default { castShadows 1 receiveShadows 1 sampleSize 16 longestCurve 0.000000 } 0 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_004 longestCurve 8.949746 } 1 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_004 longestCurve 8.949746 } 2 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_004 longestCurve 8.949746 } 3 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_004 longestCurve 8.949746 } 4 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_004 longestCurve 8.949746 } 5 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_004 longestCurve 8.949746 } 6 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_004 longestCurve 8.949746 } 7 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_004 longestCurve 8.949746 } 8 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_004 longestCurve 8.949746 } 9 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_004 longestCurve 8.949746 } 10 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_004 longestCurve 8.949746 } 11 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_004 longestCurve 8.949746 } 12 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_004 longestCurve 8.949746 } 13 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_004 longestCurve 8.949746 } 14 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_004 longestCurve 8.949746 } 15 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 26.849245 } 16 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 26.849245 } 17 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 26.849245 } 18 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 26.849245 } 19 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 26.849245 } 20 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 26.849245 } 21 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 26.849245 } 22 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 26.849245 } 23 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 26.849245 } 24 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 26.849245 } 25 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_004 longestCurve 8.949746 } 26 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_004 longestCurve 8.949746 } 27 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_004 longestCurve 8.949746 } 28 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_004 longestCurve 8.949746 } 29 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_004 longestCurve 8.949746 } 30 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_004 longestCurve 8.949746 } 31 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_004 longestCurve 8.949746 } 32 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_004 longestCurve 8.949746 } 33 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_004 longestCurve 8.949746 } 34 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_004 longestCurve 8.949746 } 35 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_004 longestCurve 8.949746 } 36 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_004 longestCurve 8.949746 } 37 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_004 longestCurve 8.949746 } 38 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_004 longestCurve 8.949746 } 39 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_004 longestCurve 8.949746 } 40 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 26.849245 } 41 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 26.849245 } 42 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 26.849245 } 43 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 26.849245 } 44 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 26.849245 } 45 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 26.849245 } 46 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 26.849245 } 47 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 26.849245 } 48 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 26.849245 } 49 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 26.849245 } 50 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_004 longestCurve 8.949746 } 51 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_004 longestCurve 8.949746 } 52 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_004 longestCurve 8.949746 } 53 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_004 longestCurve 8.949746 } 54 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_004 longestCurve 8.949746 } 55 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_004 longestCurve 8.949746 } 56 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_004 longestCurve 8.949746 } 57 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_004 longestCurve 8.949746 } 58 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_004 longestCurve 8.949746 } 59 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_004 longestCurve 8.949746 } 60 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_004 longestCurve 8.949746 } 61 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_004 longestCurve 8.949746 } 62 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_004 longestCurve 8.949746 } 63 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_004 longestCurve 8.949746 } 64 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_004 longestCurve 8.949746 } 65 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 26.849245 } 66 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 26.849245 } 67 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 26.849245 } 68 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 26.849245 } 69 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 26.849245 } 70 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 26.849245 } 71 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 26.849245 } 72 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 26.849245 } 73 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 26.849245 } 74 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 26.849245 } 75 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_004 longestCurve 8.949746 } 76 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_004 longestCurve 8.949746 } 77 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_004 longestCurve 8.949746 } 78 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_004 longestCurve 8.949746 } 79 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_004 longestCurve 8.949746 } 80 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_004 longestCurve 8.949746 } 81 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_004 longestCurve 8.949746 } 82 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_004 longestCurve 8.949746 } 83 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_004 longestCurve 8.949746 } 84 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_004 longestCurve 8.949746 } 85 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_004 longestCurve 8.949746 } 86 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_004 longestCurve 8.949746 } 87 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_004 longestCurve 8.949746 } 88 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_004 longestCurve 8.949746 } 89 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_004 longestCurve 8.949746 } 90 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 26.849245 } 91 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 26.849245 } 92 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 26.849245 } 93 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 26.849245 } 94 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 26.849245 } 95 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 26.849245 } 96 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 26.849245 } 97 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 26.849245 } 98 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 26.849245 } 99 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 26.849245 } 100 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 26.849245 } 101 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 26.849245 } 102 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 26.849245 } 103 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 26.849245 } 104 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 26.849245 } 105 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 26.849245 } 106 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 26.849245 } 107 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 53.698490 } 108 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 53.698490 } 109 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 89.497475 } 110 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 89.497475 } 111 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 53.698490 } 112 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 113 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 89.497475 } 114 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 26.849245 } 115 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 116 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 117 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 26.849245 } 118 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 26.849245 } 119 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 26.849245 } 120 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 26.849245 } 121 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 26.849245 } 122 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 26.849245 } 123 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 26.849245 } 124 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 53.698490 } 125 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 53.698490 } 126 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 89.497475 } 127 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 89.497475 } 128 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 53.698490 } 129 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 130 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 89.497475 } 131 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 26.849245 } 132 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 133 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 134 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 92.031067 } 135 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 8.949746 } 136 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 137 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 138 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 139 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal/e8jumpspawn02c longestCurve 71.597969 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 140 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mat5c longestCurve 71.597969 } 141 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal/e8jumpspawn02c longestCurve 71.597969 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 142 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mat5c longestCurve 71.597969 } 143 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal/e8jumpspawn02c longestCurve 71.597969 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 144 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mat5c longestCurve 71.597969 } 145 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal/e8jumpspawn02c longestCurve 71.597969 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 146 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mat5c longestCurve 71.597969 } 147 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal/e8jumpspawn02c longestCurve 71.597969 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 148 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mat5c longestCurve 71.597969 } 149 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal/e8jumpspawn02c longestCurve 71.597969 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 150 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mat5c longestCurve 71.597969 } 151 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_023 longestCurve 107.396980 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 152 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_023 longestCurve 107.396980 } 153 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 8.949746 } 154 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 8.949746 } 155 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 8.949746 } 156 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 8.949746 } 157 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 8.949746 } 158 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 159 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 160 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 161 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 162 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 92.031067 } 163 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 92.031067 } 164 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 92.031067 } 165 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 8.949746 } 166 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 8.949746 } 167 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 8.949746 } 168 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 169 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 170 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 171 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 172 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 173 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 174 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 175 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 176 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 177 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 178 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 179 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 180 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 181 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 182 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 183 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 184 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 185 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 186 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 187 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 188 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 189 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 92.031067 } 190 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 92.031067 } 191 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 96.030823 } 192 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 96.030823 } 193 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 96.030823 } 194 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 96.030823 } 195 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 8.949746 } 196 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 8.949746 } 197 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 8.949746 } 198 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 8.949746 } 199 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 8.949746 } 200 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 8.949746 } 201 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 202 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 203 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 204 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 205 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 206 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 207 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 208 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 209 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 8.949746 } 210 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 8.949746 } 211 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 8.949746 } 212 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 8.949746 } 213 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 8.949746 } 214 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 8.949746 } 215 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 8.949746 } 216 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 8.949746 } 217 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 8.949746 } 218 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 219 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 220 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 221 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 222 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 223 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 224 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 225 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 226 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 227 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 228 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 229 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 230 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 231 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 232 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 233 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 234 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 235 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 236 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 237 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 238 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 239 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 240 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 241 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 242 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 243 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 244 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 245 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 246 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 247 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 846.966675 } 248 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 846.966675 } 249 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 96.030823 } 250 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 96.030823 } 251 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 846.966675 } 252 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 846.966675 } 253 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 826.966431 } 254 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 826.966431 } 255 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 359.056061 } 256 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 359.056061 } 257 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 754.138123 } 258 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 359.056061 } 259 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 359.056061 } 260 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 786.138367 } 261 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 53.698490 } 262 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 53.698490 } 263 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 53.698490 } 264 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 53.698490 } 265 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 53.698490 } 266 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 53.698490 } 267 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 53.698490 } 268 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 53.698490 } 269 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 53.698490 } 270 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 8.949746 } 271 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 53.698490 } 272 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 8.949746 } 273 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 53.698490 } 274 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 8.949746 } 275 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 53.698490 } 276 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 92.031242 } 277 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 92.031242 } 278 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 8.949746 } 279 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 187.944702 } 280 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 214.793961 } 281 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 161.095444 } 282 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 8.949746 } 283 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 8.949746 } 284 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 8.949746 } 285 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 92.031242 } 286 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 8.949746 } 287 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 8.949746 } 288 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 8.949746 } 289 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 8.949746 } 290 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 8.949746 } 291 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 846.966675 } 292 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 846.966675 } 293 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 846.966675 } 294 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 846.966675 } 295 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 846.966675 } 296 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 846.966675 } 297 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 826.966431 } 298 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 826.966431 } 299 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 826.966431 } 300 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 826.966431 } 301 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 948.673096 } 302 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 948.673096 } 303 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 826.966431 } 304 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 948.673096 } 305 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 359.056061 } 306 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 359.056061 } 307 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 359.056061 } 308 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 535.239380 } 309 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 535.239380 } 310 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 535.239380 } 311 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 535.239380 } 312 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 535.239380 } 313 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 754.138123 } 314 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 754.138123 } 315 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 754.138123 } 316 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 754.138123 } 317 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 754.138123 } 318 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 754.138123 } 319 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 754.138123 } 320 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 893.052063 } 321 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 893.052063 } 322 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 893.052063 } 323 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 893.052063 } 324 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 893.052063 } 325 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 893.052063 } 326 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 893.052063 } 327 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 893.052063 } 328 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 212.575592 } 329 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 948.673096 } 330 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 948.673096 } 331 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 948.673096 } 332 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 948.673096 } 333 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 826.966431 } 334 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 359.056061 } 335 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 786.138367 } 336 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 786.138367 } 337 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 359.056061 } 338 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 359.056061 } 339 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 535.239380 } 340 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 786.138367 } 341 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 342 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 948.673096 } 343 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 826.966431 } 344 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 786.138367 } 345 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 786.138367 } 346 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 786.138367 } 347 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 786.138367 } 348 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 948.673096 } 349 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 826.966431 } 350 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 535.239380 } 351 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 948.672852 } 352 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 948.672852 } 353 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 948.672852 } 354 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 948.672852 } 355 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 948.672852 } 356 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 212.575607 } 357 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 212.575592 } 358 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 462.025391 } 359 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 462.025391 } 360 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 462.025391 } 361 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 462.025391 } 362 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 462.025391 } 363 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 462.025391 } 364 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 212.575592 } 365 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 212.575592 } 366 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 948.672852 } 367 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 948.672852 } 368 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 212.575592 } 369 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 212.575592 } 370 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 212.575607 } 371 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 212.575592 } 372 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 948.672852 } 373 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 948.672852 } 374 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 35.798985 } 375 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 205.844208 } 376 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 134.246292 } 377 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 277.442108 } 378 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 134.246292 } 379 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 35.798985 } 380 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal/e8jumpspawn02c longestCurve 71.597969 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 381 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mat5c longestCurve 71.597969 } 382 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal/e8jumpspawn02c longestCurve 71.597809 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 383 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mat5c longestCurve 71.597809 } 384 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal/e8jumpspawn02c longestCurve 71.597839 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 385 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mat5c longestCurve 71.597839 } 386 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal/e8jumpspawn02c longestCurve 71.597916 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 387 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mat5c longestCurve 71.597916 } 388 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal/e8jumpspawn02c longestCurve 71.597847 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 389 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mat5c longestCurve 71.597847 } 390 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_023 longestCurve 107.397049 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 391 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_023 longestCurve 107.397049 } 392 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_023 longestCurve 107.396996 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 393 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_023 longestCurve 107.396996 } 394 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_023 longestCurve 107.397049 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 395 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_023 longestCurve 107.397049 } 396 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_023 longestCurve 107.397041 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 397 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_023 longestCurve 107.397041 } 398 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mat5c longestCurve 26.849245 } 399 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/unicolored/ZZZ_black longestCurve 26.849245 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 400 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mat5c longestCurve 26.849245 } 401 // SURFACE_PATCH V: 27 I: 0 { shader textures/common/white sampleSize 0 longestCurve 4.474873 } 402 // SURFACE_PATCH V: 27 I: 0 { shader textures/common/white sampleSize 0 longestCurve 4.474873 } 403 // SURFACE_PATCH V: 27 I: 0 { shader textures/common/white sampleSize 0 longestCurve 4.474873 } 404 // SURFACE_PATCH V: 27 I: 0 { shader textures/common/white sampleSize 0 longestCurve 4.474873 } 405 // SURFACE_PATCH V: 27 I: 0 { shader textures/common/white sampleSize 0 longestCurve 4.474873 } 406 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 143.196030 } 407 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 134.246292 } 408 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 134.246292 } 409 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 277.442108 } 410 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 277.442108 } 411 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 134.246292 } 412 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 205.844208 } 413 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 205.844208 } 414 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 143.196030 } 415 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 143.196030 } 416 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 277.442108 } 417 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 205.844208 } 418 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 277.442108 } 419 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 143.196030 } 420 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 143.196030 } 421 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 205.844208 } 422 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 277.442108 } 423 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 205.844208 } 424 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 277.442108 } 425 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 205.844208 } 426 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 134.246292 } 427 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 462.025391 } 428 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 205.844208 } 429 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 143.196030 } 430 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 277.442108 } 431 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 277.442108 } 432 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 205.844208 } 433 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_039 longestCurve 8.949746 } 434 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_039 longestCurve 8.949746 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 435 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_039 longestCurve 8.949746 } 436 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_039 longestCurve 8.949746 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 437 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_039 longestCurve 8.949746 } 438 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_039 longestCurve 8.949746 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 439 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_039 longestCurve 8.949746 } 440 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_039 longestCurve 8.949746 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 441 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_039 longestCurve 8.949746 } 442 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_039 longestCurve 8.949746 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 443 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_039 longestCurve 8.949746 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 444 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_039 longestCurve 8.949746 } 445 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal/e8_base1 longestCurve 4.474993 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 446 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/unicolored/ZZZ_white longestCurve 4.474993 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 447 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal/e8_base1 longestCurve 4.474993 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 448 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 4.474993 } 449 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 4.474993 } 450 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal/e8_base1 longestCurve 4.475015 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 451 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/unicolored/ZZZ_white longestCurve 4.475015 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 452 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal/e8_base1 longestCurve 4.475015 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 453 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 4.475015 } 454 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 4.475015 } 455 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 456 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 457 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 458 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 459 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 460 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 461 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_038 longestCurve 35.798985 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 462 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_038 longestCurve 35.798985 } 463 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_038 longestCurve 35.798985 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 464 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_038 longestCurve 35.798985 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 465 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_038 longestCurve 35.798985 } 466 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 26.849245 } 467 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 26.849245 } 468 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_038 longestCurve 35.798985 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 469 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_038 longestCurve 35.798985 } 470 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_038 longestCurve 35.798985 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 471 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_038 longestCurve 35.798985 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 472 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_038 longestCurve 35.798985 } 473 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 474 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 475 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 476 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 477 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 26.849245 } 478 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_038 longestCurve 35.798985 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 479 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_038 longestCurve 35.798985 } 480 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_038 longestCurve 35.798985 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 481 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_038 longestCurve 35.798985 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 482 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_038 longestCurve 35.798985 } 483 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 484 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 485 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 486 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 26.849245 } 487 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_038 longestCurve 35.798985 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 488 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_038 longestCurve 35.798985 } 489 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_038 longestCurve 35.798985 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 490 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_038 longestCurve 35.798985 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 491 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_038 longestCurve 35.798985 } 492 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 26.849245 } 493 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_038 longestCurve 35.798985 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 494 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_038 longestCurve 35.798985 } 495 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_038 longestCurve 35.798985 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 496 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_038 longestCurve 35.798985 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 497 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_038 longestCurve 35.798985 } 498 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 26.849245 } 499 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 26.849245 } 500 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 65.205498 } 501 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 65.205498 } 502 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 26.849245 } 503 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 26.849245 } 504 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 26.849245 } 505 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 26.849245 } 506 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_038 longestCurve 35.798985 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 507 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_038 longestCurve 35.798985 } 508 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_038 longestCurve 35.798985 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 509 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_038 longestCurve 35.798985 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 510 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_038 longestCurve 35.798985 } 511 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 65.205498 } 512 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 65.205498 } 513 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/stone_x1/stone_x1_001 longestCurve 71.597969 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 514 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/stone_x1/stone_x1_001 longestCurve 71.597969 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 515 // SURFACE_PATCH V: 15 I: 0 { shader textures/stone_x1/stone_x1_001 longestCurve 71.597969 } 516 // SURFACE_PATCH V: 15 I: 0 { shader textures/stone_x1/stone_x1_001 longestCurve 71.597969 } 517 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/stone_x1/stone_x1_001 longestCurve 71.597969 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 518 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/stone_x1/stone_x1_001 longestCurve 71.597969 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 519 // SURFACE_PATCH V: 15 I: 0 { shader textures/stone_x1/stone_x1_001 longestCurve 71.597969 } 520 // SURFACE_PATCH V: 15 I: 0 { shader textures/stone_x1/stone_x1_001 longestCurve 71.597969 } 521 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/stone_x1/stone_x1_001 longestCurve 71.597969 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 522 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/stone_x1/stone_x1_001 longestCurve 71.597969 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 523 // SURFACE_PATCH V: 15 I: 0 { shader textures/stone_x1/stone_x1_001 longestCurve 71.597969 } 524 // SURFACE_PATCH V: 15 I: 0 { shader textures/stone_x1/stone_x1_001 longestCurve 71.597969 } 525 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/stone_x1/stone_x1_001 longestCurve 71.597969 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 526 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/stone_x1/stone_x1_001 longestCurve 71.597969 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 527 // SURFACE_PATCH V: 15 I: 0 { shader textures/stone_x1/stone_x1_001 longestCurve 71.597969 } 528 // SURFACE_PATCH V: 15 I: 0 { shader textures/stone_x1/stone_x1_001 longestCurve 71.597969 } 529 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_039 longestCurve 53.698490 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 530 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_039 longestCurve 53.698490 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 531 // SURFACE_PATCH V: 15 I: 0 { shader textures/metal_x1/metal_x1_039 longestCurve 53.698490 } 532 // SURFACE_PATCH V: 15 I: 0 { shader textures/metal_x1/metal_x1_039 longestCurve 53.698490 } 533 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_004 longestCurve 125.296486 } 534 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_004 longestCurve 125.296486 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 535 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_004 longestCurve 125.296486 } 536 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_004 longestCurve 125.296486 } 537 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_004 longestCurve 125.296486 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 538 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_004 longestCurve 125.296486 } 539 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_004 longestCurve 125.296486 } 540 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_004 longestCurve 125.296486 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 541 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_004 longestCurve 125.296486 } 542 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 26.849245 } 543 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 89.497475 } 544 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 89.497475 } 545 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 89.497475 } 546 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 89.497475 } 547 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 89.497475 } 548 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 89.497475 } 549 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 89.497475 } 550 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 89.497475 } 551 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 89.497475 } 552 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 26.849245 } 553 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 554 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 26.849245 } 555 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 71.597969 } 556 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_038 longestCurve 35.798985 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 557 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_038 longestCurve 35.798985 } 558 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_038 longestCurve 35.798985 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 559 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_038 longestCurve 35.798985 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 560 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 26.849245 } 561 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 26.849245 } 562 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_038 longestCurve 35.798985 } 563 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 8.949746 } 564 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 8.949746 } 565 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 8.949746 } 566 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.899492 } 567 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 8.949746 } 568 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 8.949746 } 569 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 8.949746 } 570 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 8.949746 } 571 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 8.949746 } 572 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 8.949746 } 573 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.899492 } 574 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 8.949746 } 575 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 8.949746 } 576 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 8.949746 } 577 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 8.949746 } 578 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 8.949746 } 579 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 8.949746 } 580 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.899492 } 581 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 8.949746 } 582 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 8.949746 } 583 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 8.949746 } 584 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 8.949746 } 585 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 8.949746 } 586 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.899492 } 587 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 8.949746 } 588 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 8.949746 } 589 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 8.949746 } 590 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 8.949746 } 591 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal/e8_base1 longestCurve 4.475026 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 592 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/unicolored/ZZZ_white longestCurve 4.475026 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 593 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal/e8_base1 longestCurve 4.475026 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 594 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 4.475026 } 595 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 4.475026 } 596 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal/e8_base1 longestCurve 4.475009 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 597 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/unicolored/ZZZ_white longestCurve 4.475009 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 598 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal/e8_base1 longestCurve 4.475009 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 599 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 4.475009 } 600 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 4.475009 } 601 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal/e8_base1 longestCurve 4.474947 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 602 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/unicolored/ZZZ_white longestCurve 4.474947 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 603 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal/e8_base1 longestCurve 4.474947 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 604 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 4.474947 } 605 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 4.474947 } 606 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_039 longestCurve 13.424623 } 607 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mat5c longestCurve 80.547722 } 608 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mat5c longestCurve 80.547722 } 609 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_039 longestCurve 80.547722 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 610 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_039 longestCurve 80.547722 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 611 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_037 longestCurve 80.547722 } 612 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_039 longestCurve 80.547722 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 613 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_039 longestCurve 80.547722 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 614 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_039 longestCurve 80.547722 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 615 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_039 longestCurve 80.547722 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 616 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_039 longestCurve 80.547722 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 617 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_039 longestCurve 80.547722 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 618 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_037 longestCurve 80.547722 } 619 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_039 longestCurve 35.798985 } 620 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_039 longestCurve 35.798985 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 621 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_039 longestCurve 35.798985 } 622 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_039 longestCurve 35.798985 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 623 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_039 longestCurve 35.798985 } 624 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_039 longestCurve 35.798985 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 625 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_039 longestCurve 35.798985 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 626 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_039 longestCurve 35.798985 } 627 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_039 longestCurve 13.424623 } 628 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_039 longestCurve 13.424623 } 629 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_039 longestCurve 26.849245 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 630 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_039 longestCurve 26.849245 } 631 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_039 longestCurve 35.798985 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 632 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_039 longestCurve 35.798985 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 633 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_039 longestCurve 35.798985 } 634 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_037 longestCurve 17.899492 } 635 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_038 longestCurve 26.849245 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 636 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_038 longestCurve 26.849245 } 637 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_039 longestCurve 35.798985 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 638 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_039 longestCurve 35.798985 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 639 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_039 longestCurve 35.798985 } 640 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_037 longestCurve 17.899492 } 641 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_038 longestCurve 26.849245 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 642 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_038 longestCurve 26.849245 } 643 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_039 longestCurve 35.798985 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 644 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_039 longestCurve 35.798985 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 645 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_039 longestCurve 35.798985 } 646 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_037 longestCurve 17.899492 } 647 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_038 longestCurve 26.849245 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 648 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_038 longestCurve 26.849245 } 649 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_039 longestCurve 35.798985 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 650 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_039 longestCurve 35.798985 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 651 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_039 longestCurve 35.798985 } 652 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_037 longestCurve 17.899492 } 653 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_038 longestCurve 26.849245 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 654 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_038 longestCurve 26.849245 } 655 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 89.497475 } 656 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 89.497475 } 657 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 89.497475 } 658 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 89.497475 } 659 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 89.497475 } 660 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 89.497475 } 661 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 89.497475 } 662 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 89.497475 } 663 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 89.497475 } 664 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 89.497475 } 665 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 89.497475 } 666 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 89.497475 } 667 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 89.497475 } 668 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 89.497475 } 669 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 89.497475 } 670 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 89.497475 } 671 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 89.497475 } 672 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 30.370972 } 673 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 30.370972 } 674 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 30.370972 } 675 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 30.370972 } 676 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 30.370972 } 677 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 30.370972 } 678 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 30.370972 } 679 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 30.370972 } 680 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 22.374369 } 681 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 22.374369 } 682 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 22.374369 } 683 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 22.374369 } 684 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 22.374369 } 685 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 22.374369 } 686 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 26.849245 } 687 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 53.698490 } 688 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 53.698490 } 689 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_014 longestCurve 89.497475 } 690 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_031 longestCurve 35.798985 } 691 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_031 longestCurve 35.798985 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 692 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_031 longestCurve 35.798985 } 693 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_031 longestCurve 35.798985 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 694 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_031 longestCurve 35.798985 } 695 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_031 longestCurve 35.798985 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 696 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_031 longestCurve 35.798985 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 697 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal_x1/metal_x1_031 longestCurve 35.798985 } 698 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 80.547722 } 699 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 80.547722 } 700 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 80.547722 } 701 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 80.547722 } 702 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 80.547722 } 703 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 80.547722 } 704 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 80.547722 } 705 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 80.547722 } 706 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 80.547722 } 707 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 80.547722 } 708 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 80.547722 } 709 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 80.547722 } 710 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 80.547722 } 711 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 13.424623 } 712 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 80.547722 } 713 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 80.547722 } 714 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 80.547722 } 715 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 80.547722 } 716 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 80.547722 } 717 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 13.424623 } 718 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 80.547722 } 719 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 80.547722 } 720 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 80.547722 } 721 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 13.424623 } 722 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 80.547722 } 723 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.899492 } 724 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.899492 } 725 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.899492 } 726 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.899492 } 727 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.899492 } 728 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.899492 } 729 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.899492 } 730 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.899492 } 731 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 8.949746 } 732 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 8.949746 } 733 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 8.949746 } 734 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 8.949746 } 735 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 8.949746 } 736 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 8.949746 } 737 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 8.949746 } 738 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 8.949746 } 739 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 8.949746 } 740 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 8.949746 } 741 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 8.949746 } 742 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 8.949746 } 743 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 8.949746 } 744 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 8.949746 } 745 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 8.949746 } 746 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 8.949746 } 747 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 8.949746 } 748 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 8.949746 } 749 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 8.949746 } 750 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 8.949746 } 751 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 8.949746 } 752 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 8.949746 } 753 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 8.949746 } 754 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 8.949746 } 755 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 8.949746 } 756 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 8.949746 } 757 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 8.949746 } 758 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 8.949746 } 759 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 8.949746 } 760 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 8.949746 } 761 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 8.949746 } 762 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 8.949746 } 763 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 8.949746 } 764 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 8.949746 } 765 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 8.949746 } 766 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 8.949746 } 767 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 768 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 769 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 770 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 771 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 772 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 773 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 774 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 775 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 776 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 777 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 778 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 779 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 780 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 781 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 782 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 783 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 784 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 785 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 786 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 787 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 788 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 789 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 790 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 791 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 792 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 793 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 794 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 795 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 796 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 797 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal/e8_mtlwall3 longestCurve 9.149598 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 798 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal/e8_mtlwall3 longestCurve 9.149598 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 799 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 9.149598 } 800 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal/e8_mtlwall3 longestCurve 9.149598 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 801 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal/e8_mtlwall3 longestCurve 9.149598 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 802 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 803 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 804 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 805 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 806 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 807 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 808 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 809 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 810 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 811 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 812 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 813 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 814 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 815 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 816 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 817 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 818 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 819 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 820 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 821 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 822 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 823 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 824 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 825 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 826 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 827 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 828 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 829 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 830 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 831 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 832 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 833 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 834 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 835 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 836 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 837 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 838 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 839 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 840 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 841 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 842 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 843 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 844 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 845 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 846 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 847 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 848 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 849 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 850 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal/e8_mtlwall3 longestCurve 8.949746 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 851 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal/e8_mtlwall3 longestCurve 8.949746 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 852 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 853 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 9.149598 } 854 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 855 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 856 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 857 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 858 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 859 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 860 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 861 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 862 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 863 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 864 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 865 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 866 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 867 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 868 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 869 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 20.309717 } 870 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 871 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 872 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 873 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 874 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 875 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 876 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 877 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 878 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 879 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 880 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 881 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 882 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 883 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 884 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 885 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 886 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 887 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 888 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 8.949746 } 889 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 890 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 891 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 8.949746 } 892 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 893 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 894 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 895 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall3 longestCurve 17.971621 } 896 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal/e8_base1 longestCurve 4.475004 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 897 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/unicolored/ZZZ_white longestCurve 4.475004 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 898 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal/e8_base1 longestCurve 4.475004 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 899 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 4.475004 } 900 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_base1 longestCurve 4.475004 } 901 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 78.428619 } 902 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 78.428619 } 903 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 78.428619 } 904 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 10.068465 } 905 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 10.068465 } 906 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 10.068465 } 907 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 78.428619 } 908 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 78.428619 } 909 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 78.428619 } 910 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 78.428619 } 911 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 78.428619 } 912 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 66.139954 } 913 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 66.139954 } 914 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 66.139954 } 915 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 10.068465 } 916 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 10.068465 } 917 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 10.068465 } 918 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 66.139954 } 919 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 66.139954 } 920 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 66.139954 } 921 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 66.139954 } 922 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 66.139954 } 923 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 66.139954 } 924 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 66.139954 } 925 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 66.139954 } 926 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 10.068465 } 927 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 10.068465 } 928 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 10.068465 } 929 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 66.139954 } 930 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 66.139954 } 931 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 66.139954 } 932 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 66.139954 } 933 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 66.139954 } 934 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 78.428619 } 935 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 78.428619 } 936 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 78.428619 } 937 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 10.068465 } 938 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 10.068465 } 939 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 10.068465 } 940 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 78.428619 } 941 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 78.428619 } 942 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 78.428619 } 943 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 78.428619 } 944 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 78.428619 } 945 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 66.139954 } 946 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 66.139954 } 947 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 66.139954 } 948 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 10.068465 } 949 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 10.068465 } 950 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 10.068465 } 951 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 66.139954 } 952 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 66.139954 } 953 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 66.139954 } 954 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 66.139954 } 955 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 66.139954 } 956 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 78.428619 } 957 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 78.428619 } 958 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 78.428619 } 959 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 10.068465 } 960 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 10.068465 } 961 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 10.068465 } 962 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 78.428619 } 963 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 78.428619 } 964 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 78.428619 } 965 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 78.428619 } 966 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 78.428619 } 967 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 78.428619 } 968 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 78.428619 } 969 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 78.428619 } 970 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 10.068465 } 971 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 10.068465 } 972 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 10.068465 } 973 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 78.428619 } 974 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 78.428619 } 975 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 78.428619 } 976 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 78.428619 } 977 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 78.428619 } 978 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 66.139954 } 979 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 66.139954 } 980 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 66.139954 } 981 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 66.139954 } 982 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 10.068465 } 983 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 10.068465 } 984 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 10.068465 } 985 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 66.139954 } 986 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 66.139954 } 987 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 66.139954 } 988 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/mtl_pipeswll longestCurve 66.139954 } 989 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 71.597969 } 990 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 71.597969 } 991 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 71.597969 } 992 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 71.597969 } 993 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 71.597969 } 994 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 71.597969 } 995 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 71.597969 } 996 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 71.597969 } 997 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 71.597969 } 998 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 71.597969 } 999 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 71.597969 } 1000 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 71.597969 } 1001 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 71.597969 } 1002 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 71.597969 } 1003 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 71.597969 } 1004 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 71.597969 } 1005 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 71.597969 } 1006 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 71.597969 } 1007 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 71.597969 } 1008 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 71.597969 } 1009 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 71.597969 } 1010 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 71.597969 } 1011 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 71.597969 } 1012 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 71.597969 } 1013 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 71.597969 } 1014 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 71.597969 } 1015 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 71.597969 } 1016 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 71.597969 } 1017 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 71.597969 } 1018 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 71.597969 } 1019 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 71.597969 } 1020 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 71.597969 } 1021 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 71.597969 } 1022 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 71.597969 } 1023 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 71.597969 } 1024 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 71.597969 } 1025 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 17.899492 } 1026 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 17.899492 } 1027 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 17.899492 } 1028 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 17.899492 } 1029 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 17.899492 } 1030 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 17.899492 } 1031 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 17.899492 } 1032 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 17.899492 } 1033 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 17.899492 } 1034 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 17.899492 } 1035 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 71.597969 } 1036 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 17.899492 } 1037 // SURFACE_PATCH V: 27 I: 0 { shader textures/metal/e8_mtlwall1 longestCurve 17.899492 } 1038 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_039 longestCurve 53.698490 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1039 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_039 longestCurve 53.698490 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1040 // SURFACE_PATCH V: 15 I: 0 { shader textures/metal_x1/metal_x1_039 longestCurve 53.698490 } 1041 // SURFACE_PATCH V: 15 I: 0 { shader textures/metal_x1/metal_x1_039 longestCurve 53.698490 } 1042 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_039 longestCurve 53.698490 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1043 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_039 longestCurve 53.698490 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1044 // SURFACE_PATCH V: 15 I: 0 { shader textures/metal_x1/metal_x1_039 longestCurve 53.698490 } 1045 // SURFACE_PATCH V: 15 I: 0 { shader textures/metal_x1/metal_x1_039 longestCurve 53.698490 } 1046 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_039 longestCurve 53.698490 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1047 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/metal_x1/metal_x1_039 longestCurve 53.698490 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1048 // SURFACE_PATCH V: 15 I: 0 { shader textures/metal_x1/metal_x1_039 longestCurve 53.698490 } 1049 // SURFACE_PATCH V: 15 I: 0 { shader textures/metal_x1/metal_x1_039 longestCurve 53.698490 } 1050 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/stone_x1/stone_x1_001 longestCurve 71.597969 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1051 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/stone_x1/stone_x1_001 longestCurve 71.597969 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1052 // SURFACE_PATCH V: 15 I: 0 { shader textures/stone_x1/stone_x1_001 longestCurve 71.597969 } 1053 // SURFACE_PATCH V: 15 I: 0 { shader textures/stone_x1/stone_x1_001 longestCurve 71.597969 } 1054 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtlwll_twrn3drty lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1055 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtlwll_twrn3drty lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1056 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtlwll_twrn3drty lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1057 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtlwll_twrn3drty lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1058 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtlwll_twrn3drty lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1059 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtlwll_twrn3drty lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1060 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtlwll_twrn3drty lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1061 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtlwll_twrn3drty lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1062 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtlwll_twrn3drty lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1063 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtlwll_twrn3drty lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1064 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtlwll_twrn3drty lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1065 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtlwll_twrn3drty lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1066 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtlwll_twrn3drty lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1067 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtlwll_twrn3drty lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1068 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mtlwll_twrn3drty lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1069 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mtlwll_twrn3drty lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1070 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/9gratefloor02 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1071 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/9gratefloor02 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1072 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/9gratefloor02 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1073 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/9gratefloor02 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1074 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/9gratefloor02 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1075 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/9gratefloor02 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1076 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/9gratefloor02 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1077 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/9gratefloor02 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1078 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/9gratefloor02 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1079 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/9gratefloor02 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1080 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/9gratefloor02 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1081 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/9gratefloor02 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1082 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1083 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1084 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1085 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1086 // SURFACE_META V: 7 I: 18 planar { shader textures/unicolored/green3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1087 // SURFACE_META V: 7 I: 18 planar { shader textures/unicolored/green3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1088 // SURFACE_META V: 7 I: 18 planar { shader textures/unicolored/green3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1089 // SURFACE_META V: 7 I: 18 planar { shader textures/unicolored/green3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1090 // SURFACE_META V: 7 I: 18 planar { shader textures/unicolored/green3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1091 // SURFACE_META V: 7 I: 18 planar { shader textures/unicolored/green3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1092 // SURFACE_META V: 7 I: 18 planar { shader textures/unicolored/green3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1093 // SURFACE_META V: 7 I: 18 planar { shader textures/unicolored/green3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1094 // SURFACE_META V: 6 I: 12 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1095 // SURFACE_META V: 6 I: 12 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1096 // SURFACE_META V: 6 I: 12 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1097 // SURFACE_META V: 6 I: 12 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1098 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1099 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1100 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1101 // SURFACE_META V: 6 I: 12 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1102 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1103 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1104 // SURFACE_META V: 6 I: 12 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1105 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1106 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1107 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1108 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1109 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1110 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1111 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1112 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1113 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1114 // SURFACE_META V: 6 I: 12 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1115 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1116 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1117 // SURFACE_META V: 6 I: 12 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1118 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1119 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1120 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1121 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1122 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1123 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1124 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1125 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1126 // SURFACE_META V: 6 I: 12 planar { shader textures/unicolored/green3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1127 // SURFACE_META V: 6 I: 12 planar { shader textures/unicolored/green3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1128 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1129 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1130 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1131 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1132 // SURFACE_META V: 7 I: 18 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1133 // SURFACE_META V: 7 I: 18 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1134 // SURFACE_META V: 7 I: 18 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1135 // SURFACE_META V: 7 I: 18 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1136 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1137 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1138 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1139 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1140 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1141 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1142 // SURFACE_META V: 6 I: 12 planar { shader textures/unicolored/green3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1143 // SURFACE_META V: 6 I: 12 planar { shader textures/unicolored/green3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1144 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1145 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1146 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1147 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1148 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1149 // SURFACE_META V: 7 I: 18 planar { shader textures/unicolored/green3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1150 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1151 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1152 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1153 // SURFACE_META V: 6 I: 12 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1154 // SURFACE_META V: 6 I: 12 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1155 // SURFACE_META V: 7 I: 18 planar { shader textures/unicolored/green3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1156 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1157 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1158 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1159 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1160 // SURFACE_META V: 7 I: 18 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1161 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1162 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1163 // SURFACE_META V: 6 I: 12 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1164 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1165 // SURFACE_META V: 6 I: 12 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1166 // SURFACE_META V: 7 I: 18 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1167 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1168 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1169 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1170 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1171 // SURFACE_META V: 7 I: 18 planar { shader textures/unicolored/green3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1172 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1173 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1174 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1175 // SURFACE_META V: 6 I: 12 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1176 // SURFACE_META V: 6 I: 12 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1177 // SURFACE_META V: 7 I: 18 planar { shader textures/unicolored/green3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1178 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1179 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1180 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1181 // SURFACE_META V: 6 I: 12 planar { shader textures/unicolored/green3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1182 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1183 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1184 // SURFACE_META V: 7 I: 18 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1185 // SURFACE_META V: 7 I: 18 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1186 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1187 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1188 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1189 // SURFACE_META V: 6 I: 12 planar { shader textures/unicolored/green3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1190 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1191 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1192 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1193 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1194 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1195 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1196 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1197 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1198 // SURFACE_META V: 6 I: 12 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1199 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1200 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1201 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1202 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1203 // SURFACE_META V: 6 I: 12 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1204 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1205 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1206 // SURFACE_META V: 7 I: 18 planar { shader textures/unicolored/green3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1207 // SURFACE_META V: 7 I: 18 planar { shader textures/unicolored/green3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1208 // SURFACE_META V: 7 I: 18 planar { shader textures/unicolored/green3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1209 // SURFACE_META V: 7 I: 18 planar { shader textures/unicolored/green3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1210 // SURFACE_META V: 6 I: 12 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1211 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1212 // SURFACE_META V: 6 I: 12 planar { shader textures/unicolored/green3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1213 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/green3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1214 // SURFACE_META V: 20 I: 54 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1215 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1216 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1217 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1218 // SURFACE_META V: 20 I: 54 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1219 // SURFACE_META V: 10 I: 24 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1220 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1221 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1222 // SURFACE_META V: 18 I: 48 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1223 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1224 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1225 // SURFACE_META V: 18 I: 48 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1226 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1227 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1228 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1229 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1230 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1231 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1232 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1233 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1234 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1235 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1236 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1237 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1238 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1239 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1240 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1241 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1242 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1243 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1244 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1245 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1246 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1247 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1248 // SURFACE_META V: 13 I: 36 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1249 // SURFACE_META V: 16 I: 42 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1250 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1251 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1252 // SURFACE_META V: 11 I: 30 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1253 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1254 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1255 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1256 // SURFACE_META V: 11 I: 30 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1257 // SURFACE_META V: 7 I: 15 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1258 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1259 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1260 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1261 // SURFACE_META V: 7 I: 15 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1262 // SURFACE_META V: 10 I: 27 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1263 // SURFACE_META V: 11 I: 30 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1264 // SURFACE_META V: 11 I: 30 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1265 // SURFACE_META V: 7 I: 15 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1266 // SURFACE_META V: 10 I: 24 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1267 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1268 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1269 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1270 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1271 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1272 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1273 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1274 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1275 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1276 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1277 // SURFACE_META V: 10 I: 24 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1278 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1279 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1280 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1281 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1282 // SURFACE_META V: 10 I: 24 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1283 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1284 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1285 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1286 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1287 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1288 // SURFACE_META V: 10 I: 24 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1289 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1290 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1291 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1292 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1293 // SURFACE_META V: 11 I: 27 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1294 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1295 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1296 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1297 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1298 // SURFACE_META V: 11 I: 30 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1299 // SURFACE_META V: 11 I: 30 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1300 // SURFACE_META V: 10 I: 27 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1301 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1302 // SURFACE_META V: 11 I: 30 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1303 // SURFACE_META V: 11 I: 30 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1304 // SURFACE_META V: 11 I: 30 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1305 // SURFACE_META V: 11 I: 30 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1306 // SURFACE_META V: 7 I: 15 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1307 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1308 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1309 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1310 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1311 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1312 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1313 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1314 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1315 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1316 // SURFACE_META V: 9 I: 21 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1317 // SURFACE_META V: 10 I: 24 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1318 // SURFACE_META V: 10 I: 24 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1319 // SURFACE_META V: 13 I: 36 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1320 // SURFACE_META V: 7 I: 15 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1321 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1322 // SURFACE_META V: 16 I: 42 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1323 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1324 // SURFACE_META V: 10 I: 24 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1325 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1326 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1327 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1328 // SURFACE_META V: 10 I: 24 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1329 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1330 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1331 // SURFACE_META V: 10 I: 24 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1332 // SURFACE_META V: 9 I: 21 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1333 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1334 // SURFACE_META V: 11 I: 27 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1335 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1336 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1337 // SURFACE_META V: 11 I: 27 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1338 // SURFACE_META V: 10 I: 24 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1339 // SURFACE_META V: 10 I: 24 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1340 // SURFACE_META V: 15 I: 42 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1341 // SURFACE_META V: 15 I: 42 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1342 // SURFACE_META V: 15 I: 42 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1343 // SURFACE_META V: 15 I: 42 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1344 // SURFACE_META V: 10 I: 24 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1345 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1346 // SURFACE_META V: 10 I: 24 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1347 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1348 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1349 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1350 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1351 // SURFACE_META V: 10 I: 24 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1352 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1353 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1354 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1355 // SURFACE_META V: 7 I: 15 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1356 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1357 // SURFACE_META V: 10 I: 24 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1358 // SURFACE_META V: 10 I: 24 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1359 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1360 // SURFACE_META V: 13 I: 36 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1361 // SURFACE_META V: 14 I: 36 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1362 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1363 // SURFACE_META V: 10 I: 24 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1364 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1365 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1366 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1367 // SURFACE_META V: 10 I: 24 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1368 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1369 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1370 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1371 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1372 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1373 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1374 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1375 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1376 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1377 // SURFACE_META V: 11 I: 30 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1378 // SURFACE_META V: 11 I: 30 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1379 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1380 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1381 // SURFACE_META V: 11 I: 30 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1382 // SURFACE_META V: 7 I: 15 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1383 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1384 // SURFACE_META V: 10 I: 24 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1385 // SURFACE_META V: 9 I: 21 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1386 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1387 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1388 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1389 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1390 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1391 // SURFACE_META V: 10 I: 24 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1392 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1393 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1394 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1395 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1396 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1397 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1398 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1399 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1400 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1401 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1402 // SURFACE_META V: 10 I: 24 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1403 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1404 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1405 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1406 // SURFACE_META V: 9 I: 21 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1407 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1408 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1409 // SURFACE_META V: 10 I: 24 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1410 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1411 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1412 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1413 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1414 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1415 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1416 // SURFACE_META V: 10 I: 24 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1417 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1418 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1419 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1420 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1421 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1422 // SURFACE_META V: 7 I: 15 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1423 // SURFACE_META V: 11 I: 30 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1424 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1425 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1426 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1427 // SURFACE_META V: 7 I: 15 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1428 // SURFACE_META V: 7 I: 15 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1429 // SURFACE_META V: 7 I: 15 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1430 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1431 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1432 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1433 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1434 // SURFACE_META V: 7 I: 15 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1435 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1436 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1437 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1438 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1439 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1440 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1441 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1442 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1443 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1444 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1445 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1446 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1447 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1448 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1449 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1450 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1451 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1452 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1453 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1454 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1455 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1456 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1457 // SURFACE_META V: 13 I: 36 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1458 // SURFACE_META V: 14 I: 36 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1459 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1460 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1461 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1462 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1463 // SURFACE_META V: 14 I: 36 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1464 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1465 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1466 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1467 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1468 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1469 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1470 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1471 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1472 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1473 // SURFACE_META V: 14 I: 36 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1474 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1475 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1476 // SURFACE_META V: 10 I: 24 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1477 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1478 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1479 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1480 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1481 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1482 // SURFACE_META V: 23 I: 63 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1483 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1484 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1485 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1486 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1487 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1488 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1489 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1490 // SURFACE_META V: 20 I: 54 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1491 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1492 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_033 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1493 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1494 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1495 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1496 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1497 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1498 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1499 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1500 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1501 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1502 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1503 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1504 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1505 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1506 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1507 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1508 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1509 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1510 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1511 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1512 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1513 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1514 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1515 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1516 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1517 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1518 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1519 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1520 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1521 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1522 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1523 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1524 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1525 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1526 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1527 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1528 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1529 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1530 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1531 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1532 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1533 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1534 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1535 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1536 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1537 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1538 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1539 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1540 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1541 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1542 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1543 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1544 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1545 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1546 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1547 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1548 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1549 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1550 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1551 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1552 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1553 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1554 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1555 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1556 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1557 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1558 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1559 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1560 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1561 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1562 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1563 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1564 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1565 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1566 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1567 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1568 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1569 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1570 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1571 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1572 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1573 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1574 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1575 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1576 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1577 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1578 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1579 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1580 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1581 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1582 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1583 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1584 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1585 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1586 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1587 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1588 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1589 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1590 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1591 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1592 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1593 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1594 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1595 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1596 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1597 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1598 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1599 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1600 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1601 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1602 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1603 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1604 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1605 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1606 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1607 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1608 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1609 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1610 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1611 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1612 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1613 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1614 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1615 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1616 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1617 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1618 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1619 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1620 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1621 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1622 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1623 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1624 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1625 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1626 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1627 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1628 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1629 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1630 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1631 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1632 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1633 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1634 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1635 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1636 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1637 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1638 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1639 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1640 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1641 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1642 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1643 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1644 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1645 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1646 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1647 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1648 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1649 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1650 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1651 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1652 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1653 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1654 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1655 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1656 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1657 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1658 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1659 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1660 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1661 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1662 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1663 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1664 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1665 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1666 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1667 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1668 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1669 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1670 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1671 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1672 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1673 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1674 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1675 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1676 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1677 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1678 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1679 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1680 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1681 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1682 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1683 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1684 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1685 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1686 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1687 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1688 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1689 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1690 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1691 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1692 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1693 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1694 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1695 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1696 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1697 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1698 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1699 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1700 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1701 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1702 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1703 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1704 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1705 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1706 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1707 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1708 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1709 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1710 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1711 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1712 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1713 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1714 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1715 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1716 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1717 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1718 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1719 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1720 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1721 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1722 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1723 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1724 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1725 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1726 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1727 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1728 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1729 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1730 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1731 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1732 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1733 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1734 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1735 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1736 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1737 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1738 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1739 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1740 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1741 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1742 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1743 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1744 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1745 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1746 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1747 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1748 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1749 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1750 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1751 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1752 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1753 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1754 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1755 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1756 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1757 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1758 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1759 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1760 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1761 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1762 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1763 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1764 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1765 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1766 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1767 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1768 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1769 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1770 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1771 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1772 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1773 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1774 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1775 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1776 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1777 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1778 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1779 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1780 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1781 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1782 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1783 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1784 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1785 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1786 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1787 // SURFACE_META V: 22 I: 60 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1788 // SURFACE_META V: 22 I: 60 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1789 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1790 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1791 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1792 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1793 // SURFACE_META V: 22 I: 60 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1794 // SURFACE_META V: 44 I: 120 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1795 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1796 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1797 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1798 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1799 // SURFACE_META V: 22 I: 60 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1800 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1801 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1802 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1803 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1804 // SURFACE_META V: 22 I: 60 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1805 // SURFACE_META V: 22 I: 60 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1806 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1807 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1808 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1809 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1810 // SURFACE_META V: 22 I: 60 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1811 // SURFACE_META V: 22 I: 60 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1812 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1813 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1814 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1815 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1816 // SURFACE_META V: 22 I: 60 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1817 // SURFACE_META V: 44 I: 120 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1818 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1819 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1820 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1821 // SURFACE_META V: 22 I: 60 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1822 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1823 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1824 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1825 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1826 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1827 // SURFACE_META V: 22 I: 60 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1828 // SURFACE_META V: 22 I: 60 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1829 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1830 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1831 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1832 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1833 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1834 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1835 // SURFACE_META V: 22 I: 60 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1836 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1837 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1838 // SURFACE_META V: 22 I: 60 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1839 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1840 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1841 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1842 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1843 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1844 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1845 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1846 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1847 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1848 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1849 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1850 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1851 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1852 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1853 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1854 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1855 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1856 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1857 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1858 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1859 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1860 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1861 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1862 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1863 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1864 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1865 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1866 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1867 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1868 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1869 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1870 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1871 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1872 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1873 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1874 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1875 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1876 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1877 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1878 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1879 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1880 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1881 // SURFACE_META V: 22 I: 60 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1882 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1883 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1884 // SURFACE_META V: 44 I: 120 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1885 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1886 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1887 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1888 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1889 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1890 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1891 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1892 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1893 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1894 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1895 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1896 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1897 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1898 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1899 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1900 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1901 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1902 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1903 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1904 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1905 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1906 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1907 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1908 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1909 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1910 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1911 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1912 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1913 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1914 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1915 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1916 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1917 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1918 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1919 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1920 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1921 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1922 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1923 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1924 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1925 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1926 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1927 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1928 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1929 // SURFACE_META V: 22 I: 60 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1930 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1931 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1932 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1933 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1934 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1935 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1936 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1937 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1938 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1939 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1940 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1941 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1942 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1943 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1944 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1945 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1946 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1947 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1948 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1949 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1950 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1951 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1952 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1953 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1954 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1955 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1956 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1957 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1958 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1959 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1960 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1961 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1962 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1963 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1964 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1965 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1966 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1967 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1968 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1969 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1970 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1971 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1972 // SURFACE_META V: 22 I: 60 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1973 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1974 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1975 // SURFACE_META V: 22 I: 60 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1976 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1977 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1978 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1979 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1980 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1981 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1982 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1983 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1984 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1985 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1986 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1987 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1988 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1989 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1990 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1991 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1992 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1993 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1994 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1995 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1996 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1997 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1998 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1999 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2000 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2001 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2002 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2003 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2004 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2005 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2006 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2007 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2008 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2009 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2010 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2011 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2012 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2013 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2014 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2015 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2016 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2017 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2018 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2019 // SURFACE_META V: 22 I: 60 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2020 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2021 // SURFACE_META V: 22 I: 60 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2022 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2023 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2024 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2025 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2026 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2027 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2028 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2029 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2030 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2031 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2032 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2033 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2034 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2035 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2036 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2037 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2038 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2039 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2040 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2041 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2042 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2043 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2044 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2045 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2046 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2047 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2048 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2049 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2050 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2051 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2052 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2053 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2054 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2055 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2056 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2057 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2058 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2059 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2060 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2061 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2062 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2063 // SURFACE_META V: 22 I: 60 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2064 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2065 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2066 // SURFACE_META V: 44 I: 120 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2067 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2068 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2069 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2070 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2071 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2072 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2073 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2074 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2075 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2076 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2077 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2078 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2079 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2080 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2081 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2082 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2083 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2084 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2085 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2086 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2087 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2088 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2089 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2090 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2091 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2092 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2093 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2094 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2095 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2096 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2097 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2098 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2099 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2100 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2101 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2102 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2103 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2104 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2105 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2106 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2107 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2108 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2109 // SURFACE_META V: 22 I: 60 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2110 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2111 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2112 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2113 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2114 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2115 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2116 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2117 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2118 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2119 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2120 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2121 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2122 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2123 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2124 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2125 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2126 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2127 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2128 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2129 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2130 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2131 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2132 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2133 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2134 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2135 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2136 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2137 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2138 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2139 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2140 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2141 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2142 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2143 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2144 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2145 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2146 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2147 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2148 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2149 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2150 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2151 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2152 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2153 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2154 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2155 // SURFACE_META V: 22 I: 60 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2156 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2157 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2158 // SURFACE_META V: 22 I: 60 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2159 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2160 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2161 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2162 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2163 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2164 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2165 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2166 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2167 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2168 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2169 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2170 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2171 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2172 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2173 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2174 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2175 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2176 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2177 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2178 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2179 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2180 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2181 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2182 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2183 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2184 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2185 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2186 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2187 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2188 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2189 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2190 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2191 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2192 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2193 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2194 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2195 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2196 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2197 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2198 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2199 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2200 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2201 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2202 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2203 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2204 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2205 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2206 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2207 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2208 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2209 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2210 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2211 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2212 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2213 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2214 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2215 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2216 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2217 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2218 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2219 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2220 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2221 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2222 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2223 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2224 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2225 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2226 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2227 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2228 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2229 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2230 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2231 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2232 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2233 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2234 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2235 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2236 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2237 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2238 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2239 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2240 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2241 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2242 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2243 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2244 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2245 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2246 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2247 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2248 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2249 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2250 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2251 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2252 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2253 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2254 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2255 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2256 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2257 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2258 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2259 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2260 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2261 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2262 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2263 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2264 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2265 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2266 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2267 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2268 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2269 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2270 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2271 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2272 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2273 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2274 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2275 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2276 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2277 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2278 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2279 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2280 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2281 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2282 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2283 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2284 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2285 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2286 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2287 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2288 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2289 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2290 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2291 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2292 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2293 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2294 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2295 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2296 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2297 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2298 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2299 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2300 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2301 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2302 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2303 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2304 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2305 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2306 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2307 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2308 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2309 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2310 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2311 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2312 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2313 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2314 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2315 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2316 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2317 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2318 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2319 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2320 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2321 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2322 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2323 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2324 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2325 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2326 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2327 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2328 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2329 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2330 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2331 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2332 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2333 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2334 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2335 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2336 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2337 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2338 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2339 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2340 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2341 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2342 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2343 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2344 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2345 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2346 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2347 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2348 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2349 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2350 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2351 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2352 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2353 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2354 // SURFACE_META V: 24 I: 72 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2355 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2356 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2357 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2358 // SURFACE_META V: 24 I: 72 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2359 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2360 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2361 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2362 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2363 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2364 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2365 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2366 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2367 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2368 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2369 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2370 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2371 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2372 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2373 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2374 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2375 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2376 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2377 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2378 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2379 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2380 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2381 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2382 