default { castShadows 1 receiveShadows 1 sampleSize 16 longestCurve 0.000000 } 0 // SURFACE_PATCH V: 27 I: 0 { shader textures/unicolored/silver1_darker longestCurve 17.899492 } 1 // SURFACE_PATCH V: 27 I: 0 { shader textures/unicolored/silver1_darker longestCurve 26.849245 } 2 // SURFACE_PATCH V: 27 I: 0 { shader textures/unicolored/silver1_darker longestCurve 17.899492 } 3 // SURFACE_PATCH V: 27 I: 0 { shader textures/unicolored/silver1_darker longestCurve 26.849245 } 4 // SURFACE_PATCH V: 27 I: 0 { shader textures/unicolored/silver1_darker longestCurve 26.849245 } 5 // SURFACE_PATCH V: 27 I: 0 { shader textures/unicolored/silver1_darker longestCurve 26.849245 } 6 // SURFACE_PATCH V: 27 I: 0 { shader textures/unicolored/silver1_darker longestCurve 17.899492 } 7 // SURFACE_PATCH V: 27 I: 0 { shader textures/unicolored/silver1_darker longestCurve 17.899492 } 8 // SURFACE_PATCH V: 27 I: 0 { shader textures/unicolored/silver1_darker longestCurve 17.899492 } 9 // SURFACE_PATCH V: 27 I: 0 { shader textures/unicolored/silver1_darker longestCurve 26.849245 } 10 // SURFACE_PATCH V: 27 I: 0 { shader textures/unicolored/silver1_darker longestCurve 17.899492 } 11 // SURFACE_PATCH V: 27 I: 0 { shader textures/unicolored/silver1_darker longestCurve 17.899492 } 12 // SURFACE_PATCH V: 27 I: 0 { shader textures/unicolored/silver1_darker longestCurve 53.698490 } 13 // SURFACE_PATCH V: 27 I: 0 { shader textures/unicolored/silver1_darker longestCurve 17.899492 } 14 // SURFACE_PATCH V: 27 I: 0 { shader textures/unicolored/silver1_darker longestCurve 26.849245 } 15 // SURFACE_PATCH V: 27 I: 0 { shader textures/unicolored/silver1_darker longestCurve 17.899492 } 16 // SURFACE_PATCH V: 27 I: 0 { shader textures/unicolored/silver1_darker longestCurve 17.899492 } 17 // SURFACE_PATCH V: 27 I: 0 { shader textures/unicolored/silver1_darker longestCurve 17.899492 } 18 // SURFACE_PATCH V: 27 I: 0 { shader textures/unicolored/silver1_darker longestCurve 17.899492 } 19 // SURFACE_PATCH V: 27 I: 0 { shader textures/unicolored/silver1_darker longestCurve 35.798985 } 20 // SURFACE_PATCH V: 27 I: 0 { shader textures/unicolored/silver1_darker longestCurve 53.698490 } 21 // SURFACE_PATCH V: 27 I: 0 { shader textures/unicolored/silver1_darker longestCurve 35.798985 } 22 // SURFACE_PATCH V: 27 I: 0 { shader textures/unicolored/silver1_darker longestCurve 35.798985 } 23 // SURFACE_PATCH V: 27 I: 0 { shader textures/unicolored/silver1_darker longestCurve 17.899492 } 24 // SURFACE_META V: 6 I: 12 planar { shader textures/unicolored/yellow3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25 // SURFACE_META V: 16 I: 42 planar { shader textures/unicolored/gray3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 27 // SURFACE_META V: 5 I: 9 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 28 // SURFACE_META V: 4 I: 6 planar { shader 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planar { shader textures/unicolored/gray3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 46 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 47 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 48 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 49 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 50 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 51 // SURFACE_META V: 16 I: 42 planar { shader textures/unicolored/gray3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 52 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 53 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 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I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 63 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 64 // SURFACE_META V: 16 I: 42 planar { shader textures/unicolored/gray3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 65 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 66 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 67 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 68 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 69 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 70 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 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SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 80 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 81 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 82 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 83 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 84 // SURFACE_META V: 16 I: 42 planar { shader textures/unicolored/gray3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 85 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 86 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 87 // SURFACE_META V: 4 I: 6 planar { shader 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121 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 122 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 123 // SURFACE_META V: 16 I: 42 planar { shader textures/unicolored/gray3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 124 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 125 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 126 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 127 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 128 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 129 // SURFACE_META V: 4 I: 6 planar { shader 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lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 186 // SURFACE_META V: 5 I: 6 planar { shader textures/unicolored/gray2_dark lightmapAxis ( 0.000000 0.000000 1.000000 ) } 187 // SURFACE_META V: 5 I: 9 planar { shader textures/unicolored/gray2_dark lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 188 // SURFACE_META V: 5 I: 9 planar { shader textures/unicolored/gray2_dark lightmapAxis ( 0.000000 1.000000 0.000000 ) } 189 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray2_dark lightmapAxis ( 1.000000 0.000000 0.000000 ) } 190 // SURFACE_META V: 11 I: 27 planar { shader textures/unicolored/gray2_dark lightmapAxis ( 0.000000 0.000000 1.000000 ) } 191 // SURFACE_META V: 3 I: 3 planar { shader textures/unicolored/gray2_dark lightmapAxis ( 0.000000 0.000000 1.000000 ) } 192 // SURFACE_META V: 3 I: 3 planar { shader textures/unicolored/gray2_dark lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 193 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray2_dark lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 194 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray2_dark lightmapAxis ( 0.000000 0.000000 1.000000 ) } 195 // SURFACE_META V: 3 I: 3 planar { shader textures/unicolored/gray2_dark lightmapAxis ( 0.000000 1.000000 0.000000 ) } 196 // SURFACE_META V: 8 I: 18 planar { shader textures/unicolored/gray2_dark lightmapAxis ( 1.000000 0.000000 0.000000 ) } 197 // SURFACE_META V: 18 I: 54 planar { shader textures/unicolored/orange4_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 198 // SURFACE_META V: 16 I: 42 planar { shader textures/unicolored/orange4_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 199 // SURFACE_META V: 9 I: 21 planar { shader textures/unicolored/orange4_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 200 // SURFACE_META V: 16 I: 42 planar { shader textures/unicolored/orange4_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 201 // SURFACE_META V: 9 I: 21 planar { shader textures/unicolored/orange4_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 202 // SURFACE_META V: 