# # ORXONOX - the hottest 3D action shooter ever to exist # > www.orxonox.net < # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License along # with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # SET_SOURCE_FILES(ORXONOX_SRC_FILES CameraManager.cc GGZClient.cc GraphicsEngine.cc LevelManager.cc Main.cc PawnManager.cc PlayerManager.cc ) ADD_SUBDIRECTORY(gamestates) ADD_SUBDIRECTORY(gui) ADD_SUBDIRECTORY(objects) ADD_SUBDIRECTORY(overlays) ADD_SUBDIRECTORY(tools) GET_ALL_HEADER_FILES(ORXONOX_HDR_FILES) SET(ORXONOX_FILES ${ORXONOX_SRC_FILES} ${ORXONOX_HDR_FILES}) GENERATE_SOURCE_GROUPS(${ORXONOX_FILES}) GENERATE_TOLUA_BINDINGS(Orxonox ORXONOX_FILES INPUTFILES gui/GUIManager.h) # Not using precompiled header files: Avoid dependencies INCLUDE_DIRECTORIES(pch/nopch) ADD_EXECUTABLE(orxonox ${ORXONOX_FILES}) GET_TARGET_PROPERTY(_exec_loc orxonox LOCATION) GET_FILENAME_COMPONENT(_exec_name ${_exec_loc} NAME) SET(ORXONOX_EXECUTABLE_NAME ${_exec_name} CACHE INTERNAL "") TARGET_LINK_LIBRARIES(orxonox ${OGRE_LIBRARY} ${CEGUI_LIBRARY} ${LUA_LIBRARIES} ${CEGUILUA_LIBRARY} ${Boost_SYSTEM_LIBRARY} ${GGZMOD_LIBRARIES} ogreceguirenderer_orxonox tinyxml++_orxonox tolua++_orxonox bullet_orxonox util core network #audio ) ORXONOX_INSTALL(orxonox) # When using Visual Studio we want to use the output directory as working # directory and we also want to specify where the external dlls # (lua, ogre, etc.) are. The problem hereby is that these information cannot # be specified in CMake because they are not stored in the actual project file. # This workaround will create a configured *.vcproj.user file that holds the # right values. When starting the solution for the first time, # these get written to the *vcproj.yourPCname.yourname.user IF(MSVC) IF(CMAKE_CL_64) SET(MSVC_PLATFORM "x64") ELSE() SET(MSVC_PLATFORM "Win32") ENDIF() STRING(REGEX REPLACE "^Visual Studio ([0-9][0-9]?) .*$" "\\1" VISUAL_STUDIO_VERSION_SIMPLE "${CMAKE_GENERATOR}") CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/orxonox.vcproj.user" "${CMAKE_CURRENT_BINARY_DIR}/orxonox.vcproj.user") ENDIF(MSVC)