default { castShadows 1 receiveShadows 1 sampleSize 16 longestCurve 0.000000 } 0 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 13 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( -1.000000 0.000000 0.000000 ) } 28 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 29 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 30 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 31 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 32 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 33 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 34 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 35 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 36 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 37 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 38 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 39 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 40 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 41 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 42 // SURFACE_META V: 8 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 43 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 44 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 45 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 46 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/glass1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 47 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/glass1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 48 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_blue_light sampleSize 0 } 49 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_blue_light sampleSize 0 } 50 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_blue_light sampleSize 0 } 51 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_blue_light sampleSize 0 } 52 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_blue_light sampleSize 0 } 53 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_blue_light sampleSize 0 } 54 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_blue_light sampleSize 0 } 55 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_blue_light sampleSize 0 } 56 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_blue_light sampleSize 0 } 57 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_blue_light sampleSize 0 } 58 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_blue_light sampleSize 0 } 59 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_blue_light sampleSize 0 } 60 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_blue_light sampleSize 0 } 61 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_blue_light sampleSize 0 } 62 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_blue_light sampleSize 0 } 63 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_blue_light sampleSize 0 } 64 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_blue_light sampleSize 0 } 65 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_blue_light sampleSize 0 } 66 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_blue_light sampleSize 0 } 67 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_blue_light sampleSize 0 } 68 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_blue_light sampleSize 0 } 69 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_blue_light sampleSize 0 } 70 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_blue_light sampleSize 0 } 71 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_blue_light sampleSize 0 } 72 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_blue_light sampleSize 0 } 73 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_blue_light sampleSize 0 } 74 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_blue_light sampleSize 0 } 75 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_blue_light sampleSize 0 } 76 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_blue_light sampleSize 0 } 77 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_blue_light sampleSize 0 } 78 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_blue_light sampleSize 0 } 79 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_blue_light sampleSize 0 } 80 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_blue_light sampleSize 0 } 81 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_blue_light sampleSize 0 } 82 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_blue_light sampleSize 0 } 83 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_blue_light sampleSize 0 } 84 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_blue_light sampleSize 0 } 85 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_blue_light sampleSize 0 } 86 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_blue_light sampleSize 0 } 87 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_blue_light sampleSize 0 } 88 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_blue_light sampleSize 0 } 89 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_blue_light sampleSize 0 } 90 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_blue_light sampleSize 0 } 91 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_blue_light sampleSize 0 } 92 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_blue_light sampleSize 0 } 93 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_blue_light sampleSize 0 } 94 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_blue_light sampleSize 0 } 95 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_blue_light sampleSize 0 } 96 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_blue_light sampleSize 0 } 97 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_blue_light sampleSize 0 } 98 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_blue_light sampleSize 0 } 99 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_blue_light sampleSize 0 } 100 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_blue_light sampleSize 0 } 101 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_blue_light sampleSize 0 } 102 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_blue_light sampleSize 0 } 103 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_blue_light sampleSize 0 } 104 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_blue_light sampleSize 0 } 105 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_blue_light sampleSize 0 } 106 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_blue_light sampleSize 0 } 107 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_blue_light sampleSize 0 } 108 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_blue_light sampleSize 0 } 109 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_blue_light sampleSize 0 } 110 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_blue_light sampleSize 0 } 111 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_blue_light sampleSize 0 } 112 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_blue_light sampleSize 0 } 113 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_blue_light sampleSize 0 } 114 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_blue_light sampleSize 0 } 115 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_blue_light sampleSize 0 } 116 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_blue_light sampleSize 0 } 117 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_blue_light sampleSize 0 } 118 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_blue_light sampleSize 0 } 119 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_blue_light sampleSize 0 } 120 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_blue_light sampleSize 0 } 121 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_blue_light sampleSize 0 } 122 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_blue_light sampleSize 0 } 123 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_blue_light sampleSize 0 } 124 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_orange sampleSize 0 } 125 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_orange sampleSize 0 } 126 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_orange sampleSize 0 } 127 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_orange sampleSize 0 } 128 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_orange sampleSize 0 } 129 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_orange sampleSize 0 } 130 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_orange sampleSize 0 } 131 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_orange sampleSize 0 } 132 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_orange sampleSize 0 } 133 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_orange sampleSize 0 } 134 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_orange sampleSize 0 } 135 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_orange sampleSize 0 } 136 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_orange sampleSize 0 } 137 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_orange sampleSize 0 } 138 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_orange sampleSize 0 } 139 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_orange sampleSize 0 } 140 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_orange sampleSize 0 } 141 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_orange sampleSize 0 } 142 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_orange sampleSize 0 } 143 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_orange sampleSize 0 } 144 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_orange sampleSize 0 } 145 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_orange sampleSize 0 } 146 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_orange sampleSize 0 } 147 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_orange sampleSize 0 } 148 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_orange sampleSize 0 } 149 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_orange sampleSize 0 } 150 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_orange sampleSize 0 } 151 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_orange sampleSize 0 } 152 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_orange sampleSize 0 } 153 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_orange sampleSize 0 } 154 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_orange sampleSize 0 } 155 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_orange sampleSize 0 } 156 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_orange sampleSize 0 } 157 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_orange sampleSize 0 } 158 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_orange sampleSize 0 } 159 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_orange sampleSize 0 } 160 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_orange sampleSize 0 } 161 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_orange sampleSize 0 } 162 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_orange sampleSize 0 } 163 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_orange sampleSize 0 } 164 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_orange sampleSize 0 } 165 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_orange sampleSize 0 } 166 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_orange sampleSize 0 } 167 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_orange sampleSize 0 } 168 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_orange sampleSize 0 } 169 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_orange sampleSize 0 } 170 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_orange sampleSize 0 } 171 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_orange sampleSize 0 } 172 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_orange sampleSize 0 } 173 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_orange sampleSize 0 } 174 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_orange sampleSize 0 } 175 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_orange sampleSize 0 } 176 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_orange sampleSize 0 } 177 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_orange sampleSize 0 } 178 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_orange sampleSize 0 } 179 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_orange sampleSize 0 } 180 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_orange sampleSize 0 } 181 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_orange sampleSize 0 } 182 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_orange sampleSize 0 } 183 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_orange sampleSize 0 } 184 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_orange sampleSize 0 } 185 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_orange sampleSize 0 } 186 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_orange sampleSize 0 } 187 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_orange sampleSize 0 } 188 // SURFACE_META V: 5 I: 9 planar { shader textures/moonstation/light_beam_red sampleSize 0 } 189 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_red sampleSize 0 } 190 // SURFACE_META V: 5 I: 9 planar { shader textures/moonstation/light_beam_red sampleSize 0 } 191 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_red sampleSize 0 } 192 // SURFACE_META V: 5 I: 9 planar { shader textures/moonstation/light_beam_red sampleSize 0 } 193 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_red sampleSize 0 } 194 // SURFACE_META V: 5 I: 9 planar { shader textures/moonstation/light_beam_red sampleSize 0 } 195 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_red sampleSize 0 } 196 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_red sampleSize 0 } 197 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_red sampleSize 0 } 198 // SURFACE_META V: 5 I: 9 planar { shader textures/moonstation/light_beam_red sampleSize 0 } 199 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_red sampleSize 0 } 200 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_red sampleSize 0 } 201 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_red sampleSize 0 } 202 // SURFACE_META V: 5 I: 9 planar { shader textures/moonstation/light_beam_red sampleSize 0 } 203 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_red sampleSize 0 } 204 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_red sampleSize 0 } 205 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_red sampleSize 0 } 206 // SURFACE_META V: 5 I: 9 planar { shader textures/moonstation/light_beam_red sampleSize 0 } 207 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_red sampleSize 0 } 208 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_red sampleSize 0 } 209 // SURFACE_META V: 5 I: 9 planar { shader textures/moonstation/light_beam_red sampleSize 0 } 210 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_red sampleSize 0 } 211 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_red sampleSize 0 } 212 // SURFACE_META V: 5 I: 9 planar { shader textures/moonstation/light_beam_red sampleSize 0 } 213 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_red sampleSize 0 } 214 // SURFACE_META V: 5 I: 9 planar { shader textures/moonstation/light_beam_red sampleSize 0 } 215 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_red sampleSize 0 } 216 // SURFACE_META V: 5 I: 9 planar { shader textures/moonstation/light_beam_red sampleSize 0 } 217 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_red sampleSize 0 } 218 // SURFACE_META V: 5 I: 9 planar { shader textures/moonstation/light_beam_red sampleSize 0 } 219 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_red sampleSize 0 } 220 // SURFACE_META V: 5 I: 9 planar { shader textures/moonstation/light_beam_red sampleSize 0 } 221 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_red sampleSize 0 } 222 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_red sampleSize 0 } 223 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_red sampleSize 0 } 224 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_red sampleSize 0 } 225 // SURFACE_META V: 5 I: 9 planar { shader textures/moonstation/light_beam_red sampleSize 0 } 226 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_red sampleSize 0 } 227 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_red sampleSize 0 } 228 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_red sampleSize 0 } 229 // SURFACE_META V: 5 I: 9 planar { shader textures/moonstation/light_beam_red sampleSize 0 } 230 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_red sampleSize 0 } 231 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_red sampleSize 0 } 232 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_red sampleSize 0 } 233 // SURFACE_META V: 5 I: 9 planar { shader textures/moonstation/light_beam_red sampleSize 0 } 234 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_red sampleSize 0 } 235 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_red sampleSize 0 } 236 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_red sampleSize 0 } 237 // SURFACE_META V: 5 I: 9 planar { shader textures/moonstation/light_beam_red sampleSize 0 } 238 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_red sampleSize 0 } 239 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_red sampleSize 0 } 240 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_red sampleSize 0 } 241 // SURFACE_META V: 5 I: 9 planar { shader textures/moonstation/light_beam_red sampleSize 0 } 242 // SURFACE_META V: 16 I: 42 planar { shader textures/moonstation/light_beam_green sampleSize 0 } 243 // SURFACE_META V: 16 I: 42 planar { shader textures/moonstation/light_beam_green sampleSize 0 } 244 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_green sampleSize 0 } 245 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_green sampleSize 0 } 246 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_green sampleSize 0 } 247 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_green sampleSize 0 } 248 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_green sampleSize 0 } 249 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_green sampleSize 0 } 250 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_green sampleSize 0 } 251 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_green sampleSize 0 } 252 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_green sampleSize 0 } 253 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_green sampleSize 0 } 254 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_green sampleSize 0 } 255 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_green sampleSize 0 } 256 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_green sampleSize 0 } 257 