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2383 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2384 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2385 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2386 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2387 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2388 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2389 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2390 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2391 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2392 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2393 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2394 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2395 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2396 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2397 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2398 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2399 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2400 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2401 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2402 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2403 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2404 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2405 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2406 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2407 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2408 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2409 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2410 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2411 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2412 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2413 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2414 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2415 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2416 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2417 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2418 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2419 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2420 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2421 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2422 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2423 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2424 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2425 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2426 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2427 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2428 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2429 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2430 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2431 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2432 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2433 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2434 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2435 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2436 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2437 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2438 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2439 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2440 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2441 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2442 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2443 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2444 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2445 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2446 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2447 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2448 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2449 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2450 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2451 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2452 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2453 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2454 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2455 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2456 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2457 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2458 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2459 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2460 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2461 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2462 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2463 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2464 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2465 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2466 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2467 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2468 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2469 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2470 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2471 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2472 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2473 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2474 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2475 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2476 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2477 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2478 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2479 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2480 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2481 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2482 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2483 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2484 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2485 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2486 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2487 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2488 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2489 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2490 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2491 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2492 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2493 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2494 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2495 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2496 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2497 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2498 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2499 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2500 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2501 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2502 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2503 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2504 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2505 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2506 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2507 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2508 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2509 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2510 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2511 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2512 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2513 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2514 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2515 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2516 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2517 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2518 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2519 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2520 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2521 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2522 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2523 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2524 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2525 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2526 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2527 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2528 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2529 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2530 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2531 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2532 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2533 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2534 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2535 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2536 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2537 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2538 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2539 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2540 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2541 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2542 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2543 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2544 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2545 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2546 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2547 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2548 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2549 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2550 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2551 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2552 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2553 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2554 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2555 // SURFACE_META V: 64 I: 186 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2556 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2557 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2558 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2559 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2560 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2561 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2562 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2563 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2564 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2565 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2566 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2567 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2568 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2569 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2570 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2571 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2572 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2573 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2574 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2575 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2576 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2577 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2578 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2579 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2580 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2581 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2582 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2583 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2584 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2585 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2586 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2587 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2588 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2589 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2590 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2591 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2592 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2593 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2594 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2595 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2596 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2597 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2598 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2599 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2600 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2601 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2602 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2603 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2604 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2605 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2606 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2607 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2608 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2609 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2610 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2611 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2612 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2613 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2614 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2615 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2616 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2617 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2618 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2619 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2620 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2621 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2622 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2623 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2624 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2625 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2626 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2627 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2628 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2629 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2630 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2631 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2632 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2633 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2634 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2635 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2636 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2637 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2638 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2639 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2640 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2641 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2642 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2643 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2644 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2645 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2646 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2647 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2648 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2649 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2650 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2651 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2652 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2653 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2654 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2655 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2656 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2657 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2658 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2659 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2660 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2661 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2662 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2663 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2664 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2665 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2666 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2667 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2668 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2669 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2670 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2671 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2672 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2673 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2674 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2675 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2676 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2677 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2678 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2679 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2680 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2681 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2682 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2683 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2684 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2685 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2686 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2687 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2688 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2689 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2690 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2691 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2692 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2693 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2694 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2695 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2696 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2697 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2698 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2699 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2700 // SURFACE_META V: 4 I: 6 planar { shader 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} 2709 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2710 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2711 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2712 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2713 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2714 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2715 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2716 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2717 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2718 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2719 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2720 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2721 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2722 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2723 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2724 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2725 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2726 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2727 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2728 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2729 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2730 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2731 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2732 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2733 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2734 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2735 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2736 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2737 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2738 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2739 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2740 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2741 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2742 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2743 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2744 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2745 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2746 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2747 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2748 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2749 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2750 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2751 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2752 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2753 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2754 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2755 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2756 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2757 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2758 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2759 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2760 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2761 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2762 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2763 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2764 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2765 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2766 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2767 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2768 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2769 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2770 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2771 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2772 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2773 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2774 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2775 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2776 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2777 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2778 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2779 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2780 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2781 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2782 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2783 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2784 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2785 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2786 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2787 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2788 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2789 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2790 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2791 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2792 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2793 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2794 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2795 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2796 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2797 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2798 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2799 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2800 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2801 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2802 // SURFACE_META V: 3 I: 3 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2803 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2804 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2805 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2806 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2807 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2808 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2809 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2810 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2811 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2812 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2813 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2814 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2815 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2816 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2817 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2818 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2819 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2820 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2821 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2822 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2823 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2824 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2825 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2826 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2827 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2828 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2829 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2830 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2831 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2832 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2833 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2834 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2835 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2836 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2837 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2838 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2839 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2840 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2841 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2842 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2843 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2844 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2845 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2846 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2847 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2848 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2849 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2850 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2851 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2852 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2853 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2854 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2855 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2856 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2857 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2858 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2859 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2860 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2861 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2862 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2863 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2864 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2865 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 2866 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2867 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2868 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2869 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2870 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2871 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2872 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2873 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2874 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2875 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2876 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2877 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2878 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2879 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2880 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2881 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2882 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2883 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2884 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2885 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2886 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2887 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2888 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2889 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2890 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2891 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2892 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2893 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 2894 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2895 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2896 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2897 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2898 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2899 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2900 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2901 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2902 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2903 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2904 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2905 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2906 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2907 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2908 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2909 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2910 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2911 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2912 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2913 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2914 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2915 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2916 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2917 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2918 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2919 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2920 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2921 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2922 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2923 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2924 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2925 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2926 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2927 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2928 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2929 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2930 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2931 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2932 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2933 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2934 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2935 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2936 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2937 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2938 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2939 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2940 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2941 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2942 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2943 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2944 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2945 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2946 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2947 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2948 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2949 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2950 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2951 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2952 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2953 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2954 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2955 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2956 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2957 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2958 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2959 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2960 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2961 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2962 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2963 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2964 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2965 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2966 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2967 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2968 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2969 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2970 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2971 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2972 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2973 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2974 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2975 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2976 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2977 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2978 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2979 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2980 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2981 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2982 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2983 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2984 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2985 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2986 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2987 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2988 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2989 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2990 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2991 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 2992 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2993 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2994 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2995 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2996 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 2997 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2998 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 2999 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3000 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3001 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3002 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3003 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3004 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3005 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3006 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3007 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3008 // SURFACE_META V: 22 I: 60 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3009 // SURFACE_META V: 44 I: 120 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3010 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3011 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3012 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3013 // SURFACE_META V: 22 I: 60 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3014 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3015 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3016 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3017 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3018 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3019 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3020 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3021 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3022 // SURFACE_META V: 22 I: 60 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3023 // SURFACE_META V: 22 I: 60 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3024 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3025 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3026 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3027 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3028 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3029 // SURFACE_META V: 22 I: 60 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3030 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3031 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3032 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3033 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3034 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3035 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3036 // SURFACE_META V: 22 I: 60 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3037 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3038 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3039 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3040 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3041 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3042 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3043 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3044 // SURFACE_META V: 22 I: 60 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3045 // SURFACE_META V: 22 I: 60 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3046 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3047 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3048 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3049 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3050 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3051 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3052 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3053 // SURFACE_META V: 22 I: 60 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3054 // SURFACE_META V: 44 I: 120 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3055 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3056 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3057 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3058 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3059 // SURFACE_META V: 22 I: 60 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3060 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3061 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3062 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3063 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3064 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3065 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3066 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3067 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3068 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3069 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3070 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3071 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3072 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3073 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3074 // SURFACE_META V: 22 I: 60 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3075 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3076 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3077 // SURFACE_META V: 44 I: 120 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3078 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3079 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3080 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3081 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3082 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3083 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3084 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3085 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3086 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3087 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3088 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3089 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3090 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3091 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3092 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3093 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3094 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3095 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3096 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3097 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3098 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3099 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3100 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3101 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3102 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3103 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3104 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3105 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3106 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3107 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3108 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3109 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3110 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3111 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3112 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3113 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3114 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3115 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3116 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3117 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3118 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3119 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3120 // SURFACE_META V: 22 I: 60 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3121 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3122 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3123 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3124 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3125 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3126 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3127 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3128 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3129 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3130 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3131 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3132 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3133 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3134 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3135 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3136 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3137 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3138 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3139 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3140 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3141 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3142 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3143 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3144 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3145 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3146 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3147 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3148 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3149 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3150 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3151 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3152 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3153 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3154 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3155 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3156 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3157 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3158 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3159 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3160 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3161 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3162 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3163 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3164 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3165 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3166 // SURFACE_META V: 22 I: 60 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3167 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3168 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3169 // SURFACE_META V: 22 I: 60 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3170 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3171 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3172 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3173 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3174 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3175 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3176 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3177 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3178 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3179 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3180 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3181 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3182 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3183 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3184 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3185 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3186 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3187 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3188 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3189 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3190 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3191 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3192 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3193 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3194 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3195 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3196 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3197 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3198 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3199 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3200 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3201 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3202 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3203 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3204 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3205 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3206 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3207 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3208 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3209 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3210 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3211 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3212 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3213 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3214 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3215 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3216 // SURFACE_META V: 22 I: 60 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3217 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3218 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3219 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3220 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3221 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3222 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3223 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3224 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3225 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3226 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3227 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3228 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3229 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3230 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3231 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3232 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3233 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3234 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3235 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3236 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3237 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3238 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3239 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3240 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3241 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3242 // SURFACE_META V: 22 I: 60 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3243 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3244 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3245 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3246 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3247 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3248 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3249 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3250 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3251 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3252 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3253 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3254 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3255 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3256 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3257 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3258 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3259 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3260 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3261 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3262 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3263 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3264 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3265 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3266 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3267 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3268 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3269 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3270 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3271 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3272 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3273 // SURFACE_META V: 22 I: 60 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3274 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3275 // SURFACE_META V: 22 I: 60 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3276 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3277 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3278 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3279 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3280 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3281 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3282 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3283 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3284 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3285 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3286 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3287 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3288 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3289 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3290 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3291 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3292 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3293 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3294 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3295 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3296 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3297 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3298 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3299 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3300 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3301 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3302 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3303 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3304 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3305 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3306 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3307 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3308 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3309 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3310 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3311 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3312 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3313 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3314 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3315 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3316 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3317 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3318 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3319 // SURFACE_META V: 22 I: 60 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3320 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3321 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3322 // SURFACE_META V: 44 I: 120 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3323 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3324 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3325 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3326 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3327 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3328 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3329 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3330 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3331 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3332 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3333 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3334 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3335 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3336 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3337 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3338 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3339 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3340 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3341 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3342 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3343 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3344 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3345 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3346 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3347 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3348 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3349 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3350 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3351 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3352 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3353 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3354 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3355 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3356 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3357 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3358 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3359 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3360 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3361 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3362 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3363 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3364 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3365 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3366 // SURFACE_META V: 22 I: 60 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3367 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3368 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3369 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3370 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3371 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3372 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3373 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3374 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3375 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3376 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3377 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3378 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3379 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3380 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3381 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3382 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3383 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3384 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3385 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3386 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3387 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3388 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3389 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3390 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3391 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3392 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3393 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3394 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3395 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3396 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3397 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3398 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3399 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3400 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3401 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3402 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3403 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3404 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3405 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3406 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3407 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3408 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3409 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3410 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3411 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3412 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3413 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3414 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3415 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3416 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3417 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3418 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3419 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3420 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3421 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3422 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3423 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3424 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3425 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3426 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3427 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3428 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3429 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3430 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3431 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3432 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3433 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3434 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3435 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3436 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3437 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3438 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3439 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3440 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3441 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3442 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3443 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3444 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3445 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3446 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3447 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3448 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3449 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3450 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3451 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3452 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3453 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3454 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3455 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3456 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3457 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3458 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3459 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3460 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3461 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3462 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3463 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3464 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3465 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3466 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3467 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3468 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3469 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3470 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3471 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3472 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3473 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3474 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3475 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3476 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3477 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3478 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3479 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3480 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3481 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3482 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3483 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3484 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3485 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3486 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3487 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3488 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3489 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3490 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3491 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3492 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3493 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3494 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3495 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3496 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3497 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3498 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3499 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3500 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3501 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3502 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3503 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3504 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3505 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3506 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3507 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3508 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3509 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3510 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3511 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3512 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3513 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3514 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3515 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3516 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3517 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3518 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3519 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3520 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3521 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3522 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3523 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3524 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3525 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3526 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3527 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3528 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3529 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3530 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3531 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3532 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3533 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3534 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3535 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3536 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3537 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3538 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3539 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3540 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3541 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3542 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3543 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3544 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3545 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3546 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3547 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3548 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3549 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3550 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3551 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3552 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3553 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3554 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3555 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3556 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3557 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3558 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3559 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3560 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3561 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3562 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3563 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3564 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3565 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3566 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3567 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3568 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3569 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3570 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3571 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3572 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3573 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3574 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3575 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3576 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3577 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3578 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3579 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3580 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3581 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3582 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3583 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3584 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3585 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3586 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3587 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3588 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3589 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3590 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3591 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3592 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3593 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3594 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3595 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3596 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3597 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3598 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3599 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3600 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3601 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3602 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3603 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3604 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3605 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3606 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3607 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3608 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3609 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3610 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3611 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3612 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3613 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3614 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3615 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3616 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3617 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3618 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3619 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3620 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3621 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3622 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3623 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3624 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3625 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3626 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3627 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3628 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3629 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3630 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3631 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3632 // SURFACE_META V: 19 I: 54 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3633 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3634 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3635 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3636 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3637 // SURFACE_META V: 24 I: 72 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3638 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3639 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3640 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3641 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3642 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3643 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3644 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3645 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3646 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3647 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3648 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3649 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3650 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3651 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3652 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3653 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3654 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3655 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3656 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3657 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3658 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3659 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3660 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3661 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3662 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3663 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3664 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3665 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3666 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3667 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3668 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3669 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3670 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3671 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3672 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3673 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3674 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3675 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3676 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3677 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3678 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3679 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3680 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3681 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3682 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3683 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3684 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3685 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3686 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3687 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3688 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3689 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3690 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3691 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3692 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3693 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3694 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3695 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3696 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3697 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3698 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3699 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3700 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3701 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3702 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3703 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3704 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3705 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3706 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3707 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3708 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3709 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3710 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3711 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3712 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3713 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3714 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3715 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3716 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3717 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3718 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3719 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3720 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3721 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3722 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3723 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3724 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3725 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3726 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3727 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3728 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3729 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3730 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3731 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3732 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3733 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3734 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3735 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3736 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3737 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3738 // SURFACE_META V: 44 I: 120 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3739 // SURFACE_META V: 22 I: 60 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3740 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3741 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3742 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3743 // SURFACE_META V: 22 I: 60 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3744 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3745 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3746 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3747 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3748 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3749 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3750 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3751 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3752 // SURFACE_META V: 22 I: 60 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3753 // SURFACE_META V: 22 I: 60 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3754 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3755 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3756 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3757 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3758 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3759 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3760 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3761 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3762 // SURFACE_META V: 22 I: 60 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3763 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3764 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3765 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3766 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3767 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3768 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3769 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3770 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3771 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3772 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3773 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3774 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3775 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3776 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3777 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3778 // SURFACE_META V: 22 I: 60 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3779 // SURFACE_META V: 22 I: 60 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3780 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3781 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3782 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3783 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3784 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3785 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3786 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3787 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3788 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3789 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3790 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3791 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3792 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3793 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3794 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3795 // SURFACE_META V: 44 I: 120 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3796 // SURFACE_META V: 22 I: 60 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3797 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3798 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3799 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3800 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3801 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3802 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3803 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3804 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3805 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3806 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3807 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3808 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3809 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3810 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3811 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3812 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3813 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3814 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3815 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3816 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3817 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3818 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3819 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3820 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3821 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3822 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3823 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3824 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3825 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3826 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3827 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3828 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3829 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3830 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3831 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3832 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3833 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3834 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3835 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3836 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3837 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3838 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3839 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3840 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3841 // SURFACE_META V: 22 I: 60 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3842 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3843 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3844 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3845 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3846 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3847 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3848 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3849 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3850 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3851 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3852 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3853 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3854 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3855 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3856 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3857 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3858 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3859 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3860 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3861 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3862 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3863 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3864 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3865 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3866 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3867 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3868 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3869 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3870 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3871 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3872 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3873 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3874 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3875 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3876 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3877 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3878 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3879 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3880 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3881 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3882 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3883 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3884 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3885 // SURFACE_META V: 22 I: 60 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3886 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3887 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3888 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3889 // SURFACE_META V: 22 I: 60 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3890 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3891 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3892 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3893 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3894 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3895 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3896 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3897 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3898 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3899 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3900 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3901 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3902 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3903 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3904 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3905 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3906 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3907 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3908 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3909 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3910 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3911 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3912 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3913 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3914 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3915 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3916 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3917 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3918 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3919 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3920 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3921 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3922 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3923 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3924 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3925 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3926 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 3927 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3928 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3929 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3930 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3931 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3932 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3933 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3934 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3935 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3936 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3937 // SURFACE_META V: 22 I: 60 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3938 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3939 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3940 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3941 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3942 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3943 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3944 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3945 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3946 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3947 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3948 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3949 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3950 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3951 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3952 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3953 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3954 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3955 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3956 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3957 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3958 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3959 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3960 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3961 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3962 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3963 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3964 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3965 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3966 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3967 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3968 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3969 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3970 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3971 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3972 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3973 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3974 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3975 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3976 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3977 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3978 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3979 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3980 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3981 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3982 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3983 // SURFACE_META V: 22 I: 60 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3984 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3985 // SURFACE_META V: 22 I: 60 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 3986 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3987 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3988 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3989 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3990 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3991 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 3992 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3993 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 3994 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3995 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3996 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3997 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 3998 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 3999 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4000 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4001 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4002 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4003 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4004 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4005 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4006 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4007 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4008 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4009 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4010 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4011 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4012 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4013 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4014 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4015 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4016 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4017 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4018 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4019 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4020 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4021 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4022 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4023 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4024 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4025 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4026 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4027 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4028 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4029 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4030 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4031 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4032 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4033 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4034 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4035 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4036 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4037 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4038 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4039 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4040 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4041 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4042 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4043 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4044 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4045 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4046 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4047 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4048 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4049 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4050 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4051 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4052 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4053 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4054 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4055 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4056 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4057 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4058 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4059 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4060 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4061 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4062 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4063 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4064 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4065 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4066 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4067 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4068 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4069 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4070 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4071 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4072 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4073 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4074 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4075 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4076 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4077 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4078 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4079 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4080 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4081 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4082 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4083 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4084 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4085 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4086 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4087 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4088 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4089 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4090 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4091 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4092 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4093 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4094 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4095 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4096 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4097 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4098 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4099 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4100 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4101 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4102 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4103 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4104 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4105 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4106 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4107 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4108 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4109 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4110 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4111 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4112 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4113 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4114 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4115 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4116 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4117 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4118 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4119 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4120 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4121 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4122 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4123 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4124 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4125 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4126 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4127 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4128 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4129 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4130 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4131 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4132 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4133 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4134 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4135 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4136 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4137 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4138 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4139 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4140 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4141 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4142 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4143 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4144 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4145 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4146 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4147 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4148 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4149 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4150 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4151 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4152 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4153 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4154 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4155 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4156 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4157 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4158 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4159 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4160 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4161 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4162 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4163 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4164 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4165 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4166 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4167 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4168 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4169 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4170 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4171 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4172 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4173 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4174 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4175 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4176 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4177 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4178 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4179 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4180 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4181 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4182 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4183 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4184 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4185 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4186 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4187 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4188 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4189 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4190 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4191 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4192 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4193 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4194 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4195 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4196 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4197 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4198 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4199 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4200 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4201 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4202 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4203 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4204 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4205 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4206 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4207 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4208 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4209 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4210 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4211 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4212 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4213 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4214 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4215 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4216 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4217 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4218 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4219 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4220 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4221 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4222 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4223 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4224 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4225 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4226 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4227 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4228 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4229 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4230 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4231 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4232 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4233 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4234 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4235 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4236 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4237 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4238 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4239 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4240 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4241 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4242 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4243 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4244 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4245 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4246 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4247 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4248 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4249 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4250 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4251 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4252 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4253 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4254 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4255 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4256 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4257 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4258 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4259 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4260 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4261 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4262 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4263 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4264 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4265 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4266 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4267 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4268 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4269 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4270 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4271 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4272 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4273 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4274 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4275 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4276 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4277 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4278 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4279 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4280 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4281 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4282 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4283 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4284 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4285 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4286 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4287 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4288 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4289 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4290 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4291 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4292 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4293 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4294 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4295 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4296 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4297 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4298 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4299 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4300 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4301 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4302 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4303 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4304 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4305 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4306 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4307 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4308 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4309 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4310 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4311 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4312 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4313 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4314 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4315 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4316 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4317 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4318 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4319 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4320 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4321 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4322 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4323 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4324 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4325 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4326 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4327 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4328 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4329 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4330 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4331 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4332 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4333 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4334 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4335 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4336 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4337 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4338 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4339 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4340 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4341 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4342 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4343 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4344 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4345 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4346 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4347 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4348 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4349 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4350 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4351 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4352 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4353 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4354 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4355 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4356 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4357 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4358 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4359 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4360 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4361 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4362 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4363 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4364 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4365 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4366 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4367 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4368 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4369 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4370 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4371 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4372 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4373 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4374 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4375 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4376 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4377 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4378 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4379 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4380 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4381 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4382 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4383 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4384 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4385 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4386 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4387 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4388 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4389 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4390 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4391 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4392 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4393 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4394 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4395 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4396 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4397 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4398 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4399 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4400 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4401 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4402 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4403 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4404 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4405 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4406 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4407 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4408 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4409 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4410 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4411 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4412 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4413 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4414 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4415 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4416 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4417 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4418 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4419 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4420 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4421 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4422 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4423 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4424 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4425 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4426 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4427 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4428 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4429 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4430 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4431 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4432 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4433 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4434 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4435 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4436 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4437 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4438 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4439 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4440 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4441 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4442 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4443 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4444 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4445 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4446 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4447 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4448 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4449 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4450 // SURFACE_META V: 3 I: 3 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4451 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4452 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4453 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4454 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4455 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4456 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4457 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4458 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4459 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4460 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4461 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4462 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4463 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4464 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4465 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4466 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4467 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4468 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4469 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4470 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4471 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4472 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4473 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4474 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4475 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4476 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4477 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4478 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4479 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4480 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4481 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4482 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4483 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4484 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4485 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4486 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4487 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4488 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4489 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4490 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4491 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4492 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4493 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4494 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4495 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4496 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4497 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4498 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4499 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4500 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4501 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4502 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4503 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4504 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4505 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4506 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4507 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4508 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4509 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4510 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4511 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4512 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4513 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4514 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4515 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4516 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4517 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4518 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4519 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4520 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4521 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4522 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4523 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4524 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4525 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4526 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4527 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4528 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4529 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4530 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4531 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4532 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4533 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4534 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4535 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4536 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4537 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4538 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4539 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4540 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4541 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4542 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4543 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4544 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4545 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4546 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4547 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4548 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4549 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4550 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4551 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4552 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4553 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4554 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4555 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4556 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4557 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4558 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4559 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4560 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4561 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4562 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4563 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4564 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4565 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4566 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4567 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4568 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4569 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4570 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4571 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4572 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4573 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4574 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4575 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4576 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4577 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4578 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4579 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4580 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4581 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4582 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4583 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4584 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4585 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4586 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4587 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4588 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4589 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4590 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4591 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4592 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4593 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4594 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4595 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4596 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4597 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4598 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4599 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4600 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4601 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4602 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4603 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4604 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4605 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4606 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4607 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4608 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4609 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4610 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4611 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4612 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4613 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4614 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4615 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4616 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4617 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4618 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4619 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4620 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4621 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4622 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4623 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4624 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4625 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4626 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4627 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4628 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4629 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4630 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4631 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4632 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4633 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4634 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4635 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4636 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4637 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4638 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4639 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4640 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4641 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4642 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4643 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4644 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4645 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4646 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4647 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4648 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4649 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4650 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4651 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4652 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4653 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4654 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4655 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4656 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4657 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4658 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4659 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4660 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4661 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4662 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4663 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4664 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4665 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4666 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4667 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4668 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4669 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4670 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4671 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4672 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4673 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4674 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4675 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4676 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4677 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4678 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4679 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4680 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4681 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4682 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4683 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4684 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4685 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4686 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4687 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4688 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4689 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4690 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4691 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4692 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4693 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4694 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4695 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4696 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4697 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4698 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4699 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4700 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4701 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4702 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4703 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4704 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4705 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4706 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4707 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4708 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4709 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4710 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4711 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4712 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4713 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4714 // SURFACE_META V: 22 I: 60 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4715 // SURFACE_META V: 22 I: 60 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4716 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4717 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4718 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4719 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4720 // SURFACE_META V: 22 I: 60 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4721 // SURFACE_META V: 44 I: 120 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4722 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4723 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4724 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4725 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4726 // SURFACE_META V: 22 I: 60 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4727 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4728 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4729 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4730 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4731 // SURFACE_META V: 22 I: 60 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4732 // SURFACE_META V: 22 I: 60 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4733 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4734 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4735 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4736 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4737 // SURFACE_META V: 22 I: 60 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4738 // SURFACE_META V: 22 I: 60 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4739 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4740 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4741 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4742 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4743 // SURFACE_META V: 22 I: 60 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4744 // SURFACE_META V: 44 I: 120 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4745 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4746 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4747 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4748 // SURFACE_META V: 22 I: 60 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4749 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4750 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4751 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4752 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4753 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4754 // SURFACE_META V: 22 I: 60 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4755 // SURFACE_META V: 22 I: 60 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 4756 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4757 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4758 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4759 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4760 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4761 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4762 // SURFACE_META V: 22 I: 60 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4763 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4764 // SURFACE_META V: 22 I: 60 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4765 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4766 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4767 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4768 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4769 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4770 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4771 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4772 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4773 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4774 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4775 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4776 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4777 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4778 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4779 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4780 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4781 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4782 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4783 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4784 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4785 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4786 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4787 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4788 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4789 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4790 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4791 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4792 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4793 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4794 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4795 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4796 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4797 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4798 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4799 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4800 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4801 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4802 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4803 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4804 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4805 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4806 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4807 // SURFACE_META V: 22 I: 60 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4808 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4809 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4810 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4811 // SURFACE_META V: 44 I: 120 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4812 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4813 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4814 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4815 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4816 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4817 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4818 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4819 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4820 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4821 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4822 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4823 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4824 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4825 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4826 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4827 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4828 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4829 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4830 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4831 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4832 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4833 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4834 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4835 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4836 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4837 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4838 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4839 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4840 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4841 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4842 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4843 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4844 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4845 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4846 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4847 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4848 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4849 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4850 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4851 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4852 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4853 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4854 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4855 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4856 // SURFACE_META V: 22 I: 60 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4857 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4858 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4859 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4860 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4861 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4862 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4863 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4864 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4865 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4866 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4867 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4868 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4869 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4870 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4871 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4872 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4873 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4874 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4875 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4876 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4877 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4878 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4879 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4880 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4881 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4882 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4883 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4884 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4885 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4886 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4887 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4888 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4889 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4890 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4891 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4892 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4893 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4894 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4895 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4896 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4897 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4898 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4899 // SURFACE_META V: 22 I: 60 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4900 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4901 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4902 // SURFACE_META V: 22 I: 60 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4903 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4904 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4905 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4906 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4907 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4908 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4909 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4910 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4911 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4912 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4913 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4914 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4915 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4916 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4917 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4918 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4919 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4920 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4921 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4922 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4923 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4924 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4925 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4926 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4927 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4928 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4929 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4930 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4931 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4932 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4933 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4934 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4935 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4936 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4937 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4938 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4939 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4940 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4941 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4942 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4943 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4944 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4945 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4946 // SURFACE_META V: 22 I: 60 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4947 // SURFACE_META V: 22 I: 60 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4948 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4949 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4950 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4951 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4952 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4953 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4954 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4955 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4956 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4957 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4958 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4959 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4960 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4961 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4962 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4963 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4964 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4965 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4966 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4967 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4968 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4969 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4970 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4971 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4972 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4973 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4974 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4975 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4976 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4977 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4978 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4979 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4980 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4981 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4982 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4983 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4984 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4985 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 4986 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4987 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4988 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 4989 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4990 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4991 // SURFACE_META V: 22 I: 60 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4992 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4993 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4994 // SURFACE_META V: 44 I: 120 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 4995 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4996 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4997 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 4998 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 4999 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5000 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5001 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5002 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5003 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5004 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5005 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5006 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5007 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5008 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5009 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5010 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5011 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5012 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5013 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5014 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5015 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5016 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5017 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5018 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5019 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5020 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5021 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5022 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5023 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5024 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5025 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5026 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5027 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5028 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5029 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5030 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5031 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5032 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5033 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5034 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5035 // SURFACE_META V: 22 I: 60 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5036 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5037 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5038 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5039 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5040 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5041 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5042 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5043 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5044 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5045 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5046 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5047 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5048 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5049 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5050 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5051 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5052 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5053 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5054 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5055 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5056 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5057 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5058 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5059 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5060 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5061 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5062 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5063 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5064 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5065 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5066 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5067 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5068 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5069 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5070 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5071 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5072 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5073 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5074 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5075 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5076 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5077 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5078 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5079 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5080 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5081 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5082 // SURFACE_META V: 22 I: 60 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5083 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5084 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5085 // SURFACE_META V: 22 I: 60 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5086 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5087 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5088 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5089 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5090 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5091 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5092 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5093 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5094 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5095 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5096 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5097 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5098 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5099 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5100 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5101 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5102 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5103 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5104 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5105 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5106 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5107 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5108 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5109 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5110 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5111 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5112 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5113 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5114 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5115 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5116 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5117 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5118 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5119 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5120 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5121 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5122 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5123 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5124 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5125 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5126 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5127 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5128 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5129 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5130 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5131 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5132 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5133 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5134 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5135 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5136 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5137 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5138 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5139 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5140 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5141 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5142 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5143 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5144 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5145 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5146 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5147 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5148 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5149 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5150 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5151 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5152 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5153 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5154 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5155 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5156 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5157 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5158 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5159 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5160 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5161 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5162 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5163 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5164 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5165 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5166 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5167 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5168 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5169 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5170 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5171 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5172 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5173 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5174 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5175 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5176 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5177 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5178 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5179 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5180 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5181 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5182 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5183 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5184 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5185 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5186 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5187 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5188 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5189 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5190 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5191 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5192 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5193 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5194 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5195 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5196 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5197 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5198 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5199 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5200 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5201 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5202 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5203 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5204 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5205 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5206 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5207 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5208 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5209 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5210 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5211 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5212 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5213 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5214 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5215 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5216 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5217 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5218 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5219 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5220 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5221 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5222 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5223 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5224 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5225 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5226 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5227 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5228 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5229 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5230 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5231 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5232 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5233 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5234 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5235 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5236 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5237 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5238 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5239 