default { castShadows 1 receiveShadows 1 sampleSize 16 longestCurve 0.000000 } 0 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/spacestation1/light_s longestCurve 44.748737 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/spacestation1/light_s longestCurve 44.748737 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/spacestation1/light_s longestCurve 44.748737 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/spacestation1/light_s longestCurve 44.748737 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/spacestation1/light_s longestCurve 44.748737 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/spacestation1/light_s longestCurve 44.748737 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/spacestation1/light_s longestCurve 44.748737 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/spacestation1/light_s longestCurve 44.748737 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/spacestation1/light_s longestCurve 44.748737 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 17.899492 } 10 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/spacestation1/blanket longestCurve 31.277399 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/spacestation1/blanket longestCurve 31.277399 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/spacestation1/blanket longestCurve 68.268402 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/spacestation1/blanket longestCurve 68.268402 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322201 } 15 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322201 } 16 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322201 } 17 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322201 } 18 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322201 } 19 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322201 } 20 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322201 } 21 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322201 } 22 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322201 } 23 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322201 } 24 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322201 } 25 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322201 } 26 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445684 } 27 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445658 } 28 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445684 } 29 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445658 } 30 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445658 } 31 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445684 } 32 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322178 } 33 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322107 } 34 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322178 } 35 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322107 } 36 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322107 } 37 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322178 } 38 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445684 } 39 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445658 } 40 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445684 } 41 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445658 } 42 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445658 } 43 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445684 } 44 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322178 } 45 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322113 } 46 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322178 } 47 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322113 } 48 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322113 } 49 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322178 } 50 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445684 } 51 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445658 } 52 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445684 } 53 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445658 } 54 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445658 } 55 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445684 } 56 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322201 } 57 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322212 } 58 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322201 } 59 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322212 } 60 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322212 } 61 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322201 } 62 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445662 } 63 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445686 } 64 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445662 } 65 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445686 } 66 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445686 } 67 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445662 } 68 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445662 } 69 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445686 } 70 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445662 } 71 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445686 } 72 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445686 } 73 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445662 } 74 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 6.712311 } 75 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 6.712311 } 76 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 6.712343 } 77 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 6.712371 } 78 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 6.712343 } 79 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 6.712371 } 80 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 6.712343 } 81 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 6.712371 } 82 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 6.712343 } 83 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 6.712371 } 84 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 6.712343 } 85 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 6.712371 } 86 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 6.712343 } 87 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 6.712371 } 88 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 6.712343 } 89 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 6.712371 } 90 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 6.712343 } 91 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 6.712371 } 92 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 6.712311 } 93 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 6.712311 } 94 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322201 } 95 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322201 } 96 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445686 } 97 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445662 } 98 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322212 } 99 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322201 } 100 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322212 } 101 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322201 } 102 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445686 } 103 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445662 } 104 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445686 } 105 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445662 } 106 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322212 } 107 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322201 } 108 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322212 } 109 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322201 } 110 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445686 } 111 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445662 } 112 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445669 } 113 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445669 } 114 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322201 } 115 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322201 } 116 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322201 } 117 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322201 } 118 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 6.712311 } 119 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 6.712311 } 120 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322201 } 121 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322201 } 122 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322201 } 123 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322201 } 124 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322201 } 125 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322201 } 126 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445669 } 127 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445669 } 128 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445669 } 129 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445669 } 130 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445669 } 131 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445669 } 132 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445669 } 133 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445669 } 134 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445669 } 135 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445669 } 136 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445669 } 137 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445669 } 138 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445669 } 139 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445669 } 140 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445669 } 141 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445669 } 142 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445669 } 143 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445669 } 144 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445669 } 145 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445669 } 146 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445669 } 147 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445669 } 148 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445669 } 149 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445669 } 150 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322201 } 151 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322212 } 152 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322201 } 153 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322212 } 154 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322212 } 155 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322201 } 156 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445662 } 157 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445686 } 158 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445662 } 159 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445686 } 160 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445686 } 161 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445662 } 162 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322201 } 163 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322212 } 164 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322201 } 165 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322212 } 166 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322212 } 167 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322201 } 168 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445662 } 169 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445686 } 170 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445662 } 171 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445686 } 172 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445686 } 173 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445662 } 174 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445662 } 175 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445686 } 176 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445662 } 177 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445686 } 178 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445686 } 179 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445662 } 180 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322201 } 181 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322212 } 182 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322201 } 183 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322212 } 184 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322212 } 185 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322201 } 186 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445662 } 187 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445686 } 188 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445662 } 189 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445686 } 190 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 6.712343 } 191 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 6.712371 } 192 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322201 } 193 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322212 } 194 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322201 } 195 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322212 } 196 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 6.712343 } 197 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 6.712371 } 198 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322201 } 199 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322212 } 200 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322201 } 201 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322212 } 202 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 6.712343 } 203 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 6.712371 } 204 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445662 } 205 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445686 } 206 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445662 } 207 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445686 } 208 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 6.712343 } 209 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 6.712371 } 210 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445662 } 211 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445686 } 212 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445662 } 213 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445686 } 214 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 6.712343 } 215 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 6.712371 } 216 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322201 } 217 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322212 } 218 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322201 } 219 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322212 } 220 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 6.712343 } 221 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 6.712371 } 222 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322201 } 223 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322212 } 224 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322201 } 225 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322212 } 226 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 6.712343 } 227 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 6.712371 } 228 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445662 } 229 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445686 } 230 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445662 } 231 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445686 } 232 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 6.712343 } 233 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 6.712371 } 234 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322201 } 235 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322212 } 236 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322201 } 237 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322212 } 238 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322212 } 239 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322201 } 240 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445662 } 241 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445686 } 242 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445662 } 243 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445686 } 244 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445686 } 245 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445662 } 246 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322201 } 247 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322212 } 248 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322201 } 249 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322212 } 250 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322212 } 251 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322201 } 252 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445662 } 253 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445686 } 254 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445662 } 255 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445686 } 256 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445686 } 257 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445662 } 258 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322178 } 259 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322107 } 260 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322178 } 261 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322107 } 262 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322107 } 263 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322178 } 264 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322201 } 265 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322212 } 266 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322201 } 267 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322212 } 268 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322212 } 269 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322201 } 270 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445662 } 271 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445686 } 272 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445662 } 273 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445686 } 274 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445686 } 275 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445662 } 276 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322201 } 277 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322212 } 278 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322201 } 279 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322212 } 280 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322212 } 281 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322201 } 282 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445662 } 283 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445686 } 284 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445662 } 285 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445686 } 286 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445686 } 287 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445662 } 288 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322201 } 289 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322212 } 290 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322201 } 291 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322212 } 292 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322212 } 293 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322201 } 294 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal/mtl_gray_bright longestCurve 13.424623 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 295 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_gray_bright longestCurve 13.424623 } 296 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal/mtl_gray_bright longestCurve 13.424623 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 297 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_gray_bright longestCurve 13.424623 } 298 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal/mtl_gray_bright longestCurve 13.424623 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 299 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_gray_bright longestCurve 13.424623 } 300 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal/mtl_gray_bright longestCurve 13.424623 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 301 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_gray_bright longestCurve 13.424623 } 302 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal/mtl_gray_bright longestCurve 13.424623 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 303 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_gray_bright longestCurve 13.424623 } 304 // SURFACE_PATCH V: 27 I: 0 { shader textures/unicolored/ZZZ_black longestCurve 44.748737 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 305 // SURFACE_PATCH V: 27 I: 0 { shader textures/unicolored/ZZZ_black longestCurve 2.237437 } 306 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_gray_bright longestCurve 17.899492 } 307 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal/mtl_gray_bright longestCurve 17.899492 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 308 // SURFACE_PATCH V: 27 I: 0 { shader textures/unicolored/ZZZ_black longestCurve 44.748737 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 309 // SURFACE_PATCH V: 27 I: 0 { shader textures/unicolored/ZZZ_black longestCurve 2.237437 } 310 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_gray_bright longestCurve 17.899492 } 311 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal/mtl_gray_bright longestCurve 17.899492 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 312 // SURFACE_PATCH V: 27 I: 0 { shader textures/unicolored/ZZZ_black longestCurve 44.748737 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 313 // SURFACE_PATCH V: 27 I: 0 { shader textures/unicolored/ZZZ_black longestCurve 2.237437 } 314 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_gray_bright longestCurve 17.899492 } 315 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal/mtl_gray_bright longestCurve 17.899492 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 316 // SURFACE_PATCH V: 27 I: 0 { shader textures/unicolored/ZZZ_black longestCurve 44.748737 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 317 // SURFACE_PATCH V: 27 I: 0 { shader textures/unicolored/ZZZ_black longestCurve 2.237437 } 318 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_gray_bright longestCurve 17.899492 } 319 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal/mtl_gray_bright longestCurve 17.899492 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 320 // SURFACE_PATCH V: 27 I: 0 { shader textures/unicolored/ZZZ_black longestCurve 44.748737 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 321 // SURFACE_PATCH V: 27 I: 0 { shader textures/unicolored/ZZZ_black longestCurve 2.237437 } 322 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_gray_bright longestCurve 17.899492 } 323 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal/mtl_gray_bright longestCurve 17.899492 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 324 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322201 } 325 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322212 } 326 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322201 } 327 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322212 } 328 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322212 } 329 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322201 } 330 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445662 } 331 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445686 } 332 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445662 } 333 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445686 } 334 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445686 } 335 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445662 } 336 // SURFACE_PATCH V: 27 I: 0 { shader textures/unicolored/ZZZ_black longestCurve 44.748737 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 337 // SURFACE_PATCH V: 27 I: 0 { shader textures/unicolored/ZZZ_black longestCurve 2.237437 } 338 // SURFACE_PATCH V: 27 I: 0 { shader textures/unicolored/ZZZ_black longestCurve 44.748737 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 339 // SURFACE_PATCH V: 27 I: 0 { shader textures/unicolored/ZZZ_black longestCurve 2.237437 } 340 // SURFACE_PATCH V: 27 I: 0 { shader textures/unicolored/ZZZ_black longestCurve 44.748737 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 341 // SURFACE_PATCH V: 27 I: 0 { shader textures/unicolored/ZZZ_black longestCurve 2.237437 } 342 // SURFACE_PATCH V: 27 I: 0 { shader textures/unicolored/ZZZ_black longestCurve 44.748737 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 343 // SURFACE_PATCH V: 27 I: 0 { shader textures/unicolored/ZZZ_black longestCurve 2.237437 } 344 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal/mtl_gray_bright longestCurve 13.424623 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 345 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_gray_bright longestCurve 13.424623 } 346 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_gray_bright longestCurve 17.899492 } 347 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal/mtl_gray_bright longestCurve 17.899492 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 348 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_gray_bright longestCurve 4.474873 } 349 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/unicolored/ZZZ_black longestCurve 22.374369 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 350 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/unicolored/ZZZ_black longestCurve 22.374369 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 351 // SURFACE_PATCH V: 27 I: 0 { shader textures/unicolored/ZZZ_black longestCurve 22.374369 } 352 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_gray_bright longestCurve 4.474873 } 353 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/unicolored/ZZZ_black longestCurve 22.374369 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 354 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/unicolored/ZZZ_black longestCurve 22.374369 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 355 // SURFACE_PATCH V: 27 I: 0 { shader textures/unicolored/ZZZ_black longestCurve 22.374369 } 356 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_gray_bright longestCurve 4.474873 } 357 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/unicolored/ZZZ_black longestCurve 22.374369 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 358 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/unicolored/ZZZ_black longestCurve 22.374369 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 359 // SURFACE_PATCH V: 27 I: 0 { shader textures/unicolored/ZZZ_black longestCurve 22.374369 } 360 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_gray_bright longestCurve 4.474873 } 361 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/unicolored/ZZZ_black longestCurve 22.374369 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 362 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/unicolored/ZZZ_black longestCurve 22.374369 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 363 // SURFACE_PATCH V: 27 I: 0 { shader textures/unicolored/ZZZ_black longestCurve 22.374369 } 364 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_gray_bright longestCurve 4.474873 } 365 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/unicolored/ZZZ_black longestCurve 22.374369 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 366 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/unicolored/ZZZ_black longestCurve 22.374369 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 367 // SURFACE_PATCH V: 27 I: 0 { shader textures/unicolored/ZZZ_black longestCurve 22.374369 } 368 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_gray_bright longestCurve 4.474873 } 369 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/unicolored/ZZZ_black longestCurve 22.374369 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 370 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/unicolored/ZZZ_black longestCurve 22.374369 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 371 // SURFACE_PATCH V: 27 I: 0 { shader textures/unicolored/ZZZ_black longestCurve 22.374369 } 372 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_gray_bright longestCurve 4.474873 } 373 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/unicolored/ZZZ_black longestCurve 22.374369 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 374 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/unicolored/ZZZ_black longestCurve 22.374369 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 375 // SURFACE_PATCH V: 27 I: 0 { shader textures/unicolored/ZZZ_black longestCurve 22.374369 } 376 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_gray_bright longestCurve 4.474873 } 377 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/unicolored/ZZZ_black longestCurve 22.374369 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 378 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/unicolored/ZZZ_black longestCurve 22.374369 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 379 // SURFACE_PATCH V: 27 I: 0 { shader textures/unicolored/ZZZ_black longestCurve 22.374369 } 380 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_gray_bright longestCurve 4.474873 } 381 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/unicolored/ZZZ_black longestCurve 22.374369 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 382 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/unicolored/ZZZ_black longestCurve 22.374369 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 383 // SURFACE_PATCH V: 27 I: 0 { shader textures/unicolored/ZZZ_black longestCurve 22.374369 } 384 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_gray_bright longestCurve 4.474873 } 385 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/unicolored/ZZZ_black longestCurve 22.374369 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 386 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/unicolored/ZZZ_black longestCurve 22.374369 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 387 // SURFACE_PATCH V: 27 I: 0 { shader textures/unicolored/ZZZ_black longestCurve 22.374369 } 388 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_gray_bright longestCurve 4.474873 } 389 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/unicolored/ZZZ_black longestCurve 22.374369 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 390 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/unicolored/ZZZ_black longestCurve 22.374369 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 391 // SURFACE_PATCH V: 27 I: 0 { shader textures/unicolored/ZZZ_black longestCurve 22.374369 } 392 // SURFACE_PATCH V: 15 I: 0 { shader textures/unicolored/gray3 longestCurve 107.396980 } 393 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/unicolored/gray3 longestCurve 107.396980 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 394 // SURFACE_PATCH V: 15 I: 0 { shader textures/unicolored/gray3 longestCurve 107.396980 } 395 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/unicolored/gray3 longestCurve 107.396980 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 396 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/unicolored/gray3 longestCurve 107.396980 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 397 // SURFACE_PATCH V: 15 I: 0 { shader textures/unicolored/gray3 longestCurve 107.396980 } 398 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445686 } 399 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445662 } 400 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445662 } 401 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445686 } 402 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445686 } 403 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445662 } 404 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322201 } 405 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322212 } 406 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322201 } 407 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322212 } 408 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322212 } 409 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322201 } 410 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445662 } 411 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445686 } 412 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445662 } 413 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445686 } 414 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445686 } 415 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445662 } 416 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445669 } 417 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445669 } 418 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445669 } 419 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445669 } 420 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 6.712311 } 421 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 6.712311 } 422 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445669 } 423 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445669 } 424 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322201 } 425 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445669 } 426 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445669 } 427 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445669 } 428 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445669 } 429 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445669 } 430 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445669 } 431 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445669 } 432 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 20.445669 } 433 // SURFACE_PATCH V: 45 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322212 } 434 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322201 } 435 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322212 } 436 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322212 } 437 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.322201 } 438 // SURFACE_PATCH V: 63 I: 0 { shader textures/spacestation1/blanket longestCurve 68.268402 } 439 // SURFACE_PATCH V: 63 I: 0 { shader textures/spacestation1/blanket longestCurve 31.277399 } 440 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 17.899492 } 441 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 17.899492 } 442 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 17.899492 } 443 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 26.849245 } 444 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 17.899492 } 445 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 17.899492 } 446 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 17.899492 } 447 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 26.849245 } 448 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 17.899492 } 449 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 26.849245 } 450 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 26.849245 } 451 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 26.849245 } 452 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 17.899492 } 453 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 17.899492 } 454 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 22.374369 } 455 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 17.899492 } 456 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 17.899492 } 457 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 53.698490 } 458 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 17.899492 } 459 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 26.849245 } 460 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 17.899492 } 461 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 17.899492 } 462 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 17.899492 } 463 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 17.899492 } 464 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 35.798985 } 465 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 53.698490 } 466 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 35.798985 } 467 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 35.798985 } 468 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e6bmetal longestCurve 17.899492 } 469 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/wizwood1_2_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 470 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/wizwood1_2_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 471 // SURFACE_META V: 5 I: 9 planar { shader textures/wood/wizwood1_2_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 472 // SURFACE_META V: 5 I: 9 planar { shader textures/wood/wizwood1_2_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 473 // SURFACE_META V: 12 I: 30 planar { shader textures/wood/wizwood1_2_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 474 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/wizwood1_2_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 475 // SURFACE_META V: 14 I: 39 planar { shader textures/wood/wizwood1_2_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 476 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/hangar1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 477 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/hangar2 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 478 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/restaurant lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 479 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/bar lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 480 // SURFACE_META V: 8 I: 18 planar { shader textures/spacestation1/mtl_gray_bright_221b lightmapAxis ( 0.000000 1.000000 0.000000 ) } 481 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/x3n lightmapAxis ( 0.000000 1.000000 0.000000 ) } 482 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/leather lightmapAxis ( 0.000000 0.000000 1.000000 ) } 483 // SURFACE_META V: 9 I: 24 planar { shader textures/spacestation1/leather lightmapAxis ( 1.000000 0.000000 0.000000 ) } 484 // SURFACE_META V: 9 I: 24 planar { shader textures/spacestation1/leather lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 485 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/leather lightmapAxis ( 0.000000 1.000000 0.000000 ) } 486 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/leather lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 487 // SURFACE_META V: 9 I: 24 planar { shader textures/spacestation1/leather lightmapAxis ( 1.000000 0.000000 0.000000 ) } 488 // SURFACE_META V: 9 I: 24 planar { shader textures/spacestation1/leather lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 489 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/leather lightmapAxis ( 0.000000 1.000000 0.000000 ) } 490 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/leather lightmapAxis ( -1.000000 0.000000 0.000000 ) } 491 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/leather lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 492 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/chair lightmapAxis ( -1.000000 0.000000 0.000000 ) } 493 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/chair lightmapAxis ( 0.000000 0.000000 1.000000 ) } 494 // SURFACE_META V: 5 I: 9 planar { shader textures/wood/box lightmapAxis ( 1.000000 0.000000 0.000000 ) } 495 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( 1.000000 0.000000 0.000000 ) } 496 // SURFACE_META V: 5 I: 9 planar { shader textures/wood/box lightmapAxis ( 0.000000 0.000000 1.000000 ) } 497 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( 1.000000 0.000000 0.000000 ) } 498 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 499 // SURFACE_META V: 5 I: 9 planar { shader textures/wood/box lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 500 // SURFACE_META V: 5 I: 9 planar { shader textures/wood/box lightmapAxis ( -1.000000 0.000000 0.000000 ) } 501 // SURFACE_META V: 5 I: 9 planar { shader textures/wood/box lightmapAxis ( -1.000000 0.000000 0.000000 ) } 502 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( 0.000000 1.000000 0.000000 ) } 503 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( 0.000000 0.000000 1.000000 ) } 504 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( -1.000000 0.000000 0.000000 ) } 505 // SURFACE_META V: 5 I: 9 planar { shader textures/wood/box lightmapAxis ( 1.000000 0.000000 0.000000 ) } 506 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( 1.000000 0.000000 0.000000 ) } 507 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( 0.000000 1.000000 0.000000 ) } 508 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( 0.000000 1.000000 0.000000 ) } 509 // SURFACE_META V: 5 I: 9 planar { shader textures/wood/box lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 510 // SURFACE_META V: 5 I: 9 planar { shader textures/wood/box lightmapAxis ( 0.000000 0.000000 1.000000 ) } 511 // SURFACE_META V: 5 I: 9 planar { shader textures/wood/box lightmapAxis ( -1.000000 0.000000 0.000000 ) } 512 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( 0.000000 0.000000 1.000000 ) } 513 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( -1.000000 0.000000 0.000000 ) } 514 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 515 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 516 // SURFACE_META V: 10 I: 18 planar { shader textures/wood/box lightmapAxis ( 0.000000 1.000000 0.000000 ) } 517 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( 1.000000 0.000000 0.000000 ) } 518 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( 1.000000 0.000000 0.000000 ) } 519 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( 0.000000 0.000000 1.000000 ) } 520 // SURFACE_META V: 11 I: 21 planar { shader textures/wood/box lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 521 // SURFACE_META V: 5 I: 9 planar { shader textures/wood/box lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 522 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( -1.000000 0.000000 0.000000 ) } 523 // SURFACE_META V: 5 I: 9 planar { shader textures/wood/box lightmapAxis ( -1.000000 0.000000 0.000000 ) } 524 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/box lightmapAxis ( 0.000000 1.000000 0.000000 ) } 525 // SURFACE_META V: 5 I: 9 planar { shader textures/wood/box lightmapAxis ( 1.000000 0.000000 0.000000 ) } 526 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( 0.000000 0.000000 1.000000 ) } 527 // SURFACE_META V: 5 I: 9 planar { shader textures/wood/box lightmapAxis ( 1.000000 0.000000 0.000000 ) } 528 // SURFACE_META V: 5 I: 9 planar { shader textures/wood/box lightmapAxis ( 1.000000 0.000000 0.000000 ) } 529 // SURFACE_META V: 5 I: 9 planar { shader textures/wood/box lightmapAxis ( 0.000000 1.000000 0.000000 ) } 530 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/box lightmapAxis ( 0.000000 0.000000 1.000000 ) } 531 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/box lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 532 // SURFACE_META V: 5 I: 9 planar { shader textures/wood/box lightmapAxis ( -1.000000 0.000000 0.000000 ) } 533 // SURFACE_META V: 5 I: 9 planar { shader textures/wood/box lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 534 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 535 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( 0.000000 1.000000 0.000000 ) } 536 // SURFACE_META V: 5 I: 9 planar { shader textures/wood/box lightmapAxis ( 0.000000 0.000000 1.000000 ) } 537 // SURFACE_META V: 5 I: 9 planar { shader textures/wood/box lightmapAxis ( -1.000000 0.000000 0.000000 ) } 538 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( 0.000000 0.000000 1.000000 ) } 539 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( -1.000000 0.000000 0.000000 ) } 540 // SURFACE_META V: 5 I: 9 planar { shader textures/wood/box lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 541 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( 1.000000 0.000000 0.000000 ) } 542 // SURFACE_META V: 5 I: 9 planar { shader textures/wood/box lightmapAxis ( 0.000000 0.000000 1.000000 ) } 543 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 544 // SURFACE_META V: 5 I: 9 planar { shader textures/wood/box lightmapAxis ( 0.000000 1.000000 0.000000 ) } 545 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( 1.000000 0.000000 0.000000 ) } 546 // SURFACE_META V: 5 I: 9 planar { shader textures/wood/box lightmapAxis ( 1.000000 0.000000 0.000000 ) } 547 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( -1.000000 0.000000 0.000000 ) } 548 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/box lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 549 // SURFACE_META V: 5 I: 9 planar { shader textures/wood/box lightmapAxis ( 0.000000 1.000000 0.000000 ) } 550 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/box lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 551 // SURFACE_META V: 5 I: 9 planar { shader textures/wood/box lightmapAxis ( 0.000000 0.000000 1.000000 ) } 552 // SURFACE_META V: 5 I: 9 planar { shader textures/wood/box lightmapAxis ( -1.000000 0.000000 0.000000 ) } 553 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( 0.000000 1.000000 0.000000 ) } 554 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( 0.000000 0.000000 1.000000 ) } 555 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 556 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( -1.000000 0.000000 0.000000 ) } 557 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( 1.000000 0.000000 0.000000 ) } 558 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 559 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( 0.000000 1.000000 0.000000 ) } 560 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( 0.000000 0.000000 1.000000 ) } 561 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( -1.000000 0.000000 0.000000 ) } 562 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( 1.000000 0.000000 0.000000 ) } 563 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/box lightmapAxis ( 1.000000 0.000000 0.000000 ) } 564 // SURFACE_META V: 5 I: 9 planar { shader textures/wood/box lightmapAxis ( 0.000000 1.000000 0.000000 ) } 565 // SURFACE_META V: 5 I: 9 planar { shader textures/wood/box lightmapAxis ( 1.000000 0.000000 0.000000 ) } 566 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( 1.000000 0.000000 0.000000 ) } 567 // SURFACE_META V: 5 I: 9 planar { shader textures/wood/box lightmapAxis ( 0.000000 0.000000 1.000000 ) } 568 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/box lightmapAxis ( -1.000000 0.000000 0.000000 ) } 569 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( -1.000000 0.000000 0.000000 ) } 570 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 571 // SURFACE_META V: 5 I: 9 planar { shader textures/wood/box lightmapAxis ( 0.000000 0.000000 1.000000 ) } 572 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 573 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( 0.000000 0.000000 1.000000 ) } 574 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( -1.000000 0.000000 0.000000 ) } 575 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 576 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( 0.000000 1.000000 0.000000 ) } 577 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/box lightmapAxis ( -1.000000 0.000000 0.000000 ) } 578 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/door5 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 579 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/door5 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 580 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/door5 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 581 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/door5 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 582 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/door5 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 583 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/door5 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 584 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/door5 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 585 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/door5 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 586 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/door5 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 587 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/door5 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 588 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/door5 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 589 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/door5 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 590 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/door5 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 591 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/door5 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 592 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/door5 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 593 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/door5 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 594 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/door5 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 595 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/door5 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 596 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/door5 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 597 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/door5 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 598 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/door5 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 599 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/door5 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 600 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/door5 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 601 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/door5 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 602 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/door5 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 603 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/door5 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 604 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/door5 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 605 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/door5 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 606 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/door5 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 607 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/door5 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 608 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/door5 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 609 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/door5 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 610 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/door5 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 611 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/door5 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 612 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/door5 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 613 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/door5 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 614 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/door5 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 615 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/door5 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 616 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/door5 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 617 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/door5 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 618 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/door5 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 619 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/door5 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 620 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/door5 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 621 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/door5 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 622 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/door5 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 623 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/door5 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 624 // SURFACE_META V: 11 I: 24 planar { shader textures/spacestation1/andalligot lightmapAxis ( -1.000000 0.000000 0.000000 ) } 625 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/entrance lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 626 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/exit lightmapAxis ( 0.000000 1.000000 0.000000 ) } 627 // SURFACE_META V: 8 I: 18 planar { shader textures/spacestation1/door1b_closed lightmapAxis ( -1.000000 0.000000 0.000000 ) } 628 // SURFACE_META V: 26 I: 78 planar { shader textures/unicolored/orange5_brighter lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 629 // SURFACE_META V: 26 I: 78 planar { shader textures/unicolored/orange5_brighter lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 630 // SURFACE_META V: 24 I: 72 planar { shader textures/unicolored/orange5_brighter lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 631 // SURFACE_META V: 26 I: 78 planar { shader textures/unicolored/orange5_brighter lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 632 // SURFACE_META V: 26 I: 78 planar { shader textures/unicolored/orange5_brighter lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 633 // SURFACE_META V: 64 I: 192 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 634 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 635 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 636 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 637 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 638 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 639 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 640 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 641 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 642 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 643 // SURFACE_META V: 22 I: 54 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 644 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 645 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 646 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 647 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 648 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 649 // SURFACE_META V: 64 I: 264 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 650 // SURFACE_META V: 48 I: 144 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 651 // SURFACE_META V: 48 I: 144 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 652 // SURFACE_META V: 48 I: 144 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 653 // SURFACE_META V: 48 I: 144 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 654 // SURFACE_META V: 48 I: 144 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 655 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 656 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 657 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 658 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 659 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 660 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 661 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 662 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 663 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 664 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 665 // SURFACE_META V: 24 I: 66 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 666 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 667 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 668 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 669 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 670 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 671 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 672 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 673 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 674 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 675 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 676 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 677 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 678 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 679 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 680 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 681 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 682 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 683 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 684 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 685 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 686 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 687 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 688 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 689 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 690 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 691 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 692 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 693 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 694 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 695 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 696 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 697 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 698 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 699 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 700 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 701 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 702 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 703 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 704 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 705 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 706 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 707 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 708 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 709 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 710 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 711 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 712 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 713 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 714 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 715 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 716 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 717 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 718 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 719 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 720 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 721 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 722 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 723 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 724 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 725 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 726 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 727 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 728 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 729 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 730 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 731 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 732 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 733 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 734 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 735 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 736 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 737 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 738 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 739 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 740 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 741 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 742 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 743 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 744 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 745 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 746 // SURFACE_META V: 37 I: 126 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 747 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 748 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 749 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 750 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 751 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 752 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 753 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 754 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 755 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 756 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 757 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 758 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 759 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 760 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 761 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 762 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 763 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 764 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 765 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 766 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 767 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 768 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 769 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 770 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 771 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 772 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 773 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 774 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 775 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 776 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 777 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 778 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 779 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 780 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 781 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 782 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 783 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 784 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 785 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 786 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 787 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 788 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 789 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 790 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 791 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 792 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 793 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 794 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 795 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 796 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 797 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 798 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 799 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 800 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 801 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 802 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 803 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 804 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 805 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 806 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 807 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 808 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 809 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 810 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 811 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 812 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 813 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 814 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 815 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 816 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 817 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 818 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 819 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 820 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 821 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 822 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 823 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 824 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 825 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 826 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 827 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 828 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 829 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 830 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 831 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 832 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 833 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 834 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 835 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 836 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 837 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 838 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 839 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 840 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 841 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 842 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 843 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 844 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 845 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 846 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 847 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 848 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 849 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 850 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 851 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 852 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 853 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 854 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 855 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 856 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 857 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 858 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 859 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 860 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 861 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 862 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 863 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 864 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 865 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 866 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 867 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 868 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 869 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 870 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 871 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 872 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 873 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 874 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 875 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 876 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 877 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 878 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 879 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 880 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 881 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 882 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 883 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 884 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 885 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 886 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 887 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 888 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 889 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 890 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 891 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 892 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 893 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 894 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 895 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 896 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 897 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 898 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 899 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 900 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 901 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 902 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 903 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 904 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 905 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 906 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 907 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 908 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 909 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 910 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 911 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 912 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 913 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 914 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 915 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 916 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 917 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 918 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 919 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 920 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 921 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 922 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 923 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 924 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 925 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 926 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 927 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 928 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 929 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 930 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 931 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 932 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 933 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 934 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 935 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 936 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 937 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 938 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 939 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 940 // SURFACE_META V: 44 I: 132 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( 0.000000 0.000000 1.000000 ) } 941 // SURFACE_META V: 48 I: 144 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( 0.000000 0.000000 1.000000 ) } 942 // SURFACE_META V: 48 I: 144 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( 0.000000 0.000000 1.000000 ) } 943 // SURFACE_META V: 48 I: 144 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( 0.000000 0.000000 1.000000 ) } 944 // SURFACE_META V: 24 I: 72 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 945 // SURFACE_META V: 24 I: 72 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 946 // SURFACE_META V: 19 I: 51 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( 0.000000 0.000000 1.000000 ) } 947 // SURFACE_META V: 26 I: 78 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( 0.000000 0.000000 1.000000 ) } 948 // SURFACE_META V: 26 I: 78 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( 0.000000 0.000000 1.000000 ) } 949 // SURFACE_META V: 26 I: 78 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( 0.000000 0.000000 1.000000 ) } 950 // SURFACE_META V: 26 I: 78 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( 0.000000 0.000000 1.000000 ) } 951 // SURFACE_META V: 26 I: 78 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( 0.000000 0.000000 1.000000 ) } 952 // SURFACE_META V: 26 I: 78 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( 0.000000 0.000000 1.000000 ) } 953 // SURFACE_META V: 26 I: 78 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( 0.000000 0.000000 1.000000 ) } 954 // SURFACE_META V: 24 I: 72 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( 0.000000 0.000000 1.000000 ) } 955 // SURFACE_META V: 24 I: 72 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( 0.000000 0.000000 1.000000 ) } 956 // SURFACE_META V: 24 I: 72 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( 0.000000 0.000000 1.000000 ) } 957 // SURFACE_META V: 24 I: 72 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( 0.000000 0.000000 1.000000 ) } 958 // SURFACE_META V: 26 I: 78 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( 0.000000 0.000000 1.000000 ) } 959 // SURFACE_META V: 26 I: 78 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( 0.000000 0.000000 1.000000 ) } 960 // SURFACE_META V: 26 I: 78 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( 0.000000 0.000000 1.000000 ) } 961 // SURFACE_META V: 26 I: 78 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( 0.000000 0.000000 1.000000 ) } 962 // SURFACE_META V: 26 I: 78 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( 0.000000 0.000000 1.000000 ) } 963 // SURFACE_META V: 26 I: 78 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( 0.000000 0.000000 1.000000 ) } 964 // SURFACE_META V: 26 I: 78 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( 0.000000 0.000000 1.000000 ) } 965 // SURFACE_META V: 26 I: 78 planar { shader textures/unicolored/golden5_brighter lightmapAxis ( 0.000000 0.000000 1.000000 ) } 966 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 1.000000 0.000000 0.000000 ) } 967 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 1.000000 0.000000 0.000000 ) } 968 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 1.000000 0.000000 0.000000 ) } 969 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 1.000000 0.000000 0.000000 ) } 970 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 1.000000 0.000000 ) } 971 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 1.000000 0.000000 ) } 972 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( -1.000000 0.000000 0.000000 ) } 973 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 974 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 975 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 0.000000 1.000000 ) } 976 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( -1.000000 0.000000 0.000000 ) } 977 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 978 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 1.000000 0.000000 ) } 979 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 1.000000 0.000000 ) } 980 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( -1.000000 0.000000 0.000000 ) } 981 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 982 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 983 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 0.000000 1.000000 ) } 984 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( -1.000000 0.000000 0.000000 ) } 985 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 986 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 1.000000 0.000000 0.000000 ) } 987 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 1.000000 0.000000 0.000000 ) } 988 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 1.000000 0.000000 0.000000 ) } 989 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 1.000000 0.000000 0.000000 ) } 990 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 1.000000 0.000000 ) } 991 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 1.000000 0.000000 ) } 992 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( -1.000000 0.000000 0.000000 ) } 993 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 994 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 995 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 0.000000 1.000000 ) } 996 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( -1.000000 0.000000 0.000000 ) } 997 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 998 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 1.000000 0.000000 ) } 999 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1000 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1001 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1002 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1003 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1004 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1005 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1006 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1007 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1008 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1009 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1010 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1011 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1012 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1013 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1014 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1015 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1016 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1017 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1018 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1019 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1020 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1021 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1022 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1023 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1024 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1025 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1026 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1027 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1028 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1029 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1030 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1031 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1032 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1033 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1034 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1035 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1036 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1037 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1038 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1039 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1040 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1041 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1042 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1043 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1044 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1045 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1046 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1047 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1048 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1049 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1050 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1051 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1052 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1053 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1054 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1055 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1056 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1057 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1058 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1059 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1060 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1061 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1062 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1063 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1064 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1065 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1066 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1067 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1068 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1069 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1070 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1071 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1072 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1073 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1074 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1075 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1076 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1077 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1078 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1079 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1080 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1081 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1082 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1083 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1084 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1085 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1086 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1087 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1088 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1089 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1090 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1091 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1092 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1093 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1094 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1095 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1096 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1097 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1098 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1099 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1100 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1101 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1102 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1103 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1104 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1105 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1106 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1107 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1108 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1109 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1110 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1111 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1112 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1113 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1114 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1115 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1116 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1117 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1118 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1119 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1120 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1121 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1122 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1123 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1124 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1125 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown2_dark lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1126 // SURFACE_META V: 6 I: 12 planar { shader textures/spacestation1/gloriabar lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1127 // SURFACE_META V: 12 I: 30 planar { shader textures/unicolored/gray4_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1128 // SURFACE_META V: 12 I: 30 planar { shader textures/unicolored/gray4_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1129 // SURFACE_META V: 5 I: 9 planar { shader textures/spacestation1/fck lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1130 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1131 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1132 // SURFACE_META V: 5 I: 9 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1133 // SURFACE_META V: 6 I: 12 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1134 // SURFACE_META V: 5 I: 9 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1135 // SURFACE_META V: 3 I: 3 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1136 // SURFACE_META V: 6 I: 12 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1137 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1138 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1139 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1140 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1141 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1142 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1143 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1144 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1145 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1146 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1147 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1148 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1149 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1150 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1151 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1152 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1153 // SURFACE_META V: 8 I: 12 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1154 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1155 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1156 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1157 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1158 // SURFACE_META V: 8 I: 12 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1159 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1160 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1161 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1162 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1163 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1164 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1165 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1166 // SURFACE_META V: 5 I: 9 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1167 // SURFACE_META V: 6 I: 12 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1168 // SURFACE_META V: 3 I: 3 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1169 // SURFACE_META V: 5 I: 9 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1170 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1171 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1172 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1173 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1174 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1175 // SURFACE_META V: 6 I: 12 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1176 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1177 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1178 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown4_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1179 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown4_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1180 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown4_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1181 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown4_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1182 