vertex_program InstancingCg cg { source instancing.cg profiles vs_2_0 entry_point instancing_vp default_params { param_named_auto ambient ambient_light_colour param_named_auto lightDiffuseColour light_diffuse_colour 0 param_named_auto lightPos light_position 0 param_named_auto viewProjectionMatrix viewproj_matrix param_named_auto worldMatrix3x4Array world_matrix_array_3x4 } } vertex_program InstancingShadowCasterCg cg { source instancing.cg profiles vs_2_0 entry_point instancingCaster_vp default_params { param_named_auto ambient ambient_light_colour param_named_auto viewProjectionMatrix viewproj_matrix param_named_auto worldMatrix3x4Array world_matrix_array_3x4 } } vertex_program CrowdCg cg { source instancing.cg profiles vs_2_0 entry_point crowd_vp default_params { param_named_auto viewProjectionMatrix viewproj_matrix param_named_auto numBones custom 0 param_named_auto worldMatrix3x4Array world_matrix_array_3x4 param_named_auto lightPos light_position 0 param_named_auto lightDiffuseColour light_diffuse_colour 0 param_named_auto ambient ambient_light_colour } } vertex_program CrowdShadowCasterCg cg { source instancing.cg profiles vs_2_0 entry_point crowdCaster_vp default_params { param_named_auto viewProjectionMatrix viewproj_matrix param_named_auto numBones custom 0 param_named_auto worldMatrix3x4Array world_matrix_array_3x4 param_named_auto ambient ambient_light_colour } } vertex_program InstancingGLSL glsl { source instancingVp.glsl preprocessor_defines SHADOW_CASTER=0 default_params { param_named_auto ambient ambient_light_colour param_named_auto lightDiffuseColour light_diffuse_colour 0 param_named_auto lightPos light_position 0 param_named_auto viewProjectionMatrix viewproj_matrix param_named_auto worldMatrix3x4Array world_matrix_array_3x4 } } vertex_program InstancingShadowCasterGLSL glsl { source instancingVp.glsl preprocessor_defines SHADOW_CASTER=1 default_params { param_named_auto ambient ambient_light_colour param_named_auto viewProjectionMatrix viewproj_matrix param_named_auto worldMatrix3x4Array world_matrix_array_3x4 } } vertex_program CrowdGLSL glsl { source crowdVp.glsl preprocessor_defines SHADOW_CASTER=0 default_params { param_named_auto viewProjectionMatrix viewproj_matrix param_named_auto numBones custom 0 param_named_auto worldMatrix3x4Array world_matrix_array_3x4 param_named_auto lightPos light_position 0 param_named_auto lightDiffuseColour light_diffuse_colour 0 param_named_auto ambient ambient_light_colour } } vertex_program CrowdShadowCasterGLSL glsl { source crowdVp.glsl preprocessor_defines SHADOW_CASTER=1 default_params { param_named_auto viewProjectionMatrix viewproj_matrix param_named_auto numBones custom 0 param_named_auto worldMatrix3x4Array world_matrix_array_3x4 param_named_auto ambient ambient_light_colour } } vertex_program Instancing unified { delegate InstancingGLSL delegate InstancingCg } vertex_program InstancingShadowCaster unified { delegate InstancingShadowCasterGLSL delegate InstancingShadowCasterCg } vertex_program Crowd unified { delegate CrowdGLSL delegate CrowdCg } vertex_program CrowdShadowCaster unified { delegate CrowdShadowCasterGLSL delegate CrowdShadowCasterCg }