## THE SUBCLASSES. THESE MUST BE DYNAMICALLY LINKED OR COMPILED IN DIRECTLY WorldEntities_SOURCES_ = \ world_entities/npcs/npc_test1.cc \ world_entities/npcs/npc_test.cc \ world_entities/npcs/ground_turret.cc \ world_entities/npcs/space_turret.cc \ world_entities/npcs/network_turret.cc \ world_entities/npcs/generic_npc.cc \ world_entities/npcs/door.cc \ world_entities/npcs/gate.cc \ world_entities/npcs/repair_station.cc \ world_entities/npcs/attractor_mine.cc \ world_entities/npcs/mover.cc \ \ world_entities/environment.cc \ world_entities/skysphere.cc \ world_entities/skybox.cc \ world_entities/skydome.cc \ world_entities/terrain.cc \ world_entities/satellite.cc \ world_entities/movie_entity.cc \ world_entities/recorder.cc \ world_entities/character_attributes.cc \ world_entities/test_entity.cc \ world_entities/test_entity2.cc \ world_entities/blackscreen.cc \ world_entities/scrolling_screen.cc \ world_entities/planet.cc \ world_entities/bsp_entity.cc \ world_entities/mount_point.cc \ world_entities/sound_entity.cc \ world_entities/camera.cc \ \ world_entities/questGUI/quest_gui.cc \ world_entities/questGUI/quest.cc \ \ world_entities/weapons/weapon_slot.cc \ world_entities/weapons/test_gun.cc \ world_entities/weapons/laser_cannon.cc \ world_entities/weapons/turret.cc \ world_entities/weapons/aiming_turret.cc \ world_entities/weapons/targeting_turret.cc \ world_entities/weapons/cannon.cc \ world_entities/weapons/hyperblaster.cc \ world_entities/weapons/aim.cc \ world_entities/weapons/aiming_system.cc \ world_entities/weapons/fps_sniper_rifle.cc \ world_entities/weapons/boomerang_gun.cc \ world_entities/weapons/light_blaster.cc \ world_entities/weapons/medium_blaster.cc \ world_entities/weapons/heavy_blaster.cc \ world_entities/weapons/swarm_launcher.cc \ world_entities/weapons/spike_thrower.cc \ world_entities/weapons/acid_launcher.cc \ \ world_entities/projectiles/lbolt.cc \ world_entities/projectiles/mbolt.cc \ world_entities/projectiles/hbolt.cc \ world_entities/projectiles/swarm_projectile.cc \ world_entities/projectiles/bomb.cc \ world_entities/projectiles/laser.cc \ world_entities/projectiles/rail_projectile.cc \ world_entities/projectiles/test_bullet.cc \ world_entities/projectiles/rocket.cc \ world_entities/projectiles/guided_missile.cc \ world_entities/projectiles/boomerang_projectile.cc \ world_entities/projectiles/hyperblast.cc \ world_entities/projectiles/spike.cc \ world_entities/projectiles/acid_splash.cc \ \ world_entities/projectiles/projectile_weapon.cc \ world_entities/projectiles/spike_ball.cc \ \ world_entities/power_ups/turret_power_up.cc \ world_entities/power_ups/laser_power_up.cc \ \ world_entities/space_ships/space_ship.cc \ world_entities/space_ships/helicopter.cc \ world_entities/space_ships/hover.cc \ world_entities/space_ships/turbine_hover.cc \ world_entities/space_ships/spacecraft_2d.cc \ world_entities/space_ships/collision_probe.cc \ world_entities/space_ships/cruizer.cc \ world_entities/creatures/md2_creature.cc \ world_entities/creatures/fps_player.cc \ world_entities/spectator.cc \ \ \ world_entities/environments/water.cc \ world_entities/environments/model_entity.cc \ world_entities/environments/building.cc \ world_entities/environments/rotor.cc \ world_entities/environments/mapped_water.cc \ \ world_entities/elements/image_entity.cc \ world_entities/elements/text_element.cc \ world_entities/elements/glgui_radar.cc \ \ world_entities/effects/lightning_bolt.cc \ world_entities/effects/blink.cc \ \ world_entities/script_trigger.cc \ \ \ world_entities/particles/particle_emitter.cc \ world_entities/particles/dot_emitter.cc \ world_entities/particles/box_emitter.cc \ world_entities/particles/plane_emitter.cc \ world_entities/particles/emitter_node.cc \ \ world_entities/particles/particle_system.cc \ world_entities/particles/sprite_particles.cc \ world_entities/particles/spark_particles.cc \ world_entities/particles/model_particles.cc \ world_entities/particles/dot_particles.cc \ \ world_entities/particles/quick_animation.cc \ \ \ world_entities/weather_effects/atmospheric_engine.cc \ world_entities/weather_effects/weather_effect.cc \ world_entities/weather_effects/cloud_effect.cc \ world_entities/weather_effects/sun_effect.cc \ world_entities/weather_effects/fog_effect.cc \ world_entities/weather_effects/volfog_effect.cc \ world_entities/weather_effects/rain_effect.cc \ world_entities/weather_effects/snow_effect.cc \ world_entities/weather_effects/lightning_effect.cc \ world_entities/weather_effects/lense_flare.cc WorldEntities_HEADERS_ = \ npcs/npc_test.h \ npcs/npc_test1.h \ npcs/ground_turret.h \ npcs/space_turret.h \ npcs/network_turret.h \ npcs/door.cc \ npcs/repair_station.h \ npcs/attractor_mine.h \ npcs/mover.h \ \ environment.h \ skysphere.h \ skybox.h \ skydome.h \ terrain.h \ satellite.h \ movie_entity.h \ recorder.h \ character_attributes.h \ test_entity.h \ test_entity2.h \ blackscreen.h \ scrolling_screen.h \ planet.h \ bsp_entity.h \ mount_point.h \ sound_entity.h \ camera.h \ \ questGUI/quest_gui.h \ questGUI/quest.h \ \ weapons/weapon_slot.h \ weapons/test_gun.h \ weapons/laser_cannon.cc \ weapons/cannon.h \ weapons/hyperblaster.h \ weapons/turret.h \ weapons/aiming_turret.h \ weapons/targeting_turret.h \ weapons/boomerang_gun.h \ weapons/aim.h \ weapons/aiming_system.h \ weapons/fps_sniper_rifle.h \ weapons/light_blaster.h \ weapons/medium_blaster.h \ weapons/heavy_blaster.h \ weapons/swarm_launcher.h \ weapons/spike_thrower.h \ weapons/acid_launcher.h \ \ projectiles/lbolt.h \ projectiles/mbolt.h \ projectiles/hbolt.h \ projectiles/swarm_projectile.h \ projectiles/bomb.h \ projectiles/laser.h \ projectiles/rail_projectile.h \ projectiles/test_bullet.h \ projectiles/rocket.h \ projectiles/guided_missile.h \ projectiles/boomerang_projectile.h \ projectiles/hyperblast.h \ projectiles/spike.h \ projectiles/spike_ball.h \ projectiles/acid_splash.h \ \ projectiles/projectile_weapon.h \ projectiles/spike_ball.h \ \ power_ups/turret_power_up.h \ power_ups/laser_power_up.h \ \ space_ships/space_ship.h \ space_ships/helicopter.h \ space_ships/hover.h \ space_ships/turbine_hover.h \ space_ships/spacecraft_2d.h \ space_ships/collision_probe.h \ space_ships/cruizer.h \ creatures/md2_creature.h \ creatures/fps_player.h \ spectator.h \ \ environments/water.h \ environments/model_entity.h \ environments/building.h \ environments/mapped_water.h \ environments/rotor.h \ \ elements/image_entity.h \ elements/text_element.h \ elements/glgui_radar.h \ \ effects/lightning_bolt.h \ effects/blink.h \ \ script_trigger.h \ \ \ particles/particle_emitter.h \ particles/dot_emitter.h \ particles/box_emitter.h \ particles/plane_emitter.h \ particles/emitter_node.h \ \ particles/particle_system.h \ particles/sprite_particles.h \ particles/spark_particles.h \ particles/model_particles.h \ particles/dot_particles.h \ \ particles/quick_animation.h \ \ \ weather_effects/atmospheric_engine.h \ weather_effects/weather_effect.h \ weather_effects/sun_effect.h \ weather_effects/fog_effect.h \ weather_effects/volfog_effect.h \ weather_effects/rain_effect.h \ weather_effects/snow_effect.h \ weather_effects/cloud_effect.h \ weather_effects/lightning_effect.h \ weather_effects/lense_flare.h