Changeset 9986 for code/trunk/data
- Timestamp:
- Jan 5, 2014, 2:39:34 PM (11 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
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code/trunk/data/levels/iJohnVane_TriptoArea51.oxw
r9943 r9986 57 57 58 58 59 <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> 60 61 <TeamSpawnPoint team=0 position="0,0,0" direction="1,1,1" spawnclass=SpaceShip pawndesign=spaceshipescort> <!--spaceshipescort-->62 59 <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> 60 61 <TeamSpawnPoint team=0 position="0,0,0" direction="1,1,1" spawnclass=SpaceShip pawndesign=spaceshipescort> 62 <events> 63 63 <activity> 64 64 <EventListener event="start" /> … … 66 66 </events> 67 67 </TeamSpawnPoint> 68 <!--TeamSpawnPoint team=0 position="0,94000,0" lookat="0,118000,0" spawnclass=SpaceShip pawndesign=spaceshipcollateraldamage/--> 69 70 <Script code="Mission setLives 1" onLoad="true"/> 68 71 69 72 <DistanceTrigger name="spawntrigger" position="0,0,0" distance=10 target="SpaceShip" stayActive="true" delay=0.1/> … … 147 150 <DistanceTrigger position="10,-202, -42" distance="800" target="Pawn" 148 151 beaconMode="exclude" targetname="bcnDestroyer" name="dockMe"/> 149 152 <Billboard position="10,-202,-42" material="Flares/ringflare" colour="0.7,0.4,0.1" scale=1/> 150 153 </attached> 151 154 … … 291 294 <QuestDescription title="Docking" description="Our Commander got kidnapped in Area 51. Fly to the Main Station and get a better Spaceship to rescue him. 292 295 293 294 295 296 297 298 296 Flying moves: 297 break (S) 298 roll (Q) and (E) 299 boost (Space) 300 301 Whenever a new quest is added you can view it by pressing (F3). Quit this menu via (Esc)." failmessage="" completeMessage="" /> 299 302 <complete-effects> 300 303 <AddQuest questId="Level_Kaan.portals" /> … … 303 306 304 307 <LocalQuest id="Level_Kaan.portals"> 305 <QuestDescription title="Portals" description="Now you've got a Spaceship with more health and weapons. Your next goal is to pass through the portal and find there the 308 <QuestDescription title="Portals" description="Now you've got a Spaceship with more health and weapons. Your next goal is to pass through the portal and find there the wormhole to Area 51" failmessage="" completeMessage="" /> 306 309 <complete-effects> 307 310 <AddQuest questId="Level_Kaan.asteroids" /> … … 341 344 342 345 343 <!------------------------------------- OBJECTS IN THIS PART ------------------------------------------>346 <!------------------------------------- OBJECTS IN THIS PART lookat="0,118000,0" ------------------------------------------> 344 347 345 348 <Template name=PortalDefault> … … 351 354 </Template> 352 355 353 <PortalEndPoint position=" 4000,2500,4000" id="1" distance="40" target="MobileEntity" design="PortalDefault" reenterDelay="0"/>354 <PortalEndPoint position="0,94000,0" id="2" distance="40" target="MobileEntity" design="PortalDefault" reenterDelay="0" />356 <PortalEndPoint position="5000,5800,4500" id="1" distance="40" target="MobileEntity" design="PortalDefault" reenterDelay="0"/> 357 <PortalEndPoint position="0,94000,0" id="2" distance="40" target="MobileEntity" design="PortalDefault" reenterDelay="0" lookat="0,118000,0" /> 355 358 <PortalLink fromID="1" toID="2" /> 356 359 <!--<PortalLink fromID="2" toID="1" />--> … … 358 361 <!-- Meteoriten, die sich bewegen --> 359 362 <?lua 360 for i = 1, 600, 1363 for i = 1, 300, 1 361 364 do 362 365 j = math.random() 363 366 x = math.random() 364 367 y = math.random() 365 368 z = math.random() 366 369 ?> 367 370 368 <MovableEntity 369 position = "<?lua print(math.random()* 1000-500) ?>,<?lua print(math.random() * 10000 + 110000) ?>,<?lua print(math.random() * 1000-500) ?>"371 <MovableEntity 372 position = "<?lua print(math.random()* 600-300) ?>,<?lua print(math.random() * 40000 + 110000) ?>,<?lua print(math.random() * 600-300) ?>" 370 373 scale = "<?lua print(j * 40)?>" 371 velocity = "<?lua print(x* 60-30)?>, <?lua print(y*60-160)?>, <?lua print(z*60-30)?>"374 velocity = "<?lua print(x*20-10)?>, <?lua print(y*60-160)?>, <?lua print(z*20-10)?>" 372 375 collisionType = dynamic 373 376 collisiondamage = 0.05 374 377 enablecollisiondamage = true 375 376 > 377 <events>378 <activity>379 <EventListener event="start" />380 </activity>381 </events>382 <attached>383 <Model mass="<?lua print(j * 1000) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" />384 378 active = true 379 > 380 <events> 381 <activity> 382 <EventListener event="start" /> 383 </activity> 384 </events> 385 <attached> 386 <Model mass="<?lua print(j * 1000) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" /> 387 </attached> 385 388 <collisionShapes> 386 <SphereCollisionShape radius="<?lua print(j * 50) ?>" />389 <SphereCollisionShape radius="<?lua print(j * 50) ?>" /> 387 390 </collisionShapes> 388 391 </MovableEntity> 389 392 393 <?lua 394 end 395 ?