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_green sampleSize 0 } 258 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_green sampleSize 0 } 259 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_green sampleSize 0 } 260 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_green sampleSize 0 } 261 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_green sampleSize 0 } 262 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_green sampleSize 0 } 263 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_green sampleSize 0 } 264 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_green sampleSize 0 } 265 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_green sampleSize 0 } 266 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_green sampleSize 0 } 267 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_green sampleSize 0 } 268 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_green sampleSize 0 } 269 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_green sampleSize 0 } 270 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_green sampleSize 0 } 271 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_green sampleSize 0 } 272 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_green sampleSize 0 } 273 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_green sampleSize 0 } 274 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_green sampleSize 0 } 275 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_green sampleSize 0 } 276 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_green sampleSize 0 } 277 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_green sampleSize 0 } 278 // SURFACE_META V: 16 I: 42 planar { shader textures/moonstation/light_beam_green sampleSize 0 } 279 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_green sampleSize 0 } 280 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_green sampleSize 0 } 281 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_green sampleSize 0 } 282 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_green sampleSize 0 } 283 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_green sampleSize 0 } 284 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_green sampleSize 0 } 285 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_green sampleSize 0 } 286 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_green sampleSize 0 } 287 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_green sampleSize 0 } 288 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_green sampleSize 0 } 289 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_green sampleSize 0 } 290 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_green sampleSize 0 } 291 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_green sampleSize 0 } 292 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_green sampleSize 0 } 293 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_green sampleSize 0 } 294 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_green sampleSize 0 } 295 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_green sampleSize 0 } 296 // SURFACE_META V: 16 I: 42 planar { shader textures/moonstation/light_beam_green sampleSize 0 } 297 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_green sampleSize 0 } 298 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_green sampleSize 0 } 299 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_green sampleSize 0 } 300 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_green sampleSize 0 } 301 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_green sampleSize 0 } 302 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_green sampleSize 0 } 303 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_green sampleSize 0 } 304 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_green sampleSize 0 } 305 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_green sampleSize 0 } 306 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_green sampleSize 0 } 307 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_green sampleSize 0 } 308 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_green sampleSize 0 } 309 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/light_beam_green sampleSize 0 } 310 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 311 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 312 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 313 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 314 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 315 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 316 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 317 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 318 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 319 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 320 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 321 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 322 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 323 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 324 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 325 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 326 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 327 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 328 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 329 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 330 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 331 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 332 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 333 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 334 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 335 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 336 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 337 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 338 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 339 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 340 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 341 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 342 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 343 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 344 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 345 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 346 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 347 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 348 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 349 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 350 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 351 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 352 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 353 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 354 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 355 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 356 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 357 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 358 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 359 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 360 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 361 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 362 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 363 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 364 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 365 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 366 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 367 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 368 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 369 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 370 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 371 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 372 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 373 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 374 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 375 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 376 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 377 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 378 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 379 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 380 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 381 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 382 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 383 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 384 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 385 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 386 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 387 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 388 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 389 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 390 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 391 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 392 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 393 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 394 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 395 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 396 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 397 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 398 