This is the plugin for exporting from Maya to OGRE mesh and skeleton formats. 1)Copy ogreExporter.mll to your maya plug-ins directory (I.E.: C:\Program Files\Alias\Maya7.0\bin\plug-ins) 2)Copy Ogre dlls (you can find them in the "dlls" directory of this zip) to your maya bin directory (I.E.: C:\Program Files\Alias\Maya7.0\bin) 3)Copy ogreExporter.mel (from the "mel" directory of this zip) to your maya scripts directory (I.E.: C:\Documents and Settings\user\My Documents\maya\6.5\scripts) 4)If you already have a userSetup.mel in your scripts folder, then append the line source ogreExporter.mel; to the existing userSetup.mel. If you don't have a userSetup.mel file in your scripts directory, then copy there the one you find in the "scripts" directory of this zip. 5)Launch vcredist_x86.exe to install the latest visual studio 8 dlls For any help or comments check the OGRE forum or e-mail fra.giordana@tiscali.it The exporter can now be used safely via script, here's the syntax: ogreExport generalOptions ["-mesh" meshFilename meshOptions] export mesh to .mesh binary file ["-mat" matFilename matOptions] export materials to .material script file ["-skel" skelFilename] export skeleton to .skeleton binary file ["-skeletonAnims" skelAnimsOptions ["-skeletonClip" clipName clipOptions] ["-clip" ...] [...] ] export skeleton animations to the .skeleton file [requires -skel] ["-vertexAnims" vertexAnimOptions ["-vertexClip" clipName clipOptions] ["-clip" ...] [...] ] export vertex animations as morph animations to the .mesh file [requires -mesh] ["-blendShapes"] bsOptions export blend shapes as mesh poses to the .mesh file [requires -mesh] ["-BSAnims" ["-BSClip" clipName clipOptions] ["-clip" ...] [...] ] export blend shape animations as pose animations to the .mesh file [requires -mesh] ["-particles" particlesFilename] export particles to .particle file generalOptions: "-sel" | "-all" export whole scene or only selected objects "-world" | "-obj" export in world or object coordinates "-lu " "pref | mm | cm | m | in | ft | yd" select length unit for export ("-lu pref" means to get unit from scene preferences) "-scale" s scale the whole mesh by s meshOptions: ["-shared"] export using shared geometry ["-v"] export vertex bone assignements ["-n"] export vertex normals ["-c"] export vertex colours ["-t"] export texture coordinates ["-edges"] generate mesh edge list ["-tangents"] generate tangents matOptions: ["-matPrefix" prefix] add prefix to all exported materials names [optional] ["-copyTex" outDir] copy textures used in the exported materials to outDir [optional] ["-lightOff"] export materials with lighting off [optional] skelAnimsOptions: "-skelBB" include skeleton animations in bounding box calculation "-np" ( "curFrame" | "bindPose" | "frame" n ) specify neutral pose, can be current frame or bind pose or specified frame bsOptions: ["-bsBB"] include blend shapes in bounding box calculation vertexAnimOptions: ["-vertBB"] include vertex animations in bounding box calculation clipOptions: "startEnd" s e ("frames" | "seconds") | "timeSlider" specify clip range with start/end time or use time slider range