Changeset 9992 for code/trunk/data/levels
- Timestamp:
- Feb 1, 2014, 6:01:47 PM (11 years ago)
- Location:
- code/trunk/data/levels
- Files:
-
- 3 edited
Legend:
- Unmodified
- Added
- Removed
-
code/trunk/data/levels/iJohnVane_TriptoArea51.oxw
r9989 r9992 3 3 <LevelInfo 4 4 name = "(i) John Vane - Trip to Area 51" 5 description = "John Vane's first mission to rescue the Commander "5 description = "John Vane's first mission to rescue the Commander." 6 6 tags = "mission" 7 7 screenshot = "JohnVane.png" -
code/trunk/data/levels/iiJohnVane_Area51UnderFire.oxw
r9991 r9992 12 12 <LevelInfo 13 13 name = "(ii) John Vane : Area 51 Under Fire" 14 description = " Level-part with the big Spacefight"14 description = "John Vane on rampage to free his commander." 15 15 tags = "mission" 16 16 screenshot = "emptylevel.png" … … 64 64 <OverlayGroup name="spacefightHUD" scale = "1, 1"> 65 65 <CountDown 66 position = "0. 51, 0.05"66 position = "0.91, 0.05" 67 67 pickpoint = "0.0, 0.0" 68 68 font = "ShareTechMono" … … 76 76 <events> 77 77 <activity> 78 <EventListener event=" timer1" />78 <EventListener event="dockDelay2" /> 79 79 </activity> 80 80 </events> … … 83 83 84 84 <!-- SPAWNTRIGGER --> 85 <!-- StartPoint -->86 <SpawnPoint team=0 position=" 0, 0,0" lookat="100, 0, 0" spawnclass=SpaceShip pawndesign=spaceshipcollateraldamage >85 <!-- StartPoint 0, 0, 0 --> 86 <SpawnPoint team=0 position="-12470, -21870, 25200" lookat="100, 0, 0" spawnclass=SpaceShip pawndesign=spaceshipcollateraldamage > 87 87 <events> 88 88 <activity> … … 92 92 </SpawnPoint> 93 93 <Billboard position="-10,0,0" material="Portals/Default" /> 94 <ForceField position="0, 0, 0" lookat="100, 0, 0" diameter=200 velocity=1800 length=1400 /> 94 95 95 96 <EventTrigger name="flying12" invert="true" > … … 381 382 382 383 <!-- ESCAPE --> 383 <SimpleNotification message="Houston: A scout is startetto the mainship!" broadcast="true">384 <SimpleNotification message="Houston: A scout started to the mainship!" broadcast="true"> 384 385 <events> 385 386 <trigger> … … 1210 1211 </BlinkingBillboard> 1211 1212 1212 <DistanceTrigger name="dock" position="-12470, -21870, 25200" target="SpaceShip" distance=50 stayActive="true" delay=0 /> 1213 <DistanceTrigger 1214 name="dock" 1215 position="-12470, -21870, 25200" 1216 beaconMode="exclude" 1217 targetname="NPC" 1218 target="SpaceShip" 1219 distance=50 1220 stayActive="true" 1221 delay=0 /> 1213 1222 <SimpleNotification message="Houston: The Commander is on board!" broadcast="true"> 1214 1223 <events> … … 1260 1269 </events> 1261 1270 </EventTrigger> 1271 1272 1273 <DistanceTrigger 1274 name="dockdelay3" 1275 position="-12470, -21870, 25200" 1276 beaconMode="exclude" 1277 targetname="NPC" 1278 target="SpaceShip" 1279 distance=50 1280 stayActive="true" 1281 delay=20 /> 1282 1283 <DistanceTrigger 1284 name="inExplosionRange" 1285 position="-12000, -22000, 25000" 1286 beaconMode="exclude" 1287 targetname="NPC" 1288 target="SpaceShip" 1289 distance=1000 1290 stayActive="true" 1291 delay=0 > 1292 <EventTrigger> 1293 <events> 1294 <trigger> 1295 <EventListener event="dockdelay3" /> 1296 </trigger> 1297 </events> 1298 </EventTrigger> 1299 </DistanceTrigger> 1300 1301 <DistanceTrigger 1302 name="dockdelay4" 1303 position="-12470, -21870, 25200" 1304 beaconMode="exclude" 1305 targetname="NPC" 