manager.cc

    r9961 r9965  
    317317
    318318/**
    319  * @brief does the same as the funtion inclreaseAmmunition, added four your convenience
     319 * @brief does the same as the funtion increaseAmmunition, added four your convenience
    320320 * @param weapon, the Weapon to read the ammo-info about.
    321321 * @param ammo how much ammo to add.
    322322 */
    323 float WeaponManager::inclreaseAmmunition(const Weapon* weapon, float ammo)
     323float WeaponManager::increaseAmmunition(const Weapon* weapon, float ammo)
    324324{
    325325  assert (weapon != NULL);
  • branches/playability/src/world_entities/weapons/weapon_manager.h

    r9869 r9965  
    9191
    9292    float increaseAmmunition(const ClassID& projectileType, float ammo);
    93     float inclreaseAmmunition(const Weapon* weapon, float ammo);
     93    float increaseAmmunition(const Weapon* weapon, float ammo);
    9494
    9595    /** @returns a fixed target namely the Crosshair's 3D position */
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