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5240 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5241 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5242 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5243 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5244 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5245 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5246 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5247 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5248 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5249 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5250 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5251 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5252 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5253 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5254 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5255 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5256 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5257 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5258 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5259 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5260 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5261 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5262 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5263 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5264 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5265 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5266 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5267 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5268 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5269 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5270 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5271 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5272 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5273 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5274 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5275 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5276 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5277 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5278 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5279 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5280 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5281 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5282 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5283 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5284 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5285 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5286 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5287 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5288 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5289 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5290 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5291 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5292 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5293 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5294 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5295 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5296 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5297 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5298 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5299 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5300 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5301 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5302 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5303 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5304 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5305 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5306 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5307 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5308 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5309 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5310 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5311 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5312 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5313 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5314 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5315 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5316 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5317 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5318 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5319 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5320 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5321 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5322 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5323 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5324 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5325 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5326 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5327 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5328 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5329 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5330 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5331 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5332 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5333 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5334 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5335 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5336 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5337 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5338 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5339 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5340 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5341 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5342 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5343 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5344 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5345 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5346 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5347 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5348 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5349 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5350 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5351 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5352 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5353 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5354 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5355 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5356 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5357 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5358 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5359 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5360 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5361 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5362 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5363 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5364 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5365 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5366 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5367 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5368 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5369 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5370 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5371 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5372 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5373 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5374 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5375 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5376 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5377 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5378 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5379 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5380 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5381 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5382 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5383 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5384 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5385 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5386 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5387 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5388 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5389 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5390 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5391 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5392 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5393 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5394 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5395 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5396 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5397 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5398 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5399 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5400 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5401 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5402 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5403 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5404 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5405 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5406 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5407 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5408 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5409 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5410 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5411 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5412 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5413 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5414 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5415 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5416 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5417 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5418 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5419 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5420 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5421 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5422 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5423 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5424 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5425 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5426 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5427 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5428 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5429 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5430 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5431 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5432 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5433 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5434 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5435 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5436 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5437 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5438 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5439 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5440 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5441 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5442 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5443 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5444 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5445 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5446 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5447 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5448 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5449 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5450 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5451 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5452 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5453 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5454 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5455 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5456 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5457 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5458 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5459 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5460 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5461 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5462 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5463 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5464 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5465 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5466 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5467 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5468 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5469 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5470 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5471 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5472 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5473 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5474 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5475 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5476 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5477 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5478 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5479 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5480 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5481 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5482 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5483 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5484 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5485 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5486 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5487 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5488 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5489 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5490 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5491 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5492 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5493 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5494 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5495 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5496 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5497 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5498 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5499 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5500 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5501 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5502 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5503 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5504 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5505 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5506 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5507 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5508 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5509 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5510 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5511 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5512 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5513 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5514 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5515 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5516 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5517 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5518 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5519 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5520 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5521 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5522 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5523 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5524 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5525 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5526 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5527 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5528 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5529 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5530 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5531 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5532 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5533 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5534 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5535 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5536 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5537 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5538 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5539 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5540 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5541 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5542 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5543 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5544 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5545 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5546 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5547 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5548 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5549 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5550 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5551 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5552 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5553 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5554 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5555 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5556 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5557 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5558 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5559 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5560 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5561 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5562 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5563 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5564 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5565 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5566 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5567 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5568 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5569 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5570 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5571 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5572 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5573 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5574 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5575 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5576 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5577 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5578 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5579 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5580 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5581 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5582 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5583 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5584 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5585 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5586 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5587 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5588 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5589 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5590 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5591 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5592 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5593 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5594 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5595 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5596 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5597 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5598 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5599 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5600 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5601 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5602 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5603 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5604 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5605 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5606 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5607 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5608 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5609 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5610 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5611 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5612 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5613 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5614 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5615 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5616 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5617 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5618 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5619 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5620 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5621 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5622 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5623 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5624 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5625 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5626 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5627 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5628 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5629 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5630 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5631 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5632 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5633 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5634 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5635 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5636 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5637 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5638 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5639 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5640 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5641 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5642 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5643 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5644 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5645 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5646 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5647 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5648 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5649 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5650 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5651 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5652 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5653 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5654 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5655 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5656 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5657 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5658 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5659 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5660 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5661 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5662 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5663 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5664 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5665 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5666 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5667 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5668 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5669 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5670 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5671 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5672 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5673 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5674 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5675 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5676 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5677 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5678 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5679 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5680 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5681 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5682 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5683 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5684 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5685 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5686 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5687 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5688 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5689 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5690 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5691 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5692 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5693 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5694 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5695 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5696 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5697 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5698 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5699 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5700 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5701 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5702 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5703 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5704 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5705 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5706 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5707 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5708 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5709 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5710 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5711 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5712 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5713 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5714 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5715 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5716 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5717 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5718 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5719 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5720 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5721 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5722 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5723 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5724 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5725 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5726 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5727 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5728 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5729 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5730 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5731 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5732 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5733 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5734 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5735 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5736 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5737 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5738 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5739 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_020 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5740 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/9techwall07 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5741 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/9techwall07 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5742 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/9techwall07 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5743 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/9techwall07 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5744 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/9techwall07 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5745 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/9techwall07 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5746 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/9techwall07 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5747 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/9techwall07 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5748 // SURFACE_META V: 13 I: 21 planar { shader textures/metal/mtl_pipeswll_drk lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5749 // SURFACE_META V: 13 I: 21 planar { shader textures/metal/mtl_pipeswll_drk lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5750 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/yoga lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5751 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/yoga lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5752 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/yoga lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5753 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/yoga lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5754 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/yoga lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5755 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8clangfloor05_yellow lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5756 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8clangfloor05_yellow lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5757 // SURFACE_META V: 16 I: 42 planar { shader textures/metal/e8clangfloor05_yellow lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5758 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8clangfloor05_yellow lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5759 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8clangfloor05_yellow lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5760 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8clangfloor05_yellow lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5761 // SURFACE_META V: 14 I: 36 planar { shader textures/metal/e8clangfloor05_yellow lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5762 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8clangfloor05_yellow lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5763 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8clangfloor05_yellow lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5764 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8clangfloor05_yellow lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5765 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8clangfloor05_yellow lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5766 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8clangfloor05_yellow lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5767 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8clangfloor05_yellow lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5768 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8clangfloor05_yellow lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5769 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8clangfloor05_yellow lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5770 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8clangfloor05_yellow lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5771 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_018 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5772 // SURFACE_META V: 26 I: 102 planar { shader textures/metal_x1/metal_x1_018 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5773 // SURFACE_META V: 9 I: 24 planar { shader textures/metal_x1/metal_x1_018 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5774 // SURFACE_META V: 9 I: 24 planar { shader textures/metal_x1/metal_x1_018 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5775 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_018 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5776 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_018 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5777 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_018 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5778 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_018 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5779 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_018 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5780 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_018 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5781 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_018 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5782 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_018 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5783 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_018 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5784 // SURFACE_META V: 17 I: 48 planar { shader textures/metal_x1/metal_x1_018 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5785 // SURFACE_META V: 17 I: 48 planar { shader textures/metal_x1/metal_x1_018 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5786 // SURFACE_META V: 9 I: 24 planar { shader textures/metal_x1/metal_x1_018 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5787 // SURFACE_META V: 9 I: 24 planar { shader textures/metal_x1/metal_x1_018 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5788 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_018 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5789 // SURFACE_META V: 14 I: 36 planar { shader textures/metal_x1/metal_x1_018 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5790 // SURFACE_META V: 9 I: 24 planar { shader textures/metal_x1/metal_x1_018 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5791 // SURFACE_META V: 9 I: 24 planar { shader textures/metal_x1/metal_x1_018 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5792 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_018 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5793 // SURFACE_META V: 30 I: 114 planar { shader textures/metal_x1/metal_x1_018 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5794 // SURFACE_META V: 14 I: 36 planar { shader textures/metal_x1/metal_x1_018 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5795 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_018 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5796 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_018 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5797 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_018 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5798 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_018 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5799 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_018 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5800 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_018 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5801 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_018 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5802 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_018 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5803 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_018 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5804 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_018 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5805 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_018 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5806 // SURFACE_META V: 30 I: 114 planar { shader textures/metal_x1/metal_x1_018 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5807 // SURFACE_META V: 9 I: 24 planar { shader textures/metal_x1/metal_x1_018 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5808 // SURFACE_META V: 9 I: 24 planar { shader textures/metal_x1/metal_x1_018 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5809 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_018 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5810 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_018 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5811 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_018 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5812 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_018 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5813 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_018 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5814 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_018 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5815 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_018 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5816 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_018 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5817 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_018 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5818 // SURFACE_META V: 9 I: 24 planar { shader textures/metal_x1/metal_x1_018 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5819 // SURFACE_META V: 9 I: 24 planar { shader textures/metal_x1/metal_x1_018 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5820 // SURFACE_META V: 17 I: 48 planar { shader textures/metal_x1/metal_x1_018 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5821 // SURFACE_META V: 17 I: 48 planar { shader textures/metal_x1/metal_x1_018 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5822 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_018 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5823 // SURFACE_META V: 14 I: 36 planar { shader textures/metal_x1/metal_x1_018 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5824 // SURFACE_META V: 9 I: 24 planar { shader textures/metal_x1/metal_x1_018 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5825 // SURFACE_META V: 9 I: 24 planar { shader textures/metal_x1/metal_x1_018 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5826 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_018 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5827 // SURFACE_META V: 26 I: 102 planar { shader textures/metal_x1/metal_x1_018 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5828 // SURFACE_META V: 14 I: 36 planar { shader textures/metal_x1/metal_x1_018 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5829 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_018 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5830 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_018 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5831 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_018 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5832 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_018 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5833 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_018 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5834 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_018 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5835 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_018 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5836 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_018 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5837 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_018 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5838 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_018 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5839 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_018 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5840 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_018 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5841 // SURFACE_META V: 64 I: 189 planar { shader textures/metal/e8clangfloor05 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5842 // SURFACE_META V: 24 I: 78 planar { shader textures/metal/e8clangfloor05 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5843 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/e8clangfloor05 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5844 // SURFACE_META V: 19 I: 54 planar { shader textures/metal/e8clangfloor05 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5845 // SURFACE_META V: 20 I: 54 planar { shader textures/metal/e8clangfloor05 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5846 // SURFACE_META V: 38 I: 126 planar { shader textures/metal/e8clangfloor05 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5847 // SURFACE_META V: 24 I: 78 planar { shader textures/metal/e8clangfloor05 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5848 // SURFACE_META V: 21 I: 60 planar { shader textures/metal/e8clangfloor05 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5849 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/rmetal2e lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5850 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/rmetal2e lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5851 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5852 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5853 // SURFACE_META V: 20 I: 54 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5854 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5855 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5856 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5857 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5858 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5859 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5860 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5861 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5862 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5863 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5864 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5865 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5866 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5867 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5868 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5869 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5870 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5871 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5872 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5873 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5874 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5875 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5876 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5877 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5878 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5879 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5880 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5881 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5882 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5883 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5884 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5885 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5886 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5887 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5888 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5889 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5890 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5891 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5892 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5893 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5894 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5895 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5896 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5897 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5898 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5899 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5900 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5901 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5902 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5903 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5904 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5905 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5906 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5907 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5908 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5909 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5910 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5911 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5912 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5913 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5914 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5915 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5916 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5917 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5918 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5919 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5920 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5921 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5922 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5923 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5924 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5925 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5926 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5927 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5928 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5929 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5930 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5931 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5932 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5933 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5934 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5935 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5936 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5937 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5938 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5939 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5940 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5941 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5942 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5943 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5944 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5945 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5946 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5947 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5948 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5949 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5950 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5951 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5952 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5953 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5954 // SURFACE_META V: 15 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5955 // SURFACE_META V: 16 I: 48 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5956 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5957 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5958 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5959 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5960 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5961 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5962 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5963 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5964 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 5965 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 5966 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5967 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5968 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5969 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5970 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5971 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5972 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5973 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5974 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5975 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5976 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5977 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5978 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5979 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 5980 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5981 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5982 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5983 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5984 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5985 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5986 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5987 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5988 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5989 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5990 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5991 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5992 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5993 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5994 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5995 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5996 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 5997 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 5998 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 5999 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6000 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6001 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6002 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6003 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6004 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6005 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6006 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6007 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6008 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6009 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6010 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6011 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6012 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6013 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6014 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6015 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6016 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6017 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6018 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6019 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6020 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6021 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6022 // SURFACE_META V: 20 I: 54 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6023 // SURFACE_META V: 20 I: 54 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6024 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6025 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6026 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6027 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6028 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6029 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6030 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6031 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6032 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6033 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6034 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6035 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6036 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6037 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6038 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6039 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6040 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6041 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6042 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6043 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6044 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6045 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6046 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6047 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6048 // SURFACE_META V: 20 I: 54 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6049 // SURFACE_META V: 20 I: 54 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6050 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6051 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6052 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6053 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6054 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6055 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6056 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6057 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6058 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6059 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6060 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6061 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6062 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6063 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6064 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6065 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6066 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6067 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6068 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6069 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6070 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6071 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6072 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6073 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6074 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6075 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6076 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6077 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6078 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6079 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6080 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6081 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6082 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6083 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6084 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6085 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6086 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6087 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6088 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6089 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6090 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6091 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6092 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6093 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6094 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6095 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6096 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6097 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6098 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6099 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6100 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6101 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6102 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6103 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6104 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6105 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6106 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6107 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6108 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6109 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6110 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6111 // SURFACE_META V: 64 I: 132 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6112 // SURFACE_META V: 64 I: 132 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6113 // SURFACE_META V: 64 I: 132 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6114 // SURFACE_META V: 64 I: 132 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6115 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6116 // SURFACE_META V: 20 I: 54 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6117 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6118 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6119 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6120 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6121 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6122 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6123 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6124 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6125 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6126 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6127 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6128 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6129 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6130 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6131 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6132 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6133 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6134 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6135 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6136 // SURFACE_META V: 64 I: 132 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6137 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6138 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6139 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6140 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6141 // SURFACE_META V: 64 I: 132 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6142 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6143 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6144 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6145 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6146 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6147 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6148 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6149 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6150 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6151 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6152 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6153 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6154 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6155 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6156 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6157 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6158 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6159 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6160 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6161 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6162 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6163 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6164 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6165 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6166 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6167 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6168 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6169 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6170 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6171 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6172 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6173 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6174 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6175 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6176 // SURFACE_META V: 64 I: 132 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6177 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6178 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6179 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6180 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6181 // SURFACE_META V: 64 I: 132 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6182 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6183 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6184 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6185 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6186 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6187 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6188 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6189 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6190 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6191 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6192 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6193 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6194 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6195 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6196 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6197 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6198 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6199 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6200 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6201 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6202 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6203 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6204 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6205 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6206 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6207 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6208 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6209 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6210 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6211 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6212 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6213 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6214 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6215 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6216 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6217 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6218 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6219 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6220 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6221 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6222 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6223 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6224 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6225 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6226 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6227 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6228 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6229 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6230 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6231 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6232 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6233 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6234 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6235 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6236 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6237 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6238 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6239 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6240 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6241 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6242 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6243 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6244 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6245 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6246 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6247 // SURFACE_META V: 20 I: 54 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6248 // SURFACE_META V: 20 I: 54 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6249 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6250 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6251 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6252 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6253 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6254 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6255 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6256 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6257 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6258 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6259 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6260 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6261 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6262 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6263 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6264 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6265 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6266 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6267 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6268 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6269 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6270 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6271 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6272 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6273 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6274 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6275 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6276 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6277 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6278 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6279 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6280 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6281 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6282 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6283 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6284 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6285 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6286 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6287 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6288 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6289 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6290 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6291 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6292 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6293 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6294 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6295 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6296 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6297 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6298 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6299 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6300 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6301 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6302 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6303 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6304 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6305 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6306 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6307 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6308 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6309 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6310 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6311 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6312 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6313 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6314 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6315 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6316 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6317 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6318 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6319 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6320 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6321 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6322 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6323 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6324 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6325 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6326 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6327 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6328 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6329 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6330 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6331 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6332 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6333 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6334 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6335 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6336 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6337 // SURFACE_META V: 20 I: 54 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6338 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6339 // SURFACE_META V: 20 I: 54 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6340 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6341 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6342 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6343 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6344 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6345 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6346 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6347 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6348 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6349 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6350 // SURFACE_META V: 20 I: 54 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6351 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6352 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6353 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6354 // SURFACE_META V: 20 I: 54 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6355 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6356 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6357 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6358 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6359 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6360 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6361 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6362 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6363 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6364 // SURFACE_META V: 15 I: 45 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6365 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6366 // SURFACE_META V: 14 I: 42 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6367 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6368 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6369 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6370 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6371 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6372 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6373 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6374 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6375 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6376 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6377 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6378 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6379 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6380 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6381 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6382 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6383 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6384 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6385 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6386 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6387 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6388 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6389 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6390 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6391 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6392 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6393 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6394 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6395 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6396 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6397 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6398 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6399 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6400 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6401 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6402 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6403 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6404 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6405 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6406 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6407 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6408 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6409 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6410 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6411 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6412 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6413 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6414 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6415 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6416 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6417 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6418 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6419 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6420 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6421 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6422 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6423 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6424 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6425 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6426 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6427 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6428 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6429 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6430 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6431 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6432 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6433 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6434 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6435 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6436 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6437 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6438 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6439 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6440 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6441 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6442 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6443 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6444 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6445 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6446 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6447 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6448 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6449 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6450 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6451 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6452 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6453 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6454 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6455 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6456 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6457 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6458 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6459 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6460 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6461 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6462 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6463 // SURFACE_META V: 14 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6464 // SURFACE_META V: 14 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6465 // SURFACE_META V: 26 I: 72 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6466 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6467 // SURFACE_META V: 42 I: 120 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6468 // SURFACE_META V: 26 I: 72 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6469 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6470 // SURFACE_META V: 42 I: 120 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6471 // SURFACE_META V: 14 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6472 // SURFACE_META V: 14 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6473 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6474 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6475 // SURFACE_META V: 8 I: 24 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6476 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6477 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6478 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6479 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6480 // SURFACE_META V: 14 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6481 // SURFACE_META V: 26 I: 72 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6482 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6483 // SURFACE_META V: 42 I: 120 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6484 // SURFACE_META V: 14 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6485 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6486 // SURFACE_META V: 16 I: 48 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6487 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6488 // SURFACE_META V: 16 I: 48 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6489 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6490 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6491 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6492 // SURFACE_META V: 8 I: 24 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6493 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6494 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6495 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6496 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6497 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6498 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6499 // SURFACE_META V: 15 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6500 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6501 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6502 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6503 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6504 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6505 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6506 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6507 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6508 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6509 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6510 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6511 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6512 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6513 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6514 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6515 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6516 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6517 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6518 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6519 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6520 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6521 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6522 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6523 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6524 // SURFACE_META V: 16 I: 48 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6525 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6526 // SURFACE_META V: 16 I: 48 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6527 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6528 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6529 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6530 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6531 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6532 // SURFACE_META V: 8 I: 24 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6533 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6534 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6535 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6536 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6537 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6538 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6539 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6540 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6541 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6542 // SURFACE_META V: 16 I: 48 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6543 // SURFACE_META V: 16 I: 48 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6544 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6545 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6546 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6547 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6548 // SURFACE_META V: 8 I: 24 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6549 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6550 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6551 // SURFACE_META V: 8 I: 24 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6552 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6553 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6554 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6555 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6556 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6557 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6558 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6559 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6560 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6561 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6562 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6563 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6564 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6565 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6566 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6567 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6568 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6569 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6570 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6571 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6572 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6573 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6574 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6575 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6576 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6577 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6578 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6579 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6580 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6581 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6582 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6583 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6584 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6585 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6586 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6587 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6588 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6589 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6590 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6591 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6592 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6593 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6594 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6595 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6596 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6597 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6598 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6599 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6600 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6601 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6602 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6603 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6604 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6605 // SURFACE_META V: 16 I: 48 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6606 // SURFACE_META V: 16 I: 48 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6607 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6608 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6609 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6610 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6611 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6612 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6613 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6614 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6615 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6616 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6617 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6618 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6619 // SURFACE_META V: 8 I: 24 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6620 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6621 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6622 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6623 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6624 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6625 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6626 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6627 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6628 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6629 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6630 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6631 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6632 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6633 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6634 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6635 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6636 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6637 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6638 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6639 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6640 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6641 // SURFACE_META V: 16 I: 48 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6642 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6643 // SURFACE_META V: 16 I: 48 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6644 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6645 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6646 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6647 // SURFACE_META V: 8 I: 24 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6648 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6649 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6650 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6651 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6652 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6653 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6654 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6655 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6656 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6657 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6658 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6659 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6660 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6661 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6662 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6663 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6664 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6665 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6666 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6667 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6668 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6669 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6670 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6671 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6672 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6673 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6674 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6675 // SURFACE_META V: 20 I: 54 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6676 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6677 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6678 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6679 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6680 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6681 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6682 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6683 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6684 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6685 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6686 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6687 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6688 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6689 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6690 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6691 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6692 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6693 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6694 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6695 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6696 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6697 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6698 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6699 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6700 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6701 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6702 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6703 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6704 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6705 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6706 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6707 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6708 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6709 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6710 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6711 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6712 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6713 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6714 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6715 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6716 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6717 // SURFACE_META V: 30 I: 66 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6718 // SURFACE_META V: 30 I: 66 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6719 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6720 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6721 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6722 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6723 // SURFACE_META V: 26 I: 60 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6724 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6725 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6726 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6727 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6728 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6729 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6730 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6731 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6732 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6733 // SURFACE_META V: 26 I: 60 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6734 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6735 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6736 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6737 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6738 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6739 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6740 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6741 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6742 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6743 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6744 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6745 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6746 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6747 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6748 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6749 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6750 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6751 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6752 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6753 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6754 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6755 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6756 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6757 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6758 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6759 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6760 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6761 // SURFACE_META V: 12 I: 24 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6762 // SURFACE_META V: 12 I: 24 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6763 // SURFACE_META V: 12 I: 24 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6764 // SURFACE_META V: 12 I: 24 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6765 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6766 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6767 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6768 // SURFACE_META V: 12 I: 24 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6769 // SURFACE_META V: 12 I: 24 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6770 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6771 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6772 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6773 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6774 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6775 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6776 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6777 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6778 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6779 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6780 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6781 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6782 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6783 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6784 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6785 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6786 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6787 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6788 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6789 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6790 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6791 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6792 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6793 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6794 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6795 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6796 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6797 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6798 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6799 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6800 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6801 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6802 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6803 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6804 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6805 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6806 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6807 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6808 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6809 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6810 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6811 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6812 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6813 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6814 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6815 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6816 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6817 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6818 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6819 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6820 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6821 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6822 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6823 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6824 // SURFACE_META V: 14 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6825 // SURFACE_META V: 14 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6826 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6827 // SURFACE_META V: 14 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6828 // SURFACE_META V: 14 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6829 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6830 // SURFACE_META V: 26 I: 72 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6831 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6832 // SURFACE_META V: 42 I: 120 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6833 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6834 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6835 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6836 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6837 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6838 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6839 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6840 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6841 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6842 // SURFACE_META V: 42 I: 120 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6843 // SURFACE_META V: 26 I: 72 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6844 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6845 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6846 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6847 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6848 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6849 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6850 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6851 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6852 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6853 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6854 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6855 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6856 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6857 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6858 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6859 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6860 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6861 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6862 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6863 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6864 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6865 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6866 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6867 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6868 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6869 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6870 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6871 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6872 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6873 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6874 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6875 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6876 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6877 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6878 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6879 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6880 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6881 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6882 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6883 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6884 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6885 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6886 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6887 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6888 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6889 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6890 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6891 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6892 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6893 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6894 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6895 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6896 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6897 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6898 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6899 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6900 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6901 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6902 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6903 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6904 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6905 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6906 // SURFACE_META V: 20 I: 54 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6907 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6908 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6909 // SURFACE_META V: 20 I: 54 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6910 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6911 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6912 // SURFACE_META V: 20 I: 54 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6913 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6914 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6915 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6916 // SURFACE_META V: 20 I: 54 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6917 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6918 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6919 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6920 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6921 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6922 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6923 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6924 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6925 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6926 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6927 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6928 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6929 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6930 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6931 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6932 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6933 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6934 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6935 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6936 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6937 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6938 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6939 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6940 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6941 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6942 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6943 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6944 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6945 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6946 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6947 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6948 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6949 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6950 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6951 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6952 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6953 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6954 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6955 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6956 // SURFACE_META V: 17 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6957 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6958 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 6959 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6960 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6961 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6962 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6963 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6964 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6965 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6966 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6967 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6968 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6969 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6970 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6971 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6972 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6973 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6974 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6975 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6976 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6977 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6978 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6979 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6980 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6981 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6982 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6983 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6984 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6985 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6986 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6987 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6988 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6989 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6990 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6991 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6992 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6993 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 6994 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 6995 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 6996 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 6997 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6998 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 6999 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7000 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7001 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7002 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7003 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7004 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7005 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7006 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7007 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7008 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7009 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7010 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7011 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7012 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7013 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7014 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7015 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7016 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7017 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7018 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7019 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7020 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7021 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7022 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7023 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7024 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7025 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7026 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7027 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7028 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7029 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7030 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7031 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7032 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7033 // SURFACE_META V: 12 I: 24 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7034 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7035 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7036 // SURFACE_META V: 16 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7037 // SURFACE_META V: 32 I: 84 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7038 // SURFACE_META V: 14 I: 24 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7039 // SURFACE_META V: 22 I: 48 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7040 // SURFACE_META V: 12 I: 24 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7041 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7042 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7043 // SURFACE_META V: 21 I: 48 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7044 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7045 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7046 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7047 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7048 // SURFACE_META V: 12 I: 24 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7049 // SURFACE_META V: 18 I: 48 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7050 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7051 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7052 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7053 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7054 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7055 // SURFACE_META V: 12 I: 24 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7056 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7057 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7058 // SURFACE_META V: 13 I: 39 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7059 // SURFACE_META V: 13 I: 39 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7060 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7061 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7062 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7063 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7064 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7065 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7066 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7067 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7068 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7069 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7070 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7071 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7072 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7073 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7074 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7075 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7076 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7077 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7078 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7079 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7080 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7081 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7082 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7083 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7084 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7085 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7086 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7087 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7088 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7089 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7090 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7091 // SURFACE_META V: 26 I: 60 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7092 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7093 // SURFACE_META V: 30 I: 66 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7094 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7095 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7096 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7097 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7098 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7099 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7100 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7101 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7102 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7103 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7104 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7105 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7106 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7107 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7108 // SURFACE_META V: 20 I: 54 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7109 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7110 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7111 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7112 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7113 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7114 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7115 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7116 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7117 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7118 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7119 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7120 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7121 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7122 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7123 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7124 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7125 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7126 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7127 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7128 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7129 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7130 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7131 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7132 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7133 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7134 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7135 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7136 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7137 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7138 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7139 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7140 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7141 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7142 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7143 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7144 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7145 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7146 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7147 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7148 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7149 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7150 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7151 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7152 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7153 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7154 // SURFACE_META V: 20 I: 54 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7155 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7156 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7157 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7158 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7159 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7160 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7161 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7162 // SURFACE_META V: 20 I: 54 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7163 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7164 // SURFACE_META V: 20 I: 54 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7165 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7166 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7167 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7168 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7169 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7170 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7171 // SURFACE_META V: 20 I: 54 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7172 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7173 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7174 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7175 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7176 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7177 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7178 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7179 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7180 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7181 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7182 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7183 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7184 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7185 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7186 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7187 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7188 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7189 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7190 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7191 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7192 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7193 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7194 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7195 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7196 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7197 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7198 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7199 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7200 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7201 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7202 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7203 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7204 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7205 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7206 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7207 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7208 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7209 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7210 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7211 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7212 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7213 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7214 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7215 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7216 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7217 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7218 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7219 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7220 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7221 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7222 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7223 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7224 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7225 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7226 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7227 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7228 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7229 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7230 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7231 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7232 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7233 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7234 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7235 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7236 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7237 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7238 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7239 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7240 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7241 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7242 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7243 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7244 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7245 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7246 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7247 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7248 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7249 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7250 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7251 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7252 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7253 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7254 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7255 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7256 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7257 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7258 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7259 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7260 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7261 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7262 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7263 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7264 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7265 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7266 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7267 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7268 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7269 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7270 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7271 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7272 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7273 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7274 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7275 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7276 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7277 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7278 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7279 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7280 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7281 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7282 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7283 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7284 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7285 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7286 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7287 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7288 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7289 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7290 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7291 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7292 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7293 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7294 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7295 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7296 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7297 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7298 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7299 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7300 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7301 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7302 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7303 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7304 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7305 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7306 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7307 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7308 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7309 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7310 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7311 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7312 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7313 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7314 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7315 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7316 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7317 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7318 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7319 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7320 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7321 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7322 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7323 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7324 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7325 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7326 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7327 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7328 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7329 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7330 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7331 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7332 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7333 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7334 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7335 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7336 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7337 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7338 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7339 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7340 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7341 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7342 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7343 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7344 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7345 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7346 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7347 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7348 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7349 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7350 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7351 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7352 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7353 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7354 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7355 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7356 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7357 // SURFACE_META V: 12 I: 24 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7358 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7359 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7360 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7361 // SURFACE_META V: 12 I: 24 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7362 // SURFACE_META V: 21 I: 48 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7363 // SURFACE_META V: 12 I: 24 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7364 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7365 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7366 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7367 // SURFACE_META V: 12 I: 24 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7368 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7369 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7370 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7371 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7372 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7373 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7374 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7375 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7376 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7377 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7378 // SURFACE_META V: 17 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7379 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7380 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7381 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7382 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7383 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7384 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7385 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7386 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7387 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7388 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7389 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7390 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7391 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7392 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7393 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7394 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7395 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7396 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7397 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7398 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7399 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7400 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7401 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7402 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7403 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7404 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7405 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7406 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7407 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7408 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7409 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7410 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7411 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7412 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7413 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7414 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7415 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7416 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7417 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7418 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7419 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7420 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7421 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7422 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7423 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7424 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7425 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7426 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7427 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7428 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7429 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7430 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7431 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7432 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7433 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7434 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7435 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7436 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7437 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7438 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7439 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7440 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7441 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7442 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7443 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7444 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7445 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7446 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7447 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7448 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7449 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7450 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7451 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7452 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7453 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7454 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7455 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7456 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7457 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7458 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7459 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7460 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7461 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7462 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7463 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7464 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7465 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7466 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7467 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7468 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7469 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7470 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7471 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7472 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7473 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7474 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7475 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7476 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7477 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7478 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7479 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7480 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7481 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7482 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7483 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7484 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7485 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7486 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7487 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7488 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7489 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7490 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7491 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7492 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7493 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7494 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7495 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7496 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7497 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7498 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7499 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7500 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7501 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7502 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7503 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7504 // SURFACE_META V: 16 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7505 // SURFACE_META V: 32 I: 84 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7506 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7507 // SURFACE_META V: 18 I: 48 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7508 // SURFACE_META V: 12 I: 24 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7509 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7510 // SURFACE_META V: 12 I: 24 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7511 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7512 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7513 // SURFACE_META V: 12 I: 24 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7514 // SURFACE_META V: 18 I: 48 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7515 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7516 // SURFACE_META V: 18 I: 48 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7517 // SURFACE_META V: 12 I: 24 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7518 // SURFACE_META V: 12 I: 24 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7519 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7520 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7521 // SURFACE_META V: 12 I: 24 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7522 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7523 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7524 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7525 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7526 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7527 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7528 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7529 // SURFACE_META V: 14 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7530 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7531 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7532 // SURFACE_META V: 14 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7533 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7534 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7535 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7536 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7537 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7538 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7539 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7540 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7541 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7542 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7543 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7544 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7545 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7546 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7547 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7548 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7549 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7550 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7551 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7552 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7553 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7554 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7555 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7556 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7557 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7558 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7559 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7560 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7561 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7562 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7563 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7564 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7565 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7566 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7567 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7568 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7569 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7570 // SURFACE_META V: 17 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7571 // SURFACE_META V: 21 I: 48 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7572 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7573 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7574 // SURFACE_META V: 21 I: 48 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7575 // SURFACE_META V: 17 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7576 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7577 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7578 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7579 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7580 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7581 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7582 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7583 // SURFACE_META V: 64 I: 165 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7584 // SURFACE_META V: 64 I: 165 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7585 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7586 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7587 // SURFACE_META V: 18 I: 48 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7588 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7589 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7590 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7591 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7592 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7593 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7594 // SURFACE_META V: 26 I: 60 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7595 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7596 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7597 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7598 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7599 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7600 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7601 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7602 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7603 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7604 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7605 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7606 // SURFACE_META V: 30 I: 66 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7607 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7608 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7609 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7610 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7611 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7612 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7613 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7614 // SURFACE_META V: 20 I: 54 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7615 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7616 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7617 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7618 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7619 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7620 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7621 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7622 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7623 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7624 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7625 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7626 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7627 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7628 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7629 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7630 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7631 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7632 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7633 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7634 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7635 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7636 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7637 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7638 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7639 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7640 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7641 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7642 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7643 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7644 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7645 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7646 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7647 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7648 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7649 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7650 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7651 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7652 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7653 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7654 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7655 // SURFACE_META V: 18 I: 48 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7656 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7657 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7658 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7659 // SURFACE_META V: 6 I: 15 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7660 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7661 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7662 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7663 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7664 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7665 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7666 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7667 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7668 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7669 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7670 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7671 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7672 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7673 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7674 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7675 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7676 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7677 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7678 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7679 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7680 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7681 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7682 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7683 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7684 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7685 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7686 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7687 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7688 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7689 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7690 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7691 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7692 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7693 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7694 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7695 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7696 // SURFACE_META V: 16 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7697 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7698 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7699 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7700 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7701 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7702 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7703 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7704 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7705 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7706 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7707 // SURFACE_META V: 16 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7708 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7709 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7710 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7711 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7712 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7713 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7714 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7715 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7716 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7717 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7718 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7719 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7720 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7721 // SURFACE_META V: 20 I: 54 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7722 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7723 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7724 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7725 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7726 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7727 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7728 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7729 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7730 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7731 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7732 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7733 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7734 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7735 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7736 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7737 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7738 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7739 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7740 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7741 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7742 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7743 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7744 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7745 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7746 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7747 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7748 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7749 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7750 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7751 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7752 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7753 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7754 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7755 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7756 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7757 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7758 // SURFACE_META V: 20 I: 54 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7759 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7760 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7761 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7762 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7763 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7764 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7765 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7766 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7767 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7768 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7769 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7770 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7771 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7772 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7773 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7774 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7775 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7776 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7777 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7778 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7779 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7780 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7781 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7782 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7783 // SURFACE_META V: 16 I: 48 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7784 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7785 // SURFACE_META V: 16 I: 48 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7786 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7787 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7788 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7789 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7790 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7791 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7792 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7793 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7794 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7795 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7796 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7797 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7798 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7799 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7800 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7801 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7802 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7803 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7804 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7805 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7806 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7807 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7808 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7809 // SURFACE_META V: 8 I: 24 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7810 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7811 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7812 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7813 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7814 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7815 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7816 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7817 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7818 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7819 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7820 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7821 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7822 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7823 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7824 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7825 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7826 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7827 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7828 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7829 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7830 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7831 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7832 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7833 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7834 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7835 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7836 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7837 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7838 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7839 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7840 // SURFACE_META V: 9 I: 21 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7841 // SURFACE_META V: 9 I: 21 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7842 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7843 // SURFACE_META V: 9 I: 21 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7844 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7845 // SURFACE_META V: 9 I: 21 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7846 // SURFACE_META V: 9 I: 21 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7847 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7848 // SURFACE_META V: 9 I: 21 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7849 // SURFACE_META V: 9 I: 21 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7850 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7851 // SURFACE_META V: 9 I: 21 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7852 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7853 // SURFACE_META V: 64 I: 153 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7854 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7855 // SURFACE_META V: 64 I: 159 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7856 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7857 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7858 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7859 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7860 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7861 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7862 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7863 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7864 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7865 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7866 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7867 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7868 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7869 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7870 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7871 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7872 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7873 // SURFACE_META V: 50 I: 114 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7874 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7875 // SURFACE_META V: 48 I: 108 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7876 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7877 // SURFACE_META V: 14 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7878 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7879 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7880 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7881 // SURFACE_META V: 9 I: 21 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7882 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7883 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7884 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7885 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7886 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7887 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7888 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7889 // SURFACE_META V: 16 I: 48 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7890 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7891 // SURFACE_META V: 16 I: 48 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7892 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7893 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7894 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7895 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7896 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7897 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7898 // SURFACE_META V: 9 I: 27 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7899 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7900 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7901 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7902 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7903 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7904 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7905 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7906 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7907 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7908 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7909 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7910 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7911 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7912 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7913 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7914 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7915 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7916 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7917 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7918 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7919 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7920 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7921 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7922 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7923 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7924 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7925 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7926 