1306 target="SpaceShip" 1307 distance=50 1308 stayActive="true" 1309 delay=23.1 /> 1262 1310 1263 1311 <EventTrigger name="timerEnd" activations="1" stayactive="true" delay=10 > … … 1644 1692 <Template link=spaceshippirate /> 1645 1693 </templates> 1694 <attached> 1695 <DistanceTriggerBeacon name="NPC" /> 1696 </attached> 1646 1697 <controller> 1647 1698 <WaypointPatrolController alertnessradius=5000 team=1 active=false> … … 1670 1721 <Template link=spaceshippirate /> 1671 1722 </templates> 1723 <attached> 1724 <DistanceTriggerBeacon name="NPC" /> 1725 </attached> 1672 1726 <controller> 1673 1727 <WaypointPatrolController alertnessradius=5000 team=1 active=false> … … 1696 1750 <Template link=spaceshippirate /> 1697 1751 </templates> 1752 <attached> 1753 <DistanceTriggerBeacon name="NPC" /> 1754 </attached> 1698 1755 <controller> 1699 1756 <WaypointPatrolController alertnessradius=5000 team=1 active=false> … … 1722 1779 <Template link=spaceshippirate /> 1723 1780 </templates> 1781 <attached> 1782 <DistanceTriggerBeacon name="NPC" /> 1783 </attached> 1724 1784 <controller> 1725 1785 <WaypointPatrolController alertnessradius=5000 team=1 active=false> … … 1749 1809 <Template link=spaceshippirate /> 1750 1810 </templates> 1811 <attached> 1812 <DistanceTriggerBeacon name="NPC" /> 1813 </attached> 1751 1814 <controller> 1752 1815 <WaypointPatrolController alertnessradius=5000 team=1 active=false> … … 1775 1838 <Template link=spaceshippirate /> 1776 1839 </templates> 1840 <attached> 1841 <DistanceTriggerBeacon name="NPC" /> 1842 </attached> 1777 1843 <controller> 1778 1844 <WaypointPatrolController alertnessradius=5000 team=1 active=false> … … 1802 1868 <Template link=spaceshipswallow /> 1803 1869 </templates> 1870 <attached> 1871 <DistanceTriggerBeacon name="NPC" /> 1872 </attached> 1804 1873 <controller> 1805 1874 <WaypointPatrolController alertnessradius=5000 team=0 active=false> … … 1885 1954 <!-- ASTEROIDS & ASTEROID-FIELDS --> 1886 1955 <!-- Asteroids --> 1887 <Model position="9800, -5000, 5700" 1956 <Model 1957 position="9800, -5000, 5700" 1888 1958 yaw="90" 1889 1959 pitch="-90" … … 1929 1999 1930 2000 <?lua 1931 2001 dofile("includes/asteroidField.lua") 1932 2002 asteroidBelt(-10000, -12500, 0, 0, 0, 30, 30, 500, 0, 7850, 150, 0) 1933 2003 ?> 1934 2004 1935 2005 <!-- PLANETS --> 1936 <Planet position="2000,-250,9000" 2006 <Planet 2007 position="2000,-250,9000" 1937 2008 scale=5000 1938 2009 pitch=1 … … 1950 2021 1951 2022 <!-- PICKUPS to make travelling faster --> 1952 <PickupSpawner pickup=hugespeedpickup position=" 8000,-600,17200" triggerDistance="400" respawnTime="10" maxSpawnedItems="5" />1953 <PickupSpawner pickup= hugespeedpickup position="12700,2400,9200" triggerDistance="400" respawnTime="10" maxSpawnedItems="5" />2023 <PickupSpawner pickup=hugespeedpickup position="11473,1275,7689" triggerDistance="400" respawnTime="10" maxSpawnedItems="5" /> 2024 <PickupSpawner pickup=mediumspeedpickup position="9455,1309,16891" triggerDistance="400" respawnTime="10" maxSpawnedItems="5" /> 1954 2025 1955 2026 <!