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown4_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1183 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown4_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1184 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1185 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1186 // SURFACE_META V: 8 I: 18 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1187 // SURFACE_META V: 8 I: 18 planar { shader textures/unicolored/brown3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1188 // SURFACE_META V: 8 I: 18 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1189 // SURFACE_META V: 8 I: 18 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1190 // SURFACE_META V: 8 I: 18 planar { shader textures/unicolored/brown3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1191 // SURFACE_META V: 8 I: 18 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1192 // SURFACE_META V: 22 I: 60 planar { shader textures/unicolored/brown3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1193 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1194 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1195 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1196 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1197 // SURFACE_META V: 48 I: 138 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1198 // SURFACE_META V: 10 I: 24 planar { shader textures/unicolored/brown3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1199 // SURFACE_META V: 26 I: 72 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1200 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1201 // SURFACE_META V: 52 I: 180 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1202 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1203 // SURFACE_META V: 48 I: 120 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1204 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1205 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1206 // SURFACE_META V: 32 I: 90 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1207 // SURFACE_META V: 10 I: 24 planar { shader textures/unicolored/brown3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1208 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1209 // SURFACE_META V: 28 I: 78 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1210 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1211 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1212 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1213 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1214 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1215 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1216 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1217 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1218 // SURFACE_META V: 29 I: 75 planar { shader textures/unicolored/brown3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1219 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1220 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1221 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1222 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1223 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1224 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1225 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1226 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1227 // SURFACE_META V: 29 I: 75 planar { shader textures/unicolored/brown3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1228 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1229 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1230 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1231 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1232 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1233 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1234 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1235 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1236 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1237 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1238 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1239 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1240 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1241 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1242 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1243 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1244 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1245 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1246 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1247 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1248 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1249 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1250 // SURFACE_META V: 23 I: 57 planar { shader textures/unicolored/brown3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1251 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1252 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1253 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1254 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1255 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1256 // SURFACE_META V: 6 I: 12 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1257 // SURFACE_META V: 6 I: 12 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1258 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1259 // SURFACE_META V: 21 I: 51 planar { shader textures/unicolored/brown3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1260 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1261 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1262 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1263 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1264 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1265 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1266 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1267 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1268 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1269 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1270 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1271 // SURFACE_META V: 21 I: 51 planar { shader textures/unicolored/brown3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1272 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1273 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1274 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1275 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1276 // SURFACE_META V: 23 I: 57 planar { shader textures/unicolored/brown3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1277 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1278 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1279 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1280 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1281 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1282 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1283 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1284 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1285 // SURFACE_META V: 32 I: 90 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1286 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1287 // SURFACE_META V: 28 I: 78 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1288 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1289 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1290 // SURFACE_META V: 26 I: 72 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1291 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1292 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1293 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1294 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1295 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1296 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1297 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1298 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1299 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1300 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1301 // SURFACE_META V: 29 I: 75 planar { shader textures/unicolored/brown3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1302 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1303 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1304 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1305 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1306 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1307 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1308 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1309 // SURFACE_META V: 29 I: 75 planar { shader textures/unicolored/brown3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1310 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1311 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1312 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1313 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1314 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1315 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1316 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1317 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1318 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1319 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1320 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1321 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1322 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1323 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1324 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1325 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1326 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1327 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1328 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1329 // SURFACE_META V: 10 I: 24 planar { shader textures/unicolored/brown3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1330 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1331 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1332 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1333 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1334 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1335 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1336 // SURFACE_META V: 10 I: 24 planar { shader textures/unicolored/brown3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1337 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1338 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1339 // SURFACE_META V: 22 I: 60 planar { shader textures/unicolored/brown3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1340 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1341 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1342 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1343 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1344 // SURFACE_META V: 8 I: 18 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1345 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1346 // SURFACE_META V: 8 I: 18 planar { shader textures/unicolored/brown3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1347 // SURFACE_META V: 8 I: 18 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1348 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1349 // SURFACE_META V: 8 I: 18 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1350 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1351 // SURFACE_META V: 8 I: 18 planar { shader textures/unicolored/brown3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1352 // SURFACE_META V: 8 I: 18 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1353 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1354 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1355 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/brown3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1356 // SURFACE_META V: 6 I: 12 planar { shader textures/unicolored/gray3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1357 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1358 // SURFACE_META V: 12 I: 30 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1359 // SURFACE_META V: 16 I: 36 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1360 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1361 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1362 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1363 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1364 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1365 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1366 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1367 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1368 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1369 // SURFACE_META V: 8 I: 18 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1370 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1371 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1372 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1373 // SURFACE_META V: 12 I: 30 planar { shader textures/unicolored/gray3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1374 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1375 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1376 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1377 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1378 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1379 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1380 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1381 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1382 // SURFACE_META V: 6 I: 12 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1383 // SURFACE_META V: 64 I: 198 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1384 // SURFACE_META V: 12 I: 33 planar { shader textures/unicolored/gray3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1385 // SURFACE_META V: 5 I: 9 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1386 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1387 // SURFACE_META V: 12 I: 30 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1388 // SURFACE_META V: 12 I: 33 planar { shader textures/unicolored/gray3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1389 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1390 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1391 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1392 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1393 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1394 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1395 // SURFACE_META V: 5 I: 9 planar { shader textures/unicolored/gray3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1396 // SURFACE_META V: 12 I: 30 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1397 // SURFACE_META V: 12 I: 33 planar { shader textures/unicolored/gray3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1398 // SURFACE_META V: 5 I: 9 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1399 // SURFACE_META V: 11 I: 30 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1400 // SURFACE_META V: 17 I: 48 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1401 // SURFACE_META V: 12 I: 33 planar { shader textures/unicolored/gray3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1402 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1403 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1404 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1405 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1406 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1407 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1408 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1409 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1410 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1411 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1412 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1413 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1414 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1415 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1416 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1417 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1418 // SURFACE_META V: 5 I: 9 planar { shader textures/unicolored/gray3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1419 // SURFACE_META V: 12 I: 33 planar { shader textures/unicolored/gray3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1420 // SURFACE_META V: 6 I: 12 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1421 // SURFACE_META V: 5 I: 9 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1422 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1423 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1424 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1425 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1426 // SURFACE_META V: 12 I: 33 planar { shader textures/unicolored/gray3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1427 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1428 // SURFACE_META V: 14 I: 33 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1429 // SURFACE_META V: 12 I: 30 planar { shader textures/unicolored/gray3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1430 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1431 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1432 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1433 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1434 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1435 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1436 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1437 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1438 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1439 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1440 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1441 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1442 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1443 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1444 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1445 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1446 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1447 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1448 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1449 // SURFACE_META V: 8 I: 18 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1450 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1451 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1452 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1453 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1454 // SURFACE_META V: 6 I: 12 planar { shader textures/unicolored/gray3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1455 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/greenlight3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1456 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/greenlight3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1457 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/greenlight3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1458 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/greenlight3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1459 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/youarehere lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1460 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1461 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1462 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1463 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1464 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1465 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1466 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1467 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1468 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1469 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1470 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1471 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1472 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1473 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1474 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1475 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1476 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1477 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1478 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1479 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1480 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1481 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1482 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1483 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1484 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1485 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1486 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1487 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1488 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1489 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1490 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1491 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1492 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1493 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1494 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1495 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1496 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1497 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1498 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1499 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1500 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1501 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1502 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1503 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1504 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1505 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1506 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1507 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1508 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1509 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1510 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1511 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1512 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1513 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1514 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1515 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1516 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1517 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1518 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1519 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1520 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1521 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1522 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1523 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1524 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1525 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1526 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1527 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1528 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1529 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1530 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1531 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1532 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1533 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1534 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1535 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1536 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1537 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1538 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1539 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1540 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1541 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1542 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1543 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1544 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1545 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1546 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1547 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1548 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1549 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1550 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1551 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1552 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1553 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1554 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1555 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1556 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1557 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1558 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1559 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1560 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1561 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1562 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1563 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1564 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1565 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1566 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1567 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1568 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1569 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1570 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1571 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1572 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1573 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1574 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1575 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright_midwrn lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1576 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_green lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1577 // SURFACE_META V: 11 I: 27 planar { shader textures/spacestation1/c_green lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1578 // SURFACE_META V: 11 I: 27 planar { shader textures/spacestation1/c_green lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1579 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_green lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1580 // SURFACE_META V: 8 I: 18 planar { shader textures/spacestation1/c_green lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1581 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_green lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1582 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_green lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1583 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/mattress lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1584 // SURFACE_META V: 7 I: 15 planar { shader textures/spacestation1/toilet lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1585 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_green_brighter lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1586 // SURFACE_META V: 6 I: 12 planar { shader textures/spacestation1/c_green_brighter lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1587 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_green_brighter lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1588 // SURFACE_META V: 13 I: 33 planar { shader textures/spacestation1/c_green_brighter lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1589 // SURFACE_META V: 11 I: 27 planar { shader textures/spacestation1/c_green_brighter lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1590 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_green_brighter lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1591 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_green_brighter lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1592 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_green_brighter lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1593 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_green_brighter lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1594 // SURFACE_META V: 8 I: 18 planar { shader textures/spacestation1/c_brown lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1595 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_brown lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1596 // SURFACE_META V: 8 I: 18 planar { shader textures/spacestation1/c_brown lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1597 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_brown lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1598 // SURFACE_META V: 8 I: 18 planar { shader textures/spacestation1/c_brown lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1599 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_brown lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1600 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_blue lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1601 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_blue lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1602 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_blue lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1603 // SURFACE_META V: 9 I: 21 planar { shader textures/spacestation1/c_blue lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1604 // SURFACE_META V: 9 I: 21 planar { shader textures/spacestation1/c_blue lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1605 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_blue lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1606 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_blue lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1607 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_blue lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1608 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_blue_blue lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1609 // SURFACE_META V: 5 I: 9 planar { shader textures/spacestation1/c_blue_blue lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1610 // SURFACE_META V: 17 I: 48 planar { shader textures/spacestation1/c_blue_blue lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1611 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_blue_blue lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1612 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_blue_blue lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1613 // SURFACE_META V: 12 I: 30 planar { shader textures/spacestation1/c_blue_blue lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1614 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_blue_blue lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1615 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_blue_blue lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1616 // SURFACE_META V: 5 I: 9 planar { shader textures/spacestation1/c_blue_blue lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1617 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_blue_blue lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1618 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_blue_blue lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1619 // SURFACE_META V: 6 I: 12 planar { shader textures/spacestation1/c_blue_blue lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1620 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_red lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1621 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_red lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1622 // SURFACE_META V: 8 I: 18 planar { shader textures/spacestation1/c_red lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1623 // SURFACE_META V: 8 I: 18 planar { shader textures/spacestation1/c_red lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1624 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_red lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1625 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_red lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1626 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_red lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1627 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_red lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1628 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_red lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1629 // SURFACE_META V: 8 I: 18 planar { shader textures/spacestation1/c_red lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1630 // SURFACE_META V: 11 I: 27 planar { shader textures/spacestation1/c_red lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1631 // SURFACE_META V: 8 I: 18 planar { shader textures/spacestation1/c_red lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1632 // SURFACE_META V: 11 I: 27 planar { shader textures/spacestation1/c_red lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1633 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_red lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1634 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_red lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1635 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_red lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1636 // SURFACE_META V: 14 I: 36 planar { shader textures/spacestation1/c_beige lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1637 // SURFACE_META V: 12 I: 30 planar { shader textures/spacestation1/c_beige lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1638 // SURFACE_META V: 9 I: 21 planar { shader textures/spacestation1/c_beige lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1639 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_beige lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1640 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_beige lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1641 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_beige lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1642 // SURFACE_META V: 5 I: 9 planar { shader textures/spacestation1/c_beige lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1643 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_beige lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1644 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_beige lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1645 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_pink lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1646 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_pink lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1647 // SURFACE_META V: 14 I: 36 planar { shader textures/spacestation1/c_pink lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1648 // SURFACE_META V: 13 I: 33 planar { shader textures/spacestation1/c_pink lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1649 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_pink lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1650 // SURFACE_META V: 8 I: 18 planar { shader textures/spacestation1/c_pink lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1651 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_pink lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1652 // SURFACE_META V: 5 I: 9 planar { shader textures/spacestation1/c_pink lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1653 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_pink lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1654 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_pink lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1655 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_lila lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1656 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_lila lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1657 // SURFACE_META V: 8 I: 18 planar { shader textures/spacestation1/c_lila lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1658 // SURFACE_META V: 13 I: 33 planar { shader textures/spacestation1/c_lila lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1659 // SURFACE_META V: 8 I: 18 planar { shader textures/spacestation1/c_lila lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1660 // SURFACE_META V: 13 I: 33 planar { shader textures/spacestation1/c_lila lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1661 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_lila lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1662 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_lila lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1663 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_lila lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1664 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_lila lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1665 // SURFACE_META V: 11 I: 27 planar { shader textures/spacestation1/c_cyan lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1666 // SURFACE_META V: 10 I: 24 planar { shader textures/spacestation1/c_cyan lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1667 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_cyan lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1668 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_cyan lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1669 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_cyan lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1670 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_cyan lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1671 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_cyan lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1672 // SURFACE_META V: 6 I: 12 planar { shader textures/spacestation1/c_cyan lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1673 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_cyan lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1674 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_green_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1675 // SURFACE_META V: 8 I: 18 planar { shader textures/spacestation1/c_green_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1676 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_green_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1677 // SURFACE_META V: 13 I: 33 planar { shader textures/spacestation1/c_green_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1678 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_green_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1679 // SURFACE_META V: 13 I: 33 planar { shader textures/spacestation1/c_green_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1680 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_green_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1681 // SURFACE_META V: 8 I: 18 planar { shader textures/spacestation1/c_green_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1682 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_green_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1683 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_green_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1684 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_green_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1685 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_green_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1686 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_blue_dark lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1687 // SURFACE_META V: 12 I: 30 planar { shader textures/spacestation1/c_blue_dark lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1688 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_blue_dark lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1689 // SURFACE_META V: 12 I: 30 planar { shader textures/spacestation1/c_blue_dark lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1690 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_blue_dark lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1691 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_blue_dark lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1692 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_blue_dark lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1693 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_blue_dark lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1694 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_blue_dark lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1695 // SURFACE_META V: 12 I: 30 planar { shader textures/spacestation1/c_red_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1696 // SURFACE_META V: 12 I: 30 planar { shader textures/spacestation1/c_red_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1697 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_red_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1698 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_red_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1699 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_red_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1700 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_red_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1701 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_red_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1702 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_red_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1703 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_red_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1704 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_red_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1705 // SURFACE_META V: 5 I: 9 planar { shader textures/spacestation1/c_yellow lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1706 // SURFACE_META V: 6 I: 12 planar { shader textures/spacestation1/c_yellow lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1707 // SURFACE_META V: 15 I: 39 planar { shader textures/spacestation1/c_yellow lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1708 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_yellow lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1709 // SURFACE_META V: 15 I: 39 planar { shader textures/spacestation1/c_yellow lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1710 // SURFACE_META V: 9 I: 21 planar { shader textures/spacestation1/c_yellow lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1711 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_yellow lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1712 // SURFACE_META V: 10 I: 24 planar { shader textures/spacestation1/c_yellow lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1713 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_yellow lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1714 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_yellow lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1715 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_yellow lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1716 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_yellow lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1717 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_yellow lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1718 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_yellow lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1719 // SURFACE_META V: 14 I: 36 planar { shader textures/spacestation1/c_yellow lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1720 // SURFACE_META V: 13 I: 33 planar { shader textures/spacestation1/c_yellow lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1721 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_yellow lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1722 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_yellow lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1723 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_yellow lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1724 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_yellow lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1725 