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7927 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7928 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7929 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7930 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7931 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7932 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7933 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7934 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7935 // SURFACE_META V: 64 I: 132 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7936 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7937 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7938 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7939 // SURFACE_META V: 64 I: 132 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7940 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7941 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7942 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7943 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7944 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7945 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7946 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7947 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7948 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7949 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7950 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7951 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7952 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7953 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7954 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7955 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7956 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7957 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7958 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7959 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7960 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7961 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7962 // SURFACE_META V: 13 I: 39 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7963 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7964 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7965 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7966 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7967 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7968 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7969 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7970 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 7971 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7972 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7973 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7974 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7975 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7976 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7977 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7978 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7979 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7980 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7981 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7982 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7983 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7984 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7985 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7986 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7987 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7988 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7989 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7990 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7991 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7992 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 7993 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 7994 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7995 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7996 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 7997 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 7998 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 7999 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8000 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8001 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8002 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8003 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8004 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8005 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8006 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8007 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8008 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8009 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8010 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8011 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8012 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8013 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8014 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8015 // SURFACE_META V: 16 I: 48 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8016 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8017 // SURFACE_META V: 16 I: 42 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8018 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8019 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8020 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8021 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8022 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8023 // SURFACE_META V: 20 I: 60 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8024 // SURFACE_META V: 20 I: 48 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8025 // SURFACE_META V: 20 I: 60 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8026 // SURFACE_META V: 24 I: 66 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8027 // SURFACE_META V: 24 I: 66 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8028 // SURFACE_META V: 16 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8029 // SURFACE_META V: 16 I: 42 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8030 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8031 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8032 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8033 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8034 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8035 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8036 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8037 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8038 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8039 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8040 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8041 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8042 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8043 // SURFACE_META V: 18 I: 48 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8044 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8045 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8046 // SURFACE_META V: 12 I: 42 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8047 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8048 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8049 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8050 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8051 // SURFACE_META V: 16 I: 48 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8052 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8053 // SURFACE_META V: 16 I: 48 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8054 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8055 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8056 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8057 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8058 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8059 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8060 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8061 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8062 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8063 // SURFACE_META V: 17 I: 42 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8064 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8065 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8066 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8067 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8068 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8069 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8070 // SURFACE_META V: 10 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8071 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8072 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8073 // SURFACE_META V: 16 I: 48 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8074 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8075 // SURFACE_META V: 16 I: 48 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8076 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8077 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8078 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8079 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8080 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8081 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8082 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8083 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8084 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8085 // SURFACE_META V: 9 I: 27 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8086 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8087 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8088 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8089 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8090 // SURFACE_META V: 8 I: 24 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8091 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8092 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8093 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8094 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8095 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8096 // SURFACE_META V: 8 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8097 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8098 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8099 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8100 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8101 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8102 // SURFACE_META V: 14 I: 42 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8103 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8104 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8105 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8106 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8107 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8108 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8109 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8110 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8111 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8112 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8113 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8114 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8115 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8116 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8117 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8118 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8119 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8120 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8121 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8122 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8123 // SURFACE_META V: 18 I: 48 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8124 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8125 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8126 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8127 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8128 // SURFACE_META V: 17 I: 42 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8129 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8130 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8131 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8132 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8133 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8134 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8135 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8136 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8137 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8138 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8139 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8140 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8141 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8142 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8143 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8144 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8145 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8146 // SURFACE_META V: 20 I: 54 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8147 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8148 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8149 // SURFACE_META V: 20 I: 54 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8150 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8151 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8152 // SURFACE_META V: 20 I: 54 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8153 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8154 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8155 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8156 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8157 // SURFACE_META V: 20 I: 54 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8158 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8159 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8160 // SURFACE_META V: 20 I: 54 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8161 // SURFACE_META V: 20 I: 54 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8162 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8163 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8164 // SURFACE_META V: 20 I: 54 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8165 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8166 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8167 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8168 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8169 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8170 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8171 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8172 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8173 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8174 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8175 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8176 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8177 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8178 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8179 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8180 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8181 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8182 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8183 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8184 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8185 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8186 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8187 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8188 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8189 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8190 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8191 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8192 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8193 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8194 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8195 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8196 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8197 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8198 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8199 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8200 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8201 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8202 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8203 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8204 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8205 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8206 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8207 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8208 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8209 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8210 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8211 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8212 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8213 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8214 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8215 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8216 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8217 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8218 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8219 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8220 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8221 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8222 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8223 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8224 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8225 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8226 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8227 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8228 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8229 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8230 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8231 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8232 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8233 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8234 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8235 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8236 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8237 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8238 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8239 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8240 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8241 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8242 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8243 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8244 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8245 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8246 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8247 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8248 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8249 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8250 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8251 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8252 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8253 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8254 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8255 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8256 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8257 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8258 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8259 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8260 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8261 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8262 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8263 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8264 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8265 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8266 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8267 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8268 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8269 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8270 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8271 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8272 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8273 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8274 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8275 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8276 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8277 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8278 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8279 // SURFACE_META V: 9 I: 24 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8280 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8281 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8282 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8283 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8284 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8285 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8286 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8287 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8288 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8289 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8290 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8291 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8292 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8293 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8294 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8295 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8296 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8297 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8298 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8299 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8300 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8301 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8302 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8303 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8304 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8305 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8306 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8307 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8308 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8309 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8310 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8311 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8312 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8313 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8314 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8315 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8316 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8317 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8318 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8319 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8320 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8321 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8322 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8323 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8324 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8325 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8326 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8327 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8328 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8329 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8330 // SURFACE_META V: 16 I: 48 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8331 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8332 // SURFACE_META V: 16 I: 48 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8333 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8334 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8335 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8336 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8337 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8338 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8339 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8340 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8341 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8342 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8343 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8344 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8345 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8346 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8347 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8348 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8349 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8350 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8351 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8352 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8353 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8354 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8355 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8356 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8357 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8358 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8359 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8360 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8361 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8362 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8363 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8364 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8365 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8366 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8367 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8368 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8369 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8370 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8371 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8372 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8373 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8374 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8375 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8376 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8377 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8378 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8379 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8380 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8381 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8382 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8383 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8384 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8385 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8386 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8387 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8388 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8389 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8390 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8391 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8392 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8393 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8394 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8395 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8396 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8397 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8398 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8399 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8400 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8401 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8402 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8403 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8404 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8405 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8406 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8407 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8408 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8409 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8410 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8411 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8412 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8413 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8414 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8415 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8416 // SURFACE_META V: 8 I: 24 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8417 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8418 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8419 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8420 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8421 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8422 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8423 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8424 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8425 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8426 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8427 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8428 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8429 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8430 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8431 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8432 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8433 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8434 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8435 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8436 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8437 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8438 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8439 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8440 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8441 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8442 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8443 // SURFACE_META V: 64 I: 132 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8444 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8445 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8446 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8447 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8448 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8449 // SURFACE_META V: 64 I: 132 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8450 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8451 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8452 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8453 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8454 // SURFACE_META V: 8 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8455 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8456 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8457 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8458 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8459 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8460 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8461 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8462 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8463 // SURFACE_META V: 16 I: 48 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8464 // SURFACE_META V: 16 I: 48 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8465 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8466 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8467 // SURFACE_META V: 16 I: 42 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8468 // SURFACE_META V: 16 I: 42 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8469 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8470 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8471 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8472 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8473 // SURFACE_META V: 8 I: 24 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8474 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8475 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8476 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8477 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8478 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8479 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8480 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8481 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8482 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8483 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8484 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8485 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8486 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8487 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8488 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8489 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8490 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8491 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8492 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8493 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8494 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8495 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8496 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8497 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8498 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8499 // SURFACE_META V: 16 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8500 // SURFACE_META V: 16 I: 42 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8501 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8502 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8503 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8504 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8505 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8506 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8507 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8508 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8509 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8510 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8511 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8512 // SURFACE_META V: 13 I: 39 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8513 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8514 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8515 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8516 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8517 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8518 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8519 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8520 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8521 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8522 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8523 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8524 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8525 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8526 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8527 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8528 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8529 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8530 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8531 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8532 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8533 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8534 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8535 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8536 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8537 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8538 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8539 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8540 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8541 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8542 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8543 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8544 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8545 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8546 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8547 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8548 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8549 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8550 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8551 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8552 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8553 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8554 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8555 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8556 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8557 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8558 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8559 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8560 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8561 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8562 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8563 // SURFACE_META V: 14 I: 42 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8564 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8565 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8566 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8567 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8568 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8569 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8570 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8571 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8572 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8573 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8574 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8575 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8576 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8577 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8578 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8579 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8580 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8581 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8582 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8583 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8584 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8585 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8586 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8587 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8588 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8589 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8590 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8591 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8592 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8593 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8594 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8595 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8596 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8597 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8598 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8599 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8600 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8601 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8602 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8603 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8604 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8605 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8606 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8607 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8608 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8609 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8610 // SURFACE_META V: 9 I: 21 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8611 // SURFACE_META V: 9 I: 21 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8612 // SURFACE_META V: 9 I: 21 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8613 // SURFACE_META V: 9 I: 21 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8614 // SURFACE_META V: 9 I: 21 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8615 // SURFACE_META V: 9 I: 21 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8616 // SURFACE_META V: 9 I: 21 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8617 // SURFACE_META V: 9 I: 21 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8618 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8619 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8620 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8621 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8622 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8623 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8624 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8625 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8626 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8627 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8628 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8629 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8630 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8631 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8632 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8633 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8634 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8635 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8636 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8637 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8638 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8639 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8640 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8641 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8642 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8643 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8644 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8645 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8646 // SURFACE_META V: 3 I: 3 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8647 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8648 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8649 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8650 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8651 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8652 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8653 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8654 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8655 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8656 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8657 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8658 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8659 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8660 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8661 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8662 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8663 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8664 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8665 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8666 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8667 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8668 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8669 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8670 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8671 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8672 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8673 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8674 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8675 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8676 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8677 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8678 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8679 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8680 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8681 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8682 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8683 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8684 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8685 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8686 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8687 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8688 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8689 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8690 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8691 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8692 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8693 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8694 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8695 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8696 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8697 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8698 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8699 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8700 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8701 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8702 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8703 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8704 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8705 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8706 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8707 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8708 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8709 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8710 // SURFACE_META V: 20 I: 54 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8711 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8712 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8713 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8714 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8715 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8716 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8717 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8718 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8719 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8720 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8721 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8722 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8723 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8724 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8725 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8726 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8727 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8728 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8729 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8730 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8731 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8732 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8733 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8734 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8735 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8736 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8737 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8738 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8739 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8740 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8741 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8742 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8743 // SURFACE_META V: 20 I: 54 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8744 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8745 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8746 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8747 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8748 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8749 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8750 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8751 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8752 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8753 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8754 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8755 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8756 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8757 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8758 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8759 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8760 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8761 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8762 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8763 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8764 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8765 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8766 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8767 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8768 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8769 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8770 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8771 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8772 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8773 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8774 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8775 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8776 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8777 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8778 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8779 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8780 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8781 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8782 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8783 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8784 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8785 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8786 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8787 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8788 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8789 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8790 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8791 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8792 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8793 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8794 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8795 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8796 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8797 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8798 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8799 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8800 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8801 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8802 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8803 // SURFACE_META V: 18 I: 42 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8804 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8805 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8806 // SURFACE_META V: 20 I: 54 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8807 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8808 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8809 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8810 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8811 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8812 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8813 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8814 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8815 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8816 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8817 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8818 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8819 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8820 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8821 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8822 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8823 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8824 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8825 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8826 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8827 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8828 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8829 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8830 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8831 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8832 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8833 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8834 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8835 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8836 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8837 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8838 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8839 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8840 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8841 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8842 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8843 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8844 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8845 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8846 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8847 // SURFACE_META V: 30 I: 66 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8848 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8849 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8850 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8851 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8852 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8853 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8854 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8855 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8856 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8857 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8858 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8859 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8860 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8861 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8862 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8863 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8864 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8865 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8866 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8867 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8868 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8869 // SURFACE_META V: 26 I: 60 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8870 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8871 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8872 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8873 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8874 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8875 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8876 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8877 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8878 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8879 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8880 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8881 // SURFACE_META V: 12 I: 24 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8882 // SURFACE_META V: 22 I: 48 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8883 // SURFACE_META V: 12 I: 24 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8884 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8885 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8886 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8887 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8888 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8889 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8890 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8891 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8892 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8893 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8894 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8895 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8896 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8897 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8898 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8899 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8900 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8901 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8902 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8903 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8904 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8905 // SURFACE_META V: 13 I: 39 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8906 // SURFACE_META V: 13 I: 39 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8907 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8908 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8909 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8910 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8911 // SURFACE_META V: 14 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8912 // SURFACE_META V: 14 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8913 // SURFACE_META V: 26 I: 72 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8914 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8915 // SURFACE_META V: 42 I: 120 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8916 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8917 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8918 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8919 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8920 // SURFACE_META V: 14 I: 24 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8921 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8922 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8923 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8924 // SURFACE_META V: 32 I: 84 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8925 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8926 // SURFACE_META V: 24 I: 60 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8927 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8928 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8929 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8930 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8931 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8932 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8933 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8934 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8935 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8936 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8937 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8938 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8939 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8940 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8941 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8942 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8943 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8944 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8945 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8946 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8947 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8948 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8949 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8950 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8951 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8952 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8953 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8954 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8955 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8956 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8957 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8958 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8959 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8960 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8961 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8962 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8963 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8964 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8965 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8966 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8967 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8968 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8969 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8970 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8971 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8972 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8973 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8974 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8975 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8976 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8977 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8978 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8979 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8980 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8981 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 8982 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8983 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8984 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8985 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 8986 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 8987 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8988 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8989 // SURFACE_META V: 12 I: 24 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8990 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8991 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8992 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8993 // SURFACE_META V: 12 I: 24 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8994 // SURFACE_META V: 18 I: 48 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8995 // SURFACE_META V: 14 I: 24 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8996 // SURFACE_META V: 12 I: 24 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 8997 // SURFACE_META V: 22 I: 48 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 8998 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 8999 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9000 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9001 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9002 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9003 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9004 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9005 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9006 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9007 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9008 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9009 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9010 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9011 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9012 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9013 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9014 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9015 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9016 // SURFACE_META V: 26 I: 60 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9017 // SURFACE_META V: 30 I: 66 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9018 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9019 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9020 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9021 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9022 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9023 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9024 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9025 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9026 // SURFACE_META V: 3 I: 3 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9027 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9028 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9029 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9030 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9031 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9032 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9033 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9034 // SURFACE_META V: 20 I: 54 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9035 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9036 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9037 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9038 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9039 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9040 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9041 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9042 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9043 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9044 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9045 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9046 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9047 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9048 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9049 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9050 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9051 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9052 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9053 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9054 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9055 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9056 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9057 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9058 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9059 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9060 // SURFACE_META V: 20 I: 54 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9061 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9062 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9063 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9064 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9065 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9066 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9067 // SURFACE_META V: 20 I: 54 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9068 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9069 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9070 // SURFACE_META V: 20 I: 54 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9071 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9072 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9073 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9074 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9075 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9076 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9077 // SURFACE_META V: 20 I: 54 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9078 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9079 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9080 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9081 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9082 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9083 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9084 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9085 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9086 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9087 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9088 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9089 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9090 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9091 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9092 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9093 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9094 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9095 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9096 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9097 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9098 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9099 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9100 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9101 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9102 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9103 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9104 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9105 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9106 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9107 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9108 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9109 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9110 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9111 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9112 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9113 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9114 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9115 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9116 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9117 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9118 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9119 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9120 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9121 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9122 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9123 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9124 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9125 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9126 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9127 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9128 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9129 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9130 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9131 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9132 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9133 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9134 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9135 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9136 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9137 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9138 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9139 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9140 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9141 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9142 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9143 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9144 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9145 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9146 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9147 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9148 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9149 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9150 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9151 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9152 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9153 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9154 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9155 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9156 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9157 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9158 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9159 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9160 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9161 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9162 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9163 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9164 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9165 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9166 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9167 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9168 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9169 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9170 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9171 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9172 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9173 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9174 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9175 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9176 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9177 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9178 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9179 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9180 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9181 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9182 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9183 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9184 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9185 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9186 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9187 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9188 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9189 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9190 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9191 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9192 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9193 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9194 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9195 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9196 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9197 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9198 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9199 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9200 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9201 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9202 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9203 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9204 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9205 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9206 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9207 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9208 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9209 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9210 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9211 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9212 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9213 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9214 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9215 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9216 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9217 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9218 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9219 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9220 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9221 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9222 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9223 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9224 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9225 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9226 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9227 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9228 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9229 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9230 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9231 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9232 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9233 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9234 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9235 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9236 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9237 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9238 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9239 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9240 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9241 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9242 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9243 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9244 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9245 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9246 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9247 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9248 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9249 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9250 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9251 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9252 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9253 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9254 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9255 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9256 // SURFACE_META V: 12 I: 24 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9257 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9258 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9259 // SURFACE_META V: 12 I: 24 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9260 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9261 // SURFACE_META V: 12 I: 24 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9262 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9263 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9264 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9265 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9266 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9267 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9268 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9269 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9270 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9271 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9272 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9273 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9274 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9275 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9276 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9277 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9278 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9279 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9280 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9281 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9282 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9283 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9284 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9285 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9286 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9287 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9288 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9289 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9290 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9291 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9292 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9293 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9294 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9295 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9296 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9297 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9298 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9299 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9300 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9301 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9302 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9303 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9304 // SURFACE_META V: 16 I: 48 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9305 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9306 // SURFACE_META V: 16 I: 48 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9307 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9308 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9309 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9310 // SURFACE_META V: 8 I: 24 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9311 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9312 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9313 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9314 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9315 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9316 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9317 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9318 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9319 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9320 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9321 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9322 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9323 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9324 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9325 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9326 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9327 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9328 // SURFACE_META V: 26 I: 72 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9329 // SURFACE_META V: 42 I: 120 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9330 // SURFACE_META V: 12 I: 24 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9331 // SURFACE_META V: 12 I: 24 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9332 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9333 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9334 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9335 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9336 // SURFACE_META V: 14 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9337 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9338 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9339 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9340 // SURFACE_META V: 14 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9341 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9342 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9343 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9344 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9345 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9346 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9347 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9348 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9349 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9350 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9351 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9352 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9353 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9354 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9355 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9356 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9357 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9358 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9359 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9360 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9361 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9362 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9363 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9364 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9365 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9366 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9367 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9368 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9369 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9370 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9371 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9372 // SURFACE_META V: 16 I: 48 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9373 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9374 // SURFACE_META V: 16 I: 48 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9375 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9376 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9377 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9378 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9379 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9380 // SURFACE_META V: 8 I: 24 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9381 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9382 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9383 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9384 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9385 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9386 // SURFACE_META V: 16 I: 48 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9387 // SURFACE_META V: 16 I: 48 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9388 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9389 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9390 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9391 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9392 // SURFACE_META V: 8 I: 24 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9393 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9394 // SURFACE_META V: 8 I: 24 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9395 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9396 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9397 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9398 // SURFACE_META V: 26 I: 60 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9399 // SURFACE_META V: 26 I: 60 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9400 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9401 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9402 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9403 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9404 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9405 // SURFACE_META V: 30 I: 66 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9406 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9407 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9408 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9409 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9410 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9411 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9412 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9413 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9414 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9415 // SURFACE_META V: 30 I: 66 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9416 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9417 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9418 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9419 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9420 // SURFACE_META V: 16 I: 48 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9421 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9422 // SURFACE_META V: 16 I: 48 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9423 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9424 // SURFACE_META V: 16 I: 48 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9425 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9426 // SURFACE_META V: 16 I: 48 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9427 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9428 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9429 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9430 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9431 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9432 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9433 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9434 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9435 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9436 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9437 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9438 // SURFACE_META V: 8 I: 24 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9439 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9440 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9441 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9442 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9443 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9444 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9445 // SURFACE_META V: 8 I: 24 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9446 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9447 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9448 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9449 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9450 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9451 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9452 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9453 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9454 // SURFACE_META V: 16 I: 48 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9455 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9456 // SURFACE_META V: 16 I: 48 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9457 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9458 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9459 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9460 // SURFACE_META V: 8 I: 24 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9461 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9462 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9463 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9464 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9465 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9466 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9467 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9468 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9469 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9470 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9471 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9472 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9473 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9474 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9475 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9476 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9477 // SURFACE_META V: 13 I: 39 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9478 // SURFACE_META V: 16 I: 48 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9479 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9480 // SURFACE_META V: 16 I: 48 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9481 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9482 // SURFACE_META V: 16 I: 48 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9483 // SURFACE_META V: 16 I: 48 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9484 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9485 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9486 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9487 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9488 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9489 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9490 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9491 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9492 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9493 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9494 // SURFACE_META V: 26 I: 78 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9495 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9496 // SURFACE_META V: 8 I: 24 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9497 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9498 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9499 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9500 // SURFACE_META V: 26 I: 78 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9501 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9502 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9503 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9504 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9505 // SURFACE_META V: 8 I: 24 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9506 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9507 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9508 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9509 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9510 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9511 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9512 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9513 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9514 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9515 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9516 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9517 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9518 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9519 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9520 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9521 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9522 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9523 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9524 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9525 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9526 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9527 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9528 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9529 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9530 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9531 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9532 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9533 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9534 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9535 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9536 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9537 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9538 // SURFACE_META V: 16 I: 48 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9539 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9540 // SURFACE_META V: 16 I: 48 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9541 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9542 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9543 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9544 // SURFACE_META V: 8 I: 24 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9545 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9546 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9547 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9548 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9549 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9550 // SURFACE_META V: 16 I: 48 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9551 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9552 // SURFACE_META V: 16 I: 48 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9553 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9554 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9555 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9556 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9557 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9558 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9559 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9560 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9561 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9562 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9563 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9564 // SURFACE_META V: 8 I: 24 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9565 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9566 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9567 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9568 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9569 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9570 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9571 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9572 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9573 // SURFACE_META V: 14 I: 42 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9574 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9575 // SURFACE_META V: 14 I: 42 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9576 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9577 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9578 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9579 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9580 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9581 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9582 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9583 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9584 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9585 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9586 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9587 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9588 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9589 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9590 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9591 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9592 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9593 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9594 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9595 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9596 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9597 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9598 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9599 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9600 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9601 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9602 // SURFACE_META V: 13 I: 39 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9603 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9604 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9605 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9606 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9607 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9608 // SURFACE_META V: 24 I: 60 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9609 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9610 // SURFACE_META V: 32 I: 84 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9611 // SURFACE_META V: 24 I: 60 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9612 // SURFACE_META V: 32 I: 84 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9613 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9614 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9615 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9616 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9617 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9618 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9619 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9620 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9621 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9622 // SURFACE_META V: 14 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9623 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9624 // SURFACE_META V: 14 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9625 // SURFACE_META V: 14 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9626 // SURFACE_META V: 14 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9627 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9628 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9629 // SURFACE_META V: 14 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9630 // SURFACE_META V: 14 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9631 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9632 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9633 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9634 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9635 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9636 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9637 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9638 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9639 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9640 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9641 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9642 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9643 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9644 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9645 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9646 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9647 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9648 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9649 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9650 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9651 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9652 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9653 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9654 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9655 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9656 // SURFACE_META V: 16 I: 48 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9657 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9658 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9659 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9660 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9661 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9662 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9663 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9664 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9665 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9666 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9667 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9668 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9669 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9670 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9671 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9672 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9673 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9674 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9675 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9676 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9677 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9678 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9679 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9680 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9681 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9682 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9683 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9684 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9685 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9686 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9687 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9688 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9689 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9690 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9691 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9692 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9693 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9694 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9695 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9696 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9697 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9698 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9699 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9700 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9701 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9702 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9703 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9704 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9705 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9706 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9707 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9708 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9709 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9710 // SURFACE_META V: 20 I: 54 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9711 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9712 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9713 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9714 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9715 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9716 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9717 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9718 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9719 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9720 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9721 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9722 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9723 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9724 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9725 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9726 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9727 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9728 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9729 // SURFACE_META V: 20 I: 54 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9730 // SURFACE_META V: 20 I: 54 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9731 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9732 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9733 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9734 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9735 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9736 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9737 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9738 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9739 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9740 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9741 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9742 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9743 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9744 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9745 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9746 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9747 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9748 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9749 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9750 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9751 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9752 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9753 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9754 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9755 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9756 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9757 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9758 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9759 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9760 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9761 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9762 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9763 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9764 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9765 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9766 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9767 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9768 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9769 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9770 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9771 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9772 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9773 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9774 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9775 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9776 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9777 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9778 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9779 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9780 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9781 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9782 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9783 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9784 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9785 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9786 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9787 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9788 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9789 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9790 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9791 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9792 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9793 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9794 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9795 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9796 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9797 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9798 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9799 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9800 // SURFACE_META V: 20 I: 54 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9801 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9802 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9803 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9804 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9805 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9806 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9807 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9808 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9809 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9810 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9811 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9812 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9813 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9814 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9815 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9816 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9817 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9818 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9819 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9820 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9821 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9822 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9823 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9824 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9825 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9826 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9827 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9828 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9829 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9830 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9831 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9832 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9833 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9834 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9835 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9836 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9837 // SURFACE_META V: 64 I: 132 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9838 // SURFACE_META V: 64 I: 132 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9839 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9840 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9841 // SURFACE_META V: 64 I: 132 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9842 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9843 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9844 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9845 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9846 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9847 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9848 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9849 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9850 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9851 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9852 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9853 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9854 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9855 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9856 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9857 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9858 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9859 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9860 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9861 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9862 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9863 // SURFACE_META V: 64 I: 132 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9864 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9865 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9866 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9867 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9868 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9869 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9870 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9871 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9872 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9873 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9874 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9875 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9876 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9877 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9878 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9879 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9880 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9881 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9882 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9883 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9884 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9885 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9886 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9887 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9888 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9889 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9890 // SURFACE_META V: 20 I: 54 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9891 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9892 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9893 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9894 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9895 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9896 // SURFACE_META V: 20 I: 54 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9897 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9898 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9899 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9900 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9901 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9902 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9903 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9904 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9905 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9906 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9907 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9908 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9909 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9910 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9911 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9912 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9913 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9914 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9915 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9916 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9917 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9918 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9919 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9920 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9921 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9922 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9923 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9924 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9925 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9926 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9927 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9928 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9929 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9930 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9931 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9932 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9933 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9934 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9935 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9936 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9937 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9938 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9939 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9940 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9941 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9942 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9943 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9944 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9945 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9946 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9947 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9948 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9949 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9950 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9951 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9952 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9953 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9954 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9955 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9956 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9957 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9958 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9959 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9960 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9961 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9962 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9963 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9964 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9965 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9966 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9967 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9968 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mtl_rst lightmapAxis ( -1.000000 0.000000 0.000000 ) } 9969 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9970 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9971 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9972 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9973 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9974 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9975 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9976 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9977 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9978 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9979 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9980 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9981 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9982 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_rst lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9983 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9984 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9985 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9986 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9987 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9988 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9989 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9990 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9991 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 9992 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9993 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 9994 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 9995 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9996 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9997 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 9998 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 9999 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10000 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10001 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10002 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10003 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10004 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10005 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10006 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10007 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10008 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10009 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10010 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10011 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10012 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10013 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10014 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10015 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10016 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10017 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10018 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10019 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10020 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10021 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10022 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10023 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10024 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10025 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10026 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10027 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10028 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10029 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10030 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10031 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10032 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10033 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10034 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10035 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10036 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10037 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10038 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10039 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10040 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10041 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10042 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10043 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10044 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10045 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10046 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10047 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10048 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10049 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10050 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10051 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10052 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10053 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10054 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10055 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10056 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10057 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10058 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10059 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10060 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10061 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10062 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10063 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10064 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10065 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10066 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10067 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10068 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10069 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10070 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10071 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10072 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10073 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10074 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10075 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10076 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10077 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10078 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10079 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10080 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10081 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10082 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10083 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10084 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10085 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10086 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10087 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10088 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10089 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10090 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10091 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10092 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10093 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10094 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10095 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10096 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10097 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10098 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10099 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10100 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10101 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10102 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10103 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10104 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10105 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10106 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10107 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10108 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10109 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10110 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10111 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10112 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10113 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10114 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10115 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10116 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10117 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10118 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10119 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10120 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10121 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10122 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10123 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10124 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10125 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10126 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10127 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10128 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10129 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10130 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10131 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10132 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10133 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10134 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10135 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10136 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10137 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10138 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10139 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10140 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10141 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10142 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10143 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10144 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10145 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10146 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10147 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10148 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10149 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10150 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10151 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10152 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10153 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10154 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10155 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10156 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10157 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10158 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10159 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10160 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10161 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10162 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10163 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10164 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10165 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10166 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10167 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10168 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10169 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10170 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10171 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10172 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10173 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10174 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10175 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10176 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10177 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10178 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10179 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10180 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10181 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10182 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10183 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10184 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10185 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10186 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10187 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10188 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10189 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10190 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10191 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10192 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10193 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10194 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10195 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10196 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10197 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10198 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10199 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10200 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10201 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10202 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10203 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10204 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10205 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10206 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10207 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10208 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10209 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10210 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10211 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10212 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10213 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10214 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10215 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10216 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10217 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10218 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10219 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10220 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10221 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10222 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10223 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10224 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10225 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10226 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10227 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10228 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10229 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10230 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10231 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10232 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10233 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10234 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10235 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10236 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10237 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10238 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10239 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10240 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10241 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10242 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10243 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10244 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10245 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10246 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10247 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10248 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10249 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10250 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10251 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10252 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10253 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10254 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10255 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10256 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10257 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10258 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10259 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10260 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10261 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10262 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10263 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10264 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10265 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10266 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10267 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10268 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10269 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10270 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10271 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10272 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10273 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10274 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10275 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10276 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10277 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10278 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10279 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10280 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10281 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10282 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10283 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10284 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10285 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10286 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10287 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10288 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10289 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10290 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10291 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10292 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10293 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10294 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10295 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10296 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10297 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10298 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10299 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10300 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10301 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10302 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10303 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10304 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10305 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10306 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10307 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10308 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10309 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10310 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10311 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10312 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10313 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10314 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10315 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10316 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10317 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10318 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10319 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10320 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10321 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10322 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10323 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10324 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10325 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10326 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10327 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10328 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10329 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10330 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10331 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10332 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10333 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10334 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10335 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10336 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10337 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10338 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10339 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10340 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10341 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10342 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10343 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10344 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10345 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10346 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10347 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10348 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10349 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10350 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10351 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10352 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10353 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10354 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10355 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10356 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10357 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10358 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10359 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10360 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10361 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10362 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10363 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10364 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10365 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10366 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10367 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10368 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10369 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10370 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10371 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10372 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10373 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10374 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10375 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10376 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10377 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10378 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10379 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10380 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10381 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10382 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10383 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10384 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10385 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10386 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10387 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10388 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10389 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10390 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10391 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10392 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10393 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10394 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10395 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10396 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10397 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10398 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10399 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10400 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10401 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10402 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10403 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10404 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10405 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10406 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10407 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10408 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10409 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10410 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10411 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10412 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10413 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10414 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10415 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10416 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10417 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10418 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10419 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10420 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10421 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10422 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10423 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10424 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10425 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10426 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10427 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10428 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10429 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10430 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10431 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10432 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10433 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10434 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10435 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10436 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10437 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10438 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10439 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10440 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10441 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10442 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10443 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10444 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10445 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10446 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10447 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10448 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10449 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10450 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10451 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10452 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10453 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10454 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10455 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10456 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10457 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10458 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10459 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10460 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10461 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10462 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10463 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10464 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10465 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10466 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10467 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10468 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10469 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10470 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10471 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10472 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10473 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10474 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10475 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10476 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10477 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10478 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10479 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10480 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10481 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10482 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10483 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10484 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10485 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10486 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10487 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10488 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10489 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10490 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10491 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10492 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10493 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10494 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10495 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10496 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10497 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10498 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10499 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10500 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10501 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10502 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10503 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10504 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10505 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10506 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10507 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10508 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10509 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10510 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10511 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10512 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10513 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10514 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10515 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10516 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10517 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10518 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10519 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10520 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10521 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10522 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10523 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10524 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10525 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10526 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10527 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10528 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10529 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10530 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10531 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10532 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10533 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10534 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10535 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10536 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10537 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10538 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10539 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10540 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10541 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10542 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10543 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10544 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10545 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10546 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10547 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10548 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10549 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10550 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10551 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10552 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10553 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10554 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10555 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10556 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10557 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10558 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10559 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10560 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10561 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10562 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10563 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10564 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10565 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10566 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10567 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10568 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10569 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10570 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10571 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10572 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10573 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10574 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10575 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10576 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10577 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10578 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10579 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10580 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10581 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10582 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10583 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10584 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10585 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10586 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10587 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10588 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10589 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10590 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10591 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10592 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10593 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10594 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10595 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10596 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10597 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10598 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10599 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10600 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10601 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10602 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10603 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10604 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10605 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10606 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10607 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10608 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10609 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10610 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10611 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10612 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10613 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10614 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10615 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10616 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10617 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10618 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10619 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10620 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10621 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10622 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10623 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10624 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10625 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10626 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10627 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10628 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10629 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10630 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10631 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10632 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10633 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10634 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10635 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10636 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10637 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10638 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10639 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10640 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10641 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10642 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10643 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10644 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10645 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10646 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10647 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10648 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10649 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10650 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10651 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10652 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10653 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10654 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10655 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10656 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10657 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10658 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10659 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10660 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10661 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10662 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10663 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10664 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10665 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10666 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10667 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10668 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10669 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10670 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10671 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10672 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10673 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10674 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10675 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10676 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10677 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10678 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10679 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10680 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10681 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10682 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10683 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10684 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10685 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10686 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10687 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10688 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10689 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10690 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10691 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10692 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10693 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10694 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10695 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10696 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10697 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10698 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10699 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10700 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10701 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10702 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10703 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10704 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10705 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10706 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10707 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10708 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10709 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10710 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10711 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10712 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10713 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10714 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10715 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10716 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10717 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10718 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10719 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10720 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10721 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10722 