-- ----------------Rotating SpaceStation--------------- --> … … 1980 2051 name = "Mainship" 1981 2052 radarname = "Mainship" 1982 visible = "true" > 2053 visible = "true" > 2054 <events> 2055 <visibility> 2056 <EventTrigger invert=true> 2057 <events> 2058 <trigger> 2059 <EventListener event="dockdelay3" /> 2060 </trigger> 2061 </events> 2062 </EventTrigger> 2063 </visibility> 2064 </events> 1983 2065 <controller> 1984 2066 <WaypointController team=1 active="true" > … … 1993 2075 <attached> 1994 2076 <Model scale=200 mesh="drone.mesh" position = "0,0,0" lookat="40000, 4000, 27000" /> 2077 <DistanceTriggerBeacon name="NPC" /> 1995 2078 <!-- <Model mesh="cube.mesh" mass=10 position="-445,110,120" scale3D="45,45,150" yaw=56 pitch=-4 roll=0 /> 1996 2079 <Model mesh="cube.mesh" mass=10 position="-295,125,220" scale3D="28,28,28" yaw=56 pitch=-4 roll=0 /> … … 2020 2103 2021 2104 <!-- PARTICLE EFFECT --> 2022 <ParticleSpawner position="-12000, -22000, 25000" source="Orxonox/RingExp" autostart="false" lifetime= 500 loop=0 startdelay=0.5>2105 <ParticleSpawner position="-12000, -22000, 25000" source="Orxonox/RingExp" autostart="false" lifetime=600 loop=0 startdelay=0.5> 2023 2106 <events> 2024 2107 <spawn> 2025 <EventListener event=" timerEnd" />2108 <EventListener event="dockdelay3" /> 2026 2109 </spawn> 2027 2110 </events> 2028 2111 </ParticleSpawner> 2029 <ParticleSpawner position="-12000, -22000, 25000" source="Orxonox/RingExp2" autostart="false" lifetime= 500 loop=0 startdelay=0>2112 <ParticleSpawner position="-12000, -22000, 25000" source="Orxonox/RingExp2" autostart="false" lifetime=600 loop=0 startdelay=0> 2030 2113 <events> 2031 2114 <spawn> 2032 <EventListener event=" timerEnd" />2115 <EventListener event="dockdelay3" /> 2033 2116 </spawn> 2034 2117 </events> 2035 2118 </ParticleSpawner> 2036 <ParticleSpawner position="-12000, -22000, 25000" source="Orxonox/RingExp3" autostart="false" lifetime= 500 loop=0 startdelay=0>2119 <ParticleSpawner position="-12000, -22000, 25000" source="Orxonox/RingExp3" autostart="false" lifetime=600 loop=0 startdelay=0> 2037 2120 <events> 2038 2121 <spawn> 2039 <EventListener event=" timerEnd" />2122 <EventListener event="dockdelay3" /> 2040 2123 </spawn> 2041 2124 </events> 2042 2125 </ParticleSpawner> 2043 2126 2044 <!-- TODO: End the game > 2127 <!-- The fire is set -> 2128 <EventTrigger name="kaboom1" activations="1" stayactive="true" delay=3 > 2129 <events> 2130 <trigger> 2131 <EventListener event="dockdelay2" /> 2132 </trigger> 2133 </events> 2134 </EventTrigger> 2135 2136 <ParticleSpawner position="-12370,-21954.7,24993.4" source="Orxonox/bigexplosion" lifetime=3.5 loop=0 autostart=0> 2137 <events> 2138 <spawn> 2139 <EventListener event="kaboom1" /> 2140 </spawn> 2141 </events> 2142 </ParticleSpawner> 2143 2144 <ParticleSpawner position="-11983.6,-21599,25172.2" source="Orxonox/bigexplosion" lifetime=3.5 loop=0 autostart=false> 2145 <events> 2146 <spawn> 2147 <EventListener event="kaboom1" /> 2148 </spawn> 2149 </events> 2150 </ParticleSpawner> 2151 2152 <ParticleSpawner position="-12738.7,-22278.6,24827.4" source="Orxonox/bigexplosion" lifetime=3.5 loop=0 autostart=false> 2153 <events> 2154 <spawn> 2155 <EventListener event="kaboom1" /> 2156 </spawn> 2157 </events> 2158 </ParticleSpawner> 2159 2160 <ParticleSpawner position="-11830.5,-22207.2,24714.7" source="Orxonox/bigexplosion" lifetime=3.5 loop=0 autostart=false> 2161 <events> 2162 <spawn> 2163 <EventListener event="kaboom1" /> 2164 </spawn> 2165 </events> 2166 </ParticleSpawner> 2167 2168 <ParticleSpawner position="-11772.2,-21992.9,25151.8" source="Orxonox/bigexplosion" lifetime=3.5 loop=0 autostart=false> 2169 <events> 2170 <spawn> 2171 <EventListener event="kaboom1" /> 2172 </spawn> 2173 </events> 2174 </ParticleSpawner> 2175 2176 <ParticleSpawner position="-12953.1,-22107.5,24330.7" source="Orxonox/bigexplosion" lifetime=3.5 loop=0 autostart=false> 2177 <events> 2178 <spawn> 2179 <EventListener event="kaboom1" /> 2180 </spawn> 2181 </events> 2182 </ParticleSpawner--> 2183 2184 2185 <!