One of the most common uses of the graph abstraction in computer science is to track dependencies. An example of dependency tracking that we deal with on a day to day basis is the compilation dependencies for files in programs that we write. These dependencies are used inside programs such as make or in an IDE such as Visual C++ to minimize the number of files that must be recompiled after some changes have been made.
Figure 1 shows a graph that has a vertex for each source file, object file, and library that is used in the killerapp program. The edges in the graph show which files are used in creating other files. The choice of which direction to point the arrows is somewhat arbitrary. As long as we are consistent in remembering that the arrows mean ``used by'' then things will work out. The opposite direction would mean ``depends on''.
A compilation system such as make has to be able to answer a number of questions:
In the following examples we will formulate each of these questions in terms of the dependency graph, and then find a graph algorithm to provide the solution. The graph in Figure 1 will be used in all of the following examples. The source code for this example can be found in the file examples/file_dependencies.cpp.
Here we show the construction of the graph. First, these are the required header files:
#include <iostream> // std::cout #include <utility> // std::pair #include <boost/graph/graph_traits.hpp> #include <boost/graph/adjacency_list.hpp> #include <boost/graph/topological_sort.hpp>
For simplicity we have constructed the graph "by-hand". A compilation system such as make would instead parse a Makefile to get the list of files and to set-up the dependencies. We use the adjacency_list class to represent the graph. The vecS selector means that a std::vector will be used to represent each edge-list, which provides efficient traversal. The bidirectionalS selector means we want a directed graph with access to both the edges outgoing from each vertex and the edges incoming to each vertex, and the color_property attaches a color property to each vertex of the graph. The color property will be used in several of the algorithms in the following sections.
enum files_e { dax_h, yow_h, boz_h, zow_h, foo_cpp, foo_o, bar_cpp, bar_o, libfoobar_a, zig_cpp, zig_o, zag_cpp, zag_o, libzigzag_a, killerapp, N }; const char* name[] = { "dax.h", "yow.h", "boz.h", "zow.h", "foo.cpp", "foo.o", "bar.cpp", "bar.o", "libfoobar.a", "zig.cpp", "zig.o", "zag.cpp", "zag.o", "libzigzag.a", "killerapp" }; typedef std::pair<int, int> Edge; Edge used_by[] = { Edge(dax_h, foo_cpp), Edge(dax_h, bar_cpp), Edge(dax_h, yow_h), Edge(yow_h, bar_cpp), Edge(yow_h, zag_cpp), Edge(boz_h, bar_cpp), Edge(boz_h, zig_cpp), Edge(boz_h, zag_cpp), Edge(zow_h, foo_cpp), Edge(foo_cpp, foo_o), Edge(foo_o, libfoobar_a), Edge(bar_cpp, bar_o), Edge(bar_o, libfoobar_a), Edge(libfoobar_a, libzigzag_a), Edge(zig_cpp, zig_o), Edge(zig_o, libzigzag_a), Edge(zag_cpp, zag_o), Edge(zag_o, libzigzag_a), Edge(libzigzag_a, killerapp) }; using namespace boost; typedef adjacency_list<vecS, vecS, bidirectionalS, property<vertex_color_t, default_color_type> > Graph; Graph g(used_by, used_by + sizeof(used_by) / sizeof(Edge), N); typedef graph_traits<Graph>::vertex_descriptor Vertex;
On the first invocation of make for a particular project, all of the files must be compiled. Given the dependencies between the various files, what is the correct order in which to compile and link them? First we need to formulate this in terms of a graph. Finding a compilation order is the same as ordering the vertices in the graph. The constraint on the ordering is the file dependencies which we have represented as edges. So if there is an edge (u,v) in the graph then v better not come before u in the ordering. It turns out that this kind of constrained ordering is called a topological sort. Therefore, answering the question of compilation order is as easy as calling the BGL algorithm topological_sort(). The traditional form of the output for topological sort is a linked-list of the sorted vertices. The BGL algorithm instead puts the sorted vertices into any OutputIterator, which allows for much more flexibility. Here we use the std::front_insert_iterator to create an output iterator that inserts the vertices on the front of a linked list. Other possible options are writing the output to a file or inserting into a different STL or custom-made container.
