material debris-fueltankUV/TEXFACE/debris-fueltankUV.png { receive_shadows on technique { pass { ambient 1.000000 1.000000 1.000000 1.000000 diffuse 0.909722 0.909722 0.909722 1.000000 emissive 0.000000 0.000000 0.000000 1.000000 texture_unit { texture debris-fueltankUV.png colour_op modulate } } pass { ambient 0.0 0.0 0.0 diffuse 0.0 0.0 0.0 specular 0.000000 0.000000 0.000000 1.000000 12.500000 scene_blend add } } } material debris-smallpieces-p { receive_shadows on technique { pass { ambient 1.000000 1.000000 1.000000 1.000000 diffuse 0.236041 0.236041 0.236041 1.000000 specular 0.430233 0.430233 0.430233 1.000000 12.500000 emissive 0.000000 0.000000 0.000000 1.000000 } } } material debris-smallpieces-c { receive_shadows on technique { pass { ambient 1.000000 1.000000 1.000000 1.000000 diffuse 0.230631 0.230631 0.230631 1.000000 specular 0.500000 0.500000 0.500000 1.000000 12.500000 emissive 0.000000 0.000000 0.000000 1.000000 } } } material debris-steelbeam/TEXFACE/RustySteel.jpg { receive_shadows on technique { pass { ambient 1.000000 1.000000 1.000000 1.000000 diffuse 0.120879 0.120879 0.120879 1.000000 emissive 0.096000 0.096000 0.096000 1.000000 texture_unit { texture RustySteel.jpg colour_op modulate } } pass { ambient 0.0 0.0 0.0 diffuse 0.0 0.0 0.0 specular 0.017287 0.009158 0.001816 1.000000 12.500000 scene_blend add } } } material debris-fueltank { receive_shadows on technique { pass { ambient 1.000000 1.000000 1.000000 1.000000 diffuse 0.199860 0.071431 0.014470 1.000000 specular 0.169681 0.055889 0.014298 1.000000 9.250000 emissive 0.000000 0.000000 0.000000 1.000000 } } }