-- TODO: End the game --> 2045 2186 <Script code="Mission endMission true" onLoad="false" times="1" > 2046 2187 <events> 2047 2188 <trigger> 2048 <EventListener event= timerEnd/>2189 <EventListener event="dockdelay4" /> 2049 2190 </trigger> 2050 2191 </events> … … 2053 2194 <events> 2054 2195 <trigger> 2055 <EventListener event=" timerEnd" />2056 </trigger> 2057 </events> 2058 </Script -->2196 <EventListener event="inExplosionRange" /> 2197 </trigger> 2198 </events> 2199 </Script> 2059 2200 2060 2201 </Scene> -
code/trunk/data/levels/iiiJohnVane_EscapeTheBastards.oxw
r9991 r9992 22 22 <LevelInfo 23 23 name = "(iii) John Vane: Escape the Bastards" 24 description = "You destroyed their Base, you accomplished the mission. Now get out of there, and get rid of the haunters "24 description = "You destroyed their Base, you accomplished the mission. Now get out of there, and get rid of the haunters." 25 25 tags = "mission" 26 26 screenshot = "EscapeTheBastards.png" … … 284 284 <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" /> 285 285 </collisionShapes> 286 286 <controller> 287 287 <WaypointController team=1> 288 288 </WaypointController> … … 424 424 <!-- @Triggers: Attakers, Fight one by one --> 425 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 426 <EventTrigger name="target3" activations="1" stayactive="true" delay=0.1> 427 <events> 428 <trigger> 429 <EventListener event="attacker" /> 430 </trigger> 431 </events> 432 <EventTrigger name="target2" activations="1" stayactive="true" delay=0.1> 433 <events> 434 <trigger> 435 <EventListener event="attacker" /> 436 </trigger> 437 </events> 438 <EventTrigger name="target1" activations="1" stayactive="true" delay=0.1> 439 <events> 440 <trigger> 441 <EventListener event="attacker" /> 442 </trigger> 443 </events> 444 </EventTrigger> 445 </EventTrigger> 446 </EventTrigger> 447 447 448 448 … … 486 486 487 487 488 489 490 488 Hint: He will blink with his lamp 489 490 PS: Remind the gravitation field" 491 491 492 492 493 493 failmessage="Well, you sucked" completeMessage="Well done, You're a hero" /> 494 494 <complete-effects> 495 495 <AddQuest questId="defend.2" /> … … 501 501 <QuestDescription title="Defend the Planet" description="Well your enemies trapped you. Kill'em all." 502 502 503 503 failmessage="Well, you sucked" completeMessage="Well done, You're a hero" /> 504 504 <complete-effects> 505 505 <AddQuest questId="leave.3" /> … … 673 673 <!--Asteroids Field--> 674 674 675 676 677 678 679 680 681 675 <?lua for i=0,650,1 do 676 x=math.random(-8000,-1000) 677 y=math.random(-2345,2345) 678 z=math.random(-2500,2500) 679 scale=math.random(20,70) 680 ?> 681 <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=0 mass="<?lua print(scale * 5) ?>" position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" rotationaxis="<?lua print(math.random()) ?