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10723 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10724 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10725 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10726 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10727 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10728 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10729 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10730 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10731 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10732 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10733 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10734 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10735 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10736 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10737 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10738 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10739 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10740 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10741 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10742 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10743 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10744 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10745 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10746 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10747 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10748 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10749 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10750 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10751 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10752 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10753 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10754 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10755 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10756 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10757 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10758 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10759 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10760 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10761 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10762 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10763 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10764 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10765 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10766 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10767 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10768 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10769 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10770 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10771 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10772 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10773 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10774 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10775 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10776 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10777 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10778 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10779 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10780 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10781 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10782 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10783 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10784 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10785 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10786 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10787 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10788 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10789 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10790 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10791 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10792 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10793 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10794 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10795 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10796 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10797 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10798 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10799 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10800 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10801 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10802 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10803 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10804 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10805 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10806 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10807 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10808 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10809 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10810 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10811 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10812 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10813 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10814 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10815 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10816 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10817 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10818 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10819 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10820 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10821 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10822 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10823 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10824 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10825 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10826 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10827 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10828 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10829 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10830 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10831 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10832 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10833 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10834 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10835 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10836 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10837 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10838 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10839 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10840 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10841 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10842 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10843 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10844 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10845 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10846 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10847 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10848 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10849 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10850 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10851 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10852 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10853 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10854 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10855 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10856 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10857 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10858 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10859 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10860 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10861 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10862 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10863 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10864 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10865 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10866 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10867 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10868 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10869 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10870 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10871 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10872 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10873 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10874 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10875 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10876 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10877 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10878 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10879 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10880 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10881 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10882 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10883 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10884 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10885 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10886 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10887 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10888 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10889 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10890 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10891 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10892 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10893 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10894 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10895 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10896 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10897 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10898 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10899 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10900 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10901 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10902 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10903 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10904 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10905 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10906 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10907 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10908 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10909 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10910 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10911 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10912 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10913 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10914 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10915 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10916 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10917 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10918 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10919 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10920 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10921 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10922 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10923 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10924 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10925 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10926 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10927 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10928 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10929 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10930 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10931 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10932 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10933 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10934 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10935 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10936 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10937 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10938 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10939 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10940 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10941 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10942 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10943 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10944 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10945 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10946 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10947 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10948 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10949 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10950 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10951 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10952 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10953 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10954 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10955 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10956 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10957 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10958 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10959 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10960 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10961 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10962 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10963 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10964 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10965 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10966 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10967 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10968 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10969 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10970 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10971 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10972 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10973 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10974 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10975 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10976 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10977 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10978 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10979 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10980 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10981 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10982 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10983 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10984 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10985 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10986 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 10987 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10988 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10989 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10990 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10991 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10992 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10993 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10994 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 10995 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 10996 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 10997 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 10998 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 10999 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11000 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11001 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11002 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11003 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11004 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11005 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11006 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11007 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11008 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11009 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11010 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11011 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11012 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11013 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11014 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11015 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11016 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11017 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11018 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11019 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11020 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11021 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11022 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11023 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11024 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11025 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11026 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11027 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11028 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11029 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11030 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11031 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11032 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11033 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11034 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11035 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11036 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11037 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11038 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11039 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11040 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11041 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11042 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11043 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11044 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11045 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11046 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11047 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11048 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11049 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11050 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11051 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11052 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11053 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11054 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11055 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11056 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11057 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11058 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11059 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11060 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11061 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11062 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11063 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11064 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11065 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11066 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11067 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11068 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11069 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11070 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11071 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11072 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11073 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11074 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11075 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11076 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11077 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11078 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11079 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11080 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11081 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11082 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11083 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11084 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11085 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11086 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11087 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11088 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11089 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11090 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11091 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11092 // SURFACE_META V: 20 I: 42 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11093 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11094 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11095 // SURFACE_META V: 6 I: 12 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11096 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11097 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11098 // SURFACE_META V: 4 I: 6 planar { shader textures/wood/e7panelwood_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11099 // SURFACE_META V: 8 I: 12 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11100 // SURFACE_META V: 49 I: 216 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11101 // SURFACE_META V: 49 I: 216 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11102 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11103 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11104 // SURFACE_META V: 7 I: 15 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11105 // SURFACE_META V: 7 I: 15 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11106 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11107 // SURFACE_META V: 9 I: 24 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11108 // SURFACE_META V: 9 I: 24 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11109 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11110 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11111 // SURFACE_META V: 7 I: 15 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11112 // SURFACE_META V: 9 I: 21 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11113 // SURFACE_META V: 9 I: 21 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11114 // SURFACE_META V: 7 I: 15 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11115 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11116 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11117 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11118 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11119 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11120 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11121 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11122 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11123 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11124 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11125 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11126 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11127 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11128 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11129 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11130 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11131 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11132 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11133 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11134 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11135 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11136 // SURFACE_META V: 49 I: 216 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11137 // SURFACE_META V: 7 I: 15 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11138 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11139 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11140 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11141 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11142 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11143 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11144 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11145 // SURFACE_META V: 28 I: 78 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11146 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11147 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11148 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11149 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11150 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11151 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11152 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11153 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11154 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11155 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11156 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11157 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11158 // SURFACE_META V: 10 I: 18 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11159 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11160 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11161 // SURFACE_META V: 9 I: 24 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11162 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11163 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11164 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11165 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11166 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11167 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11168 // SURFACE_META V: 13 I: 27 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11169 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11170 // SURFACE_META V: 11 I: 21 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11171 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11172 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11173 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11174 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11175 // SURFACE_META V: 7 I: 15 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11176 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11177 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11178 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11179 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11180 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11181 // SURFACE_META V: 7 I: 15 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11182 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11183 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11184 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11185 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11186 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11187 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11188 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11189 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11190 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11191 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11192 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11193 // SURFACE_META V: 9 I: 21 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11194 // SURFACE_META V: 7 I: 15 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11195 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11196 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11197 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11198 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11199 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11200 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11201 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11202 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11203 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11204 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11205 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11206 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11207 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11208 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11209 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11210 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11211 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11212 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11213 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11214 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11215 // SURFACE_META V: 9 I: 21 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11216 // SURFACE_META V: 9 I: 21 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11217 // SURFACE_META V: 9 I: 24 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11218 // SURFACE_META V: 7 I: 15 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11219 // SURFACE_META V: 7 I: 15 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11220 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11221 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11222 // SURFACE_META V: 49 I: 216 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11223 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_023 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11224 // SURFACE_META V: 12 I: 36 planar { shader textures/stone/marmor1_black lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11225 // SURFACE_META V: 4 I: 6 planar { shader textures/light/e6v_light lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11226 // SURFACE_META V: 4 I: 6 planar { shader textures/light/e6v_light lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11227 // SURFACE_META V: 4 I: 6 planar { shader textures/light/e6v_light lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11228 // SURFACE_META V: 4 I: 6 planar { shader textures/light/e6v_light lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11229 // SURFACE_META V: 4 I: 6 planar { shader textures/light/e6v_light lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11230 // SURFACE_META V: 4 I: 6 planar { shader textures/light/e6v_light lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11231 // SURFACE_META V: 4 I: 6 planar { shader textures/light/e6v_light lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11232 // SURFACE_META V: 4 I: 6 planar { shader textures/light/e6v_light lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11233 // SURFACE_META V: 4 I: 6 planar { shader textures/light/e6v_light lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11234 // SURFACE_META V: 4 I: 6 planar { shader textures/light/e6v_light lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11235 // SURFACE_META V: 4 I: 6 planar { shader textures/light/e6v_light lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11236 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11237 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11238 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11239 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11240 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11241 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11242 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11243 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11244 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11245 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11246 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11247 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11248 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11249 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11250 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11251 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11252 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11253 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11254 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11255 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11256 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11257 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11258 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11259 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11260 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11261 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11262 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11263 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11264 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11265 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11266 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11267 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11268 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11269 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11270 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11271 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11272 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11273 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11274 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11275 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11276 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11277 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11278 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11279 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11280 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11281 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11282 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11283 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11284 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11285 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11286 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11287 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11288 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11289 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11290 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11291 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11292 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11293 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11294 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11295 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11296 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11297 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11298 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11299 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11300 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11301 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11302 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11303 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11304 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11305 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11306 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11307 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11308 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11309 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11310 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11311 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11312 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11313 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11314 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11315 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11316 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11317 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11318 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11319 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11320 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11321 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11322 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11323 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11324 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11325 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11326 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11327 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11328 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11329 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11330 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11331 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11332 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11333 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11334 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11335 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11336 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11337 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11338 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11339 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11340 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11341 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11342 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11343 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11344 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11345 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11346 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11347 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11348 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11349 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11350 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11351 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11352 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11353 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11354 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11355 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11356 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11357 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11358 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11359 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11360 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11361 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11362 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11363 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11364 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11365 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11366 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11367 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11368 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11369 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11370 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11371 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11372 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11373 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11374 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11375 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11376 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11377 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11378 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11379 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11380 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11381 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11382 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11383 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11384 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11385 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11386 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11387 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11388 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11389 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11390 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11391 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11392 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11393 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11394 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11395 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11396 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11397 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11398 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11399 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11400 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11401 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11402 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11403 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11404 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11405 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11406 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11407 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11408 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11409 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11410 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11411 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11412 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11413 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11414 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11415 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11416 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11417 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11418 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11419 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11420 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11421 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11422 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11423 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11424 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11425 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11426 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11427 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11428 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11429 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11430 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11431 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11432 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11433 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11434 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11435 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11436 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11437 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11438 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11439 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11440 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11441 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11442 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11443 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11444 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11445 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11446 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11447 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11448 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11449 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11450 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11451 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11452 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11453 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11454 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11455 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11456 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11457 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11458 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11459 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11460 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11461 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11462 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11463 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11464 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11465 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11466 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11467 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11468 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11469 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11470 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11471 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11472 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11473 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11474 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11475 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11476 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11477 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11478 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11479 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11480 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11481 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11482 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11483 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11484 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11485 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11486 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11487 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11488 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11489 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11490 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11491 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11492 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11493 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11494 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11495 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11496 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11497 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11498 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11499 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11500 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11501 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11502 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11503 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11504 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11505 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11506 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11507 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11508 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11509 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11510 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11511 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11512 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11513 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11514 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11515 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11516 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11517 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11518 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11519 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11520 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11521 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11522 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11523 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11524 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11525 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11526 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11527 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11528 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11529 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11530 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11531 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11532 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11533 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11534 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11535 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11536 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11537 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11538 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11539 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11540 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11541 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11542 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11543 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11544 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11545 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11546 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11547 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11548 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11549 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11550 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11551 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11552 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11553 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11554 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11555 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11556 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11557 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11558 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11559 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11560 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11561 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11562 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11563 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11564 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11565 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11566 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11567 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11568 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11569 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11570 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11571 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11572 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11573 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11574 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11575 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11576 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11577 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11578 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11579 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11580 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11581 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11582 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11583 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11584 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11585 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11586 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11587 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11588 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11589 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11590 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11591 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11592 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11593 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11594 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11595 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11596 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11597 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11598 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11599 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11600 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11601 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11602 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11603 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11604 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11605 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11606 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11607 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11608 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11609 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11610 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11611 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11612 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11613 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11614 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11615 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11616 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11617 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11618 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11619 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11620 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11621 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11622 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11623 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11624 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11625 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11626 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11627 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11628 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11629 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11630 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11631 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11632 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11633 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11634 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11635 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11636 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11637 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11638 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11639 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11640 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11641 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11642 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11643 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11644 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11645 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11646 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11647 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11648 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11649 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11650 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11651 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11652 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11653 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11654 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11655 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11656 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11657 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11658 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11659 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11660 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11661 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11662 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11663 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11664 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11665 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11666 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11667 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11668 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11669 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11670 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11671 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11672 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11673 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11674 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11675 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11676 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11677 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11678 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11679 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11680 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11681 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11682 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11683 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11684 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11685 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11686 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11687 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11688 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11689 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11690 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11691 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11692 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11693 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11694 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11695 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11696 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11697 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11698 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11699 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11700 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11701 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11702 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11703 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11704 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11705 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11706 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11707 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11708 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11709 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11710 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11711 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11712 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11713 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11714 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11715 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11716 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11717 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11718 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11719 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11720 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11721 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11722 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11723 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11724 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11725 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11726 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11727 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11728 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11729 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11730 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11731 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11732 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11733 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11734 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11735 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11736 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11737 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11738 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11739 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11740 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11741 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11742 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11743 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11744 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11745 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11746 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11747 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11748 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11749 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11750 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11751 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11752 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11753 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11754 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11755 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11756 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11757 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11758 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11759 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11760 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11761 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11762 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11763 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11764 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11765 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11766 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11767 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11768 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11769 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11770 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11771 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11772 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11773 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11774 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11775 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_012 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11776 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11777 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11778 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11779 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11780 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11781 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11782 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11783 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11784 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11785 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11786 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11787 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11788 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11789 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11790 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11791 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11792 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11793 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11794 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11795 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11796 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11797 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11798 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11799 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11800 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11801 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11802 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11803 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11804 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11805 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11806 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11807 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11808 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11809 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11810 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11811 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11812 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11813 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11814 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11815 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11816 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11817 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11818 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11819 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11820 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11821 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11822 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11823 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11824 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11825 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11826 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11827 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11828 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11829 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11830 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11831 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11832 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11833 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11834 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11835 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11836 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11837 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11838 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11839 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11840 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11841 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11842 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11843 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11844 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11845 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11846 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11847 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11848 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11849 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11850 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11851 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11852 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11853 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11854 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11855 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11856 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11857 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11858 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11859 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11860 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11861 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11862 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11863 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11864 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11865 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11866 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11867 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11868 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11869 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11870 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11871 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11872 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11873 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11874 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11875 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11876 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11877 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11878 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11879 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11880 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11881 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11882 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11883 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11884 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11885 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11886 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11887 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11888 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11889 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11890 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11891 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11892 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11893 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11894 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11895 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11896 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11897 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11898 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11899 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11900 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11901 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11902 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11903 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11904 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11905 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11906 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11907 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11908 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11909 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11910 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11911 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11912 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11913 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11914 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11915 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11916 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11917 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11918 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11919 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11920 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11921 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11922 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11923 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11924 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11925 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11926 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11927 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11928 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11929 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11930 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11931 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11932 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11933 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11934 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11935 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11936 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11937 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11938 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11939 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11940 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11941 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11942 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11943 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11944 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11945 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11946 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11947 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11948 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11949 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11950 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11951 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11952 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11953 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11954 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11955 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11956 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11957 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11958 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11959 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11960 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11961 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11962 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11963 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11964 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11965 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11966 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11967 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11968 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11969 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11970 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11971 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11972 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11973 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11974 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11975 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11976 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11977 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11978 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11979 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11980 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11981 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11982 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11983 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11984 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 11985 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11986 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 11987 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11988 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11989 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11990 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 11991 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11992 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11993 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11994 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11995 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11996 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 11997 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 11998 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 11999 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12000 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12001 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12002 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12003 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12004 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12005 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12006 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12007 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12008 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12009 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12010 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12011 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12012 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12013 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12014 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12015 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12016 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12017 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12018 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12019 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12020 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12021 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12022 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12023 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12024 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12025 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12026 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12027 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12028 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12029 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12030 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12031 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12032 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12033 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12034 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12035 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12036 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12037 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12038 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12039 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12040 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12041 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12042 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12043 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12044 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12045 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12046 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12047 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12048 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12049 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12050 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12051 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12052 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12053 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12054 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12055 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12056 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12057 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12058 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12059 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12060 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12061 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12062 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12063 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12064 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12065 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12066 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12067 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12068 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12069 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12070 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12071 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12072 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12073 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12074 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12075 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12076 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12077 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12078 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12079 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12080 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12081 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12082 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12083 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12084 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12085 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12086 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12087 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12088 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12089 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12090 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12091 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12092 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12093 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12094 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12095 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12096 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12097 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12098 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12099 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12100 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12101 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12102 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12103 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12104 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12105 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12106 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12107 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12108 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12109 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12110 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12111 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12112 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12113 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12114 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12115 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12116 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12117 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12118 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_035 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12119 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_035 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12120 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_035 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12121 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_035 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12122 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_035 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12123 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_035 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12124 // SURFACE_META V: 64 I: 183 planar { shader textures/metal/grtmtl_offt lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12125 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/grtmtl_offt lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12126 // SURFACE_META V: 5 I: 6 planar { shader textures/metal/grtmtl_offt lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12127 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12128 // SURFACE_META V: 6 I: 12 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12129 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12130 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12131 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12132 // SURFACE_META V: 8 I: 18 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12133 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12134 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12135 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12136 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12137 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12138 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12139 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12140 // SURFACE_META V: 6 I: 12 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12141 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12142 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12143 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12144 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12145 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12146 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12147 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12148 // SURFACE_META V: 6 I: 12 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12149 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12150 // SURFACE_META V: 8 I: 18 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12151 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12152 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12153 // SURFACE_META V: 6 I: 12 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12154 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12155 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12156 // SURFACE_META V: 6 I: 12 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12157 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12158 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12159 // SURFACE_META V: 6 I: 12 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12160 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12161 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12162 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12163 // SURFACE_META V: 6 I: 12 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12164 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12165 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12166 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12167 // SURFACE_META V: 8 I: 18 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12168 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12169 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12170 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12171 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12172 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12173 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12174 // SURFACE_META V: 8 I: 18 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12175 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12176 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12177 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12178 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12179 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12180 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12181 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12182 // SURFACE_META V: 6 I: 12 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12183 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12184 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12185 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12186 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12187 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12188 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12189 // SURFACE_META V: 6 I: 12 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12190 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12191 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12192 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12193 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12194 // SURFACE_META V: 20 I: 48 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12195 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12196 // SURFACE_META V: 8 I: 18 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12197 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12198 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12199 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12200 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12201 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12202 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12203 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12204 // SURFACE_META V: 6 I: 12 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12205 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12206 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12207 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12208 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12209 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12210 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12211 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12212 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12213 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12214 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12215 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12216 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12217 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12218 // SURFACE_META V: 22 I: 48 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12219 // SURFACE_META V: 5 I: 9 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12220 // SURFACE_META V: 9 I: 24 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12221 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12222 // SURFACE_META V: 6 I: 12 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12223 // SURFACE_META V: 11 I: 30 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12224 // SURFACE_META V: 9 I: 24 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12225 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12226 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12227 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12228 // SURFACE_META V: 6 I: 12 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12229 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12230 // SURFACE_META V: 8 I: 18 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12231 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12232 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12233 // SURFACE_META V: 6 I: 12 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12234 // SURFACE_META V: 5 I: 9 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12235 // SURFACE_META V: 5 I: 9 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12236 // SURFACE_META V: 7 I: 15 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12237 // SURFACE_META V: 13 I: 24 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12238 // SURFACE_META V: 13 I: 36 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12239 // SURFACE_META V: 12 I: 33 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12240 // SURFACE_META V: 10 I: 24 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12241 // SURFACE_META V: 7 I: 15 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12242 // SURFACE_META V: 5 I: 9 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12243 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12244 // SURFACE_META V: 7 I: 15 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12245 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12246 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12247 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12248 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12249 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12250 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12251 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12252 // SURFACE_META V: 6 I: 12 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12253 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12254 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12255 // SURFACE_META V: 6 I: 12 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12256 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12257 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12258 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12259 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12260 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12261 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12262 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12263 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12264 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12265 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12266 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12267 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12268 // SURFACE_META V: 8 I: 18 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12269 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12270 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12271 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12272 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12273 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12274 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12275 // SURFACE_META V: 8 I: 18 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12276 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12277 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12278 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12279 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12280 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12281 // SURFACE_META V: 6 I: 12 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12282 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12283 // SURFACE_META V: 8 I: 18 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12284 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12285 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12286 // SURFACE_META V: 6 I: 12 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12287 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12288 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12289 // SURFACE_META V: 6 I: 12 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12290 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12291 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12292 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12293 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12294 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12295 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12296 // SURFACE_META V: 6 I: 12 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12297 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12298 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12299 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12300 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12301 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12302 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12303 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12304 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12305 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12306 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12307 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12308 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12309 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12310 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12311 // SURFACE_META V: 6 I: 12 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12312 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12313 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12314 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12315 // SURFACE_META V: 8 I: 18 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12316 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12317 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12318 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12319 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12320 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12321 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12322 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12323 // SURFACE_META V: 6 I: 12 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12324 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12325 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12326 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12327 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12328 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12329 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12330 // SURFACE_META V: 6 I: 12 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12331 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12332 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12333 // SURFACE_META V: 6 I: 12 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12334 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12335 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12336 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12337 // SURFACE_META V: 8 I: 18 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12338 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12339 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12340 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12341 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12342 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12343 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12344 // SURFACE_META V: 8 I: 18 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12345 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12346 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12347 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12348 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12349 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12350 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12351 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12352 // SURFACE_META V: 6 I: 12 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12353 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12354 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12355 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12356 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12357 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12358 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12359 // SURFACE_META V: 6 I: 12 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12360 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12361 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12362 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12363 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12364 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12365 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12366 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12367 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12368 // SURFACE_META V: 6 I: 12 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12369 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12370 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12371 // SURFACE_META V: 6 I: 12 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12372 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12373 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12374 // SURFACE_META V: 6 I: 12 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12375 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12376 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12377 // SURFACE_META V: 6 I: 12 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12378 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12379 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12380 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12381 // SURFACE_META V: 8 I: 18 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12382 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12383 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12384 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12385 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12386 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12387 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12388 // SURFACE_META V: 8 I: 18 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12389 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12390 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12391 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12392 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12393 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12394 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12395 // SURFACE_META V: 8 I: 18 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12396 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12397 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12398 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12399 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12400 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12401 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12402 // SURFACE_META V: 8 I: 18 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12403 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12404 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12405 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12406 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12407 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12408 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12409 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12410 // SURFACE_META V: 6 I: 12 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12411 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12412 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12413 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12414 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12415 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12416 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12417 // SURFACE_META V: 6 I: 12 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12418 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12419 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12420 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12421 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12422 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12423 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12424 // SURFACE_META V: 6 I: 12 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12425 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12426 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12427 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12428 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12429 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12430 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12431 // SURFACE_META V: 6 I: 12 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12432 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12433 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12434 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12435 // SURFACE_META V: 4 I: 6 planar { shader textures/stone/marmor1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12436 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12437 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12438 // SURFACE_META V: 10 I: 18 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12439 // SURFACE_META V: 11 I: 21 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12440 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12441 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12442 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12443 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12444 // SURFACE_META V: 10 I: 18 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12445 // SURFACE_META V: 11 I: 21 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12446 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12447 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12448 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12449 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12450 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12451 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12452 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12453 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12454 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12455 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12456 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12457 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12458 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12459 // SURFACE_META V: 10 I: 18 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12460 // SURFACE_META V: 8 I: 21 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12461 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12462 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12463 // SURFACE_META V: 8 I: 21 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12464 // SURFACE_META V: 10 I: 18 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12465 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12466 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12467 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12468 // SURFACE_META V: 9 I: 24 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12469 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12470 // SURFACE_META V: 8 I: 24 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12471 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12472 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12473 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12474 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12475 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12476 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12477 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12478 // SURFACE_META V: 10 I: 18 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12479 // SURFACE_META V: 11 I: 21 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12480 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12481 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12482 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12483 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12484 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12485 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12486 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12487 // SURFACE_META V: 16 I: 24 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12488 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12489 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12490 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12491 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12492 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12493 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12494 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12495 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12496 // SURFACE_META V: 12 I: 30 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12497 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12498 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12499 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12500 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12501 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12502 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12503 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12504 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12505 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12506 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12507 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12508 // SURFACE_META V: 12 I: 36 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12509 // SURFACE_META V: 10 I: 18 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12510 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12511 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12512 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12513 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12514 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12515 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12516 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12517 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12518 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12519 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12520 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12521 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12522 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12523 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12524 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12525 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12526 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12527 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12528 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12529 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12530 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12531 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12532 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12533 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12534 // SURFACE_META V: 10 I: 18 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12535 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12536 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12537 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12538 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12539 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12540 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12541 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12542 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12543 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12544 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12545 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12546 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12547 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12548 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12549 // SURFACE_META V: 9 I: 24 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12550 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12551 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12552 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12553 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12554 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12555 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12556 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12557 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12558 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12559 // SURFACE_META V: 8 I: 21 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12560 // SURFACE_META V: 10 I: 18 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12561 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12562 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12563 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12564 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12565 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12566 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12567 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12568 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12569 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12570 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12571 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12572 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12573 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12574 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12575 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12576 // SURFACE_META V: 10 I: 18 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12577 // SURFACE_META V: 8 I: 21 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12578 // SURFACE_META V: 8 I: 21 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12579 // SURFACE_META V: 10 I: 18 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12580 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12581 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12582 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12583 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12584 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12585 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12586 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12587 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12588 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12589 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12590 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12591 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12592 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12593 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12594 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12595 // SURFACE_META V: 11 I: 21 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12596 // SURFACE_META V: 10 I: 18 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12597 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12598 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12599 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12600 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12601 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12602 // SURFACE_META V: 11 I: 21 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12603 // SURFACE_META V: 10 I: 18 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12604 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12605 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12606 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12607 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12608 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12609 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12610 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12611 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12612 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12613 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12614 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_003 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12615 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver5_brighter lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12616 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/silver5_brighter lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12617 // SURFACE_META V: 64 I: 219 planar { shader textures/floor/e6tekmtlrflr_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12618 // SURFACE_META V: 37 I: 93 planar { shader textures/floor/e6tekmtlrflr_bright lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12619 // SURFACE_META V: 51 I: 156 planar { shader textures/floor/e6tekmtlrflr_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12620 // SURFACE_META V: 64 I: 165 planar { shader textures/floor/e6tekmtlrflr_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12621 // SURFACE_META V: 8 I: 21 planar { shader textures/floor/e6tekmtlrflr_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12622 // SURFACE_META V: 4 I: 6 planar { shader textures/floor/e6tekmtlrflr_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12623 // SURFACE_META V: 17 I: 51 planar { shader textures/floor/e6tekmtlrflr_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12624 // SURFACE_META V: 27 I: 81 planar { shader textures/floor/e6tekmtlrflr_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12625 // SURFACE_META V: 4 I: 6 planar { shader textures/floor/e6tekmtlrflr_bright lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12626 // SURFACE_META V: 4 I: 6 planar { shader textures/floor/e6tekmtlrflr_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12627 // SURFACE_META V: 11 I: 27 planar { shader textures/floor/e6tekmtlrflr_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12628 // SURFACE_META V: 4 I: 6 planar { shader textures/floor/e6tekmtlrflr_bright lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12629 // SURFACE_META V: 4 I: 6 planar { shader textures/floor/e6tekmtlrflr_bright lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12630 // SURFACE_META V: 64 I: 195 planar { shader textures/floor/e6tekmtlrflr_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12631 // SURFACE_META V: 22 I: 63 planar { shader textures/floor/e6tekmtlrflr_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12632 // SURFACE_META V: 4 I: 6 planar { shader textures/floor/e6tekmtlrflr_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12633 // SURFACE_META V: 4 I: 6 planar { shader textures/floor/e6tekmtlrflr_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12634 // SURFACE_META V: 4 I: 6 planar { shader textures/floor/e6tekmtlrflr_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12635 // SURFACE_META V: 12 I: 30 planar { shader textures/floor/e6tekmtlrflr_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12636 // SURFACE_META V: 64 I: 225 planar { shader textures/floor/e6tekmtlrflr_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12637 // SURFACE_META V: 7 I: 15 planar { shader textures/floor/e6tekmtlrflr_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12638 // SURFACE_META V: 25 I: 90 planar { shader textures/floor/e6tekmtlrflr_bright lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12639 // SURFACE_META V: 8 I: 24 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12640 // SURFACE_META V: 8 I: 24 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12641 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12642 // SURFACE_META V: 8 I: 24 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12643 // SURFACE_META V: 8 I: 24 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12644 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12645 // SURFACE_META V: 8 I: 24 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12646 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12647 // SURFACE_META V: 8 I: 24 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12648 // SURFACE_META V: 8 I: 24 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12649 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12650 // SURFACE_META V: 8 I: 24 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12651 // SURFACE_META V: 8 I: 24 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12652 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12653 // SURFACE_META V: 8 I: 24 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12654 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12655 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12656 // SURFACE_META V: 8 I: 24 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12657 // SURFACE_META V: 8 I: 24 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12658 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12659 // SURFACE_META V: 8 I: 24 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12660 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12661 // SURFACE_META V: 8 I: 24 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12662 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12663 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12664 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12665 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12666 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12667 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12668 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12669 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12670 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12671 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12672 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12673 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12674 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12675 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12676 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12677 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12678 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12679 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12680 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12681 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12682 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12683 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12684 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12685 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12686 // SURFACE_META V: 8 I: 24 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12687 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12688 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12689 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12690 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12691 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12692 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12693 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12694 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12695 // SURFACE_META V: 8 I: 24 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12696 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12697 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12698 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12699 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12700 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12701 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12702 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12703 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12704 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12705 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12706 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12707 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12708 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12709 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12710 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12711 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12712 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12713 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12714 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12715 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12716 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12717 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12718 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12719 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12720 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12721 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12722 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12723 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12724 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12725 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12726 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12727 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12728 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12729 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12730 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12731 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12732 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12733 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12734 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12735 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12736 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12737 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12738 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12739 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12740 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12741 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_034 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12742 // SURFACE_META V: 5 I: 9 planar { shader textures/light/e8tinylightblue lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12743 // SURFACE_META V: 6 I: 12 planar { shader textures/light/e8tinylightblue lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12744 // SURFACE_META V: 4 I: 6 planar { shader textures/light/e8tinylightblue lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12745 // SURFACE_META V: 4 I: 6 planar { shader textures/light/e8tinylightblue lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12746 // SURFACE_META V: 4 I: 6 planar { shader textures/light/e8tinylightblue lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12747 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/wrn_big lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12748 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/wrn_big lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12749 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/wrn_big lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12750 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/wrn_big lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12751 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/wrn_big lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12752 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/wrn_big lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12753 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12754 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12755 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12756 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12757 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12758 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12759 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12760 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12761 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12762 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12763 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12764 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12765 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12766 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12767 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12768 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12769 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12770 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12771 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12772 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12773 // SURFACE_META V: 12 I: 18 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12774 // SURFACE_META V: 12 I: 18 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12775 // SURFACE_META V: 12 I: 18 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12776 // SURFACE_META V: 12 I: 18 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12777 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12778 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12779 // SURFACE_META V: 12 I: 18 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12780 // SURFACE_META V: 12 I: 18 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12781 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12782 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12783 // SURFACE_META V: 12 I: 18 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12784 // SURFACE_META V: 12 I: 18 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12785 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12786 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12787 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12788 // SURFACE_META V: 12 I: 18 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12789 // SURFACE_META V: 12 I: 18 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12790 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12791 // SURFACE_META V: 12 I: 18 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12792 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12793 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12794 // SURFACE_META V: 12 I: 18 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12795 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12796 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12797 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12798 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12799 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12800 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12801 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12802 // SURFACE_META V: 12 I: 18 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12803 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12804 // SURFACE_META V: 12 I: 18 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12805 // SURFACE_META V: 12 I: 18 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12806 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12807 // SURFACE_META V: 12 I: 18 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12808 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12809 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12810 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12811 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12812 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12813 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12814 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12815 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12816 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12817 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12818 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12819 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12820 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12821 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12822 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12823 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12824 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12825 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12826 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12827 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12828 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12829 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12830 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12831 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12832 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12833 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12834 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12835 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12836 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12837 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12838 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12839 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12840 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12841 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12842 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12843 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12844 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12845 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12846 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12847 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12848 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12849 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12850 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12851 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12852 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12853 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12854 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12855 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12856 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12857 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12858 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12859 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12860 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12861 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12862 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12863 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12864 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12865 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12866 // SURFACE_META V: 12 I: 18 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12867 // SURFACE_META V: 12 I: 18 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12868 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12869 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12870 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12871 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12872 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12873 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12874 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12875 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12876 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12877 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12878 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12879 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12880 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12881 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12882 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12883 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12884 // SURFACE_META V: 12 I: 18 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12885 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12886 // SURFACE_META V: 12 I: 18 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12887 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12888 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12889 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12890 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12891 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12892 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12893 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12894 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12895 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12896 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12897 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12898 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12899 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12900 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12901 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12902 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12903 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12904 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12905 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12906 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12907 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12908 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12909 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12910 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12911 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12912 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12913 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12914 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12915 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12916 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12917 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12918 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12919 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12920 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12921 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12922 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12923 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12924 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12925 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12926 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12927 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12928 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12929 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12930 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12931 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12932 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12933 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12934 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12935 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 12936 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12937 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12938 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12939 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12940 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12941 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12942 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12943 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12944 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12945 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12946 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12947 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12948 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12949 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12950 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12951 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12952 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12953 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12954 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12955 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12956 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12957 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12958 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12959 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12960 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12961 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12962 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12963 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12964 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12965 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12966 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12967 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12968 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12969 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12970 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12971 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12972 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12973 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12974 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12975 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12976 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12977 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12978 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12979 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12980 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12981 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12982 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12983 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12984 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12985 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12986 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12987 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12988 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12989 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 12990 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12991 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12992 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12993 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12994 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12995 // SURFACE_META V: 7 I: 12 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 12996 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 12997 // SURFACE_META V: 7 I: 12 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 12998 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 12999 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13000 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13001 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13002 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13003 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13004 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 13005 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 13006 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13007 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13008 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13009 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13010 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13011 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13012 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13013 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13014 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 13015 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13016 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13017 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13018 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13019 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13020 // SURFACE_META V: 24 I: 42 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13021 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13022 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13023 // SURFACE_META V: 22 I: 36 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13024 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 13025 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13026 // SURFACE_META V: 14 I: 24 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13027 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13028 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13029 // SURFACE_META V: 14 I: 24 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13030 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13031 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13032 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13033 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13034 // SURFACE_META V: 20 I: 36 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 13035 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13036 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13037 // SURFACE_META V: 30 I: 66 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13038 // SURFACE_META V: 16 I: 42 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13039 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13040 // SURFACE_META V: 16 I: 42 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13041 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13042 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13043 // SURFACE_META V: 30 I: 66 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13044 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13045 // SURFACE_META V: 7 I: 15 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13046 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13047 // SURFACE_META V: 7 I: 15 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13048 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13049 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13050 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13051 // SURFACE_META V: 13 I: 33 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13052 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13053 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13054 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13055 // SURFACE_META V: 13 I: 33 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13056 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13057 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13058 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13059 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13060 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13061 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13062 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13063 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13064 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13065 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 13066 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 13067 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13068 // SURFACE_META V: 20 I: 36 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13069 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13070 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13071 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13072 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13073 // SURFACE_META V: 20 I: 36 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13074 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13075 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13076 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13077 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13078 // SURFACE_META V: 8 I: 12 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13079 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 13080 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13081 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13082 // SURFACE_META V: 8 I: 12 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13083 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13084 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13085 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13086 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13087 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13088 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13089 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13090 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13091 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13092 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13093 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 13094 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13095 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13096 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13097 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13098 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13099 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13100 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13101 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13102 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13103 // SURFACE_META V: 18 I: 30 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13104 // SURFACE_META V: 18 I: 30 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13105 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13106 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13107 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13108 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 13109 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 13110 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13111 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13112 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13113 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13114 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13115 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13116 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13117 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13118 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13119 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13120 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13121 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13122 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13123 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13124 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 13125 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13126 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13127 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13128 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13129 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13130 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 13131 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 13132 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 13133 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 13134 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13135 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13136 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 13137 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13138 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13139 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13140 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13141 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13142 // SURFACE_META V: 11 I: 27 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13143 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13144 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13145 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13146 // SURFACE_META V: 11 I: 27 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13147 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13148 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13149 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13150 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13151 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13152 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13153 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13154 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13155 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13156 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13157 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13158 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13159 // SURFACE_META V: 20 I: 36 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13160 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13161 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13162 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13163 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13164 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13165 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13166 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13167 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13168 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13169 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13170 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13171 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 13172 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13173 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13174 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13175 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13176 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13177 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13178 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13179 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13180 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13181 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 13182 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13183 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13184 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 13185 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13186 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13187 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 13188 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 13189 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13190 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13191 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13192 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13193 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13194 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13195 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13196 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13197 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13198 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13199 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13200 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13201 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 13202 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13203 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 13204 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13205 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13206 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13207 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 13208 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13209 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13210 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13211 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13212 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13213 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13214 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13215 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13216 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13217 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13218 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13219 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13220 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13221 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13222 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13223 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 13224 // SURFACE_META V: 7 I: 15 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13225 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13226 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13227 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13228 // SURFACE_META V: 7 I: 15 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13229 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13230 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13231 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13232 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13233 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13234 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13235 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13236 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13237 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13238 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13239 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13240 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13241 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13242 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13243 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13244 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13245 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13246 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13247 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13248 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13249 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13250 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13251 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13252 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13253 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13254 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13255 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13256 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13257 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13258 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13259 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13260 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13261 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13262 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13263 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13264 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13265 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13266 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13267 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13268 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13269 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13270 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13271 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13272 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13273 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13274 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13275 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13276 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13277 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13278 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13279 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13280 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13281 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13282 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13283 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13284 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13285 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13286 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13287 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13288 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13289 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13290 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13291 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13292 // SURFACE_META V: 6 I: 9 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13293 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 13294 // SURFACE_META V: 6 I: 9 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13295 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 13296 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13297 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13298 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13299 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13300 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13301 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13302 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13303 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13304 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13305 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13306 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13307 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13308 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13309 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13310 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13311 // SURFACE_META V: 6 I: 9 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13312 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13313 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13314 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13315 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13316 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13317 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13318 // SURFACE_META V: 6 I: 9 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13319 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13320 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13321 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13322 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13323 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13324 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13325 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13326 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13327 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13328 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13329 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13330 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13331 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13332 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13333 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13334 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13335 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13336 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13337 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13338 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13339 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13340 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13341 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13342 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13343 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13344 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13345 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13346 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13347 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13348 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13349 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 13350 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 13351 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 13352 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 13353 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 13354 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 13355 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 13356 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 13357 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13358 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13359 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 13360 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 13361 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13362 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 13363 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 13364 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 13365 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 13366 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13367 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 13368 // SURFACE_META V: 8 I: 15 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13369 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 13370 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13371 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13372 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13373 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13374 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13375 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13376 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13377 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13378 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13379 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13380 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13381 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13382 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13383 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13384 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13385 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13386 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13387 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13388 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13389 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13390 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13391 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13392 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13393 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13394 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13395 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13396 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13397 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13398 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13399 