material Orxonox/Red { technique { pass { lighting off scene_blend alpha_blend depth_check off texture_unit { texture bar2c.tga } } } } material Orxonox/Yellow { technique { pass { lighting off scene_blend alpha_blend depth_check off texture_unit { texture bar2b.tga } } } } material Orxonox/Green { technique { pass { lighting off scene_blend alpha_blend depth_check off texture_unit { texture bar2a.tga } } } } material Orxonox/Black { technique { pass { lighting off scene_blend alpha_blend depth_check off texture_unit { texture OrxonoxBlack.tga } } } } material Orxonox/HUDBorder { technique { pass { lighting off scene_blend alpha_blend depth_check off texture_unit { texture border1.tga } } } } material Orxonox/BarBackground { technique { pass { lighting off scene_blend alpha_blend depth_check off texture_unit { texture bar1.tga } } } } material Orxonox/Radar { technique { pass { lighting off scene_blend alpha_blend depth_check off texture_unit { texture radar.tga } } } } material Orxonox/RedDot { technique { pass { lighting off scene_blend alpha_blend depth_check off texture_unit { texture dot1.tga } } } } material Orxonox/Crosshair { technique { pass { lighting off scene_blend alpha_blend depth_check off texture_unit { texture crosshair.tga } } } }