>,<?lua print(math.random()) ?>,<?lua print(math.random()) ?>" rotationrate="<?lua print(math.random()*15) ?>" collisiondamage = 0.005 682 682 enablecollisiondamage = true > 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 683 <attached> 684 <Model scale="<?lua print(scale) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false/> 685 </attached> 686 <collisionShapes> 687 <SphereCollisionShape radius="<?lua print(scale * 3) ?>" /> 688 </collisionShapes> 689 </MovableEntity> 690 <?lua end ?> 691 692 <!--Asteroids Field end --> 693 694 695 <!--Asteroids Random 696 697 "The game lags, when you're flying far away" 698 699 700 <?lua for i=0,300,1 do 701 x=math.random(-12000,4000) 702 y=math.random(-8000,8000) 703 z=math.random(-8000,8000) 704 ?> 705 <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=0 mass="<?lua print(scale * 5) ?>" position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" rotationaxis="<?lua print(math.random()) ?>,<?lua print(math.random()) ?>,<?lua print(math.random()) ?>" rotationrate="<?lua print(math.random()*15) ?>" collisiondamage = 0.005 706 706 enablecollisiondamage = true > 707 708 709 710 707 <attached> 708 <Model scale="<?lua print(math.random(20,70)) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false/> 709 </attached> 710 <collisionShapes> 711 711 <SphereCollisionShape radius="<?lua print(scale * 3) ?>" /> 712 712 </collisionShapes> 713 714 713 </MovableEntity> 714 <?lua end ?> 715 715 --> 716 717 718 716 <!--Asteroids Random end--> 717 718 <!--Asteroid Elipse--> 719 719 <!-- LAAAGS :-( 720 720 721 "The game lags, when you're flying far away" 721 "The game lags, when you're flying far away" 722 722 723 723 <?lua … … 757 757 <attached> 758 758 <Model position="0,0,0" scale="<?lua print(j * 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh"> 759 <?lua if k == 5 then ?><attached> 759 <?lua if k == 5 then ?><attached> <!--asteroid fog--> 760 760 <ParticleEmitter position="0,0,0" source="Orxonox/Steam" /> 761 761 </attached> <?lua end ?> … … 864 864 <!-- LAAAGS :-( 865 865 866 866 "The game lags, when you're flying far away" 867 867 868 868 <?lua … … 871 871 ?> 872 872 --> 873 874 875 873 <!-- Anotherplanet END--> 874 875 <!-- Homeplanet Architecture--> 876 876 <!-- -3000,12000,-6990 = Billboard position--> 877 877 878 <!-- 878 <!-- <Model position="-3070,12070,-6990" yaw="90" pitch="-90" roll="0" scale="70" mesh="asteroid_ice.mesh" > 879 879 <collisionShapes> 880 880 <SphereCollisionShape radius="70" position="0,0,0" /> 881 881 </collisionShapes> 882 882 </Model> 883 883 --> 884 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 885 <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=0 mass="500" pitch="90" roll="86" yaw="12" position="-2900,12080,-6990" rotationaxis="0,0,0" rotationrate="0" collisiondamage = 0.01 enablecollisiondamage = true > 886 <attached> 887 <Model scale="70" mesh="asteroid_ice.mesh" shadow=false/> 888 </attached> 889 <collisionShapes> 890 <SphereCollisionShape radius="70" /> 891 </collisionShapes> 892 </MovableEntity> 893 894 <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=5 mass="500" pitch="30" roll="11" yaw="51" position="-3200,11950,-6990" rotationaxis="0,0,0" rotationrate="0" collisiondamage = 0.01 enablecollisiondamage = true > 895 <attached> 896 <Model