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13400 // SURFACE_META V: 8 I: 15 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13401 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13402 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13403 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 13404 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13405 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13406 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13407 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13408 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13409 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13410 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13411 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13412 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13413 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13414 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13415 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13416 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13417 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13418 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13419 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13420 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13421 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13422 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13423 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13424 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13425 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13426 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13427 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13428 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13429 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13430 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13431 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13432 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13433 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 13434 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13435 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13436 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13437 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13438 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13439 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13440 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13441 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13442 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13443 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13444 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13445 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 13446 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 13447 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13448 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13449 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13450 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13451 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13452 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13453 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13454 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13455 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13456 // SURFACE_META V: 12 I: 18 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13457 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13458 // SURFACE_META V: 12 I: 18 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13459 // SURFACE_META V: 12 I: 18 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13460 // SURFACE_META V: 12 I: 18 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13461 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13462 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13463 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13464 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13465 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13466 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13467 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13468 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13469 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13470 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13471 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13472 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13473 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13474 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13475 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13476 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13477 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13478 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13479 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13480 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13481 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13482 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13483 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13484 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 13485 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 13486 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 13487 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 13488 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13489 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13490 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13491 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13492 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13493 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13494 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13495 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13496 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13497 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13498 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13499 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13500 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13501 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13502 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 13503 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13504 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13505 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13506 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 13507 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 13508 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 13509 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 13510 // SURFACE_META V: 12 I: 18 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13511 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13512 // SURFACE_META V: 12 I: 18 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13513 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13514 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13515 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13516 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13517 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13518 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13519 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13520 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13521 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13522 // SURFACE_META V: 12 I: 18 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13523 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13524 // SURFACE_META V: 12 I: 18 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13525 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 13526 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13527 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13528 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13529 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 13530 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 13531 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13532 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 13533 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13534 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 13535 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 13536 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 13537 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 13538 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 13539 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13540 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13541 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13542 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13543 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13544 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13545 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13546 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13547 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13548 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13549 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13550 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13551 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13552 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13553 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13554 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13555 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13556 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13557 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13558 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 13559 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13560 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 13561 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13562 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 13563 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 13564 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13565 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13566 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13567 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 13568 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 13569 // SURFACE_META V: 12 I: 18 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13570 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13571 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13572 // SURFACE_META V: 12 I: 18 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13573 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13574 // SURFACE_META V: 12 I: 18 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13575 // SURFACE_META V: 12 I: 18 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13576 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13577 // SURFACE_META V: 12 I: 18 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13578 // SURFACE_META V: 12 I: 18 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13579 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13580 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13581 // SURFACE_META V: 12 I: 18 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13582 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13583 // SURFACE_META V: 12 I: 18 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13584 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13585 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13586 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13587 // SURFACE_META V: 12 I: 18 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13588 // SURFACE_META V: 12 I: 18 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13589 // SURFACE_META V: 12 I: 18 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13590 // SURFACE_META V: 12 I: 18 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13591 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13592 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13593 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13594 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13595 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13596 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13597 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13598 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13599 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13600 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13601 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13602 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13603 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13604 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13605 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13606 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13607 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13608 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13609 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13610 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_038 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13611 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/9techwall01 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13612 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_031 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 13613 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_031 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13614 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13615 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13616 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13617 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13618 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13619 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13620 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13621 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13622 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13623 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13624 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13625 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13626 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13627 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13628 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13629 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13630 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13631 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13632 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13633 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13634 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13635 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13636 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13637 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13638 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13639 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13640 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13641 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13642 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13643 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13644 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13645 // SURFACE_META V: 7 I: 12 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13646 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13647 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13648 // SURFACE_META V: 6 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13649 // SURFACE_META V: 38 I: 120 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13650 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13651 // SURFACE_META V: 9 I: 21 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13652 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13653 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13654 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13655 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13656 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13657 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13658 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13659 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13660 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13661 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13662 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13663 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13664 // SURFACE_META V: 8 I: 21 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13665 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13666 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13667 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13668 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13669 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13670 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13671 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13672 // SURFACE_META V: 7 I: 12 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13673 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13674 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13675 // SURFACE_META V: 6 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13676 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13677 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13678 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13679 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13680 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13681 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13682 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13683 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13684 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13685 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13686 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13687 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13688 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13689 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13690 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13691 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13692 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13693 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13694 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13695 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13696 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13697 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 13698 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 13699 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13700 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13701 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13702 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13703 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13704 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13705 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13706 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13707 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13708 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13709 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13710 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13711 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13712 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13713 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13714 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13715 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13716 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13717 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13718 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13719 // SURFACE_META V: 7 I: 18 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13720 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13721 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13722 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13723 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13724 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13725 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13726 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13727 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13728 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13729 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13730 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13731 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13732 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13733 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13734 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13735 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13736 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13737 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13738 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13739 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13740 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13741 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13742 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13743 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13744 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13745 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13746 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13747 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13748 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13749 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13750 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13751 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13752 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13753 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13754 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13755 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13756 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13757 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13758 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13759 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13760 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13761 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13762 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13763 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13764 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13765 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13766 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13767 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13768 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13769 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13770 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13771 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13772 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13773 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13774 // SURFACE_META V: 6 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13775 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13776 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13777 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13778 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13779 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13780 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13781 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13782 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13783 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13784 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13785 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13786 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13787 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13788 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13789 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13790 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13791 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13792 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13793 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13794 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13795 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13796 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13797 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13798 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13799 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13800 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13801 // SURFACE_META V: 6 I: 15 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13802 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13803 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13804 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13805 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13806 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13807 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13808 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13809 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13810 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13811 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13812 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13813 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13814 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13815 // SURFACE_META V: 34 I: 114 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13816 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13817 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13818 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13819 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13820 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13821 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13822 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13823 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13824 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13825 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13826 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13827 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13828 // SURFACE_META V: 42 I: 117 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13829 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13830 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13831 // SURFACE_META V: 11 I: 21 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13832 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13833 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13834 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13835 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13836 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13837 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13838 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13839 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13840 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13841 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13842 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13843 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13844 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13845 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13846 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13847 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13848 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13849 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13850 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13851 // SURFACE_META V: 12 I: 27 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13852 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13853 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13854 // SURFACE_META V: 32 I: 81 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13855 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13856 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 13857 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13858 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13859 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13860 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13861 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13862 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13863 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13864 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13865 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13866 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13867 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13868 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13869 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13870 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13871 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13872 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13873 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13874 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 13875 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13876 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13877 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13878 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13879 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13880 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13881 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13882 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13883 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13884 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13885 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13886 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13887 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13888 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13889 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13890 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13891 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13892 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13893 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13894 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13895 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13896 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13897 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13898 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13899 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13900 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13901 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13902 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13903 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13904 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13905 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13906 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13907 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13908 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13909 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13910 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13911 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13912 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13913 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13914 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13915 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13916 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13917 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13918 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13919 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13920 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13921 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13922 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13923 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13924 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13925 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13926 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13927 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13928 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13929 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13930 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13931 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13932 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13933 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13934 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13935 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13936 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13937 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13938 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13939 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13940 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13941 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13942 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13943 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13944 // SURFACE_META V: 13 I: 33 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13945 // SURFACE_META V: 9 I: 21 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13946 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13947 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13948 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13949 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13950 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13951 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13952 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13953 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13954 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13955 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13956 // SURFACE_META V: 8 I: 15 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13957 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13958 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13959 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13960 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13961 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 13962 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13963 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13964 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13965 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13966 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13967 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13968 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13969 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13970 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13971 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13972 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13973 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13974 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13975 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13976 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13977 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13978 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13979 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13980 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13981 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13982 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 13983 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 13984 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13985 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13986 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13987 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13988 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13989 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13990 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13991 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 13992 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 13993 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13994 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13995 // SURFACE_META V: 6 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 13996 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 13997 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 13998 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 13999 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14000 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14001 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14002 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14003 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14004 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14005 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14006 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14007 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14008 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14009 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14010 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14011 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14012 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14013 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14014 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14015 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14016 // SURFACE_META V: 11 I: 27 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14017 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14018 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14019 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14020 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14021 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14022 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14023 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14024 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14025 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14026 // SURFACE_META V: 7 I: 12 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14027 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14028 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14029 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14030 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14031 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14032 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14033 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14034 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14035 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14036 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14037 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14038 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14039 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14040 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14041 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14042 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14043 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14044 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14045 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14046 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14047 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14048 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14049 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14050 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14051 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14052 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14053 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14054 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14055 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14056 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14057 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14058 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14059 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14060 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14061 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14062 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14063 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14064 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14065 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14066 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14067 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14068 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14069 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14070 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14071 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14072 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14073 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14074 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14075 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14076 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14077 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14078 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14079 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14080 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14081 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14082 // SURFACE_META V: 10 I: 24 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14083 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14084 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14085 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14086 // SURFACE_META V: 17 I: 48 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14087 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14088 // SURFACE_META V: 9 I: 21 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14089 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14090 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14091 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14092 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14093 // SURFACE_META V: 6 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14094 // SURFACE_META V: 16 I: 42 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14095 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14096 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14097 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14098 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14099 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14100 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14101 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14102 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14103 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14104 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14105 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14106 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14107 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14108 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14109 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14110 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14111 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14112 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14113 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14114 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14115 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14116 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14117 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14118 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14119 // SURFACE_META V: 13 I: 33 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14120 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14121 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14122 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14123 // SURFACE_META V: 5 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14124 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14125 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14126 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14127 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14128 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14129 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14130 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14131 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14132 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14133 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14134 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14135 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14136 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14137 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14138 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14139 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14140 // SURFACE_META V: 24 I: 69 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14141 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14142 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14143 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14144 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14145 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14146 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14147 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14148 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14149 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14150 // SURFACE_META V: 9 I: 24 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14151 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14152 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14153 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14154 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14155 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14156 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14157 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14158 // SURFACE_META V: 10 I: 18 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14159 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14160 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14161 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14162 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14163 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14164 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14165 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14166 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14167 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14168 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14169 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14170 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14171 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14172 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14173 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14174 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14175 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14176 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14177 // SURFACE_META V: 7 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14178 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14179 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14180 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14181 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14182 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14183 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14184 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14185 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14186 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14187 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14188 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14189 // SURFACE_META V: 9 I: 24 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14190 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14191 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14192 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14193 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14194 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14195 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14196 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14197 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14198 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14199 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14200 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14201 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14202 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14203 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14204 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14205 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14206 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14207 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14208 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14209 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14210 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14211 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14212 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14213 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14214 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14215 // SURFACE_META V: 8 I: 21 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14216 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14217 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14218 // SURFACE_META V: 11 I: 27 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14219 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14220 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14221 // SURFACE_META V: 9 I: 21 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14222 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14223 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14224 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14225 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14226 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14227 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14228 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14229 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14230 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14231 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14232 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14233 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14234 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14235 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14236 // SURFACE_META V: 10 I: 24 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14237 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14238 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14239 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14240 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14241 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14242 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14243 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14244 // SURFACE_META V: 10 I: 24 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14245 // SURFACE_META V: 20 I: 54 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14246 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14247 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14248 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14249 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14250 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14251 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14252 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14253 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14254 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14255 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14256 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14257 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14258 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14259 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14260 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14261 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14262 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14263 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14264 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14265 // SURFACE_META V: 8 I: 21 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14266 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14267 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14268 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14269 // SURFACE_META V: 9 I: 24 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14270 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14271 // SURFACE_META V: 8 I: 12 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14272 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14273 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14274 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14275 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14276 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14277 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14278 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14279 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14280 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14281 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14282 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14283 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14284 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14285 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14286 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14287 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14288 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14289 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14290 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14291 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14292 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14293 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14294 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14295 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14296 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14297 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14298 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14299 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14300 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14301 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14302 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14303 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14304 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14305 // SURFACE_META V: 8 I: 12 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14306 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14307 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14308 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14309 // SURFACE_META V: 6 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14310 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14311 // SURFACE_META V: 6 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14312 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14313 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14314 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14315 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14316 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14317 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14318 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14319 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14320 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14321 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14322 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14323 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14324 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14325 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14326 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14327 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14328 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14329 // SURFACE_META V: 14 I: 48 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14330 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14331 // SURFACE_META V: 5 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14332 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14333 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14334 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14335 // SURFACE_META V: 9 I: 24 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14336 // SURFACE_META V: 8 I: 12 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14337 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14338 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14339 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14340 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14341 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14342 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14343 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14344 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14345 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14346 // SURFACE_META V: 8 I: 21 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14347 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14348 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14349 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14350 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14351 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14352 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14353 // SURFACE_META V: 9 I: 24 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14354 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14355 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14356 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14357 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14358 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14359 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14360 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14361 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14362 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14363 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14364 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14365 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14366 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14367 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14368 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14369 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14370 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14371 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14372 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14373 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14374 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14375 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14376 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14377 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14378 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14379 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14380 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14381 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14382 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14383 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14384 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14385 // SURFACE_META V: 10 I: 27 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14386 // SURFACE_META V: 17 I: 45 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14387 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14388 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14389 // SURFACE_META V: 6 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14390 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14391 // SURFACE_META V: 42 I: 117 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14392 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14393 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14394 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14395 // SURFACE_META V: 32 I: 78 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14396 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14397 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14398 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14399 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14400 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14401 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14402 // SURFACE_META V: 8 I: 15 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14403 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14404 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14405 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14406 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14407 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14408 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14409 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14410 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14411 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14412 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14413 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14414 // SURFACE_META V: 12 I: 27 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14415 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14416 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14417 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14418 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14419 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14420 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14421 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14422 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14423 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14424 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14425 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14426 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14427 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14428 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14429 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14430 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14431 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14432 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14433 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14434 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14435 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14436 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14437 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14438 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14439 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14440 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14441 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14442 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14443 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14444 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14445 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14446 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14447 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14448 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14449 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14450 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14451 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14452 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14453 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14454 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14455 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14456 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14457 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14458 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14459 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14460 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14461 // SURFACE_META V: 6 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14462 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14463 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14464 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14465 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14466 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14467 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14468 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14469 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14470 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14471 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14472 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14473 // SURFACE_META V: 7 I: 18 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14474 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14475 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14476 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14477 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14478 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14479 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14480 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14481 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14482 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14483 // SURFACE_META V: 10 I: 21 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14484 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14485 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14486 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14487 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14488 // SURFACE_META V: 10 I: 24 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14489 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14490 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14491 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14492 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14493 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14494 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14495 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14496 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14497 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14498 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14499 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14500 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14501 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14502 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14503 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14504 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14505 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14506 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14507 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14508 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14509 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14510 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14511 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14512 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14513 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14514 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14515 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14516 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14517 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14518 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14519 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14520 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14521 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14522 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14523 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14524 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14525 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14526 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14527 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14528 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14529 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14530 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14531 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14532 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14533 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14534 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14535 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14536 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14537 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14538 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14539 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14540 // SURFACE_META V: 8 I: 12 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14541 // SURFACE_META V: 8 I: 15 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14542 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14543 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14544 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14545 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14546 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14547 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14548 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14549 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14550 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14551 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14552 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14553 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14554 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14555 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14556 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14557 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14558 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14559 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14560 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14561 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14562 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14563 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14564 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14565 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14566 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14567 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14568 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14569 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14570 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14571 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14572 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14573 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14574 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14575 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14576 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14577 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14578 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14579 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14580 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14581 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14582 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14583 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14584 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14585 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14586 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14587 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14588 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14589 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14590 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14591 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14592 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14593 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14594 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14595 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14596 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14597 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14598 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14599 // SURFACE_META V: 13 I: 33 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14600 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14601 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14602 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14603 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14604 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14605 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14606 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14607 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14608 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14609 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14610 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14611 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14612 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14613 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14614 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14615 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14616 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14617 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14618 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14619 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14620 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14621 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14622 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14623 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14624 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14625 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14626 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14627 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14628 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14629 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14630 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14631 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14632 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14633 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14634 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14635 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14636 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14637 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14638 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14639 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14640 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14641 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14642 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14643 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14644 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14645 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14646 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14647 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14648 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14649 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14650 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14651 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14652 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14653 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14654 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14655 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14656 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14657 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14658 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14659 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14660 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14661 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14662 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14663 // SURFACE_META V: 10 I: 24 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14664 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14665 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14666 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14667 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14668 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14669 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14670 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14671 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14672 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14673 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14674 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14675 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14676 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14677 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14678 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14679 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14680 // SURFACE_META V: 12 I: 30 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14681 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14682 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14683 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14684 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14685 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14686 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14687 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14688 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14689 // SURFACE_META V: 39 I: 123 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14690 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14691 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14692 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14693 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14694 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14695 // SURFACE_META V: 10 I: 24 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14696 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14697 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14698 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14699 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14700 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14701 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14702 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14703 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14704 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14705 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14706 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14707 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_005 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14708 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14709 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14710 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14711 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14712 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14713 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14714 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14715 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14716 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14717 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14718 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14719 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14720 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14721 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14722 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14723 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14724 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14725 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14726 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14727 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14728 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14729 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14730 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14731 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14732 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14733 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14734 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14735 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14736 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14737 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14738 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14739 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14740 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14741 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14742 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14743 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14744 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14745 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14746 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14747 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14748 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14749 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14750 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14751 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14752 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14753 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14754 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14755 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14756 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14757 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14758 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14759 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14760 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14761 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14762 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14763 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14764 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14765 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14766 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14767 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14768 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14769 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14770 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14771 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14772 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14773 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14774 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14775 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14776 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14777 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14778 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14779 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14780 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14781 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14782 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14783 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14784 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14785 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14786 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14787 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14788 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14789 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14790 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14791 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14792 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14793 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14794 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14795 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14796 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14797 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14798 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14799 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14800 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14801 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14802 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14803 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtl_gray lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14804 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14805 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14806 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14807 // SURFACE_META V: 16 I: 42 planar { shader textures/light/rlight_a lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14808 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14809 // SURFACE_META V: 16 I: 42 planar { shader textures/light/rlight_a lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14810 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14811 // SURFACE_META V: 16 I: 42 planar { shader textures/light/rlight_a lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14812 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14813 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14814 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14815 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14816 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14817 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14818 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14819 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14820 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14821 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14822 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14823 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14824 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14825 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14826 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14827 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14828 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14829 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14830 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14831 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14832 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14833 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14834 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14835 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14836 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14837 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14838 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14839 // SURFACE_META V: 16 I: 42 planar { shader textures/light/rlight_a lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14840 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14841 // SURFACE_META V: 16 I: 42 planar { shader textures/light/rlight_a lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14842 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14843 // SURFACE_META V: 16 I: 42 planar { shader textures/light/rlight_a lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14844 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14845 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14846 // SURFACE_META V: 16 I: 42 planar { shader textures/light/rlight_a lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14847 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14848 // SURFACE_META V: 16 I: 42 planar { shader textures/light/rlight_a lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14849 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14850 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14851 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14852 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14853 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14854 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14855 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14856 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14857 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14858 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14859 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14860 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14861 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14862 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14863 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14864 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14865 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14866 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14867 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14868 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14869 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14870 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14871 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14872 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14873 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14874 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14875 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14876 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14877 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14878 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14879 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14880 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14881 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14882 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14883 // SURFACE_META V: 4 I: 6 planar { shader textures/light/rlight_a lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14884 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14885 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14886 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14887 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14888 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14889 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14890 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14891 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14892 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14893 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14894 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14895 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14896 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14897 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14898 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14899 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14900 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14901 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14902 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14903 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14904 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14905 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14906 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14907 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14908 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14909 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14910 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14911 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14912 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14913 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14914 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14915 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14916 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14917 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14918 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14919 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14920 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14921 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14922 // SURFACE_META V: 16 I: 42 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14923 // SURFACE_META V: 16 I: 42 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14924 // SURFACE_META V: 16 I: 42 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14925 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14926 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14927 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14928 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14929 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14930 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14931 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14932 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14933 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14934 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14935 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14936 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14937 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14938 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14939 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14940 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14941 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14942 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14943 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14944 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14945 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14946 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14947 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14948 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14949 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14950 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14951 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14952 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14953 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14954 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14955 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14956 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14957 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14958 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14959 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14960 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14961 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14962 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14963 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14964 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14965 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14966 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14967 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14968 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14969 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14970 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14971 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14972 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14973 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14974 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14975 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14976 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 14977 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14978 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14979 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14980 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14981 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14982 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14983 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14984 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14985 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14986 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14987 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14988 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14989 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14990 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14991 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 14992 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14993 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14994 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 14995 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14996 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 14997 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 14998 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 14999 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15000 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15001 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15002 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15003 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15004 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15005 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15006 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15007 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15008 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15009 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15010 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15011 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15012 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15013 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15014 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15015 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15016 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15017 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15018 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15019 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15020 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15021 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15022 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15023 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15024 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15025 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15026 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15027 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15028 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15029 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15030 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15031 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15032 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15033 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15034 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15035 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15036 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15037 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15038 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15039 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15040 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15041 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15042 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15043 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15044 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15045 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15046 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15047 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15048 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15049 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15050 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15051 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15052 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15053 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15054 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15055 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15056 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15057 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15058 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15059 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15060 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15061 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15062 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15063 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15064 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15065 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15066 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15067 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15068 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15069 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15070 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15071 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15072 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15073 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15074 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15075 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15076 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15077 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15078 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15079 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15080 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15081 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15082 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15083 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15084 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15085 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15086 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15087 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15088 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15089 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15090 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15091 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15092 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15093 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15094 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15095 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15096 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15097 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15098 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15099 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15100 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15101 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15102 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15103 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15104 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15105 // SURFACE_META V: 16 I: 42 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15106 // SURFACE_META V: 16 I: 42 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15107 // SURFACE_META V: 16 I: 42 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15108 // SURFACE_META V: 16 I: 42 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15109 // SURFACE_META V: 16 I: 42 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15110 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15111 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15112 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15113 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15114 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15115 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15116 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15117 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15118 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15119 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15120 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15121 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15122 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15123 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15124 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15125 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15126 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15127 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15128 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15129 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15130 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15131 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15132 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15133 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15134 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15135 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15136 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15137 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15138 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15139 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15140 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15141 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15142 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15143 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15144 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15145 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15146 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15147 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15148 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15149 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15150 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15151 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15152 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15153 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15154 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15155 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15156 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15157 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15158 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15159 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15160 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15161 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15162 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15163 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15164 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15165 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15166 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15167 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15168 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15169 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15170 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15171 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15172 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15173 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15174 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15175 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15176 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15177 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15178 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15179 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15180 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15181 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15182 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15183 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15184 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15185 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15186 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15187 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15188 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15189 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15190 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15191 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15192 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15193 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15194 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15195 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15196 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15197 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15198 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15199 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15200 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15201 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15202 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15203 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15204 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15205 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15206 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15207 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15208 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15209 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15210 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15211 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15212 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15213 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15214 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15215 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15216 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15217 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15218 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15219 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15220 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15221 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15222 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15223 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15224 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15225 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15226 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15227 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15228 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15229 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15230 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15231 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15232 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15233 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15234 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15235 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15236 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15237 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15238 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15239 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15240 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15241 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15242 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15243 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15244 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15245 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15246 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15247 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15248 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15249 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15250 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15251 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15252 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15253 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15254 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15255 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15256 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15257 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15258 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15259 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15260 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15261 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15262 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15263 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15264 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15265 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15266 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15267 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15268 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15269 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15270 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15271 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15272 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15273 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15274 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15275 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15276 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15277 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15278 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15279 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15280 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15281 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15282 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15283 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15284 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15285 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15286 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15287 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15288 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15289 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15290 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15291 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15292 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15293 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15294 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15295 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15296 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15297 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15298 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15299 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15300 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15301 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15302 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15303 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15304 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15305 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15306 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15307 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15308 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15309 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15310 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15311 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15312 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15313 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15314 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15315 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15316 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15317 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15318 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15319 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15320 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15321 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15322 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15323 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15324 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15325 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15326 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15327 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15328 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15329 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15330 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15331 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15332 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15333 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15334 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15335 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15336 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15337 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15338 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15339 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15340 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15341 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15342 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15343 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15344 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15345 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15346 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15347 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15348 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15349 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15350 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15351 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15352 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15353 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15354 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15355 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15356 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15357 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15358 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15359 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15360 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15361 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15362 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15363 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15364 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15365 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15366 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15367 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15368 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15369 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15370 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15371 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15372 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15373 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15374 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15375 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15376 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15377 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15378 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15379 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15380 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15381 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15382 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15383 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15384 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15385 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15386 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15387 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15388 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15389 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15390 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15391 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15392 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15393 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15394 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15395 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15396 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15397 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15398 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15399 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15400 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15401 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15402 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15403 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15404 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15405 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15406 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15407 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15408 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15409 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15410 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15411 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15412 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15413 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15414 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15415 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15416 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15417 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15418 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15419 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15420 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15421 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15422 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15423 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15424 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15425 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15426 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15427 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15428 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15429 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15430 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15431 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15432 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15433 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15434 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15435 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15436 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15437 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15438 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15439 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15440 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15441 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15442 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15443 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15444 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15445 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15446 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15447 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15448 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15449 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15450 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15451 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15452 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15453 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15454 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15455 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15456 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15457 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15458 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15459 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15460 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15461 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15462 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15463 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15464 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15465 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15466 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15467 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15468 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15469 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15470 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15471 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15472 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15473 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15474 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15475 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15476 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15477 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15478 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15479 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15480 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15481 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15482 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15483 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15484 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15485 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15486 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15487 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15488 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15489 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15490 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15491 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15492 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15493 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15494 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15495 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15496 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15497 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15498 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15499 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15500 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15501 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15502 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15503 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15504 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15505 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15506 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15507 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15508 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15509 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15510 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15511 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15512 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15513 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15514 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15515 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15516 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15517 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15518 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15519 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15520 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15521 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15522 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15523 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15524 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15525 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15526 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15527 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15528 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15529 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15530 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15531 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15532 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15533 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15534 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15535 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15536 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15537 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15538 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15539 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15540 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15541 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15542 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15543 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15544 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15545 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15546 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15547 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15548 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15549 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15550 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15551 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15552 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15553 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15554 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15555 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15556 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15557 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15558 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15559 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15560 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15561 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15562 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15563 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15564 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15565 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15566 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15567 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15568 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15569 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15570 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15571 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15572 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15573 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15574 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15575 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15576 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15577 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15578 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15579 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15580 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15581 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15582 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15583 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15584 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15585 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15586 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15587 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15588 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15589 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15590 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15591 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15592 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15593 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15594 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15595 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15596 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15597 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15598 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15599 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15600 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15601 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15602 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15603 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15604 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15605 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15606 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15607 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15608 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15609 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15610 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15611 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15612 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15613 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15614 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15615 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15616 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15617 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15618 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15619 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15620 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15621 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15622 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15623 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15624 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15625 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15626 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15627 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15628 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15629 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15630 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15631 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15632 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15633 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15634 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15635 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15636 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15637 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15638 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15639 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15640 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15641 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15642 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15643 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15644 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15645 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15646 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15647 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15648 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15649 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15650 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15651 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15652 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15653 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15654 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15655 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15656 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15657 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15658 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15659 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15660 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15661 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15662 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15663 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15664 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15665 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15666 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15667 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15668 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15669 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15670 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15671 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15672 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15673 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15674 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15675 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15676 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15677 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15678 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15679 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15680 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15681 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15682 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15683 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15684 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15685 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15686 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15687 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15688 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15689 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15690 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15691 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15692 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15693 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15694 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15695 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15696 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15697 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15698 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15699 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15700 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15701 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15702 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15703 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15704 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15705 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15706 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15707 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15708 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15709 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15710 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15711 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15712 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15713 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15714 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15715 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15716 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15717 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15718 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15719 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15720 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15721 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15722 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15723 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15724 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15725 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15726 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15727 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15728 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15729 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15730 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15731 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15732 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15733 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15734 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15735 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15736 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15737 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15738 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15739 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15740 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15741 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15742 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15743 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15744 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15745 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15746 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15747 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15748 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15749 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15750 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15751 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15752 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15753 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15754 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15755 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15756 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15757 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15758 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15759 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15760 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15761 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15762 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15763 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15764 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15765 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15766 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15767 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15768 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15769 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15770 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15771 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15772 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15773 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15774 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15775 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15776 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15777 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15778 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15779 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15780 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15781 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15782 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15783 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15784 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15785 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15786 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15787 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15788 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15789 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15790 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15791 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15792 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15793 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15794 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15795 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15796 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15797 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15798 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15799 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15800 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15801 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15802 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15803 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15804 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15805 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15806 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15807 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15808 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15809 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15810 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15811 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15812 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15813 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15814 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15815 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15816 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15817 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15818 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15819 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15820 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15821 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15822 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15823 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15824 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15825 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15826 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15827 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15828 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15829 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15830 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15831 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15832 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15833 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15834 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15835 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15836 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15837 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15838 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15839 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15840 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15841 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15842 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15843 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15844 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15845 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15846 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15847 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15848 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15849 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15850 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15851 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15852 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15853 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15854 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15855 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15856 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15857 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15858 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15859 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15860 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15861 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15862 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15863 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15864 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15865 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15866 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15867 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15868 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15869 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15870 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15871 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15872 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15873 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15874 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15875 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15876 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15877 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15878 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15879 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15880 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15881 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15882 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15883 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15884 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15885 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15886 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15887 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15888 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15889 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15890 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15891 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15892 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15893 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15894 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15895 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15896 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15897 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15898 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15899 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15900 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15901 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15902 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15903 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15904 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15905 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15906 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15907 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15908 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15909 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15910 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15911 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15912 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15913 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15914 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15915 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15916 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15917 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15918 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15919 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15920 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15921 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15922 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15923 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15924 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15925 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15926 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15927 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15928 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15929 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15930 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_base1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15931 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e8clangfloor lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15932 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15933 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mtldrk1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15934 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtldrk1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15935 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15936 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15937 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15938 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15939 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mtldrk1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15940 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtldrk1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15941 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15942 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15943 // SURFACE_META V: 9 I: 24 planar { shader textures/metal/mtldrk1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15944 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtldrk1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15945 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15946 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15947 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mtldrk1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15948 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15949 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mtldrk1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15950 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15951 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mtldrk1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15952 // SURFACE_META V: 20 I: 48 planar { shader textures/metal/e6drstmetal_b lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15953 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/e6drstmetal_b lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15954 // SURFACE_META V: 14 I: 30 planar { shader textures/metal/e6drstmetal_b lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15955 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15956 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15957 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15958 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15959 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15960 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15961 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15962 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15963 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15964 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15965 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15966 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15967 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15968 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15969 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15970 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15971 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15972 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15973 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15974 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15975 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15976 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15977 // SURFACE_META V: 11 I: 30 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15978 // SURFACE_META V: 18 I: 54 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15979 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15980 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15981 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15982 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15983 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15984 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15985 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15986 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15987 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15988 // SURFACE_META V: 18 I: 60 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 15989 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15990 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 15991 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15992 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15993 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 15994 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15995 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15996 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 15997 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 15998 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 15999 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16000 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16001 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16002 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16003 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16004 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16005 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16006 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16007 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16008 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16009 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16010 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16011 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16012 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16013 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16014 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16015 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16016 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16017 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 16018 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16019 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16020 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16021 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16022 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16023 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16024 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 16025 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16026 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16027 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 16028 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16029 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16030 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16031 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16032 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16033 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16034 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16035 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16036 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16037 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16038 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16039 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16040 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16041 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16042 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16043 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16044 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16045 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16046 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16047 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16048 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16049 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16050 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16051 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16052 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16053 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16054 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16055 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16056 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16057 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16058 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16059 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16060 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16061 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16062 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16063 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16064 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 16065 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16066 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16067 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16068 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16069 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16070 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16071 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16072 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16073 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16074 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16075 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16076 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16077 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 16078 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16079 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16080 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 16081 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16082 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16083 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16084 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16085 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16086 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16087 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16088 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16089 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16090 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16091 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16092 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16093 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 16094 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16095 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16096 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 16097 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16098 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16099 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16100 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16101 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16102 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16103 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16104 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16105 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16106 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16107 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16108 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16109 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16110 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16111 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 16112 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16113 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16114 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 16115 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16116 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16117 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16118 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16119 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16120 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16121 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16122 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16123 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16124 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16125 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16126 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16127 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16128 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16129 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 16130 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16131 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16132 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 16133 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16134 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16135 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16136 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16137 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16138 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16139 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16140 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16141 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16142 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16143 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16144 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16145 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16146 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16147 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16148 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16149 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16150 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16151 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16152 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16153 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16154 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16155 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16156 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16157 