> 396 397 398 <!-- Fiese Meteoriten, die direkt auf den Spieler zufliegen--> 399 400 <?lua 401 for i = 1, 240, 1 402 do 403 j = math.random() 404 x = math.random() 405 y = math.random() 406 z = math.random() 407 ?> 408 <MovableEntity 409 position = "<?lua print(math.random()* 240-120) ?>,<?lua print(math.random() * 40000 + 110000) ?>,<?lua print(math.random()* 240-120) ?>" 410 scale = "10" 411 velocity = "0, -160, 0" 412 collisionType = dynamic 413 collisiondamage = 0.05 414 enablecollisiondamage = true 415 active = true 416 > 417 <events> 418 <activity> 419 <EventListener event="start" /> 420 </activity> 421 </events> 422 <attached> 423 <Model mass="2000" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" /> 424 </attached> 425 <collisionShapes> 426 <SphereCollisionShape radius="10" /> 427 </collisionShapes> 428 </MovableEntity> 390 429 <?lua 391 430 end … … 450 489 <DistanceTriggerBeacon name="bcnDestroyer" /> 451 490 <Billboard position="0,0,0" material="Portals/Default" /> 452 <DistanceTrigger name="endOfLevel" position="0,0,0" target="SpaceShip" beaconMode="exclude" targetname="bcnDestroyer" distance=50 stayActive="true" delay=0/> 453 491 <DistanceTrigger name="endOfLevel" position="0,0,0" target="SpaceShip" beaconMode="exclude" 492 targetname="bcnDestroyer" distance=50 stayActive="true" delay=0/> 454 493 <Model mesh="HydroHarvester.mesh" mass=10 position="0,0,0" scale=50 /> 455 494 </attached> 456 <collisionShapes> 457 <BoxCollisionShape position="-560,0,0" halfExtents="115,100,245" /><!-- Three lower boxes --> 458 <BoxCollisionShape position="290,0,-480" halfExtents="115,100,245" yaw=-120 /> 459 <BoxCollisionShape position="290,0,480" halfExtents="115,100,245" yaw=-240 /> 460 <BoxCollisionShape position="-280,0,0" halfExtents="163,50,50" /><!-- Three lower connections --> 461 <BoxCollisionShape position="140,0,-240" halfExtents="163,50,50" yaw=-120 /> 462 <BoxCollisionShape position="140,0,240" halfExtents="163,50,50" yaw=-240 /> 463 <BoxCollisionShape position="0,530,0" halfExtents="172,52,298" /><!-- Upper Tower --> 464 <BoxCollisionShape position="0,530,0" halfExtents="172,52,298" yaw=-120 /> 465 <BoxCollisionShape position="0,530,0" halfExtents="172,52,298" yaw=-240 /> 466 <BoxCollisionShape position="0,400,0" halfExtents="43,110,26" yaw=-30 /><!-- Middle one--> 467 <BoxCollisionShape position="-200,100,0" halfExtents="26,50,43" /><!--Three lower legs --> 468 <BoxCollisionShape position="100,100,-173" halfExtents="43,50,26" yaw=-30 /> 469 <BoxCollisionShape position="100,100,-173" halfExtents="43,50,26" yaw=30 /> 470 <BoxCollisionShape position="-100,264,0" halfExtents="26,105,43" roll=-49 /><!--Three upper legs --> 471 <BoxCollisionShape position="50,264,-87" halfExtents="26,105,43" roll=-49 yaw=-120 /> 472 <BoxCollisionShape position="50,264,87" halfExtents="26,105,43" roll=-49 yaw=-240 /> 473 </collisionShapes> 474 </StaticEntity> 495 </StaticEntity> 496 497 <OverlayGroup name="spacefightHUD" scale = "1, 1"> 498 <CountDown 499 position = "0.51, 0.05" 500 pickpoint = "0.0, 0.0" 501 font = "ShareTechMono" 502 textsize = "0.1" 503 colour = "1.0, 1.0, 1.0, 1.0" 504 align = "center" 505 counter = "110.0" 506 speedfactor = "1.0" 507 active = "false" 508 > 509 <events> 510 <activity> 511 <EventListener event="portal4" /> 512 </activity> 513 </events> 514 </CountDown> 515 </OverlayGroup> 516 517 518 <DistanceTrigger name="HACKgameOver" position="0,94000,0" target="SpaceShip" distance=100000 stayActive="true" > 519 <EventTrigger name="gameOver" stayActive="true" delay=10 > 520 <events> 521 <trigger> 522 <EventListener event=portal4 /> 523 </trigger> 524 </events> 525 </EventTrigger> 526 </DistanceTrigger> 527 528 <Script code="Mission endMission false" onLoad="false"> 529 <events> 530 <trigger> 531 <EventListener event="HACKgameOver" /> 532 </trigger> 533 </events> 534 </Script> 475 535 476 536 <DistanceTrigger name="portal3" position="0,94000,0" target="SpaceShip" distance=50 stayActive="true" delay=1/> … … 484 544 485 545 <DistanceTrigger name="portal4" position="0,94000,0" target="SpaceShip" distance=50 stayActive="true" delay=5/> 486 <SimpleNotification message="Housten: Hurry up John ">546 <SimpleNotification message="Housten: Hurry up John, time is running out!"> 487 547 <events> 488 548 <trigger> … … 530 590 531 591 532 < DistanceTrigger name="portal9" position="0,94000,0" target="SpaceShip" distance=50 stayActive="true" delay=25/>592 <!--DistanceTrigger name="portal9" position="0,94000,0" target="SpaceShip" distance=50 stayActive="true" delay=25/> 533 593 <SimpleNotification message="Houston: It should really look like a black hole."> 534 594 <events> … … 564 624 </trigger> 565 625 </events> 566 </SimpleNotification >626 </SimpleNotification--> 567 627 568 628 <Script code="Mission endMission true" onLoad="false">
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