16 I: 42 planar { shader textures/unicolored/orange4_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 203 // SURFACE_META V: 8 I: 18 planar { shader textures/unicolored/orange4_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 204 // SURFACE_META V: 16 I: 42 planar { shader textures/unicolored/orange4_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 205 // SURFACE_META V: 8 I: 18 planar { shader textures/unicolored/orange4_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 206 // SURFACE_META V: 16 I: 42 planar { shader textures/unicolored/orange4_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 207 // SURFACE_META V: 8 I: 18 planar { shader textures/unicolored/orange4_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 208 // SURFACE_META V: 16 I: 42 planar { shader textures/unicolored/orange4_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 209 // SURFACE_META V: 8 I: 18 planar { shader textures/unicolored/orange4_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 210 // SURFACE_META V: 16 I: 42 planar { shader textures/unicolored/orange4_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 211 // SURFACE_META V: 8 I: 18 planar { shader textures/unicolored/orange4_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 212 // SURFACE_META V: 16 I: 42 planar { shader textures/unicolored/orange4_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 213 // SURFACE_META V: 8 I: 18 planar { shader textures/unicolored/orange4_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 214 // SURFACE_META V: 16 I: 42 planar { shader textures/unicolored/orange4_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 215 // SURFACE_META V: 9 I: 21 planar { shader textures/unicolored/orange4_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 216 // SURFACE_META V: 16 I: 42 planar { shader textures/unicolored/orange4_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 217 // SURFACE_META V: 18 I: 54 planar { shader textures/unicolored/orange4_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 218 // SURFACE_META V: 16 I: 42 planar { shader textures/unicolored/orange4_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 219 // SURFACE_META V: 9 I: 21 planar { shader textures/unicolored/orange4_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 220 // SURFACE_META V: 16 I: 42 planar { shader textures/unicolored/orange4_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 221 // SURFACE_META V: 8 I: 18 planar { shader textures/unicolored/orange3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 222 // SURFACE_META V: 8 I: 18 planar { shader textures/unicolored/orange3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 223 // SURFACE_META V: 8 I: 18 planar { shader textures/unicolored/orange3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 224 // SURFACE_META V: 8 I: 18 planar { shader textures/unicolored/orange3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 225 // SURFACE_META V: 8 I: 18 planar { shader textures/unicolored/orange3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 226 // SURFACE_META V: 8 I: 18 planar { shader textures/unicolored/orange3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 227 // SURFACE_META V: 8 I: 18 planar { shader textures/unicolored/orange3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 228 // SURFACE_META V: 8 I: 18 planar { shader textures/unicolored/orange3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 229 // SURFACE_META V: 8 I: 18 planar { shader textures/unicolored/orange3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 230 // SURFACE_META V: 8 I: 18 planar { shader textures/unicolored/orange3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 231 // SURFACE_META V: 8 I: 18 planar { shader textures/unicolored/orange3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 232 // SURFACE_META V: 8 I: 18 planar { shader textures/unicolored/orange3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 233 // SURFACE_META V: 32 I: 81 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 234 // SURFACE_META V: 9 I: 24 planar { shader textures/unicolored/brown3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 235 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 236 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 237 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 238 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 239 // SURFACE_META V: 9 I: 24 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 240 // SURFACE_META V: 9 I: 24 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 241 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 242 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 243 // SURFACE_META V: 9 I: 24 planar { shader textures/unicolored/brown3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 244 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 245 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 246 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 247 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 248 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 249 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 250 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 251 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 252 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 253 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 254 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 255 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 256 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 257 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 258 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 259 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 260 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 261 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 262 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 263 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 264 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 265 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 266 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 267 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 268 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 269 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 270 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 271 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 272 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 273 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 274 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 275 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 276 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 277 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 278 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 279 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 280 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 281 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 282 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 283 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 284 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 285 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 286 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 287 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 288 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 289 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 290 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 