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16158 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16159 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16160 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 16161 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16162 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16163 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 16164 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16165 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16166 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 16167 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16168 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16169 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 16170 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16171 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16172 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16173 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16174 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16175 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16176 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16177 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16178 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16179 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16180 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16181 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16182 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16183 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16184 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16185 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16186 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16187 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16188 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16189 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16190 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16191 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16192 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16193 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16194 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16195 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16196 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16197 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16198 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 16199 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16200 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16201 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16202 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16203 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16204 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16205 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16206 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16207 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16208 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16209 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16210 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16211 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16212 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16213 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16214 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16215 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16216 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16217 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16218 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16219 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16220 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16221 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 16222 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16223 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16224 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16225 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16226 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16227 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16228 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16229 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16230 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 16231 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16232 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16233 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16234 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16235 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16236 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16237 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16238 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16239 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16240 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16241 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16242 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16243 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16244 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16245 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16246 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16247 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16248 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16249 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16250 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16251 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16252 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16253 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16254 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16255 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16256 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16257 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16258 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16259 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16260 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16261 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16262 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16263 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16264 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16265 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16266 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16267 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16268 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16269 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16270 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16271 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16272 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 16273 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16274 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16275 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 16276 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16277 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16278 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16279 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16280 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16281 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16282 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16283 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16284 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16285 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 16286 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16287 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16288 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16289 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16290 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 16291 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16292 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16293 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16294 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16295 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16296 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16297 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16298 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16299 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16300 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16301 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16302 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16303 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16304 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16305 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16306 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16307 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16308 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16309 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16310 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16311 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16312 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16313 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16314 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16315 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16316 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16317 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16318 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16319 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16320 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16321 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16322 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16323 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16324 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16325 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16326 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16327 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16328 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16329 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16330 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16331 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16332 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16333 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 16334 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16335 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16336 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16337 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 16338 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 16339 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16340 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16341 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16342 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16343 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16344 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16345 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16346 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16347 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16348 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16349 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16350 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16351 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16352 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16353 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16354 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16355 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16356 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16357 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16358 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16359 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16360 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16361 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16362 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16363 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16364 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16365 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16366 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16367 // SURFACE_META V: 12 I: 36 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16368 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16369 // SURFACE_META V: 16 I: 54 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16370 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16371 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16372 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16373 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16374 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16375 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16376 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16377 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16378 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16379 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16380 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 16381 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16382 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16383 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16384 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16385 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16386 // SURFACE_META V: 14 I: 54 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16387 // SURFACE_META V: 14 I: 48 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 16388 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16389 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16390 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16391 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16392 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 16393 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16394 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16395 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16396 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16397 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16398 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16399 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16400 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16401 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16402 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16403 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16404 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16405 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16406 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16407 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16408 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16409 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16410 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16411 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16412 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16413 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16414 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16415 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16416 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16417 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16418 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16419 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16420 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16421 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16422 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16423 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16424 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16425 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16426 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16427 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16428 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16429 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16430 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16431 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16432 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16433 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16434 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16435 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16436 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16437 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16438 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16439 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16440 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16441 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16442 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16443 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16444 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16445 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16446 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16447 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16448 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16449 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16450 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16451 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16452 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16453 // SURFACE_META V: 12 I: 48 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16454 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16455 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16456 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 16457 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16458 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16459 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16460 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 16461 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16462 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16463 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16464 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 16465 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16466 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16467 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16468 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16469 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16470 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 16471 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 16472 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16473 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16474 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16475 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 16476 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 16477 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16478 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16479 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16480 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16481 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16482 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16483 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16484 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16485 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16486 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16487 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16488 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16489 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16490 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16491 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16492 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16493 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16494 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16495 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16496 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16497 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16498 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16499 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16500 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16501 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16502 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 16503 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16504 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16505 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 16506 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16507 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16508 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16509 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16510 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16511 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16512 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16513 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16514 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16515 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16516 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16517 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16518 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 16519 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16520 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16521 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16522 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16523 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16524 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16525 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16526 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16527 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16528 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16529 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16530 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16531 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16532 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16533 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16534 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 16535 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16536 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16537 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16538 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16539 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16540 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16541 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16542 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16543 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16544 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16545 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16546 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 16547 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16548 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16549 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16550 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16551 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16552 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 16553 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16554 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16555 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16556 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16557 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 16558 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16559 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16560 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 16561 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16562 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16563 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16564 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16565 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16566 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16567 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16568 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16569 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16570 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16571 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16572 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16573 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16574 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16575 // SURFACE_META V: 8 I: 12 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 16576 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16577 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 16578 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16579 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16580 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16581 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 16582 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16583 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 16584 // SURFACE_META V: 12 I: 36 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16585 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 16586 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16587 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16588 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16589 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 16590 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16591 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16592 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16593 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16594 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16595 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 16596 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16597 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16598 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16599 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16600 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16601 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16602 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16603 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16604 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16605 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16606 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 16607 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16608 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16609 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16610 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16611 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16612 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16613 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16614 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16615 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16616 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16617 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16618 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16619 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16620 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16621 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16622 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 16623 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16624 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16625 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16626 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16627 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16628 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16629 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16630 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16631 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 16632 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16633 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16634 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16635 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16636 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16637 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16638 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16639 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16640 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16641 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16642 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 16643 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16644 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16645 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16646 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16647 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16648 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16649 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16650 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16651 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16652 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16653 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16654 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16655 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16656 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16657 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16658 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16659 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16660 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16661 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16662 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16663 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16664 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 16665 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16666 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16667 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16668 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 16669 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 16670 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16671 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16672 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16673 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16674 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16675 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16676 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16677 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16678 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16679 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16680 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16681 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16682 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16683 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16684 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16685 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16686 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16687 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16688 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16689 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16690 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16691 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16692 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16693 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16694 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16695 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16696 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16697 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16698 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16699 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16700 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16701 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16702 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16703 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16704 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16705 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16706 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16707 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16708 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16709 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16710 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16711 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16712 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16713 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16714 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 16715 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16716 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16717 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16718 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16719 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 16720 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16721 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16722 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16723 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16724 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16725 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16726 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16727 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16728 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16729 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16730 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16731 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16732 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16733 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16734 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16735 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16736 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16737 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16738 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16739 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16740 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16741 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16742 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16743 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16744 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16745 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16746 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16747 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16748 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16749 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16750 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16751 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16752 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 16753 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16754 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16755 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16756 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16757 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16758 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16759 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16760 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16761 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16762 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16763 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16764 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16765 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16766 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16767 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 16768 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16769 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16770 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16771 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16772 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16773 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16774 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16775 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16776 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16777 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16778 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16779 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16780 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16781 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16782 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16783 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16784 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16785 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16786 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16787 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16788 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16789 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16790 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16791 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16792 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16793 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 16794 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16795 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16796 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16797 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16798 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16799 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16800 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16801 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 16802 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16803 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16804 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16805 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16806 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16807 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16808 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16809 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16810 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 16811 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16812 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16813 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16814 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16815 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16816 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16817 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16818 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16819 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 16820 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16821 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16822 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16823 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16824 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16825 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16826 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16827 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16828 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 16829 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16830 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16831 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16832 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16833 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16834 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16835 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16836 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16837 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16838 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16839 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16840 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16841 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16842 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16843 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16844 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16845 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16846 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16847 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16848 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16849 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16850 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16851 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16852 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16853 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16854 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16855 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16856 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16857 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16858 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 16859 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16860 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16861 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 16862 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16863 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16864 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16865 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16866 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16867 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 16868 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16869 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16870 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 16871 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16872 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16873 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16874 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16875 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16876 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16877 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16878 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16879 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16880 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16881 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16882 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16883 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16884 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16885 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16886 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16887 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16888 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16889 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16890 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16891 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16892 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16893 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16894 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16895 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16896 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16897 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16898 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16899 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16900 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16901 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16902 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16903 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16904 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16905 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 16906 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16907 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16908 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 16909 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16910 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16911 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16912 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16913 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16914 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16915 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16916 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16917 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16918 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16919 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16920 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16921 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 16922 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16923 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16924 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 16925 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16926 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16927 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16928 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16929 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16930 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16931 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16932 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16933 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 16934 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16935 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16936 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16937 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16938 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16939 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16940 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16941 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16942 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16943 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16944 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16945 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16946 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16947 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16948 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 16949 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16950 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16951 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 16952 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16953 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16954 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16955 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16956 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16957 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16958 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16959 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16960 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16961 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16962 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16963 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16964 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16965 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16966 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 16967 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16968 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16969 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 16970 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16971 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16972 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16973 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16974 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16975 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16976 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16977 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16978 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16979 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16980 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 16981 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 16982 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16983 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16984 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16985 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16986 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16987 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 16988 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16989 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16990 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16991 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16992 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 16993 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16994 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16995 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16996 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 16997 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 16998 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 16999 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17000 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17001 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17002 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17003 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17004 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17005 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17006 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17007 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17008 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17009 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17010 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17011 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17012 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17013 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17014 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17015 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17016 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17017 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17018 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17019 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17020 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17021 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17022 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17023 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17024 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17025 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17026 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17027 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17028 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17029 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17030 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17031 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17032 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17033 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17034 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17035 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17036 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17037 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17038 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17039 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17040 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17041 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17042 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17043 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17044 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17045 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17046 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17047 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17048 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17049 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17050 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17051 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17052 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17053 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17054 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17055 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17056 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17057 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17058 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17059 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17060 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17061 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17062 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17063 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17064 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17065 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17066 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17067 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17068 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_014 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17069 // SURFACE_META V: 37 I: 135 planar { shader textures/metal/mtl_floorgrt_h lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17070 // SURFACE_META V: 20 I: 66 planar { shader textures/metal/mtl_floorgrt_h lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17071 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17072 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17073 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17074 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17075 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17076 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17077 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17078 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17079 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17080 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17081 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17082 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17083 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17084 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17085 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17086 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17087 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17088 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17089 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17090 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17091 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17092 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17093 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17094 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17095 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17096 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17097 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17098 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17099 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17100 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17101 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17102 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17103 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17104 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17105 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17106 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17107 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17108 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17109 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17110 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17111 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17112 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17113 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17114 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17115 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17116 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17117 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17118 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17119 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17120 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17121 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17122 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17123 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17124 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17125 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17126 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17127 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17128 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17129 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17130 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17131 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17132 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17133 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17134 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17135 // SURFACE_META V: 11 I: 27 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17136 // SURFACE_META V: 64 I: 219 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17137 // SURFACE_META V: 15 I: 39 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17138 // SURFACE_META V: 19 I: 36 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17139 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17140 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17141 // SURFACE_META V: 10 I: 27 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17142 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17143 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17144 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17145 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17146 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17147 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17148 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17149 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17150 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17151 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17152 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17153 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17154 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17155 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17156 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17157 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17158 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17159 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17160 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17161 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17162 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17163 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17164 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17165 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17166 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17167 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17168 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17169 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17170 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17171 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17172 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17173 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17174 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17175 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17176 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17177 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17178 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17179 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17180 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17181 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17182 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17183 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17184 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17185 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17186 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17187 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17188 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17189 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17190 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17191 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17192 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17193 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17194 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17195 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17196 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17197 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17198 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17199 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17200 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17201 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17202 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17203 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17204 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17205 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/e8_mtlwall3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17206 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17207 // SURFACE_META V: 64 I: 243 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17208 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17209 // SURFACE_META V: 18 I: 66 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17210 // SURFACE_META V: 14 I: 36 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17211 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17212 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17213 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17214 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17215 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17216 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17217 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17218 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17219 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17220 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17221 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17222 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17223 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17224 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17225 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17226 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17227 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17228 // SURFACE_META V: 9 I: 15 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17229 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17230 // SURFACE_META V: 14 I: 36 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17231 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17232 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17233 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17234 // SURFACE_META V: 16 I: 36 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17235 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17236 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17237 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17238 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17239 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17240 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17241 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17242 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17243 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17244 // SURFACE_META V: 13 I: 27 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17245 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17246 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17247 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17248 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17249 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17250 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17251 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17252 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17253 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17254 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17255 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17256 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17257 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17258 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17259 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17260 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17261 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17262 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17263 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17264 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17265 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17266 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17267 // SURFACE_META V: 7 I: 12 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17268 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17269 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17270 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17271 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17272 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17273 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17274 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17275 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17276 // SURFACE_META V: 36 I: 126 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17277 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17278 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17279 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17280 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17281 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17282 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17283 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17284 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17285 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17286 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17287 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17288 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17289 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17290 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_004 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17291 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17292 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17293 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17294 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17295 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17296 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17297 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17298 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17299 // SURFACE_META V: 26 I: 90 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17300 // SURFACE_META V: 16 I: 42 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17301 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17302 // SURFACE_META V: 10 I: 24 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17303 // SURFACE_META V: 7 I: 15 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17304 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17305 // SURFACE_META V: 14 I: 24 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17306 // SURFACE_META V: 10 I: 24 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17307 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17308 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17309 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17310 // SURFACE_META V: 14 I: 24 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17311 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17312 // SURFACE_META V: 10 I: 24 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17313 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17314 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17315 // SURFACE_META V: 14 I: 24 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17316 // SURFACE_META V: 10 I: 24 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17317 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17318 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17319 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17320 // SURFACE_META V: 14 I: 24 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17321 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17322 // SURFACE_META V: 10 I: 24 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17323 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17324 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17325 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17326 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17327 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17328 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17329 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17330 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17331 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17332 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17333 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17334 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17335 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17336 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17337 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17338 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17339 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17340 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17341 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17342 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17343 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17344 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17345 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17346 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17347 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17348 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17349 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17350 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17351 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17352 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17353 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17354 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17355 // SURFACE_META V: 16 I: 42 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17356 // SURFACE_META V: 16 I: 42 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17357 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17358 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17359 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17360 // SURFACE_META V: 11 I: 30 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17361 // SURFACE_META V: 11 I: 30 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17362 // SURFACE_META V: 11 I: 30 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17363 // SURFACE_META V: 11 I: 30 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17364 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17365 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17366 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17367 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17368 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17369 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17370 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17371 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17372 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17373 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17374 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17375 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17376 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17377 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17378 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17379 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17380 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17381 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17382 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17383 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17384 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17385 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17386 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17387 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17388 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17389 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17390 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17391 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17392 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17393 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17394 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17395 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17396 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17397 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17398 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17399 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17400 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17401 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17402 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17403 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17404 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17405 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17406 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17407 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17408 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17409 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17410 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17411 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17412 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17413 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17414 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17415 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17416 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17417 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17418 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17419 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17420 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17421 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17422 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17423 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17424 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17425 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17426 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17427 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17428 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17429 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17430 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17431 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17432 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17433 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17434 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17435 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17436 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17437 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17438 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17439 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17440 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17441 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17442 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17443 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17444 // SURFACE_META V: 10 I: 24 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17445 // SURFACE_META V: 7 I: 15 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17446 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17447 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17448 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17449 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17450 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17451 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17452 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17453 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17454 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17455 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17456 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17457 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17458 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17459 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17460 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17461 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17462 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17463 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17464 // SURFACE_META V: 10 I: 24 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17465 // SURFACE_META V: 10 I: 24 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17466 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17467 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17468 // SURFACE_META V: 10 I: 24 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17469 // SURFACE_META V: 10 I: 24 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17470 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17471 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17472 // SURFACE_META V: 10 I: 24 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17473 // SURFACE_META V: 10 I: 24 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17474 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17475 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17476 // SURFACE_META V: 10 I: 24 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17477 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17478 // SURFACE_META V: 10 I: 24 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17479 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17480 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17481 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17482 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17483 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17484 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17485 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17486 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17487 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_037 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17488 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17489 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17490 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17491 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17492 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17493 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17494 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17495 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17496 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17497 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17498 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17499 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17500 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17501 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17502 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17503 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17504 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17505 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17506 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17507 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17508 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17509 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17510 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17511 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17512 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17513 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17514 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17515 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17516 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17517 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17518 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17519 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17520 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17521 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17522 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17523 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17524 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17525 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17526 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17527 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17528 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17529 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17530 // SURFACE_META V: 34 I: 72 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17531 // SURFACE_META V: 34 I: 72 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17532 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17533 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17534 // SURFACE_META V: 34 I: 72 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17535 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17536 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17537 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17538 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17539 // SURFACE_META V: 34 I: 72 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17540 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17541 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17542 // SURFACE_META V: 31 I: 63 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17543 // SURFACE_META V: 31 I: 63 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17544 // SURFACE_META V: 34 I: 72 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17545 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17546 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17547 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17548 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17549 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17550 // SURFACE_META V: 34 I: 72 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17551 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17552 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17553 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17554 // SURFACE_META V: 36 I: 72 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17555 // SURFACE_META V: 36 I: 72 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17556 // SURFACE_META V: 34 I: 72 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17557 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17558 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17559 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17560 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17561 // SURFACE_META V: 34 I: 72 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17562 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17563 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17564 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17565 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17566 // SURFACE_META V: 31 I: 63 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17567 // SURFACE_META V: 31 I: 63 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17568 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17569 // SURFACE_META V: 34 I: 72 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17570 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17571 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17572 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17573 // SURFACE_META V: 34 I: 72 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17574 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17575 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17576 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17577 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17578 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17579 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17580 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17581 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17582 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17583 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17584 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17585 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17586 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17587 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17588 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17589 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17590 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17591 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17592 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17593 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17594 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17595 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17596 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17597 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17598 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17599 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17600 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17601 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17602 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17603 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17604 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17605 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17606 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17607 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17608 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17609 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17610 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17611 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17612 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17613 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17614 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17615 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17616 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17617 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17618 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17619 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17620 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17621 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17622 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17623 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17624 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17625 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17626 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17627 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17628 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17629 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17630 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17631 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17632 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17633 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17634 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17635 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17636 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17637 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17638 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17639 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17640 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17641 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17642 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17643 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17644 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17645 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17646 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17647 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17648 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17649 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17650 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17651 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17652 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17653 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17654 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17655 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17656 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17657 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17658 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17659 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17660 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17661 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17662 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17663 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17664 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17665 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17666 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17667 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17668 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17669 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17670 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17671 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17672 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17673 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17674 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17675 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17676 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17677 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17678 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17679 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17680 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17681 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17682 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17683 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17684 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17685 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17686 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17687 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17688 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17689 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17690 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17691 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17692 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17693 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17694 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17695 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17696 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17697 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17698 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17699 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17700 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17701 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17702 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17703 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17704 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17705 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17706 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17707 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17708 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17709 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17710 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17711 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17712 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17713 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17714 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17715 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17716 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17717 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17718 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17719 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17720 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17721 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17722 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17723 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17724 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17725 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17726 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17727 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17728 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17729 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17730 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17731 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17732 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17733 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17734 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17735 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17736 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17737 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17738 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17739 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17740 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17741 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17742 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17743 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17744 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17745 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17746 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17747 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17748 // SURFACE_META V: 16 I: 48 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17749 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17750 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17751 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17752 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17753 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17754 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17755 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17756 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17757 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17758 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17759 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17760 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17761 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17762 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17763 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17764 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17765 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17766 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17767 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17768 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17769 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17770 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17771 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17772 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17773 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17774 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17775 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17776 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17777 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17778 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17779 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17780 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17781 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17782 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17783 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17784 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17785 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17786 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17787 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17788 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17789 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17790 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17791 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17792 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17793 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17794 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17795 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17796 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17797 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17798 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17799 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17800 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17801 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17802 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17803 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17804 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17805 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17806 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17807 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17808 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17809 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17810 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17811 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17812 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17813 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17814 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17815 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17816 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17817 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17818 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17819 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17820 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17821 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17822 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17823 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17824 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17825 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17826 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17827 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17828 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17829 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17830 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17831 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17832 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17833 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17834 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17835 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17836 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17837 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17838 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17839 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17840 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17841 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17842 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17843 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17844 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17845 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17846 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17847 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17848 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17849 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17850 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17851 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17852 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17853 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17854 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17855 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17856 // SURFACE_META V: 13 I: 27 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17857 // SURFACE_META V: 13 I: 27 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17858 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17859 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17860 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17861 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17862 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17863 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17864 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17865 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17866 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17867 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17868 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17869 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17870 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17871 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17872 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17873 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17874 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17875 // SURFACE_META V: 18 I: 36 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17876 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17877 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17878 // SURFACE_META V: 14 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17879 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17880 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17881 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17882 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17883 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17884 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17885 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17886 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17887 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17888 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17889 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17890 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17891 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17892 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17893 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17894 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17895 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17896 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17897 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17898 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17899 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17900 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17901 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17902 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17903 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17904 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17905 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17906 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17907 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17908 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17909 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17910 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17911 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17912 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17913 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17914 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17915 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17916 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17917 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17918 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17919 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17920 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17921 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17922 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17923 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17924 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17925 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17926 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17927 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17928 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17929 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17930 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17931 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17932 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17933 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17934 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17935 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17936 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17937 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17938 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17939 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17940 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17941 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17942 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17943 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17944 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17945 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17946 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17947 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17948 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17949 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17950 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17951 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17952 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17953 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17954 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17955 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17956 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17957 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17958 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17959 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17960 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17961 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17962 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17963 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17964 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17965 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17966 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17967 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17968 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17969 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17970 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17971 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17972 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17973 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17974 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17975 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17976 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17977 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17978 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17979 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17980 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17981 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17982 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17983 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17984 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17985 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17986 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17987 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17988 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17989 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 17990 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 17991 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 17992 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17993 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17994 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17995 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 17996 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 17997 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17998 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 17999 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18000 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18001 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18002 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18003 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18004 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18005 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18006 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18007 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18008 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18009 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18010 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18011 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18012 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18013 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18014 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18015 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18016 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18017 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18018 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18019 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18020 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18021 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18022 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18023 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18024 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18025 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18026 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18027 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18028 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18029 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18030 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18031 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18032 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18033 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18034 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18035 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18036 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18037 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18038 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18039 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18040 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18041 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18042 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18043 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18044 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18045 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18046 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18047 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18048 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18049 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18050 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18051 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18052 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18053 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18054 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18055 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18056 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18057 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18058 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18059 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18060 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18061 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18062 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18063 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18064 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18065 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18066 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18067 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18068 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18069 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18070 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18071 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18072 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18073 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18074 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18075 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18076 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18077 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18078 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18079 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18080 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18081 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18082 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18083 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18084 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18085 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18086 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18087 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18088 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18089 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18090 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18091 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18092 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18093 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18094 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18095 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18096 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18097 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18098 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18099 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18100 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18101 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18102 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18103 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18104 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18105 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18106 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18107 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18108 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18109 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18110 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18111 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18112 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18113 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18114 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18115 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18116 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18117 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18118 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18119 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18120 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18121 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18122 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18123 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18124 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18125 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18126 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18127 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18128 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18129 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18130 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18131 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18132 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18133 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18134 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18135 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18136 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18137 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18138 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18139 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18140 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18141 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18142 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18143 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18144 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18145 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18146 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18147 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18148 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18149 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18150 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18151 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18152 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18153 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18154 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18155 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18156 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18157 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18158 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18159 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18160 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18161 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18162 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18163 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18164 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18165 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18166 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18167 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18168 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18169 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18170 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18171 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18172 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18173 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18174 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18175 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18176 // SURFACE_META V: 13 I: 39 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18177 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18178 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18179 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18180 // SURFACE_META V: 13 I: 39 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18181 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18182 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18183 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18184 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18185 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18186 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18187 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18188 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18189 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18190 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18191 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18192 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18193 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18194 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18195 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18196 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18197 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18198 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18199 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18200 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18201 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18202 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18203 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18204 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18205 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18206 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18207 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18208 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18209 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18210 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18211 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18212 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18213 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18214 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18215 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18216 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18217 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18218 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18219 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18220 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18221 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18222 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18223 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18224 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18225 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18226 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18227 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18228 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18229 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18230 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18231 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18232 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18233 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18234 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18235 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18236 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18237 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18238 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18239 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18240 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18241 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18242 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18243 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18244 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18245 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18246 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18247 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18248 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18249 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18250 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18251 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18252 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18253 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18254 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18255 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18256 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18257 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18258 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18259 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18260 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18261 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18262 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18263 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18264 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18265 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18266 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18267 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18268 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18269 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18270 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18271 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18272 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18273 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18274 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18275 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18276 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18277 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18278 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18279 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18280 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18281 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18282 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18283 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18284 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18285 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18286 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18287 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18288 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18289 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18290 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18291 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18292 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18293 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18294 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18295 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18296 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18297 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18298 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18299 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18300 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18301 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18302 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18303 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18304 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18305 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18306 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18307 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18308 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18309 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18310 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18311 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18312 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18313 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18314 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18315 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18316 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18317 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18318 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18319 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18320 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18321 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18322 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18323 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18324 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18325 // SURFACE_META V: 34 I: 72 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18326 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18327 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18328 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18329 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18330 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18331 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18332 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18333 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18334 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18335 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18336 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18337 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18338 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18339 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18340 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18341 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18342 // SURFACE_META V: 34 I: 72 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18343 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18344 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18345 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18346 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18347 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18348 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18349 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18350 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18351 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18352 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18353 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18354 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18355 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18356 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18357 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18358 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18359 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18360 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18361 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18362 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18363 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18364 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18365 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18366 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18367 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18368 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18369 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18370 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18371 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18372 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18373 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18374 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18375 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18376 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18377 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18378 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18379 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18380 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18381 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18382 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18383 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18384 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18385 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18386 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18387 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18388 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18389 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18390 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18391 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18392 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18393 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18394 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18395 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18396 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18397 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18398 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18399 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18400 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18401 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18402 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18403 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18404 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18405 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18406 // SURFACE_META V: 18 I: 36 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18407 // SURFACE_META V: 18 I: 36 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18408 // SURFACE_META V: 12 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18409 // SURFACE_META V: 12 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18410 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18411 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18412 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18413 // SURFACE_META V: 14 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18414 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18415 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18416 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18417 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18418 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18419 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18420 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18421 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18422 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18423 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18424 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18425 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18426 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18427 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18428 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18429 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18430 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18431 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18432 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18433 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18434 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18435 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18436 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18437 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18438 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18439 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18440 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18441 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18442 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18443 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18444 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18445 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18446 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18447 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18448 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18449 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18450 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18451 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18452 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18453 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18454 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18455 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18456 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18457 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18458 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18459 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18460 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18461 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18462 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18463 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18464 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18465 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18466 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18467 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18468 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18469 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18470 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18471 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18472 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18473 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18474 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18475 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18476 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18477 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18478 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18479 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18480 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18481 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18482 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18483 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18484 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18485 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18486 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18487 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18488 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18489 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18490 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18491 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18492 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18493 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18494 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18495 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18496 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18497 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18498 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18499 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18500 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18501 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18502 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18503 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18504 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18505 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18506 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18507 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18508 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18509 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18510 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18511 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18512 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18513 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18514 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18515 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18516 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18517 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18518 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18519 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18520 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18521 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18522 // SURFACE_META V: 12 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18523 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18524 // SURFACE_META V: 12 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18525 // SURFACE_META V: 12 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18526 // SURFACE_META V: 12 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18527 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18528 // SURFACE_META V: 14 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18529 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18530 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18531 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18532 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18533 // SURFACE_META V: 14 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18534 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18535 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18536 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18537 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18538 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18539 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18540 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18541 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18542 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18543 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18544 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18545 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18546 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18547 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18548 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18549 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18550 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18551 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18552 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18553 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18554 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18555 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18556 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18557 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18558 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18559 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18560 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18561 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18562 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18563 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18564 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18565 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18566 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18567 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18568 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18569 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18570 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18571 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18572 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18573 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18574 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18575 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18576 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18577 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18578 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18579 // SURFACE_META V: 14 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18580 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18581 // SURFACE_META V: 14 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18582 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18583 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18584 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18585 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18586 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18587 // SURFACE_META V: 12 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18588 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18589 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18590 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18591 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18592 // SURFACE_META V: 12 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18593 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18594 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18595 // SURFACE_META V: 12 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18596 // SURFACE_META V: 12 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18597 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18598 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18599 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18600 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18601 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18602 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18603 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18604 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18605 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18606 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18607 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18608 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18609 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18610 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18611 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18612 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18613 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18614 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18615 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18616 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18617 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18618 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18619 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18620 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18621 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18622 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18623 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18624 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18625 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18626 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18627 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18628 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18629 // SURFACE_META V: 49 I: 102 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18630 // SURFACE_META V: 16 I: 30 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18631 // SURFACE_META V: 14 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18632 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18633 // SURFACE_META V: 16 I: 30 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18634 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18635 // SURFACE_META V: 14 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18636 // SURFACE_META V: 16 I: 30 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18637 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18638 // SURFACE_META V: 14 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18639 // SURFACE_META V: 16 I: 30 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18640 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18641 // SURFACE_META V: 14 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18642 // SURFACE_META V: 16 I: 30 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18643 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18644 // SURFACE_META V: 14 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18645 // SURFACE_META V: 16 I: 30 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18646 // SURFACE_META V: 14 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18647 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18648 // SURFACE_META V: 9 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18649 // SURFACE_META V: 9 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18650 // SURFACE_META V: 9 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18651 // SURFACE_META V: 9 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18652 // SURFACE_META V: 9 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18653 // SURFACE_META V: 9 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18654 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18655 // SURFACE_META V: 11 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18656 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18657 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18658 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18659 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18660 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18661 // SURFACE_META V: 49 I: 102 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18662 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18663 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18664 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18665 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18666 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18667 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18668 // SURFACE_META V: 26 I: 72 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18669 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18670 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18671 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18672 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18673 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18674 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18675 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18676 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18677 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18678 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18679 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18680 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18681 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18682 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18683 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18684 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18685 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18686 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18687 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18688 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18689 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18690 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18691 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18692 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18693 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18694 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18695 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18696 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18697 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18698 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18699 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18700 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18701 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18702 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18703 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18704 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18705 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18706 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18707 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18708 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18709 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18710 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18711 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18712 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18713 // SURFACE_META V: 8 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18714 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18715 // SURFACE_META V: 8 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18716 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18717 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18718 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18719 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18720 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18721 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18722 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18723 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18724 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18725 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18726 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18727 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18728 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18729 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18730 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18731 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18732 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18733 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18734 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18735 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18736 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18737 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18738 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18739 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18740 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18741 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18742 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18743 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18744 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18745 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18746 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18747 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18748 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18749 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18750 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18751 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18752 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18753 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18754 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18755 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18756 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18757 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18758 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18759 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18760 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18761 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18762 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18763 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18764 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18765 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18766 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18767 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18768 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18769 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18770 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18771 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18772 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18773 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18774 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18775 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18776 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18777 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18778 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18779 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18780 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18781 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18782 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18783 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18784 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18785 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18786 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18787 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18788 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18789 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18790 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18791 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18792 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18793 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18794 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18795 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18796 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18797 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18798 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18799 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18800 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18801 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18802 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18803 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18804 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18805 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18806 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18807 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18808 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18809 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18810 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18811 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18812 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18813 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18814 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18815 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18816 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18817 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18818 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18819 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18820 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18821 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18822 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18823 // SURFACE_META V: 31 I: 63 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18824 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18825 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18826 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18827 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18828 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18829 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18830 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18831 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18832 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18833 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18834 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18835 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18836 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18837 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18838 // SURFACE_META V: 24 I: 42 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18839 // SURFACE_META V: 24 I: 42 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18840 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18841 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18842 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18843 // SURFACE_META V: 34 I: 72 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18844 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18845 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18846 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18847 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18848 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18849 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18850 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18851 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18852 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18853 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18854 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18855 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18856 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18857 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18858 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18859 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18860 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18861 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18862 // SURFACE_META V: 9 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18863 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18864 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18865 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18866 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18867 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18868 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18869 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18870 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18871 // SURFACE_META V: 60 I: 144 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18872 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18873 // SURFACE_META V: 57 I: 141 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18874 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18875 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18876 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18877 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18878 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18879 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18880 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18881 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18882 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18883 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18884 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18885 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18886 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18887 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18888 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18889 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18890 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18891 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18892 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18893 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18894 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18895 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18896 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18897 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18898 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18899 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18900 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18901 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18902 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18903 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18904 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18905 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18906 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18907 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18908 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18909 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18910 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18911 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18912 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18913 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18914 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18915 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18916 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18917 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18918 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18919 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18920 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18921 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18922 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18923 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18924 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18925 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18926 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18927 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18928 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18929 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18930 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18931 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18932 