Home | Libraries | People | FAQ | More |
boost::condition —
An object of class condition is a synchronization primitive used to cause a thread to wait until a particular shared-data condition (or time) is met.
class condition : private boost::noncopyable // Exposition only { public: // construct/copy/destruct condition(); ~condition(); // notification void notify_one(); void notify_all(); // waiting template<typename ScopedLock> void wait(ScopedLock&); template<typename ScopedLock, typename Pred> void wait(ScopedLock&, Pred); template<typename ScopedLock> bool timed_wait(ScopedLock&, const boost::xtime&); template<typename ScopedLock, typename Pred> bool timed_wait(ScopedLock&, Pred); };
A condition object is always used in conjunction with a mutex object (an object whose type is a model of a Mutex or one of its refinements). The mutex object must be locked prior to waiting on the condition, which is verified by passing a lock object (an object whose type is a model of Lock or one of its refinements) to the condition object's wait functions. Upon blocking on the condition object, the thread unlocks the mutex object. When the thread returns from a call to one of the condition object's wait functions the mutex object is again locked. The tricky unlock/lock sequence is performed automatically by the condition object's wait functions.
The condition type is often used to implement the Monitor Object and other important patterns (see [SchmidtStalRohnertBuschmann] and [Hoare74]). Monitors are one of the most important patterns for creating reliable multithreaded programs.
See Glossary for definitions of thread states blocked and ready. Note that "waiting" is a synonym for blocked.
condition
construct/copy/destructcondition();
Effects: Constructs a condition object.
~condition();
Effects:
Destroys *this
.
condition
notificationvoid notify_one();
Effects:
If there is a thread waiting on *this
,
change that thread's state to ready. Otherwise there is no
effect.
Notes:
If more than one thread is waiting on *this
,
it is unspecified which is made ready. After returning to a ready
state the notified thread must still acquire the mutex again (which
occurs within the call to one of the condition
object's wait functions.)
void notify_all();
Effects:
Change the state of all threads waiting on
*this
to ready. If there are no waiting threads,
notify_all()
has no effect.
condition
waitingtemplate<typename ScopedLock> void wait(ScopedLock& lock);
Requires:
ScopedLock
meets the ScopedLock
requirements.
Effects:
Releases the lock on the mutex object
associated with lock
, blocks the current thread of execution
until readied by a call to this->notify_one()
or this->notify_all()
, and then reacquires the
lock.
Throws:
lock_error if
!lock.locked()
template<typename ScopedLock, typename Pred> void wait(ScopedLock& lock, Pred pred);
Requires:
ScopedLock
meets the ScopedLock
requirements and the return from pred()
is
convertible to bool
.
Effects:
As if: while (!pred())
wait(lock)
Throws:
lock_error if
!lock.locked()
template<typename ScopedLock> bool timed_wait(ScopedLock& lock, const boost::xtime& xt);
Requires:
ScopedLock
meets the ScopedLock
requirements.
Effects:
Releases the lock on the mutex object
associated with lock
, blocks the current thread of execution
until readied by a call to this->notify_one()
or this->notify_all()
, or until time xt
is reached, and then reacquires the lock.
Returns:
false
if time xt
is reached,
otherwise true
.
Throws:
lock_error if
!lock.locked()
template<typename ScopedLock, typename Pred> bool timed_wait(ScopedLock& lock, Pred pred);
Requires:
ScopedLock
meets the ScopedLock
requirements and the return from pred()
is
convertible to bool
.
Effects:
As if: while (!pred()) { if (!timed_wait(lock,
xt)) return false; } return true;
Returns:
false
if xt
is reached,
otherwise true
.
Throws:
lock_error if
!lock.locked()
Copyright © 2001-2003 William E. Kempf |