typedef std::list<Vertex> MakeOrder; MakeOrder make_order; boost::topological_sort(g, std::front_inserter(make_order)); std::cout << "make ordering: "; for (MakeOrder::iterator i = make_order.begin(); i != make_order.end(); ++i) std::cout << name[*i] << " "; std::cout << std::endl;The output of this is:
make ordering: zow.h boz.h zig.cpp zig.o dax.h yow.h zag.cpp \ zag.o bar.cpp bar.o foo.cpp foo.o libfoobar.a libzigzag.a killerapp
Another question the compilation system might need to answer is: what files can be compiled simultaneously? This would allow the system to spawn threads and utilize multiple processors to speed up the build. This question can also be put in a slightly different way: what is the earliest time that a file can be built assuming that an unlimited number of files can be built at the same time? The main criteria for when a file can be built is that all of the files it depends on must already be built. To simplify things for this example, we'll assume that each file takes 1 time unit to build (even header files). For parallel compilation, we can build all of the files corresponding to vertices with no dependencies, e.g., those that have an in-degree of 0, in the first step. For all other files, the main observation for determining the ``time slot'' for a file is that the time slot must be one more than the maximum time-slot of the files it depends on.
We start be creating a vector time
that will store the
time step at which each file can be built. We initialize every value
with time step zero.
std::vector<int> time(N, 0);
Now, we want to visit the vertices against in topological order, from those files that need to be built first until those that need to be built last. However, instead of printing out the order immediately, we will compute the time step in which each file should be built based on the time steps of the files it depends on. We only need to consider those files whose in-degree is greater than zero.
for (i = make_order.begin(); i != make_order.end(); ++i) { if (in_degree (*i, g) > 0) { Graph::in_edge_iterator j, j_end; int maxdist = 0; for (tie(j, j_end) = in_edges(*i, g); j != j_end; ++j) maxdist = std::max(time[source(*j, g)], maxdist); time[*i]=maxdist+1; } }
Last, we output the time-slot that we've calculated for each vertex.
std::cout << "parallel make ordering, " << std::endl << " vertices with same group number" << std::endl << " can be made in parallel" << std::endl << std::endl; for (boost::tie(i, iend) = vertices(g); i != iend; ++i) std::cout << "time_slot[" << name[*i] << "] = " << time[*i] << std::endl;The output is:
parallel make ordering, vertices with same group number can be made in parallel time_slot[dax.h] = 0 time_slot[yow.h] = 1 time_slot[boz.h] = 0 time_slot[zow.h] = 0 time_slot[foo.cpp] = 1 time_slot[foo.o] = 2 time_slot[bar.cpp] = 2 time_slot[bar.o] = 3 time_slot[libfoobar.a] = 4 time_slot[zig.cpp] = 1 time_slot[zig.o] = 2 time_slot[zag.cpp] = 2 time_slot[zag.o] = 3 time_slot[libzigzag.a] = 5 time_slot[killerapp] = 6
Another question the compilation system needs to be able to answer is whether there are any cycles in the dependencies. If there are cycles, the system will need to report an error to the user so that the cycles can be removed. One easy way to detect a cycle is to run a depth-first search, and if the search runs into an already discovered vertex (of the current search tree), then there is a cycle. The BGL graph search algorithms (which includes depth_first_search()) are all extensible via the visitor mechanism. A visitor is similar to a function object, but it has several methods instead of just the one operator(). The visitor's methods are called at certain points within the algorithm, thereby giving the user a way to extend the functionality of the graph search algorithms. See Section Visitor Concepts for a detailed description of visitors.
We will create a visitor class and fill in the back_edge() method, which is the DFSVisitor method that is called when DFS explores an edge to an already discovered vertex. A call to this method indicates the existence of a cycle. Inheriting from dfs_visitor<> provides the visitor with empty versions of the other visitor methods. Once our visitor is created, we can construct and object and pass it to the BGL algorithm. Visitor objects are passed by value inside of the BGL algorithms, so the has_cycle flag is stored by reference in this visitor.
struct cycle_detector : public dfs_visitor<> { cycle_detector( bool& has_cycle) : _has_cycle(has_cycle) { } template <class Edge, class Graph> void back_edge(Edge, Graph&) { _has_cycle = true; } protected: bool& _has_cycle; };
We can now invoke the BGL depth_first_search() algorithm and pass in the cycle detector visitor.
bool has_cycle = false; cycle_detector vis(has_cycle); boost::depth_first_search(g, visitor(vis)); std::cout << "The graph has a cycle? " << has_cycle << std::endl;
The graph in Figure 1 (ignoring the dotted line) did not have any cycles, but if we add a dependency between bar.cpp and dax.h there there will be. Such a dependency would be flagged as a user error.
add_edge(bar_cpp, dax_h, g);
Copyright © 2000-2001 | Jeremy Siek, Indiana University (jsiek@osl.iu.edu) |