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_yellow lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1726 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_yellow lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1727 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_yellow lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1728 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_yellow lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1729 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_blue_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1730 // SURFACE_META V: 5 I: 9 planar { shader textures/spacestation1/c_blue_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1731 // SURFACE_META V: 12 I: 30 planar { shader textures/spacestation1/c_blue_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1732 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_blue_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1733 // SURFACE_META V: 11 I: 27 planar { shader textures/spacestation1/c_blue_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1734 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_blue_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1735 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_blue_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1736 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_blue_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1737 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_blue_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1738 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_orange lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1739 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_orange lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1740 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_orange lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1741 // SURFACE_META V: 11 I: 27 planar { shader textures/spacestation1/c_orange lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1742 // SURFACE_META V: 11 I: 27 planar { shader textures/spacestation1/c_orange lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1743 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_orange lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1744 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_orange lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1745 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_orange lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1746 // SURFACE_META V: 15 I: 39 planar { shader textures/spacestation1/c_orange lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1747 // SURFACE_META V: 14 I: 36 planar { shader textures/spacestation1/c_orange lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1748 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_orange lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1749 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_orange lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1750 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_orange lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1751 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_orange lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1752 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_orange lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1753 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_orange lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1754 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_orange lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1755 // SURFACE_META V: 5 I: 9 planar { shader textures/spacestation1/c_orange lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1756 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/c_orange lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1757 // SURFACE_META V: 7 I: 15 planar { shader textures/light/e6basicstrip_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1758 // SURFACE_META V: 7 I: 15 planar { shader textures/light/e6basicstrip_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1759 // SURFACE_META V: 6 I: 12 planar { shader textures/light/e6basicstrip_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1760 // SURFACE_META V: 7 I: 15 planar { shader textures/light/e6basicstrip_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1761 // SURFACE_META V: 7 I: 15 planar { shader textures/light/e6basicstrip_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1762 // SURFACE_META V: 5 I: 9 planar { shader textures/light/e6basicstrip_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1763 // SURFACE_META V: 5 I: 9 planar { shader textures/light/e6basicstrip_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1764 // SURFACE_META V: 9 I: 21 planar { shader textures/light/e6basicstrip_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1765 // SURFACE_META V: 5 I: 9 planar { shader textures/light/e6basicstrip_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1766 // SURFACE_META V: 5 I: 9 planar { shader textures/light/e6basicstrip_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1767 // SURFACE_META V: 14 I: 39 planar { shader textures/light/e6basicstrip_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1768 // SURFACE_META V: 4 I: 6 planar { shader textures/light/e6basicstrip_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1769 // SURFACE_META V: 9 I: 21 planar { shader textures/light/e6basicstrip_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1770 // SURFACE_META V: 6 I: 12 planar { shader textures/light/e6basicstrip_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1771 // SURFACE_META V: 23 I: 66 planar { shader textures/light/e6basicstrip_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1772 // SURFACE_META V: 6 I: 12 planar { shader textures/light/e6basicstrip_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1773 // SURFACE_META V: 6 I: 12 planar { shader textures/light/e6basicstrip_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1774 // SURFACE_META V: 11 I: 27 planar { shader textures/light/e6basicstrip_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1775 // SURFACE_META V: 8 I: 18 planar { shader textures/spacestation1/door6 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1776 // SURFACE_META V: 11 I: 27 planar { shader textures/unicolored/beige5_brighter lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1777 // SURFACE_META V: 16 I: 24 planar { shader textures/spacestation1/notches lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1778 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/notches_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1779 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/notches_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1780 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/notches_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1781 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/notches_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1782 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/notches_black lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1783 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/notches_black lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1784 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/notches_black lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1785 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/notches_black lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1786 // SURFACE_META V: 8 I: 18 planar { shader textures/spacestation1/notches_black lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1787 // SURFACE_META V: 8 I: 18 planar { shader textures/spacestation1/notches_black lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1788 // SURFACE_META V: 8 I: 18 planar { shader textures/spacestation1/notches_black lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1789 // SURFACE_META V: 8 I: 18 planar { shader textures/spacestation1/notches_black lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1790 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/screen2 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1791 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1792 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1793 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1794 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1795 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1796 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1797 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1798 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1799 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1800 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1801 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1802 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1803 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1804 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1805 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1806 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1807 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1808 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1809 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1810 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1811 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1812 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1813 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1814 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1815 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1816 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1817 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1818 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1819 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1820 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1821 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1822 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1823 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1824 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1825 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1826 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1827 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1828 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1829 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1830 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1831 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1832 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1833 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1834 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1835 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1836 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1837 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1838 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1839 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1840 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1841 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1842 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1843 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1844 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1845 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1846 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1847 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1848 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1849 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1850 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1851 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1852 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1853 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1854 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1855 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1856 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1857 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1858 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1859 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1860 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1861 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1862 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1863 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1864 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1865 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1866 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1867 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1868 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1869 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1870 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1871 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1872 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1873 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1874 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1875 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1876 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1877 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1878 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1879 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1880 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1881 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1882 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1883 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1884 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1885 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1886 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1887 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1888 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1889 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1890 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1891 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1892 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1893 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1894 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1895 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1896 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1897 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1898 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green1_darker lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1899 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1900 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1901 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1902 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1903 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1904 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1905 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1906 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1907 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1908 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1909 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1910 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1911 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1912 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1913 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1914 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1915 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1916 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1917 // SURFACE_META V: 16 I: 36 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1918 // SURFACE_META V: 16 I: 36 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1919 // SURFACE_META V: 17 I: 39 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1920 // SURFACE_META V: 17 I: 39 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1921 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1922 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1923 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1924 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1925 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1926 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1927 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1928 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1929 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1930 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1931 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1932 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1933 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1934 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/de-r_mtl2_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1935 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/sunset lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1936 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1937 // SURFACE_META V: 13 I: 36 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1938 // SURFACE_META V: 11 I: 27 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1939 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1940 // SURFACE_META V: 13 I: 36 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1941 // SURFACE_META V: 9 I: 21 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1942 // SURFACE_META V: 15 I: 42 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1943 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e6tileceiling lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1944 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/e6drkbmetalscatched lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1945 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/e6drkbmetalscatched lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1946 // SURFACE_META V: 13 I: 39 planar { shader textures/metal/e6drkbmetalscatched lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1947 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6drkbmetalscatched lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1948 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e6drkbmetalscatched lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1949 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/e6drkbmetalscatched lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1950 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6drkbmetalscatched lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1951 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6drkbmetalscatched lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1952 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/e6drkbmetalscatched lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1953 // SURFACE_META V: 14 I: 36 planar { shader textures/metal/e6drkbmetalscatched lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1954 // SURFACE_META V: 15 I: 45 planar { shader textures/metal/e6drkbmetalscatched lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1955 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/e6drkbmetalscatched lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1956 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6drkbmetalscatched lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1957 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6drkbmetalscatched lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1958 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6drkbmetalscatched lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1959 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6drkbmetalscatched lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1960 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/e6drkbmetalscatched lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1961 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e6drkbmetalscatched lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1962 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e6drkbmetalscatched lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1963 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e6drkbmetalscatched lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1964 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e6drkbmetalscatched lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1965 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6drkbmetalscatched lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1966 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/auburn2_dark lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1967 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/auburn2_dark lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1968 // SURFACE_META V: 26 I: 78 planar { shader textures/unicolored/auburn2_dark lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1969 // SURFACE_META V: 26 I: 78 planar { shader textures/unicolored/auburn2_dark lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1970 // SURFACE_META V: 26 I: 78 planar { shader textures/unicolored/auburn2_dark lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1971 // SURFACE_META V: 26 I: 78 planar { shader textures/unicolored/auburn2_dark lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1972 // SURFACE_META V: 18 I: 48 planar { shader textures/unicolored/auburn2_dark lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1973 // SURFACE_META V: 18 I: 48 planar { shader textures/unicolored/auburn2_dark lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1974 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/auburn2_dark lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1975 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/auburn2_dark lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1976 // SURFACE_META V: 24 I: 72 planar { shader textures/unicolored/auburn2_dark lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1977 // SURFACE_META V: 24 I: 72 planar { shader textures/unicolored/auburn2_dark lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1978 // SURFACE_META V: 24 I: 72 planar { shader textures/unicolored/auburn2_dark lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1979 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/auburn2_dark lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1980 // SURFACE_META V: 18 I: 48 planar { shader textures/unicolored/auburn2_dark lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1981 // SURFACE_META V: 26 I: 78 planar { shader textures/unicolored/auburn2_dark lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1982 // SURFACE_META V: 26 I: 78 planar { shader textures/unicolored/auburn2_dark lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1983 // SURFACE_META V: 18 I: 48 planar { shader textures/unicolored/auburn2_dark lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1984 // SURFACE_META V: 26 I: 78 planar { shader textures/unicolored/auburn2_dark lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1985 // SURFACE_META V: 26 I: 78 planar { shader textures/unicolored/auburn2_dark lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1986 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/auburn2_dark lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1987 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/auburn2_dark lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1988 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/auburn2_dark lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1989 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/auburn2_dark lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1990 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/auburn2_dark lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1991 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1992 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1993 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1994 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1995 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1996 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1997 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1998 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1999 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2000 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2001 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2002 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2003 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2004 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2005 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2006 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2007 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2008 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2009 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2010 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2011 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2012 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2013 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2014 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2015 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2016 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2017 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2018 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2019 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2020 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2021 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2022 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2023 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2024 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2025 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2026 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2027 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2028 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2029 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2030 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2031 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2032 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2033 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2034 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2035 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2036 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2037 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2038 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2039 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2040 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2041 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2042 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2043 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2044 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2045 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2046 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2047 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2048 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2049 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2050 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2051 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2052 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2053 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2054 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2055 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2056 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2057 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2058 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2059 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2060 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2061 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2062 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2063 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2064 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2065 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2066 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2067 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2068 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2069 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2070 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2071 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2072 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2073 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2074 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2075 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2076 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2077 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2078 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2079 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2080 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2081 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2082 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2083 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2084 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2085 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2086 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2087 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2088 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2089 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2090 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2091 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2092 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2093 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2094 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2095 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2096 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2097 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2098 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2099 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2100 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2101 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2102 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2103 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2104 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2105 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2106 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2107 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2108 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2109 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2110 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2111 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2112 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2113 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2114 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2115 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2116 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2117 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2118 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2119 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2120 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2121 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2122 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2123 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2124 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2125 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2126 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2127 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2128 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2129 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2130 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2131 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2132 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2133 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2134 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2135 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2136 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2137 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2138 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2139 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2140 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2141 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2142 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2143 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2144 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2145 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2146 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2147 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2148 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2149 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2150 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2151 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2152 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2153 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2154 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2155 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2156 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2157 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2158 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2159 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2160 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2161 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2162 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2163 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2164 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2165 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2166 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2167 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2168 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2169 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2170 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2171 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2172 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2173 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2174 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2175 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2176 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2177 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2178 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2179 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2180 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2181 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2182 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2183 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2184 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2185 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2186 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2187 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2188 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2189 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2190 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2191 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2192 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2193 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2194 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2195 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2196 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2197 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2198 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2199 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2200 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2201 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2202 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2203 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2204 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2205 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2206 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2207 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2208 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2209 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2210 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2211 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2212 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2213 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2214 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2215 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2216 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2217 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2218 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2219 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2220 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2221 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2222 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2223 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2224 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2225 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2226 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2227 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2228 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2229 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2230 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2231 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2232 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2233 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2234 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2235 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2236 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2237 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2238 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2239 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2240 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2241 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2242 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2243 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2244 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2245 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2246 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2247 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2248 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2249 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2250 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2251 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2252 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2253 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2254 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2255 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2256 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2257 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2258 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2259 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2260 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2261 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2262 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2263 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2264 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2265 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2266 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2267 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2268 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2269 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2270 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2271 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2272 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2273 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2274 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2275 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2276 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2277 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2278 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2279 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2280 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2281 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2282 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2283 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2284 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2285 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2286 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2287 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2288 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2289 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2290 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2291 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2292 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2293 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2294 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2295 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2296 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2297 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2298 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2299 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2300 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2301 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2302 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2303 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2304 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2305 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2306 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2307 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2308 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2309 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2310 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2311 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2312 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2313 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2314 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2315 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2316 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2317 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2318 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2319 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2320 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2321 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2322 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2323 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2324 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2325 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2326 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2327 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2328 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2329 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2330 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2331 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2332 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2333 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2334 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2335 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2336 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2337 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2338 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2339 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2340 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2341 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2342 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2343 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2344 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2345 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2346 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2347 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2348 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2349 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2350 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2351 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2352 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2353 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2354 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2355 