Changeset 9997 for code/branches/modularships/data/levels
- Timestamp:
- Mar 12, 2014, 6:39:46 PM (11 years ago)
- File:
-
- 1 edited
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code/branches/modularships/data/levels/emptyLevel.oxw
r9996 r9997 49 49 </MovableEntity> 50 50 51 <Pawn health= 30 position="0,-100,0" direction="0,0,0" collisionType=dynamic mass=1000 name=box radarname = "Box 4" >51 <Pawn health=1000 initialhealth=1000 maxhealth=1000 position="0,-100,0" direction="0,0,0" collisionType=dynamic mass=1000 name=box radarname = "Box 4" > 52 52 <attached> 53 53 <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" /> 54 <Model position="0,-30,0" mesh="cube.mesh" scale3D="15,15,15" /> 55 <StaticEntity position="0,-60,0" direction="0,0,0" collisionType=static mass=100 friction=0.01 > 56 <attached> 57 <Model position="0,0,0" mesh="cube.mesh" scale3D="15,15,15" /> 58 <Model position="0,0,30" mesh="cube.mesh" scale3D="15,15,15" /> 59 </attached> 60 <collisionShapes> 61 <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" /> 62 <BoxCollisionShape position="0,0,30" halfExtents="15,15,15" /> 63 </collisionShapes> 64 </StaticEntity> 54 65 </attached> 55 66 <collisionShapes> 56 67 <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" /> 57 <BoxCollisionShape position="0,- 15,0" halfExtents="15,15,15" />68 <BoxCollisionShape position="0,-30,0" halfExtents="15,15,15" /> 58 69 </collisionShapes> 59 70 </Pawn>
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