scale="90" mesh="asteroid_ice.mesh" shadow=false/> 897 </attached> 898 <collisionShapes> 899 <SphereCollisionShape radius="90" /> 900 </collisionShapes> 901 </MovableEntity> 902 903 <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=5 mass="500" pitch="0" roll="12" yaw="81" position="-2800,12150,-6990" rotationaxis="0,0,0" rotationrate="0" collisiondamage = 0.01 enablecollisiondamage = true > 904 <attached> 905 <Model scale="90" mesh="asteroid_ice.mesh" shadow=false/> 906 </attached> 907 <collisionShapes> 908 <SphereCollisionShape radius="90" /> 909 </collisionShapes> 910 </MovableEntity> 911 912 <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=5 mass="500" pitch="0" roll="0" yaw="0" position="-3300,11800,-6990" rotationaxis="0,0,0" rotationrate="0" collisiondamage = 0.01 enablecollisiondamage = true > 913 <attached> 914 <Model scale="155" mesh="asteroid_ice.mesh" shadow=false/> 915 </attached> 916 <collisionShapes> 917 <SphereCollisionShape radius="155" /> 918 </collisionShapes> 919 </MovableEntity> 920 921 922 <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=5 mass="500" pitch="0" roll="0" yaw="12" position="-3230,12300,-6990" rotationaxis="0,0,0" rotationrate="0" collisiondamage = 0.01 enablecollisiondamage = true > 923 <attached> 924 <Model scale="150" mesh="asteroid_ice.mesh" shadow=false/> 925 </attached> 926 <collisionShapes> 927 <SphereCollisionShape radius="150" /> 928 </collisionShapes> 929 </MovableEntity> 930 931 <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=5 mass="500" pitch="13" roll="23"yaw="120" position="-3000,12000,-6820" rotationaxis="0,0,0" rotationrate="0" collisiondamage = 0.01 enablecollisiondamage = true > 932 <attached> 933 <Model scale="100" mesh="asteroid_ice.mesh" shadow=false/> 934 </attached> 935 <collisionShapes> 936 <SphereCollisionShape radius="100" /> 937 </collisionShapes> 938 </MovableEntity> 939 940 <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=5 mass="500" pitch="2" roll="12" yaw="43" position="-3250,12100,-6850" rotationaxis="0,0,0" rotationrate="0" collisiondamage = 0.01 enablecollisiondamage = true > 941 <attached> 942 <Model scale="70" mesh="asteroid_ice.mesh" shadow=false/> 943 </attached> 944 <collisionShapes> 945 <SphereCollisionShape radius="70" /> 946 </collisionShapes> 947 </MovableEntity> 948 949 <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=5 mass="500" pitch="0" roll="0" yaw="0" position="-3230,11800,-6990" rotationaxis="0,0,0" rotationrate="0" collisiondamage = 0.01 enablecollisiondamage = true > 950 <attached> 951 <Model scale="85" mesh="asteroid_ice.mesh" shadow=false/> 952 </attached> 953 <collisionShapes> 954 <SphereCollisionShape radius="85" /> 955 </collisionShapes> 956 </MovableEntity> 957 958 <!-- Homeplanet Architecture END--> 959 960 961 <!-- Portal--> 962 962 <Template name=PortalDefault> 963 963 <PortalEndPoint> … … 973 973 974 974 975 976 977 978 975 <!-- Portal END--> 976 977 978 <!-- The Cave--> 979 979 <!-- verhaeltniss Cube.mesh <-> Crate.mesh 1:5 --> 980 980 981 981 <!-- Enemies--> 982 982 <Turret position="-43700,-30000,30000" pitch="0" yaw="90" roll="90"> 983 983 <templates> … … 1166 1166 </StaticEntity> 1167 1167 1168 1169 1168 <!-- 15 Boxes forward END --> 1169 <!-- 18 Boxes right--> 1170 1170 1171 1171 <?lua
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