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2356 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2357 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2358 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2359 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2360 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2361 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2362 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2363 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2364 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2365 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2366 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2367 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2368 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2369 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2370 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2371 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2372 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2373 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2374 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2375 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2376 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2377 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2378 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2379 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2380 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2381 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2382 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2383 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2384 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2385 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2386 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2387 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2388 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2389 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2390 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2391 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2392 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2393 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2394 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2395 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2396 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2397 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2398 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2399 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2400 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2401 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2402 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2403 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2404 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2405 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2406 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2407 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2408 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2409 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2410 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2411 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2412 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2413 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2414 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2415 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2416 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2417 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2418 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2419 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2420 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2421 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2422 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2423 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2424 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2425 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2426 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2427 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2428 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2429 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2430 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2431 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2432 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2433 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2434 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2435 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2436 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2437 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2438 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2439 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2440 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2441 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2442 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2443 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2444 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2445 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2446 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2447 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2448 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2449 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2450 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2451 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2452 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2453 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2454 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2455 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2456 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2457 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2458 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2459 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2460 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2461 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2462 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2463 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2464 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2465 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2466 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2467 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2468 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2469 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2470 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2471 // SURFACE_META V: 9 I: 24 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2472 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2473 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2474 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2475 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2476 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2477 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2478 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2479 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2480 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2481 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2482 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2483 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2484 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2485 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2486 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2487 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2488 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2489 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2490 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2491 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2492 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2493 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2494 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2495 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2496 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2497 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2498 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2499 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2500 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2501 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2502 // SURFACE_META V: 3 I: 3 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2503 // SURFACE_META V: 3 I: 3 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2504 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2505 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2506 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2507 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2508 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2509 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2510 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2511 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2512 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2513 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2514 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2515 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2516 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2517 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2518 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2519 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2520 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2521 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2522 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2523 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2524 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2525 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2526 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2527 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2528 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2529 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2530 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2531 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2532 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2533 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2534 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2535 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2536 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2537 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2538 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2539 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2540 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2541 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2542 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2543 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2544 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2545 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2546 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2547 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2548 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2549 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2550 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2551 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2552 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2553 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2554 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2555 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2556 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2557 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2558 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2559 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2560 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2561 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2562 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2563 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2564 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2565 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2566 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2567 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2568 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2569 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2570 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2571 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2572 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2573 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2574 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2575 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2576 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2577 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2578 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2579 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2580 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2581 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2582 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2583 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2584 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2585 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2586 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2587 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2588 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2589 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2590 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2591 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2592 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2593 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2594 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2595 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2596 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2597 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2598 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2599 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2600 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2601 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2602 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2603 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2604 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2605 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2606 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2607 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2608 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2609 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2610 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2611 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2612 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2613 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2614 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2615 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2616 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2617 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2618 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2619 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2620 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2621 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2622 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2623 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2624 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2625 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2626 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2627 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2628 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2629 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2630 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2631 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2632 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2633 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2634 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2635 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2636 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2637 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2638 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2639 // SURFACE_META V: 6 I: 12 planar { shader textures/spacestation1/door1b lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2640 // SURFACE_META V: 6 I: 12 planar { shader textures/spacestation1/door1b lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2641 // SURFACE_META V: 8 I: 18 planar { shader textures/spacestation1/door1b lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2642 // SURFACE_META V: 8 I: 18 planar { shader textures/spacestation1/door1b lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2643 // SURFACE_META V: 8 I: 18 planar { shader textures/spacestation1/door1b lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2644 // SURFACE_META V: 8 I: 18 planar { shader textures/spacestation1/door1b lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2645 // SURFACE_META V: 6 I: 12 planar { shader textures/spacestation1/door1b lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2646 // SURFACE_META V: 8 I: 18 planar { shader textures/spacestation1/door1b lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2647 // SURFACE_META V: 8 I: 18 planar { shader textures/spacestation1/door1b lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2648 // SURFACE_META V: 8 I: 18 planar { shader textures/spacestation1/door1b lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2649 // SURFACE_META V: 8 I: 18 planar { shader textures/spacestation1/door1b lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2650 // SURFACE_META V: 6 I: 12 planar { shader textures/spacestation1/door1b lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2651 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2652 // SURFACE_META V: 9 I: 15 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2653 // SURFACE_META V: 8 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2654 // SURFACE_META V: 8 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2655 // SURFACE_META V: 8 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2656 // SURFACE_META V: 8 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2657 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2658 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2659 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2660 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2661 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2662 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2663 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2664 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2665 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2666 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2667 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2668 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2669 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2670 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2671 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2672 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2673 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2674 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2675 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2676 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2677 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2678 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2679 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2680 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2681 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2682 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2683 // SURFACE_META V: 8 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2684 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2685 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2686 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2687 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2688 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2689 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2690 // SURFACE_META V: 24 I: 72 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2691 // SURFACE_META V: 24 I: 72 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2692 // SURFACE_META V: 24 I: 72 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2693 // SURFACE_META V: 24 I: 72 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2694 // SURFACE_META V: 24 I: 72 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2695 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2696 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2697 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2698 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2699 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2700 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2701 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2702 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2703 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2704 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2705 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2706 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2707 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2708 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2709 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2710 // SURFACE_META V: 8 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2711 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2712 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2713 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2714 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2715 // SURFACE_META V: 8 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2716 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2717 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2718 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2719 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2720 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2721 // SURFACE_META V: 9 I: 24 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2722 // SURFACE_META V: 9 I: 24 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2723 // SURFACE_META V: 32 I: 96 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2724 // SURFACE_META V: 32 I: 96 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2725 // SURFACE_META V: 32 I: 96 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2726 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2727 // SURFACE_META V: 32 I: 96 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2728 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2729 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2730 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2731 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2732 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2733 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2734 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2735 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2736 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2737 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2738 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2739 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2740 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2741 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2742 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2743 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2744 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2745 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2746 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2747 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2748 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2749 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2750 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2751 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2752 // SURFACE_META V: 8 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2753 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2754 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2755 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2756 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2757 // SURFACE_META V: 8 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2758 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2759 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2760 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2761 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2762 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2763 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2764 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2765 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2766 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2767 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2768 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2769 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2770 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2771 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2772 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2773 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2774 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2775 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2776 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2777 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2778 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2779 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2780 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2781 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2782 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2783 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2784 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2785 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2786 // SURFACE_META V: 8 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2787 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2788 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2789 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2790 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2791 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2792 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2793 // SURFACE_META V: 9 I: 15 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2794 // SURFACE_META V: 8 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2795 // SURFACE_META V: 8 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2796 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2797 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2798 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2799 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2800 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2801 // SURFACE_META V: 8 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2802 // SURFACE_META V: 9 I: 21 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2803 // SURFACE_META V: 9 I: 24 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2804 // SURFACE_META V: 9 I: 24 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2805 // SURFACE_META V: 9 I: 24 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2806 // SURFACE_META V: 9 I: 24 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2807 // SURFACE_META V: 8 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2808 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2809 // SURFACE_META V: 8 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2810 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2811 // SURFACE_META V: 8 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2812 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2813 // SURFACE_META V: 8 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2814 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2815 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2816 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2817 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2818 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2819 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2820 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2821 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2822 // SURFACE_META V: 8 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2823 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2824 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2825 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2826 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2827 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2828 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2829 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2830 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2831 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2832 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2833 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2834 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2835 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2836 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2837 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2838 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2839 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2840 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2841 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2842 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2843 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2844 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2845 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2846 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2847 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2848 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2849 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2850 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2851 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2852 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2853 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2854 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2855 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2856 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2857 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2858 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2859 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2860 // SURFACE_META V: 8 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2861 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2862 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2863 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2864 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2865 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2866 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2867 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2868 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2869 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2870 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2871 // SURFACE_META V: 9 I: 24 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2872 // SURFACE_META V: 9 I: 24 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2873 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2874 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2875 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2876 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2877 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2878 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2879 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2880 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2881 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2882 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2883 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2884 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2885 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2886 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2887 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2888 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2889 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2890 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2891 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2892 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2893 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2894 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2895 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2896 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2897 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2898 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2899 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2900 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2901 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2902 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2903 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2904 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2905 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2906 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2907 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2908 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2909 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2910 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2911 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2912 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2913 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2914 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2915 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2916 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2917 // SURFACE_META V: 9 I: 15 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2918 // SURFACE_META V: 8 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2919 // SURFACE_META V: 8 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2920 // SURFACE_META V: 8 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2921 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2922 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2923 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2924 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2925 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2926 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2927 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2928 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2929 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2930 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2931 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2932 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2933 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2934 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2935 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2936 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2937 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2938 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2939 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2940 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2941 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2942 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2943 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2944 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2945 // SURFACE_META V: 8 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2946 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2947 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2948 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2949 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2950 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2951 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2952 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2953 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2954 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2955 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2956 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2957 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2958 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2959 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2960 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2961 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2962 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2963 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2964 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2965 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2966 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2967 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2968 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/e6bmetal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2969 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/e6bmetal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2970 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/e6bmetal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2971 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/e6bmetal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2972 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2973 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2974 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/e6bmetal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2975 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2976 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2977 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2978 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2979 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2980 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2981 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/e6bmetal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2982 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2983 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2984 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2985 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2986 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2987 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2988 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2989 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2990 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/e6bmetal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2991 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2992 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2993 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2994 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2995 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2996 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2997 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/e6bmetal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2998 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2999 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3000 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3001 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3002 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3003 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3004 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3005 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3006 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3007 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3008 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3009 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3010 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3011 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3012 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3013 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3014 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3015 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3016 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3017 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3018 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3019 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3020 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3021 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3022 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3023 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3024 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3025 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3026 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3027 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3028 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3029 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3030 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3031 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3032 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/e6bmetal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3033 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/e6bmetal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3034 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3035 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3036 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3037 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3038 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3039 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3040 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3041 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/e6bmetal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3042 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3043 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3044 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3045 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3046 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3047 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3048 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/e6bmetal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3049 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3050 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3051 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3052 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3053 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3054 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3055 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3056 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3057 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3058 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3059 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3060 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3061 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3062 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3063 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3064 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3065 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3066 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3067 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/e6bmetal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3068 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/e6bmetal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3069 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3070 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3071 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/e6bmetal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3072 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3073 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3074 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3075 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3076 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3077 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3078 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/e6bmetal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3079 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3080 