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 399 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 400 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 401 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 402 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 403 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 404 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 405 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 406 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 407 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 408 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 409 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 410 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 411 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 412 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 413 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 414 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 415 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 416 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 417 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 418 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 419 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 420 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 421 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 422 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 423 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 424 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 425 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 426 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 427 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 428 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 429 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 430 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 431 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 432 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 433 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 434 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 435 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 436 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 437 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 438 // SURFACE_META V: 5 I: 9 planar { shader textures/spacestation1/light_beam sampleSize 0 } 439 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 440 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 441 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 442 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 443 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 444 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 445 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 446 // SURFACE_META V: 5 I: 9 planar { shader textures/spacestation1/light_beam sampleSize 0 } 447 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 448 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 449 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 450 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 451 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 452 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 453 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 454 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 455 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 456 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 457 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 458 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 459 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 460 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 461 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 462 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 463 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 464 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 465 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 466 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 467 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 468 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 469 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 470 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 471 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 472 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 473 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 474 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 475 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 476 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 477 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 478 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 479 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 480 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 481 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 482 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 483 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 484 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 485 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 486 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 487 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 488 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 489 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 490 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 491 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 492 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 493 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 494 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 495 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 496 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 497 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 498 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 499 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 500 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 501 // SURFACE_META V: 4 I: 6 planar { shader textures/spacestation1/light_beam sampleSize 0 } 502 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 503 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 504 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 505 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 506 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 507 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 508 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 509 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 510 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/e7grate01_t lightmapAxis ( 0.000000 0.000000 1.000000 ) } 511 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e7grate01_t lightmapAxis ( -1.000000 0.000000 0.000000 ) } 512 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e7grate01_t lightmapAxis ( -1.000000 0.000000 0.000000 ) } 513 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e7grate01_t lightmapAxis ( -1.000000 0.000000 0.000000 ) } 514 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e7grate01_t lightmapAxis ( 0.000000 0.000000 1.000000 ) } 515 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/e7grate01_t lightmapAxis ( 0.000000 0.000000 1.000000 ) } 516 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/e7grate01_t lightmapAxis ( 0.000000 0.000000 1.000000 ) } 517 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e7grate01_t lightmapAxis ( 0.000000 0.000000 1.000000 ) } 518 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e7grate01_t lightmapAxis ( 0.000000 0.000000 1.000000 ) } 519 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e7grate01_t lightmapAxis ( 0.000000 0.000000 1.000000 ) } 520 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/e7grate01_t lightmapAxis ( 0.000000 0.000000 1.000000 ) } 521 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e7grate01_t lightmapAxis ( 0.000000 0.000000 1.000000 ) } 522 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/e7grate01_t lightmapAxis ( 0.000000 0.000000 1.000000 ) } 523 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e7grate01_t lightmapAxis ( 0.000000 0.000000 1.000000 ) } 524 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e7grate01_t lightmapAxis ( 0.000000 0.000000 1.000000 ) } 525 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e7grate01_t lightmapAxis ( 0.000000 0.000000 1.000000 ) } 526 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e7grate01_t lightmapAxis ( 0.000000 0.000000 1.000000 ) } 527 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e7grate01_t lightmapAxis ( 0.000000 0.000000 1.000000 ) } 528 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e7grate01_t lightmapAxis ( 0.000000 0.000000 1.000000 ) } 529 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e7grate01_t lightmapAxis ( 1.000000 0.000000 0.000000 ) } 530 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/e7grate01_t lightmapAxis ( 0.000000 0.000000 1.000000 ) } 531 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e7grate01_t lightmapAxis ( 1.000000 0.000000 0.000000 ) } 532 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e7grate01_t lightmapAxis ( 1.000000 0.000000 0.000000 ) } 533 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e7grate01_t lightmapAxis ( 0.000000 0.000000 1.000000 ) }