MAINSRCDIR=.. include $(MAINSRCDIR)/defs/include_paths.am include WorldEntities.am noinst_LIBRARIES = libORXwe.a ## THESE ARE THE BASE CLASSES OF ALL WORLD_ENTITIES libORXwe_a_SOURCES = world_entity.cc \ cameraman.cc \ playable.cc\ player.cc \ npcs/npc.cc\ weapons/weapon_manager.cc\ weapons/weapon_slot.cc \ weapons/crosshair.cc \ weapons/weapon.cc\ weapons/ammo_container.cc\ projectiles/projectile.cc \ extendable.cc\ power_ups/power_up.cc \ power_ups/param_power_up.cc \ power_ups/weapon_power_up.cc\ spawning_point.cc\ effects/explosion.cc\ effects/billboard.cc\ effects/wobblegrid.cc\ effects/trail.cc\ elements/glgui_energywidget.cc\ elements/glgui_energywidgetvertical.cc\ script_triggers/script_trigger.cc noinst_HEADERS = world_entity.h\ cameraman.h\ extendable.h\ playable.h \ player.h\ npcs/npc.h\ weapons/weapon_manager.h\ weapons/weapon_slot.cc \ weapons/crosshair.h \ weapons/weapon.h\ weapons/ammo_container.h\ projectiles/projectile.h \ power_ups/power_up.h\ power_ups/param_power_up.h\ power_ups/weapon_power_up.h \ spawning_point.h\ effects/explosion.h\ effects/billboard.h\ effects/trail.h\ effects/wobblegrid.h\ elements/glgui_energywidget.h\ elements/glgui_energywidgetvertical.h\ script_triggers/script_trigger.h EXTRA_DIST = WorldEntities.am