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3081 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3082 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3083 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3084 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3085 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3086 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3087 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3088 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3089 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3090 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3091 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3092 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3093 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3094 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3095 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3096 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3097 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3098 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3099 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3100 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3101 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3102 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3103 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3104 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3105 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3106 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3107 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3108 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3109 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3110 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3111 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3112 // SURFACE_META V: 24 I: 69 planar { shader textures/metal/e6bmetal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3113 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3114 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3115 // SURFACE_META V: 17 I: 39 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3116 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3117 // SURFACE_META V: 17 I: 39 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3118 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3119 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3120 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3121 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3122 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3123 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3124 // SURFACE_META V: 24 I: 69 planar { shader textures/metal/e6bmetal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3125 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3126 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3127 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3128 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3129 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3130 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3131 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3132 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3133 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3134 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3135 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3136 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3137 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3138 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3139 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3140 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3141 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3142 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3143 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3144 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3145 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3146 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3147 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3148 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3149 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3150 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3151 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3152 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3153 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3154 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/e6bmetal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3155 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/e6bmetal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3156 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3157 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3158 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/e6bmetal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3159 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3160 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3161 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3162 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3163 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3164 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3165 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/e6bmetal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3166 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3167 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3168 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3169 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3170 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3171 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3172 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3173 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3174 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3175 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3176 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3177 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3178 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3179 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3180 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3181 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3182 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/e6bmetal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3183 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/e6bmetal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3184 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3185 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3186 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3187 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3188 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3189 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3190 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3191 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3192 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3193 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/e6bmetal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3194 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3195 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3196 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3197 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3198 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3199 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3200 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/e6bmetal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3201 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3202 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3203 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3204 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3205 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3206 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3207 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3208 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3209 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3210 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3211 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3212 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3213 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3214 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3215 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3216 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3217 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3218 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3219 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3220 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3221 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3222 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3223 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3224 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3225 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3226 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3227 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3228 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3229 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3230 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3231 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3232 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3233 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3234 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3235 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/e6bmetal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3236 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/e6bmetal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3237 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/e6bmetal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3238 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/e6bmetal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3239 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3240 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3241 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/e6bmetal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3242 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3243 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3244 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3245 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3246 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3247 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3248 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/e6bmetal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3249 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3250 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3251 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3252 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3253 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3254 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3255 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3256 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3257 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/e6bmetal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3258 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3259 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3260 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3261 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3262 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3263 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3264 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/e6bmetal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3265 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3266 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3267 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3268 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3269 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3270 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3271 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3272 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3273 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3274 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3275 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3276 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3277 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3278 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3279 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3280 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3281 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3282 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3283 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3284 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3285 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3286 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3287 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3288 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e6bmetal lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3289 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray2_dark lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3290 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray2_dark lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3291 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray2_dark lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3292 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/gray2_dark lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3293 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/e6bsegrtflr256_trans lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3294 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/e6bsegrtflr256_trans lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3295 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/e6bsegrtflr256_trans lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3296 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/e6bsegrtflr256_trans lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3297 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/e6bsegrtflr256_trans lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3298 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/e6bsegrtflr256_trans lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3299 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/e6bsegrtflr256_trans lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3300 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/e6bsegrtflr256_trans lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3301 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/e6bsegrtflr256_trans lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3302 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/e6bsegrtflr256_trans lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3303 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/e6bsegrtflr256_trans lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3304 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/e6bsegrtflr256_trans lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3305 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/e6bsegrtflr256_trans lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3306 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/e6bsegrtflr256_trans lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3307 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/e6bsegrtflr256_trans lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3308 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/e6bsegrtflr256_trans lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3309 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/e6bsegrtflr256_trans lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3310 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/e6bsegrtflr256_trans lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3311 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/e6bsegrtflr256_trans lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3312 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/e6bsegrtflr256_trans lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3313 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/e6bsegrtflr256_trans lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3314 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/e6bsegrtflr256_trans lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3315 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/e6bsegrtflr256_trans lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3316 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/e6bsegrtflr256_trans lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3317 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/e6bsegrtflr256_trans lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3318 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/e6bsegrtflr256_trans lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3319 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/e6bsegrtflr256_trans lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3320 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/e6bsegrtflr256_trans lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3321 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/e6bsegrtflr256_trans lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3322 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/e6bsegrtflr256_trans lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3323 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/e6bsegrtflr256_trans lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3324 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/e6bsegrtflr256_trans lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3325 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/e6bsegrtflr256_trans lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3326 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/e6bsegrtflr256_trans lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3327 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/e6bsegrtflr256_trans lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3328 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/e6bsegrtflr256_trans lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3329 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/e6bsegrtflr256_trans lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3330 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/e6bsegrtflr256_trans lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3331 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/e6bsegrtflr256_trans lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3332 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/e6bsegrtflr256_trans lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3333 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/e6bsegrtflr256_trans lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3334 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/e6bsegrtflr256_trans lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3335 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/e6bsegrtflr256_trans lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3336 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/e6bsegrtflr256_trans lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3337 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/e6bsegrtflr256_trans lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3338 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/e6bsegrtflr256_trans lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3339 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/e6bsegrtflr256_trans lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3340 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/e6bsegrtflr256_trans lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3341 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/e6bsegrtflr256_trans lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3342 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/e6bsegrtflr256_trans lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3343 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/e6bsegrtflr256_trans lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3344 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/e6bsegrtflr256_trans lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3345 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/e6bsegrtflr256_trans lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3346 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/e6bsegrtflr256_trans lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3347 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/e6bsegrtflr256_trans lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3348 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/e6bsegrtflr256_trans lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3349 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/e6bsegrtflr256_trans lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3350 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/e6bsegrtflr256_trans lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3351 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3352 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3353 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3354 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3355 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3356 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3357 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3358 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3359 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3360 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3361 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3362 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3363 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3364 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3365 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3366 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3367 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3368 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3369 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3370 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3371 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3372 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3373 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3374 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3375 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3376 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3377 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3378 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3379 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3380 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3381 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3382 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3383 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3384 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3385 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3386 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3387 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3388 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3389 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3390 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3391 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3392 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3393 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3394 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3395 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3396 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3397 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3398 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3399 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3400 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3401 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3402 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3403 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3404 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3405 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3406 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3407 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3408 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3409 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3410 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3411 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3412 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3413 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3414 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3415 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3416 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3417 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3418 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3419 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3420 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3421 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3422 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3423 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3424 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3425 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3426 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3427 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3428 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3429 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3430 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3431 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3432 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3433 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3434 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3435 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3436 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3437 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3438 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3439 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3440 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3441 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3442 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3443 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3444 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3445 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3446 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3447 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3448 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3449 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3450 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3451 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3452 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3453 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3454 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3455 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3456 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3457 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3458 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3459 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3460 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3461 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3462 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3463 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3464 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3465 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3466 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3467 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3468 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3469 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3470 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3471 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3472 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3473 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3474 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3475 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3476 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3477 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3478 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3479 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3480 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3481 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3482 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3483 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3484 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3485 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3486 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3487 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3488 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3489 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3490 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3491 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3492 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3493 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3494 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3495 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3496 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3497 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3498 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3499 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3500 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3501 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3502 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3503 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3504 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3505 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3506 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3507 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3508 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3509 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3510 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3511 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3512 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3513 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3514 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3515 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3516 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3517 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3518 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3519 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3520 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3521 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3522 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3523 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3524 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3525 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3526 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3527 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3528 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3529 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3530 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3531 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3532 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3533 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3534 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3535 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3536 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3537 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3538 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3539 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3540 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3541 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3542 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3543 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3544 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3545 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3546 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3547 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3548 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3549 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3550 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3551 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3552 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3553 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3554 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3555 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3556 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3557 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3558 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3559 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3560 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3561 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3562 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3563 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3564 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3565 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3566 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3567 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3568 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3569 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3570 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3571 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3572 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3573 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3574 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3575 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3576 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3577 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3578 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3579 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3580 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3581 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3582 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3583 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3584 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3585 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3586 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3587 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3588 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3589 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3590 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3591 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3592 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3593 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3594 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3595 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3596 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3597 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3598 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3599 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3600 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3601 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3602 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3603 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3604 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3605 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3606 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3607 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3608 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3609 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3610 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3611 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3612 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3613 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3614 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3615 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3616 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3617 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3618 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3619 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3620 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3621 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3622 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3623 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3624 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3625 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3626 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3627 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3628 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3629 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3630 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3631 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3632 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3633 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3634 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3635 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3636 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3637 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3638 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3639 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3640 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3641 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3642 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3643 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3644 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3645 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3646 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3647 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3648 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3649 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3650 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3651 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3652 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3653 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3654 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3655 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3656 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3657 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3658 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3659 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3660 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3661 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3662 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3663 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3664 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3665 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3666 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3667 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3668 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3669 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3670 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3671 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3672 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3673 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3674 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3675 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3676 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3677 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3678 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3679 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3680 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3681 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3682 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3683 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3684 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3685 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3686 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3687 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3688 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3689 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3690 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3691 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3692 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3693 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3694 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3695 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3696 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3697 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3698 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3699 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3700 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3701 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3702 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3703 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3704 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3705 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3706 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3707 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3708 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3709 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3710 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3711 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3712 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3713 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3714 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3715 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3716 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3717 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3718 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3719 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3720 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3721 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3722 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3723 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3724 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3725 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3726 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3727 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3728 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3729 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3730 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3731 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3732 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3733 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3734 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3735 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3736 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3737 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3738 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3739 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3740 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3741 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3742 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3743 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3744 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3745 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3746 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3747 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3748 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3749 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3750 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3751 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3752 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3753 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3754 