MAINSRCDIR=.. include $(MAINSRCDIR)/defs/include_paths.am include WorldEntities.am noinst_LIBRARIES = libORXwe.a ## THESE ARE THE BASE CLASSES OF ALL WORLD_ENTITIES libORXwe_a_SOURCES = world_entity.cc camera.cc playable.cc player.cc \ npcs/npc.cc weapons/weapon_manager.cc weapons/crosshair.cc \ weapons/weapon.cc weapons/ammo_container.cc projectiles/projectile.cc \ extendable.cc power_ups/power_up.cc power_ups/param_power_up.cc \ power_ups/weapon_power_up.cc spawning_point.cc effects/explosion.cc effects/billboard.cc \ elements/glgui_energywidget.cc noinst_HEADERS = world_entity.h camera.h extendable.h playable.h \ player.h npcs/npc.h weapons/weapon_manager.h weapons/crosshair.h \ weapons/weapon.h weapons/ammo_container.h projectiles/projectile.h \ power_ups/power_up.h power_ups/param_power_up.h power_ups/weapon_power_up.h \ spawning_point.h effects/explosion.h effects/billboard.h \ elements/glgui_energywidget.h EXTRA_DIST = WorldEntities.am