// Arrow genrated by blender2ogre 0.6.0 material Arrow { receive_shadows on technique { pass Arrow { ambient 0.5271152257919312 0.7011020183563232 0.5906189680099487 1.0 diffuse 0.4216921869172481 0.560881623042846 0.47249518144868574 1.0 specular 0.5 0.5 0.5 1.0 12.5 emissive 0.0 0.0 0.0 1.0 alpha_to_coverage off colour_write on cull_hardware clockwise depth_check on depth_func less_equal depth_write on illumination_stage light_clip_planes off light_scissor off lighting on normalise_normals off polygon_mode solid scene_blend one zero scene_blend_op add shading gouraud transparent_sorting on } } }