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3755 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3756 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3757 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3758 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3759 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3760 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3761 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3762 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3763 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3764 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3765 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3766 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3767 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3768 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3769 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3770 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3771 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3772 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3773 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3774 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3775 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3776 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3777 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3778 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3779 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3780 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3781 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3782 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3783 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3784 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3785 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3786 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3787 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3788 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3789 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3790 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3791 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3792 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3793 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3794 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3795 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3796 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3797 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3798 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3799 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3800 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3801 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3802 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3803 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3804 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3805 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3806 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3807 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3808 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3809 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3810 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3811 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3812 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3813 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3814 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3815 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3816 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3817 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3818 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3819 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3820 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3821 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3822 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3823 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3824 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3825 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3826 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3827 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3828 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3829 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3830 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3831 // SURFACE_META V: 29 I: 84 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3832 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3833 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3834 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3835 // SURFACE_META V: 3 I: 3 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3836 // SURFACE_META V: 35 I: 84 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3837 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3838 // SURFACE_META V: 32 I: 90 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3839 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3840 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3841 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3842 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3843 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3844 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3845 // SURFACE_META V: 9 I: 24 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3846 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3847 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3848 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3849 // SURFACE_META V: 19 I: 54 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3850 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3851 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3852 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3853 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3854 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3855 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3856 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3857 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3858 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3859 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3860 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3861 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3862 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3863 // SURFACE_META V: 3 I: 3 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3864 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3865 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3866 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3867 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3868 // SURFACE_META V: 3 I: 3 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3869 // SURFACE_META V: 3 I: 3 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3870 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3871 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3872 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3873 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3874 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3875 // SURFACE_META V: 64 I: 192 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3876 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3877 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3878 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3879 // SURFACE_META V: 8 I: 12 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3880 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3881 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3882 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3883 // SURFACE_META V: 8 I: 12 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3884 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3885 // SURFACE_META V: 64 I: 192 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3886 // SURFACE_META V: 64 I: 192 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3887 // SURFACE_META V: 64 I: 192 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3888 // SURFACE_META V: 64 I: 192 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3889 // SURFACE_META V: 64 I: 192 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3890 // SURFACE_META V: 64 I: 192 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3891 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3892 // SURFACE_META V: 64 I: 192 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3893 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3894 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3895 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3896 // SURFACE_META V: 48 I: 144 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3897 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3898 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3899 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3900 // SURFACE_META V: 18 I: 48 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3901 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3902 // SURFACE_META V: 8 I: 12 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3903 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3904 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3905 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3906 // SURFACE_META V: 8 I: 12 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3907 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3908 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3909 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3910 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3911 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3912 // SURFACE_META V: 19 I: 48 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3913 // SURFACE_META V: 14 I: 36 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3914 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3915 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3916 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3917 // SURFACE_META V: 14 I: 36 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3918 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3919 // SURFACE_META V: 14 I: 36 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3920 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3921 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3922 // SURFACE_META V: 16 I: 42 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3923 // SURFACE_META V: 16 I: 42 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3924 // SURFACE_META V: 16 I: 42 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3925 // SURFACE_META V: 14 I: 36 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3926 // SURFACE_META V: 16 I: 42 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3927 // SURFACE_META V: 14 I: 36 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3928 // SURFACE_META V: 14 I: 36 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3929 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3930 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3931 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3932 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3933 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3934 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3935 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3936 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3937 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3938 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3939 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3940 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3941 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3942 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3943 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3944 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3945 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3946 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3947 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3948 // SURFACE_META V: 13 I: 33 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3949 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3950 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3951 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3952 // SURFACE_META V: 8 I: 12 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3953 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3954 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3955 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3956 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3957 // SURFACE_META V: 8 I: 12 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3958 // SURFACE_META V: 8 I: 12 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3959 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3960 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3961 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3962 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3963 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3964 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3965 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3966 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3967 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3968 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3969 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3970 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3971 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3972 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3973 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3974 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3975 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3976 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3977 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3978 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3979 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3980 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3981 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3982 // SURFACE_META V: 8 I: 12 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3983 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3984 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3985 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3986 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3987 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3988 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3989 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3990 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3991 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3992 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3993 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3994 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3995 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3996 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3997 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3998 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3999 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4000 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4001 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4002 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4003 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4004 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4005 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4006 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4007 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4008 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8clangfloor_rust lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4009 // SURFACE_META V: 38 I: 132 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4010 // SURFACE_META V: 22 I: 48 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4011 // SURFACE_META V: 16 I: 48 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4012 // SURFACE_META V: 16 I: 48 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4013 // SURFACE_META V: 16 I: 48 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4014 // SURFACE_META V: 15 I: 48 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4015 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4016 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4017 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4018 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4019 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4020 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4021 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4022 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4023 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4024 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4025 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4026 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4027 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4028 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4029 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4030 // SURFACE_META V: 30 I: 84 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4031 // SURFACE_META V: 20 I: 60 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4032 // SURFACE_META V: 19 I: 57 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4033 // SURFACE_META V: 19 I: 57 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4034 // SURFACE_META V: 19 I: 57 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4035 // SURFACE_META V: 30 I: 84 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4036 // SURFACE_META V: 18 I: 48 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4037 // SURFACE_META V: 19 I: 57 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4038 // SURFACE_META V: 19 I: 57 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4039 // SURFACE_META V: 19 I: 57 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4040 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4041 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4042 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4043 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4044 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4045 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4046 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4047 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4048 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4049 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4050 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4051 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4052 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4053 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4054 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4055 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4056 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4057 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4058 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4059 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4060 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4061 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4062 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4063 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4064 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4065 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4066 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4067 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4068 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4069 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4070 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4071 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4072 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4073 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4074 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4075 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4076 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4077 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4078 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4079 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4080 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4081 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4082 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4083 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4084 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4085 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4086 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4087 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4088 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4089 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4090 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4091 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4092 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4093 // SURFACE_META V: 26 I: 78 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4094 // SURFACE_META V: 18 I: 54 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4095 // SURFACE_META V: 18 I: 54 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4096 // SURFACE_META V: 18 I: 54 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4097 // SURFACE_META V: 28 I: 78 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4098 // SURFACE_META V: 19 I: 57 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4099 // SURFACE_META V: 18 I: 54 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4100 // SURFACE_META V: 18 I: 54 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4101 // SURFACE_META V: 18 I: 54 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4102 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4103 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4104 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4105 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4106 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4107 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4108 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4109 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4110 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4111 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4112 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4113 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4114 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4115 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4116 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4117 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4118 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4119 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4120 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4121 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4122 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4123 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4124 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4125 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4126 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4127 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4128 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4129 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4130 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4131 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4132 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4133 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4134 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4135 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4136 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4137 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4138 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4139 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4140 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4141 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4142 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4143 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4144 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4145 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4146 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4147 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4148 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4149 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4150 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4151 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4152 // SURFACE_META V: 18 I: 45 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4153 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4154 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4155 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4156 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4157 // SURFACE_META V: 24 I: 78 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4158 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4159 // SURFACE_META V: 16 I: 54 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4160 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4161 // SURFACE_META V: 16 I: 54 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4162 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4163 // SURFACE_META V: 22 I: 54 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4164 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4165 // SURFACE_META V: 30 I: 78 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4166 // SURFACE_META V: 22 I: 54 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4167 // SURFACE_META V: 22 I: 54 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4168 // SURFACE_META V: 16 I: 54 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4169 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4170 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4171 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4172 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4173 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4174 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4175 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4176 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4177 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4178 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4179 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4180 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4181 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4182 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4183 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4184 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4185 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4186 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4187 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4188 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4189 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4190 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4191 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4192 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4193 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4194 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4195 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4196 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4197 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4198 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4199 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4200 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4201 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4202 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4203 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4204 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4205 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4206 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4207 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4208 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4209 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4210 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4211 // SURFACE_META V: 26 I: 78 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4212 // SURFACE_META V: 18 I: 54 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4213 // SURFACE_META V: 18 I: 54 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4214 // SURFACE_META V: 18 I: 54 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4215 // SURFACE_META V: 28 I: 78 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4216 // SURFACE_META V: 18 I: 54 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4217 // SURFACE_META V: 18 I: 54 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4218 // SURFACE_META V: 22 I: 54 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4219 // SURFACE_META V: 17 I: 51 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4220 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4221 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4222 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4223 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4224 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4225 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4226 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4227 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4228 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4229 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4230 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4231 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4232 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4233 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4234 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4235 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4236 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4237 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4238 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4239 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4240 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4241 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4242 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4243 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4244 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4245 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4246 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4247 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4248 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4249 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4250 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4251 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4252 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4253 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4254 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4255 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4256 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4257 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4258 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4259 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4260 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4261 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4262 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4263 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4264 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4265 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4266 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4267 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4268 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4269 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4270 // SURFACE_META V: 28 I: 84 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4271 // SURFACE_META V: 20 I: 60 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4272 // SURFACE_META V: 19 I: 57 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4273 // SURFACE_META V: 19 I: 57 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4274 // SURFACE_META V: 19 I: 57 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4275 // SURFACE_META V: 28 I: 84 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4276 // SURFACE_META V: 19 I: 57 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4277 // SURFACE_META V: 19 I: 57 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4278 // SURFACE_META V: 19 I: 57 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4279 // SURFACE_META V: 19 I: 57 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4280 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4281 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4282 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4283 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4284 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4285 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4286 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4287 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4288 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4289 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4290 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4291 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4292 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4293 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4294 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4295 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4296 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4297 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4298 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4299 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4300 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4301 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4302 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4303 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4304 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4305 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4306 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4307 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4308 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4309 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4310 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4311 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4312 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4313 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4314 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4315 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4316 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4317 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4318 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4319 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4320 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4321 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4322 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4323 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4324 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4325 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4326 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4327 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4328 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4329 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4330 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4331 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4332 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4333 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4334 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4335 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4336 // SURFACE_META V: 38 I: 132 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4337 // SURFACE_META V: 16 I: 48 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4338 // SURFACE_META V: 16 I: 48 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4339 // SURFACE_META V: 16 I: 48 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4340 // SURFACE_META V: 16 I: 48 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4341 // SURFACE_META V: 15 I: 48 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4342 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4343 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4344 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4345 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4346 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4347 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4348 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4349 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4350 // SURFACE_META V: 16 I: 42 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4351 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4352 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4353 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4354 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4355 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4356 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4357 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4358 // SURFACE_META V: 16 I: 42 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4359 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4360 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4361 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4362 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4363 // SURFACE_META V: 16 I: 42 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4364 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4365 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4366 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4367 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4368 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4369 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4370 // SURFACE_META V: 16 I: 42 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4371 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4372 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4373 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4374 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4375 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4376 // SURFACE_META V: 16 I: 42 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4377 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4378 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4379 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4380 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4381 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4382 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4383 // SURFACE_META V: 16 I: 42 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4384 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4385 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4386 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4387 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4388 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4389 // SURFACE_META V: 16 I: 42 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4390 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4391 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4392 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4393 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4394 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4395 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4396 // SURFACE_META V: 16 I: 42 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4397 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4398 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4399 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4400 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4401 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4402 // SURFACE_META V: 16 I: 42 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4403 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4404 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4405 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4406 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4407 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4408 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4409 // SURFACE_META V: 16 I: 42 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4410 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4411 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4412 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4413 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4414 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4415 // SURFACE_META V: 16 I: 42 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4416 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4417 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4418 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4419 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4420 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4421 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4422 // SURFACE_META V: 16 I: 42 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4423 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4424 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4425 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4426 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4427 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4428 // SURFACE_META V: 16 I: 42 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4429 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4430 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4431 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4432 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4433 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4434 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4435 // SURFACE_META V: 16 I: 42 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4436 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4437 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4438 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4439 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4440 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4441 // SURFACE_META V: 16 I: 42 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4442 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4443 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4444 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4445 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4446 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4447 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4448 // SURFACE_META V: 16 I: 42 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4449 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4450 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4451 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4452 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4453 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4454 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4455 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4456 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4457 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4458 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4459 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall_b sampleSize 0 } 4460 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall_b sampleSize 0 } 4461 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall_b sampleSize 0 } 4462 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall_b sampleSize 0 } 4463 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall_b sampleSize 0 } 4464 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall_b sampleSize 0 } 4465 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall_b sampleSize 0 } 4466 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall_b sampleSize 0 } 4467 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall_b sampleSize 0 } 4468 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall_b sampleSize 0 } 4469 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall_b sampleSize 0 } 4470 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall_b