291 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 292 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 293 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 294 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 295 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 296 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 297 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 298 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 299 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 300 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 301 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 302 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 303 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 304 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 305 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/red3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 306 // SURFACE_META V: 28 I: 84 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( 0.000000 0.000000 1.000000 ) } 307 // SURFACE_META V: 26 I: 78 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( 0.000000 0.000000 1.000000 ) } 308 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( -1.000000 0.000000 0.000000 ) } 309 // SURFACE_META V: 26 I: 78 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( 0.000000 0.000000 1.000000 ) } 310 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( -1.000000 0.000000 0.000000 ) } 311 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( 0.000000 1.000000 0.000000 ) } 312 // SURFACE_META V: 18 I: 48 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 313 // SURFACE_META V: 18 I: 48 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 314 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 315 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( -1.000000 0.000000 0.000000 ) } 316 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( -1.000000 0.000000 0.000000 ) } 317 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( 0.000000 1.000000 0.000000 ) } 318 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 319 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( 0.000000 1.000000 0.000000 ) } 320 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 321 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 322 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( 0.000000 1.000000 0.000000 ) } 323 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( 1.000000 0.000000 0.000000 ) } 324 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( 1.000000 0.000000 0.000000 ) } 325 // SURFACE_META V: 24 I: 72 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( 0.000000 0.000000 1.000000 ) } 326 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( -1.000000 0.000000 0.000000 ) } 327 // SURFACE_META V: 24 I: 72 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 328 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( -1.000000 0.000000 0.000000 ) } 329 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( -1.000000 0.000000 0.000000 ) } 330 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 331 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( 0.000000 1.000000 0.000000 ) } 332 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 333 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( 0.000000 1.000000 0.000000 ) } 334 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( 1.000000 0.000000 0.000000 ) } 335 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( 1.000000 0.000000 0.000000 ) } 336 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( 1.000000 0.000000 0.000000 ) } 337 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( 1.000000 0.000000 0.000000 ) } 338 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( 1.000000 0.000000 0.000000 ) } 339 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( 1.000000 0.000000 0.000000 ) } 340 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 341 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( 0.000000 1.000000 0.000000 ) } 342 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 343 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( 0.000000 1.000000 0.000000 ) } 344 // SURFACE_META V: 26 I: 78 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( 0.000000 0.000000 1.000000 ) } 345 // SURFACE_META V: 18 I: 48 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 346 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( -1.000000 0.000000 0.000000 ) } 347 // SURFACE_META V: 26 I: 78 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( 0.000000 0.000000 1.000000 ) } 348 // SURFACE_META V: 18 I: 48 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 349 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( -1.000000 0.000000 0.000000 ) } 350 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( -1.000000 0.000000 0.000000 ) } 351 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( -1.000000 0.000000 0.000000 ) } 352 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( -1.000000 0.000000 0.000000 ) } 353 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( -1.000000 0.000000 0.000000 ) } 354 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 355 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( 0.000000 1.000000 0.000000 ) } 356 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( 1.000000 0.000000 0.000000 ) } 357 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( 1.000000 0.000000 0.000000 ) } 358 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( 1.000000 0.000000 0.000000 ) } 359 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( 0.000000 1.000000 0.000000 ) } 360 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 361 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 362 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( 0.000000 1.000000 0.000000 ) } 363 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( -1.000000 0.000000 0.000000 ) } 364 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( -1.000000 0.000000 0.000000 ) } 365 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( 0.000000 1.000000 0.000000 ) } 366 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 367 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 368 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( 0.000000 1.000000 0.000000 ) } 369 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( 0.000000 1.000000 0.000000 ) } 370 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 371 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( 1.000000 0.000000 0.000000 ) } 372 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( 1.000000 0.000000 0.000000 ) } 373 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( 0.000000 1.000000 0.000000 ) } 374 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 375 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( 1.000000 0.000000 0.000000 ) } 376 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( 1.000000 0.000000 0.000000 ) } 377 // SURFACE_META V: 64 I: 192 planar { shader textures/unicolored/auburn2_dark lightmapAxis ( 0.000000 0.000000 1.000000 ) } 378 // SURFACE_META V: 48 I: 144 planar { shader textures/unicolored/auburn2_dark lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 379 // SURFACE_META V: 14 I: 36 planar { shader textures/unicolored/auburn2_dark lightmapAxis ( 0.000000 0.000000 1.000000 ) } 380 // SURFACE_META V: 14 I: 36 planar { shader textures/unicolored/auburn2_dark lightmapAxis ( 0.000000 0.000000 1.000000 ) }