material kk3d/NatureI { technique { pass { // No dynamic lighting, fully lit lighting off // Depth writing off (always display stuff in front of it) depth_write off // Texture layer 0 texture_unit { // 6-sided texture, stevecube_fr.jpg, stevecube_up.jpg etc cubic_texture nature01.tga separateUV // clamp to avoid fuzziness at edges due to filtering tex_address_mode clamp } } } } material kk3d/DesertVII { receive_shadows off technique { pass { // No dynamic lighting, fully lit lighting off // Depth writing off (always display stuff in front of it) depth_write off // Texture layer 0 texture_unit { // 6-sided texture, stevecube_fr.jpg, stevecube_up.jpg etc cubic_texture desert07_FR.jpg desert07_BK.jpg desert07_LF.jpg desert07_RT.jpg desert07_UP.jpg desert07_DN.jpg separateUV // clamp to avoid fuzziness at edges due to filtering tex_address_mode clamp } } } }