sampleSize 0 } 4471 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall_b sampleSize 0 } 4472 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall_b sampleSize 0 } 4473 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall_b sampleSize 0 } 4474 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall_b sampleSize 0 } 4475 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall_b sampleSize 0 } 4476 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall_b sampleSize 0 } 4477 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall_b sampleSize 0 } 4478 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall_b sampleSize 0 } 4479 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall_b sampleSize 0 } 4480 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall_b sampleSize 0 } 4481 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall_b sampleSize 0 } 4482 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall_b sampleSize 0 } 4483 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall_b sampleSize 0 } 4484 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall_b sampleSize 0 } 4485 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall_b sampleSize 0 } 4486 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall_b sampleSize 0 } 4487 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall_b sampleSize 0 } 4488 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall_b sampleSize 0 } 4489 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall_b sampleSize 0 } 4490 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall_b sampleSize 0 } 4491 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall_b sampleSize 0 } 4492 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall_b sampleSize 0 } 4493 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall_b sampleSize 0 } 4494 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall_b sampleSize 0 } 4495 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall_b sampleSize 0 } 4496 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall_b sampleSize 0 } 4497 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall_b sampleSize 0 } 4498 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall_b sampleSize 0 } 4499 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall_b sampleSize 0 } 4500 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall_b sampleSize 0 } 4501 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall_b sampleSize 0 } 4502 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall_b sampleSize 0 } 4503 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall_b sampleSize 0 } 4504 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall_b sampleSize 0 } 4505 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall_b sampleSize 0 } 4506 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall_b sampleSize 0 } 4507 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall_b sampleSize 0 } 4508 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall_b sampleSize 0 } 4509 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall_b sampleSize 0 } 4510 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall_b sampleSize 0 } 4511 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall_b sampleSize 0 } 4512 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall_b sampleSize 0 } 4513 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall_b sampleSize 0 } 4514 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall_b sampleSize 0 } 4515 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall_b sampleSize 0 } 4516 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall_b sampleSize 0 } 4517 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall_b sampleSize 0 } 4518 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall_b sampleSize 0 } 4519 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall_b sampleSize 0 } 4520 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall_b sampleSize 0 } 4521 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall_b sampleSize 0 } 4522 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/table sampleSize 0 } 4523 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/1337 sampleSize 0 } 4524 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 4525 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 4526 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 4527 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 4528 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 4529 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 4530 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 4531 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 4532 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 4533 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 4534 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 4535 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 4536 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 4537 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 4538 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 4539 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 4540 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 4541 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 4542 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 4543 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 4544 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 4545 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 4546 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 4547 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 4548 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 4549 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 4550 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 4551 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 4552 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 4553 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 4554 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 4555 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 4556 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 4557 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 4558 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 4559 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 4560 // SURFACE_META V: 6 I: 12 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4561 // SURFACE_META V: 6 I: 12 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4562 // SURFACE_META V: 6 I: 12 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4563 // SURFACE_META V: 6 I: 12 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4564 // SURFACE_META V: 6 I: 12 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4565 // SURFACE_META V: 5 I: 9 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4566 // SURFACE_META V: 5 I: 9 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4567 // SURFACE_META V: 5 I: 9 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4568 // SURFACE_META V: 5 I: 9 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4569 // SURFACE_META V: 5 I: 9 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4570 // SURFACE_META V: 5 I: 9 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4571 // SURFACE_META V: 5 I: 9 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4572 // SURFACE_META V: 5 I: 9 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4573 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4574 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4575 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4576 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4577 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4578 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4579 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4580 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4581 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4582 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4583 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4584 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4585 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4586 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4587 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4588 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4589 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4590 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4591 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4592 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4593 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4594 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4595 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4596 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4597 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4598 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4599 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4600 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4601 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4602 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4603 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4604 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4605 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4606 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4607 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4608 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4609 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4610 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4611 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4612 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4613 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4614 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4615 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4616 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4617 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4618 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4619 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4620 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4621 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4622 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4623 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4624 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4625 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4626 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4627 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4628 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4629 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4630 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4631 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4632 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4633 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4634 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4635 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4636 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4637 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4638 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4639 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4640 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4641 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4642 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4643 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4644 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4645 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4646 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4647 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4648 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4649 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4650 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4651 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4652 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4653 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4654 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4655 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4656 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4657 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4658 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4659 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4660 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4661 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4662 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4663 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4664 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4665 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4666 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4667 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4668 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4669 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4670 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4671 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4672 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4673 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4674 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4675 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4676 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4677 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4678 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4679 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4680 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4681 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4682 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4683 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4684 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4685 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4686 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4687 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4688 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4689 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4690 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4691 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4692 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4693 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4694 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4695 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4696 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4697 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4698 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4699 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4700 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4701 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4702 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4703 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4704 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4705 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4706 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4707 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4708 // SURFACE_META V: 6 I: 12 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4709 // SURFACE_META V: 6 I: 12 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4710 // SURFACE_META V: 6 I: 12 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4711 // SURFACE_META V: 6 I: 12 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4712 // SURFACE_META V: 6 I: 12 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4713 // SURFACE_META V: 5 I: 9 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4714 // SURFACE_META V: 5 I: 9 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4715 // SURFACE_META V: 5 I: 9 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4716 // SURFACE_META V: 5 I: 9 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4717 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4718 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4719 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4720 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4721 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4722 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4723 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4724 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4725 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4726 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4727 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4728 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4729 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4730 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4731 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4732 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4733 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4734 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4735 // SURFACE_META V: 6 I: 12 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4736 // SURFACE_META V: 6 I: 12 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4737 // SURFACE_META V: 6 I: 12 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4738 // SURFACE_META V: 6 I: 12 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4739 // SURFACE_META V: 6 I: 12 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4740 // SURFACE_META V: 5 I: 9 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4741 // SURFACE_META V: 5 I: 9 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4742 // SURFACE_META V: 5 I: 9 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4743 // SURFACE_META V: 5 I: 9 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4744 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4745 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4746 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4747 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4748 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4749 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4750 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4751 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4752 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4753 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4754 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4755 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4756 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4757 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4758 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4759 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4760 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4761 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4762 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4763 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4764 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4765 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4766 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4767 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4768 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4769 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4770 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4771 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4772 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4773 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4774 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4775 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4776 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4777 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4778 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4779 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4780 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4781 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4782 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4783 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4784 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4785 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4786 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4787 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4788 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4789 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4790 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4791 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4792 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4793 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4794 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4795 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4796 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4797 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4798 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4799 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4800 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4801 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4802 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4803 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4804 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4805 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4806 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4807 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4808 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4809 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4810 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4811 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4812 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4813 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4814 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4815 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4816 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4817 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4818 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4819 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4820 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4821 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4822 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4823 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4824 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4825 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4826 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4827 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4828 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4829 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4830 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4831 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4832 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4833 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4834 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4835 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4836 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4837 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4838 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4839 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4840 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4841 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4842 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4843 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4844 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4845 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4846 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4847 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4848 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4849 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4850 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4851 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4852 // SURFACE_META V: 5 I: 9 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4853 // SURFACE_META V: 5 I: 9 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4854 // SURFACE_META V: 5 I: 9 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4855 // SURFACE_META V: 5 I: 9 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4856 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4857 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4858 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4859 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4860 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4861 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4862 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4863 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4864 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4865 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4866 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4867 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4868 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4869 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4870 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4871 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4872 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4873 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4874 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4875 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4876 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4877 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4878 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4879 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4880 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4881 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4882 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4883 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4884 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4885 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4886 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4887 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4888 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4889 // SURFACE_META V: 5 I: 9 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4890 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4891 // SURFACE_META V: 5 I: 9 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4892 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4893 // SURFACE_META V: 5 I: 9 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4894 // SURFACE_META V: 5 I: 9 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4895 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4896 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4897 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4898 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4899 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4900 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4901 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4902 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4903 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4904 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4905 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4906 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4907 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4908 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4909 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4910 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4911 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4912 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4913 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4914 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4915 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4916 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4917 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4918 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4919 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4920 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4921 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4922 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4923 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4924 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4925 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4926 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4927 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4928 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4929 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4930 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4931 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4932 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4933 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4934 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4935 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4936 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4937 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4938 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4939 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4940 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4941 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4942 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4943 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4944 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4945 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4946 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4947 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4948 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4949 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4950 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4951 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4952 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4953 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4954 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4955 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4956 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4957 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4958 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4959 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4960 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4961 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4962 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4963 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4964 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4965 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4966 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4967 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4968 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4969 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4970 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4971 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4972 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4973 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4974 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4975 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4976 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4977 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4978 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4979 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4980 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4981 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4982 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4983 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4984 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4985 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4986 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4987 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4988 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4989 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4990 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4991 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4992 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4993 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4994 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4995 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4996 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4997 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4998 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 4999 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 5000 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 5001 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 5002 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 5003 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 5004 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 5005 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 5006 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 5007 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 5008 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 5009 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 5010 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 5011 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 5012 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 5013 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 5014 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 5015 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 5016 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 5017 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 5018 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 5019 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 5020 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 5021 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 5022 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 5023 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 5024 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 5025 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 5026 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 5027 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 5028 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 5029 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 5030 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 5031 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 5032 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 5033 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 5034 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 5035 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 5036 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 5037 // SURFACE_META V: 6 I: 12 planar { shader textures/spacestation1/red_wall sampleSize 0 } 5038 // SURFACE_META V: 6 I: 12 planar { shader textures/spacestation1/red_wall sampleSize 0 } 5039 // SURFACE_META V: 6 I: 12 planar { shader textures/spacestation1/red_wall sampleSize 0 } 5040 // SURFACE_META V: 6 I: 12 planar { shader textures/spacestation1/red_wall sampleSize 0 } 5041 // SURFACE_META V: 6 I: 12 planar { shader textures/spacestation1/red_wall sampleSize 0 } 5042 // SURFACE_META V: 5 I: 9 planar { shader textures/spacestation1/red_wall sampleSize 0 } 5043 // SURFACE_META V: 5 I: 9 planar { shader textures/spacestation1/red_wall sampleSize 0 } 5044 // SURFACE_META V: 5 I: 9 planar { shader textures/spacestation1/red_wall sampleSize 0 } 5045 // SURFACE_META V: 5 I: 9 planar { shader textures/spacestation1/red_wall sampleSize 0 } 5046 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 5047 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 5048 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 5049 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 5050 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 5051 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 5052 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 5053 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 5054 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 5055 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 5056 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 5057 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 5058 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 5059 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 5060 // SURFACE_META V: 5 I: 9 planar { shader textures/spacestation1/red_wall sampleSize 0 } 5061 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 5062 // SURFACE_META V: 5 I: 9 planar { shader textures/spacestation1/red_wall sampleSize 0 } 5063 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 5064 // SURFACE_META V: 5 I: 9 planar { shader textures/spacestation1/red_wall sampleSize 0 } 5065 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 5066 // SURFACE_META V: 5 I: 9 planar { shader textures/spacestation1/red_wall sampleSize 0 } 5067 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 5068 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 5069 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 5070 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 5071 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 5072 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 5073 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 5074 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 5075 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 5076 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/red_wall sampleSize 0 } 5077 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/fence01 sampleSize 0 } 5078 // SURFACE_META V: 12 I: 30 planar { shader textures/spacestation1/gray_fog_dense sampleSize 0 } 5079 // SURFACE_META V: 12 I: 30 planar { shader textures/spacestation1/gray_fog_dense sampleSize 0 } 5080 // SURFACE_META V: 12 I: 30 planar { shader textures/spacestation1/gray_fog_dense sampleSize 0 } 5081 // SURFACE_META V: 12 I: 30 planar { shader textures/spacestation1/gray_fog_dense sampleSize 0 } 5082 // SURFACE_META V: 12 I: 30 planar { shader textures/spacestation1/gray_fog_dense sampleSize 0 } 5083 // SURFACE_META V: 12 I: 30 planar { shader textures/spacestation1/gray_fog_dense sampleSize 0 } 5084 // SURFACE_META V: 14 I: 30 planar { shader textures/spacestation1/gray_fog_dense sampleSize 0 } 5085 // SURFACE_META V: 12 I: 30 planar { shader textures/spacestation1/gray_fog_dense sampleSize 0 } 5086 // SURFACE_META V: 12 I: 30 planar { shader textures/spacestation1/gray_fog_dense sampleSize 0 } 5087 // SURFACE_META V: 12 I: 30 planar { shader textures/spacestation1/gray_fog_dense sampleSize 0 } 5088 // SURFACE_META V: 12 I: 30 planar { shader textures/spacestation1/gray_fog_dense sampleSize 0 } 5089 // SURFACE_META V: 12 I: 30 planar { shader textures/spacestation1/gray_fog_dense sampleSize 0 } 5090 // SURFACE_META V: 14 I: 30 planar { shader textures/spacestation1/gray_fog_dense sampleSize 0 } 5091 // SURFACE_META V: 8 I: 18 planar { shader textures/spacestation1/gray_fog sampleSize 0 } 5092 // SURFACE_META V: 8 I: 18 planar { shader textures/spacestation1/gray_fog sampleSize 0 } 5093 // SURFACE_META V: 8 I: 18 planar { shader textures/spacestation1/gray_fog sampleSize 0 } 5094 // SURFACE_META V: 8 I: 18 planar { shader textures/spacestation1/gray_fog sampleSize 0 } 5095 // SURFACE_META V: 8 I: 18 planar { shader textures/spacestation1/gray_fog sampleSize 0 } 5096 // SURFACE_META V: 8 I: 18 planar { shader textures/spacestation1/gray_fog sampleSize 0 } 5097 // SURFACE_META V: 8 I: 18 planar { shader textures/spacestation1/gray_fog sampleSize 0 } 5098 // SURFACE_META V: 8 I: 18 planar { shader textures/spacestation1/gray_fog sampleSize 0 } 5099 // SURFACE_META V: 8 I: 18 planar { shader textures/spacestation1/gray_fog sampleSize 0 } 5100 // SURFACE_META V: 8 I: 18 planar { shader textures/spacestation1/gray_fog sampleSize 0 } 5101 // SURFACE_META V: 8 I: 18 planar { shader textures/spacestation1/gray_fog sampleSize 0 } 5102 // SURFACE_META V: 8 I: 18 planar { shader textures/spacestation1/gray_fog sampleSize 0 } 5103 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/gray_fog sampleSize 0 } 5104 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/gray_fog sampleSize 0 } 5105 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/gray_fog sampleSize 0 } 5106 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/gray_fog sampleSize 0 } 5107 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/gray_fog sampleSize 0 } 5108 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/gray_fog sampleSize 0 } 5109 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/gray_fog sampleSize 0 } 5110 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/gray_fog sampleSize 0 } 5111 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/gray_fog sampleSize 0 } 5112 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/gray_fog sampleSize 0 } 5113 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/gray_fog sampleSize 0 } 5114 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/gray_fog sampleSize 0 } 5115 // SURFACE_META V: 8 I: 18 planar { shader textures/spacestation1/gray_fog sampleSize 0 } 5116 // SURFACE_META V: 8 I: 18 planar { shader textures/spacestation1/gray_fog sampleSize 0 } 5117 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/gray_fog sampleSize 0 } 5118 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/gray_fog sampleSize 0 } 5119 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/gray_fog sampleSize 0 } 5120 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/gray_fog sampleSize 0 } 5121 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/gray_fog sampleSize 0 } 5122 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/gray_fog sampleSize 0 } 5123 // SURFACE_META V: 8 I: 18 planar { shader textures/spacestation1/gray_fog sampleSize 0 } 5124 // SURFACE_META V: 8 I: 18 planar { shader textures/spacestation1/gray_fog sampleSize 0 } 5125 // SURFACE_META V: 8 I: 18 planar { shader textures/spacestation1/gray_fog sampleSize 0 } 5126 // SURFACE_META V: 8 I: 18 planar { shader textures/spacestation1/gray_fog sampleSize 0 } 5127 // SURFACE_META V: 8 I: 18 planar { shader textures/spacestation1/gray_fog sampleSize 0 } 5128 // SURFACE_META V: 8 I: 18 planar { shader textures/spacestation1/gray_fog sampleSize 0 } 5129 // SURFACE_META V: 8 I: 18 planar { shader textures/spacestation1/gray_fog sampleSize 0 } 5130 // SURFACE_META V: 8 I: 18 planar { shader textures/spacestation1/gray_fog sampleSize 0 } 5131 // SURFACE_META V: 8 I: 18 planar { shader textures/spacestation1/gray_fog sampleSize 0 } 5132 // SURFACE_META V: 8 I: 18 planar { shader textures/spacestation1/gray_fog sampleSize 0 } 5133 // SURFACE_META V: 8 I: 18 planar { shader textures/spacestation1/gray_fog sampleSize 0 } 5134 // SURFACE_META V: 8 I: 18 planar { shader textures/spacestation1/gray_fog sampleSize 0 } 5135 // SURFACE_META V: 8 I: 18 planar { shader textures/spacestation1/gray_fog sampleSize 0 } 5136 // SURFACE_META V: 8 I: 18 planar { shader textures/spacestation1/gray_fog sampleSize 0 } 5137 // SURFACE_META V: 8 I: 18 planar { shader textures/spacestation1/gray_fog sampleSize 0 } 5138 // SURFACE_META V: 8 I: 18 planar { shader textures/spacestation1/gray_fog sampleSize 0 } 5139 // SURFACE_META V: 8 I: 18 planar { shader textures/spacestation1/gray_fog sampleSize 0 } 5140 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/green_dots sampleSize 0 } 5141 // SURFACE_META V: 37 I: 102 planar { shader textures/spacestation1/green_dots sampleSize 0 } 5142 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/green_dots sampleSize 0 } 5143 // SURFACE_META V: 54 I: 144 planar { shader textures/spacestation1/green_dots sampleSize 0 } 5144 // SURFACE_META V: 9 I: 21 planar { shader textures/spacestation1/green_dots sampleSize 0 } 5145 // SURFACE_META V: 18 I: 42 planar { shader textures/spacestation1/green_dots sampleSize 0 } 5146 // SURFACE_META V: 25 I: 72 planar { shader textures/spacestation1/green_dots sampleSize 0 } 5147 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/green_dots sampleSize 0 } 5148 // SURFACE_META V: 5 I: 9 planar { shader textures/spacestation1/green_dots sampleSize 0 } 5149 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/green_dots sampleSize 0 } 5150 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/green_dots sampleSize 0 } 5151 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/green_dots sampleSize 0 } 5152 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/green_dots sampleSize 0 } 5153 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/green_dots sampleSize 0 }