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18933 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18934 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18935 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18936 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18937 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18938 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18939 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18940 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18941 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18942 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18943 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18944 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18945 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18946 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18947 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18948 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18949 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18950 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18951 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18952 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18953 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18954 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18955 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18956 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18957 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18958 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18959 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18960 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18961 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18962 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18963 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18964 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18965 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18966 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18967 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18968 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18969 // SURFACE_META V: 13 I: 27 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18970 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18971 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18972 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 18973 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18974 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18975 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18976 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18977 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18978 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18979 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18980 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18981 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18982 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18983 // SURFACE_META V: 8 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18984 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18985 // SURFACE_META V: 8 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18986 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18987 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18988 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18989 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18990 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18991 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 18992 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18993 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18994 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18995 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 18996 // SURFACE_META V: 18 I: 42 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 18997 // SURFACE_META V: 14 I: 36 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 18998 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 18999 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19000 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19001 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19002 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19003 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19004 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19005 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19006 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19007 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19008 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19009 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19010 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19011 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19012 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19013 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19014 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19015 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19016 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19017 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19018 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19019 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19020 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19021 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19022 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19023 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19024 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19025 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19026 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19027 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19028 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19029 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19030 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19031 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19032 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19033 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19034 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19035 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19036 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19037 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19038 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19039 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19040 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19041 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19042 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19043 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19044 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19045 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19046 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19047 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19048 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19049 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19050 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19051 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19052 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19053 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19054 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19055 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19056 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19057 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19058 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19059 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19060 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19061 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19062 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19063 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19064 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19065 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19066 // SURFACE_META V: 17 I: 33 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19067 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19068 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19069 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19070 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19071 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19072 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19073 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19074 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19075 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19076 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19077 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19078 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19079 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19080 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19081 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19082 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19083 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19084 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19085 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19086 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19087 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19088 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19089 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19090 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19091 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19092 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19093 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19094 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19095 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19096 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19097 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19098 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19099 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19100 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19101 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19102 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19103 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19104 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19105 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19106 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19107 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19108 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19109 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19110 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19111 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19112 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19113 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19114 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19115 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19116 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19117 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19118 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19119 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19120 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19121 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19122 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19123 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19124 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19125 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19126 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19127 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19128 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19129 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19130 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19131 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19132 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19133 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19134 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19135 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19136 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19137 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19138 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19139 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19140 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19141 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19142 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19143 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19144 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19145 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19146 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19147 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19148 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19149 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19150 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19151 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19152 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19153 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19154 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19155 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19156 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19157 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19158 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19159 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19160 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19161 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19162 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19163 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19164 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19165 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19166 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19167 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19168 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19169 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19170 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19171 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19172 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19173 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19174 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19175 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19176 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19177 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19178 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19179 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19180 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19181 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19182 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19183 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19184 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19185 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19186 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19187 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19188 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19189 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19190 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19191 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19192 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19193 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19194 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19195 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19196 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19197 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19198 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19199 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19200 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19201 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19202 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19203 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19204 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19205 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19206 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19207 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19208 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19209 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19210 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19211 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19212 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19213 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19214 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19215 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19216 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19217 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19218 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19219 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19220 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19221 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19222 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19223 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19224 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19225 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19226 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19227 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19228 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19229 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19230 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19231 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19232 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19233 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19234 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19235 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19236 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19237 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19238 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19239 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19240 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19241 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19242 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19243 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19244 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19245 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19246 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19247 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19248 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19249 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19250 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19251 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19252 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19253 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19254 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19255 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19256 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19257 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19258 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19259 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19260 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19261 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19262 // SURFACE_META V: 16 I: 48 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19263 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19264 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19265 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19266 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19267 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19268 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19269 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19270 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19271 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19272 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19273 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19274 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19275 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19276 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19277 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19278 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19279 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19280 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19281 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19282 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19283 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19284 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19285 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19286 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19287 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19288 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19289 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19290 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19291 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19292 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19293 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19294 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19295 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19296 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19297 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19298 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19299 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19300 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19301 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19302 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19303 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19304 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19305 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19306 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19307 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19308 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19309 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19310 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19311 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19312 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19313 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19314 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19315 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19316 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19317 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19318 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19319 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19320 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19321 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19322 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19323 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19324 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19325 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19326 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19327 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19328 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19329 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19330 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19331 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19332 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19333 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19334 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19335 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19336 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19337 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19338 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19339 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19340 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19341 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19342 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19343 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19344 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19345 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19346 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19347 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19348 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19349 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19350 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19351 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19352 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19353 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19354 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19355 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19356 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19357 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19358 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19359 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19360 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19361 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19362 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19363 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19364 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19365 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19366 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19367 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19368 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19369 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19370 // SURFACE_META V: 27 I: 63 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19371 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19372 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19373 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19374 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19375 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19376 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19377 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19378 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19379 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19380 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19381 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19382 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19383 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19384 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19385 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19386 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19387 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19388 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19389 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19390 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19391 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19392 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19393 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19394 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19395 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19396 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19397 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19398 // SURFACE_META V: 15 I: 39 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19399 // SURFACE_META V: 28 I: 69 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19400 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19401 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19402 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19403 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19404 // SURFACE_META V: 17 I: 45 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19405 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19406 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19407 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19408 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19409 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19410 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19411 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19412 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19413 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19414 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19415 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19416 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19417 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19418 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19419 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19420 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19421 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19422 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19423 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19424 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19425 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19426 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19427 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19428 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19429 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19430 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19431 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19432 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19433 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19434 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19435 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19436 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19437 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19438 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19439 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19440 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19441 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19442 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19443 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19444 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19445 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19446 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19447 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19448 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19449 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19450 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19451 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19452 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19453 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19454 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19455 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19456 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19457 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19458 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19459 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19460 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19461 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19462 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19463 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19464 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19465 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19466 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19467 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19468 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19469 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19470 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19471 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19472 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19473 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19474 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19475 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19476 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19477 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19478 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19479 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19480 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19481 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19482 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19483 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19484 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19485 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19486 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19487 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19488 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19489 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19490 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19491 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19492 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19493 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19494 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19495 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19496 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19497 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19498 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19499 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19500 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19501 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19502 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19503 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19504 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19505 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19506 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19507 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19508 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19509 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19510 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19511 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19512 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19513 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19514 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19515 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19516 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19517 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19518 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19519 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19520 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19521 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19522 // SURFACE_META V: 3 I: 3 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19523 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19524 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19525 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19526 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19527 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19528 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19529 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19530 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19531 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19532 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19533 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19534 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19535 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19536 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19537 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19538 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19539 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19540 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19541 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19542 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19543 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19544 // SURFACE_META V: 3 I: 3 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19545 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19546 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19547 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19548 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19549 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19550 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19551 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19552 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19553 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19554 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19555 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19556 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19557 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19558 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19559 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19560 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19561 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19562 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19563 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19564 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19565 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19566 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19567 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19568 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19569 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19570 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19571 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19572 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19573 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19574 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19575 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19576 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19577 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19578 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19579 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19580 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19581 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19582 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19583 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19584 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19585 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19586 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19587 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19588 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19589 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19590 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19591 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19592 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19593 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19594 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19595 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19596 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19597 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19598 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19599 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19600 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19601 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19602 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19603 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19604 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19605 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19606 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19607 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19608 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19609 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19610 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19611 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19612 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19613 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19614 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19615 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19616 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19617 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19618 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19619 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19620 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19621 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19622 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19623 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19624 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19625 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19626 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19627 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19628 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19629 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19630 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19631 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19632 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19633 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19634 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19635 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19636 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19637 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19638 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19639 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19640 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19641 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19642 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19643 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19644 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19645 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19646 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19647 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19648 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19649 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19650 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19651 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19652 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19653 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19654 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19655 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19656 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19657 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19658 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19659 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19660 // SURFACE_META V: 8 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19661 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19662 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19663 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19664 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19665 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19666 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19667 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19668 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19669 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19670 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19671 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19672 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19673 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19674 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19675 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19676 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19677 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19678 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19679 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19680 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19681 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19682 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19683 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19684 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19685 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19686 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19687 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19688 // SURFACE_META V: 26 I: 60 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19689 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19690 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19691 // SURFACE_META V: 26 I: 60 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19692 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19693 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19694 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19695 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19696 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19697 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19698 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19699 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19700 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19701 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19702 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19703 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19704 // SURFACE_META V: 26 I: 48 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19705 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19706 // SURFACE_META V: 19 I: 33 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19707 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19708 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19709 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19710 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19711 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19712 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19713 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19714 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19715 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19716 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19717 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19718 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19719 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19720 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19721 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19722 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19723 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19724 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19725 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19726 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19727 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19728 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19729 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19730 // SURFACE_META V: 16 I: 30 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19731 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19732 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19733 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19734 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19735 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19736 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19737 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19738 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19739 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19740 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19741 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19742 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19743 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19744 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19745 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19746 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19747 // SURFACE_META V: 36 I: 72 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19748 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19749 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19750 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19751 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19752 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19753 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19754 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19755 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19756 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19757 // SURFACE_META V: 34 I: 72 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19758 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19759 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19760 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19761 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19762 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19763 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19764 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19765 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19766 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19767 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19768 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19769 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19770 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19771 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19772 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19773 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19774 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19775 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19776 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19777 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19778 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19779 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19780 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19781 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19782 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19783 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19784 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19785 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19786 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19787 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19788 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19789 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19790 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19791 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19792 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19793 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19794 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19795 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19796 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19797 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19798 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19799 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19800 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19801 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19802 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19803 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19804 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19805 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19806 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19807 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19808 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19809 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19810 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19811 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19812 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19813 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19814 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19815 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19816 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19817 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19818 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19819 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19820 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19821 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19822 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19823 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19824 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19825 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19826 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19827 // SURFACE_META V: 19 I: 39 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19828 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19829 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19830 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19831 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19832 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19833 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19834 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19835 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19836 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19837 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19838 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19839 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19840 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19841 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19842 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19843 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19844 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19845 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19846 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19847 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19848 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19849 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19850 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19851 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19852 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19853 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19854 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19855 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19856 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19857 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19858 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19859 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19860 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19861 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19862 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19863 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19864 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19865 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19866 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19867 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19868 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19869 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19870 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19871 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19872 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19873 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19874 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19875 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19876 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19877 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19878 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19879 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19880 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19881 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19882 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19883 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19884 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19885 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19886 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19887 // SURFACE_META V: 16 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19888 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19889 // SURFACE_META V: 16 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19890 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19891 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19892 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19893 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19894 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19895 // SURFACE_META V: 16 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19896 // SURFACE_META V: 16 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19897 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19898 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19899 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19900 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19901 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19902 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19903 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19904 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19905 // SURFACE_META V: 49 I: 102 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19906 // SURFACE_META V: 14 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19907 // SURFACE_META V: 18 I: 36 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19908 // SURFACE_META V: 14 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19909 // SURFACE_META V: 16 I: 30 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19910 // SURFACE_META V: 14 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19911 // SURFACE_META V: 16 I: 30 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19912 // SURFACE_META V: 14 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19913 // SURFACE_META V: 16 I: 30 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19914 // SURFACE_META V: 14 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19915 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19916 // SURFACE_META V: 9 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19917 // SURFACE_META V: 9 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19918 // SURFACE_META V: 9 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19919 // SURFACE_META V: 9 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19920 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19921 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19922 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19923 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19924 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19925 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19926 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19927 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19928 // SURFACE_META V: 49 I: 102 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19929 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19930 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19931 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19932 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19933 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19934 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19935 // SURFACE_META V: 26 I: 72 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19936 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19937 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19938 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19939 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19940 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19941 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19942 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19943 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19944 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19945 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19946 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19947 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19948 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19949 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19950 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19951 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19952 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19953 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19954 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19955 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19956 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19957 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19958 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19959 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19960 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19961 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19962 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19963 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 19964 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19965 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19966 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19967 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19968 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19969 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19970 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19971 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19972 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19973 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19974 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19975 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19976 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19977 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19978 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19979 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19980 // SURFACE_META V: 12 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19981 // SURFACE_META V: 12 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19982 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19983 // SURFACE_META V: 12 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19984 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19985 // SURFACE_META V: 12 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19986 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19987 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19988 // SURFACE_META V: 14 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19989 // SURFACE_META V: 14 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19990 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19991 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 19992 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 19993 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19994 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19995 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 19996 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19997 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 19998 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 19999 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20000 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20001 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20002 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20003 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20004 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20005 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20006 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20007 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20008 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20009 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20010 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20011 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20012 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20013 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20014 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20015 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20016 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20017 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20018 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20019 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20020 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20021 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20022 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20023 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20024 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20025 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20026 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20027 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20028 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20029 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20030 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20031 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20032 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20033 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20034 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20035 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20036 // SURFACE_META V: 14 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20037 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20038 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20039 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20040 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20041 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20042 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20043 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20044 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20045 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20046 // SURFACE_META V: 14 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20047 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20048 // SURFACE_META V: 28 I: 54 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20049 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20050 // SURFACE_META V: 28 I: 54 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20051 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20052 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20053 // SURFACE_META V: 12 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20054 // SURFACE_META V: 12 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20055 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20056 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20057 // SURFACE_META V: 12 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20058 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20059 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20060 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20061 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20062 // SURFACE_META V: 12 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20063 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20064 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20065 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20066 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20067 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20068 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20069 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20070 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20071 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20072 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20073 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20074 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20075 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20076 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20077 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20078 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20079 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20080 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20081 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20082 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20083 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20084 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20085 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20086 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20087 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20088 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20089 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20090 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20091 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20092 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20093 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20094 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20095 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20096 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20097 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20098 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20099 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20100 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20101 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20102 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20103 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20104 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20105 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20106 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20107 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20108 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20109 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20110 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20111 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20112 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20113 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20114 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20115 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20116 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20117 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20118 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20119 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20120 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20121 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20122 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20123 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20124 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20125 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20126 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20127 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20128 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20129 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20130 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20131 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20132 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20133 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20134 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20135 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20136 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20137 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20138 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20139 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20140 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20141 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20142 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20143 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20144 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20145 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20146 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20147 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20148 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20149 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20150 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20151 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20152 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20153 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20154 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20155 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20156 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20157 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20158 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20159 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20160 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20161 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20162 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20163 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20164 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20165 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20166 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20167 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20168 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20169 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20170 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20171 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20172 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20173 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20174 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20175 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20176 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20177 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20178 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20179 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20180 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20181 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20182 // SURFACE_META V: 16 I: 48 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20183 // SURFACE_META V: 14 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20184 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20185 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20186 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20187 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20188 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20189 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20190 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20191 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20192 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20193 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20194 // SURFACE_META V: 14 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20195 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20196 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20197 // SURFACE_META V: 12 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20198 // SURFACE_META V: 12 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20199 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20200 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20201 // SURFACE_META V: 12 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20202 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20203 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20204 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20205 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20206 // SURFACE_META V: 12 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20207 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20208 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20209 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20210 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20211 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20212 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20213 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20214 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20215 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20216 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20217 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20218 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20219 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20220 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20221 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20222 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20223 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20224 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20225 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20226 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20227 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20228 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20229 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20230 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20231 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20232 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20233 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20234 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20235 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20236 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20237 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20238 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20239 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20240 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20241 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20242 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20243 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20244 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20245 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20246 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20247 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20248 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20249 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20250 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20251 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20252 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20253 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20254 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20255 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20256 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20257 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20258 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20259 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20260 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20261 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20262 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20263 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20264 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20265 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20266 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20267 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20268 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20269 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20270 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20271 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20272 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20273 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20274 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20275 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20276 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20277 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20278 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20279 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20280 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20281 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20282 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20283 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20284 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20285 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20286 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20287 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20288 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20289 // SURFACE_META V: 31 I: 63 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20290 // SURFACE_META V: 13 I: 39 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20291 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20292 // SURFACE_META V: 13 I: 39 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20293 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20294 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20295 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20296 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20297 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20298 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20299 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20300 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20301 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20302 // SURFACE_META V: 18 I: 42 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20303 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20304 // SURFACE_META V: 17 I: 39 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20305 // SURFACE_META V: 14 I: 36 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20306 // SURFACE_META V: 8 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20307 // SURFACE_META V: 9 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20308 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20309 // SURFACE_META V: 11 I: 21 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20310 // SURFACE_META V: 30 I: 48 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20311 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20312 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20313 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20314 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20315 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20316 // SURFACE_META V: 10 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20317 // SURFACE_META V: 64 I: 126 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20318 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20319 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20320 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20321 // SURFACE_META V: 3 I: 3 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20322 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20323 // SURFACE_META V: 18 I: 33 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20324 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20325 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20326 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20327 // SURFACE_META V: 34 I: 72 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20328 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20329 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20330 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20331 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20332 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20333 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20334 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20335 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20336 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20337 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20338 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20339 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20340 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20341 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20342 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20343 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20344 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20345 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20346 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20347 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20348 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20349 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20350 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20351 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20352 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20353 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20354 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20355 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20356 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20357 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20358 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20359 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20360 // SURFACE_META V: 64 I: 126 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20361 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20362 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20363 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20364 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20365 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20366 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20367 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20368 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20369 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20370 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20371 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20372 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20373 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20374 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20375 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20376 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20377 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20378 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20379 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20380 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20381 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20382 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20383 // SURFACE_META V: 28 I: 42 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20384 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20385 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20386 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20387 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20388 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20389 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20390 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20391 // SURFACE_META V: 14 I: 36 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20392 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20393 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20394 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20395 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20396 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20397 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20398 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20399 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20400 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20401 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20402 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20403 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20404 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20405 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20406 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20407 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20408 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20409 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20410 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20411 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20412 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20413 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20414 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20415 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20416 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20417 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20418 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20419 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20420 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20421 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20422 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20423 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20424 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20425 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20426 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20427 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20428 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20429 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20430 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20431 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20432 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20433 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20434 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20435 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20436 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20437 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20438 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20439 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20440 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20441 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20442 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20443 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20444 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20445 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20446 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20447 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20448 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20449 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20450 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20451 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20452 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20453 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20454 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20455 // SURFACE_META V: 12 I: 36 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20456 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20457 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20458 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20459 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20460 // SURFACE_META V: 16 I: 48 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20461 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20462 // SURFACE_META V: 16 I: 48 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20463 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20464 // SURFACE_META V: 16 I: 48 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20465 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20466 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20467 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20468 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20469 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20470 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20471 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20472 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20473 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20474 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20475 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20476 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20477 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20478 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20479 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20480 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20481 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20482 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20483 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20484 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20485 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20486 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20487 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20488 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20489 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20490 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20491 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20492 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20493 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20494 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20495 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20496 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20497 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20498 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20499 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20500 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20501 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20502 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20503 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20504 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20505 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20506 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20507 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20508 // SURFACE_META V: 9 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20509 // SURFACE_META V: 8 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20510 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20511 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20512 // SURFACE_META V: 9 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20513 // SURFACE_META V: 8 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20514 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20515 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20516 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20517 // SURFACE_META V: 20 I: 42 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20518 // SURFACE_META V: 20 I: 42 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20519 // SURFACE_META V: 20 I: 42 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20520 // SURFACE_META V: 20 I: 42 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20521 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20522 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20523 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20524 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20525 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20526 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20527 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20528 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20529 // SURFACE_META V: 11 I: 27 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20530 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20531 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20532 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20533 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20534 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20535 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20536 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20537 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20538 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20539 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20540 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20541 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20542 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20543 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20544 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20545 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20546 // SURFACE_META V: 11 I: 27 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20547 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20548 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20549 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20550 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20551 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20552 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20553 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20554 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20555 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20556 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20557 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20558 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20559 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20560 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20561 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20562 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20563 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20564 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20565 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20566 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20567 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20568 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20569 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20570 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20571 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20572 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20573 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20574 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20575 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20576 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20577 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20578 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20579 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20580 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20581 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20582 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20583 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20584 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20585 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20586 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20587 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20588 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20589 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20590 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20591 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20592 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20593 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20594 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20595 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20596 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20597 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20598 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20599 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20600 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20601 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20602 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20603 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20604 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20605 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20606 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20607 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20608 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20609 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20610 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20611 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20612 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20613 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20614 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20615 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20616 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20617 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20618 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20619 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20620 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20621 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20622 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20623 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20624 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20625 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20626 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20627 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20628 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20629 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20630 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20631 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20632 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20633 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20634 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20635 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20636 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20637 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20638 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20639 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20640 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20641 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20642 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20643 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20644 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20645 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20646 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20647 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20648 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20649 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20650 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20651 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20652 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20653 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20654 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20655 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20656 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20657 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20658 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20659 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20660 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20661 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20662 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20663 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20664 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20665 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20666 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20667 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20668 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20669 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20670 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20671 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20672 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20673 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20674 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20675 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20676 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20677 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20678 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20679 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20680 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20681 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20682 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20683 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20684 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20685 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20686 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20687 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20688 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20689 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20690 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20691 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20692 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20693 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20694 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20695 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20696 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20697 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20698 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20699 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20700 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20701 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20702 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20703 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20704 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20705 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20706 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20707 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20708 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20709 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20710 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20711 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20712 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20713 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20714 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20715 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20716 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20717 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20718 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20719 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20720 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20721 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20722 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20723 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20724 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20725 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20726 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20727 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20728 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20729 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20730 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20731 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20732 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20733 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20734 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20735 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20736 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20737 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20738 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20739 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20740 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20741 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20742 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20743 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20744 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20745 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20746 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20747 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20748 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20749 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20750 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20751 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20752 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20753 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20754 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20755 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20756 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20757 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20758 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20759 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20760 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20761 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20762 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20763 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20764 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20765 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20766 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20767 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20768 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20769 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20770 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20771 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20772 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20773 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20774 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20775 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20776 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20777 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20778 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20779 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20780 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20781 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20782 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20783 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20784 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20785 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20786 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20787 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20788 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20789 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20790 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20791 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20792 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20793 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20794 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20795 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20796 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20797 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20798 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20799 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20800 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20801 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20802 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20803 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20804 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20805 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20806 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20807 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20808 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20809 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20810 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20811 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20812 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20813 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20814 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20815 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20816 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20817 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20818 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20819 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20820 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20821 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20822 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20823 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20824 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20825 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20826 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20827 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20828 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20829 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20830 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20831 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20832 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20833 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20834 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20835 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20836 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20837 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20838 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20839 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20840 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20841 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20842 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20843 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20844 // SURFACE_META V: 9 I: 21 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20845 // SURFACE_META V: 9 I: 21 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20846 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20847 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20848 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20849 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20850 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20851 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20852 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20853 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20854 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20855 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20856 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20857 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20858 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20859 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20860 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20861 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20862 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20863 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20864 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20865 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20866 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20867 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20868 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20869 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20870 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20871 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20872 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20873 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20874 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20875 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20876 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20877 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20878 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20879 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20880 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20881 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20882 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20883 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20884 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20885 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20886 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20887 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20888 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20889 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20890 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20891 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20892 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20893 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20894 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20895 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20896 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20897 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20898 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20899 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20900 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20901 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20902 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20903 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20904 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20905 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20906 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20907 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20908 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20909 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20910 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20911 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20912 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20913 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20914 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20915 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20916 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20917 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20918 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20919 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20920 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20921 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20922 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20923 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20924 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20925 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20926 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20927 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20928 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20929 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20930 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20931 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20932 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20933 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20934 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20935 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20936 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20937 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20938 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20939 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20940 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20941 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20942 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20943 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20944 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20945 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20946 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20947 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20948 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20949 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20950 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20951 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20952 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20953 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20954 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20955 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20956 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20957 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20958 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20959 // SURFACE_META V: 16 I: 48 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20960 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20961 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20962 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20963 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20964 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20965 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20966 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20967 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20968 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20969 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20970 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20971 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20972 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20973 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20974 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20975 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20976 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20977 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20978 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20979 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20980 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20981 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20982 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20983 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20984 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20985 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20986 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20987 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20988 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20989 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20990 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 20991 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20992 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 20993 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 20994 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 20995 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 20996 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20997 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20998 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 20999 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21000 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21001 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21002 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21003 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21004 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21005 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21006 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21007 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21008 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21009 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21010 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21011 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21012 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21013 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21014 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21015 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21016 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21017 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21018 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21019 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21020 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21021 // SURFACE_META V: 34 I: 72 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21022 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21023 // SURFACE_META V: 31 I: 63 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21024 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21025 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21026 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21027 // SURFACE_META V: 34 I: 72 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21028 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21029 // SURFACE_META V: 36 I: 72 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21030 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21031 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21032 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21033 // SURFACE_META V: 34 I: 72 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21034 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21035 // SURFACE_META V: 31 I: 63 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21036 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21037 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21038 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21039 // SURFACE_META V: 34 I: 72 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21040 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21041 // SURFACE_META V: 34 I: 72 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21042 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21043 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21044 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21045 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21046 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21047 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21048 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21049 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21050 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21051 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21052 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21053 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21054 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21055 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21056 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21057 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21058 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21059 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21060 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21061 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21062 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21063 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21064 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21065 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21066 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21067 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21068 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21069 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21070 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21071 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21072 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21073 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21074 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21075 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21076 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21077 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21078 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21079 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21080 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21081 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21082 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21083 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21084 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21085 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21086 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21087 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21088 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21089 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21090 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21091 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21092 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21093 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21094 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21095 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21096 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21097 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21098 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21099 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21100 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21101 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21102 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21103 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21104 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21105 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21106 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21107 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21108 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21109 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21110 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21111 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21112 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21113 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21114 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21115 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21116 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21117 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21118 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21119 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21120 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21121 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21122 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21123 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21124 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21125 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21126 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21127 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21128 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/mat5c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21129 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21130 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21131 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21132 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21133 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21134 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21135 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21136 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21137 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21138 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21139 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21140 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21141 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21142 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21143 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21144 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21145 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21146 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21147 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21148 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21149 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21150 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21151 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21152 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21153 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21154 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21155 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21156 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21157 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21158 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21159 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21160 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21161 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21162 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21163 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21164 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21165 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21166 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21167 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21168 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21169 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21170 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21171 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21172 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21173 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21174 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21175 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21176 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21177 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21178 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21179 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21180 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21181 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21182 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21183 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21184 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21185 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21186 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21187 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21188 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21189 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21190 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21191 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21192 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21193 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21194 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21195 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21196 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21197 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21198 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21199 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21200 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21201 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21202 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21203 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21204 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21205 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21206 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21207 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21208 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21209 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21210 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21211 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21212 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21213 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21214 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21215 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21216 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21217 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21218 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21219 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21220 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21221 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21222 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21223 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21224 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21225 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21226 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21227 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21228 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21229 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21230 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21231 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21232 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21233 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21234 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21235 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21236 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21237 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21238 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21239 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21240 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21241 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21242 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21243 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21244 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21245 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21246 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21247 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21248 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21249 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21250 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21251 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21252 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21253 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21254 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21255 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21256 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21257 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21258 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21259 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21260 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21261 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21262 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21263 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21264 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21265 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21266 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21267 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21268 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21269 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21270 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21271 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21272 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21273 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21274 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21275 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21276 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21277 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21278 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21279 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21280 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21281 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21282 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21283 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21284 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21285 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21286 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21287 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21288 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21289 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21290 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21291 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21292 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21293 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21294 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21295 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21296 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21297 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21298 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21299 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21300 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21301 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21302 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21303 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21304 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21305 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21306 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21307 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21308 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21309 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21310 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21311 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21312 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21313 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21314 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21315 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21316 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21317 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21318 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21319 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21320 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21321 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21322 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21323 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21324 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21325 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21326 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21327 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21328 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21329 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21330 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21331 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21332 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21333 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21334 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21335 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21336 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21337 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21338 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21339 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21340 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21341 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21342 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21343 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21344 // SURFACE_META V: 5 I: 9 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21345 // SURFACE_META V: 5 I: 9 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21346 // SURFACE_META V: 5 I: 9 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21347 // SURFACE_META V: 5 I: 9 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21348 // SURFACE_META V: 5 I: 9 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21349 // SURFACE_META V: 5 I: 9 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21350 // SURFACE_META V: 5 I: 9 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21351 // SURFACE_META V: 5 I: 9 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21352 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21353 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21354 // SURFACE_META V: 5 I: 9 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21355 // SURFACE_META V: 5 I: 9 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21356 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21357 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21358 // SURFACE_META V: 5 I: 9 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21359 // SURFACE_META V: 5 I: 9 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21360 // SURFACE_META V: 5 I: 9 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21361 // SURFACE_META V: 5 I: 9 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21362 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21363 // SURFACE_META V: 5 I: 9 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21364 // SURFACE_META V: 5 I: 9 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21365 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21366 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21367 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21368 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21369 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21370 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21371 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21372 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21373 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21374 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21375 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21376 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21377 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21378 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21379 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21380 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21381 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21382 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21383 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21384 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21385 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21386 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21387 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21388 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21389 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21390 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21391 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21392 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21393 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21394 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21395 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21396 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21397 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21398 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21399 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21400 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21401 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21402 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21403 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21404 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21405 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21406 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21407 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21408 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21409 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21410 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21411 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21412 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21413 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21414 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21415 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21416 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21417 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21418 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21419 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21420 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21421 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21422 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21423 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21424 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21425 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21426 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21427 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21428 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21429 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21430 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21431 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21432 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21433 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21434 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21435 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21436 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21437 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21438 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21439 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21440 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21441 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21442 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21443 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21444 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21445 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21446 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21447 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21448 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21449 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21450 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21451 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21452 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21453 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21454 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21455 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21456 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21457 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21458 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21459 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21460 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21461 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21462 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21463 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21464 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21465 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21466 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21467 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21468 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21469 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21470 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21471 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21472 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21473 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21474 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21475 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21476 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21477 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21478 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21479 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21480 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21481 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21482 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21483 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21484 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21485 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21486 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21487 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21488 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21489 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21490 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21491 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21492 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21493 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21494 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21495 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21496 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21497 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21498 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21499 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21500 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21501 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21502 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21503 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21504 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21505 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21506 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21507 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21508 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21509 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21510 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21511 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21512 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21513 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21514 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21515 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21516 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21517 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21518 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21519 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21520 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21521 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21522 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21523 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21524 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21525 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21526 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21527 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21528 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21529 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21530 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21531 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21532 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21533 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21534 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21535 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21536 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21537 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21538 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21539 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21540 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21541 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21542 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21543 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21544 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21545 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21546 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21547 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21548 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21549 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21550 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21551 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21552 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21553 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21554 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21555 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21556 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21557 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21558 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21559 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21560 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21561 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21562 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21563 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21564 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21565 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21566 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21567 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21568 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21569 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21570 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21571 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21572 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21573 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21574 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21575 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21576 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21577 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21578 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21579 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21580 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21581 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21582 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21583 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21584 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21585 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21586 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21587 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21588 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21589 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21590 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21591 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21592 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21593 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21594 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21595 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21596 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21597 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21598 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21599 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21600 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21601 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21602 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21603 // SURFACE_META V: 6 I: 12 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21604 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21605 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21606 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21607 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21608 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21609 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21610 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21611 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21612 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21613 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_white lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21614 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21615 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21616 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21617 // SURFACE_META V: 28 I: 81 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21618 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21619 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21620 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21621 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21622 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21623 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21624 // SURFACE_META V: 10 I: 24 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21625 // SURFACE_META V: 18 I: 54 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21626 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21627 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21628 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21629 // SURFACE_META V: 21 I: 48 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21630 // SURFACE_META V: 29 I: 75 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21631 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21632 // SURFACE_META V: 23 I: 57 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21633 // SURFACE_META V: 7 I: 12 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21634 // SURFACE_META V: 11 I: 27 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21635 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21636 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21637 // SURFACE_META V: 11 I: 27 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21638 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21639 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21640 // SURFACE_META V: 8 I: 12 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21641 // SURFACE_META V: 15 I: 33 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21642 // SURFACE_META V: 12 I: 30 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21643 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21644 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21645 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21646 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21647 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21648 // SURFACE_META V: 23 I: 66 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21649 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21650 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21651 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21652 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21653 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21654 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21655 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21656 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_022 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21657 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21658 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21659 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21660 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21661 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21662 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21663 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21664 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21665 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21666 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21667 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21668 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21669 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21670 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21671 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21672 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21673 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21674 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21675 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21676 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21677 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21678 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21679 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21680 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21681 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21682 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21683 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21684 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21685 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21686 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21687 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21688 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21689 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21690 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21691 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21692 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21693 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21694 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21695 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21696 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21697 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21698 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21699 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21700 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21701 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21702 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21703 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21704 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21705 // SURFACE_META V: 5 I: 9 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21706 // SURFACE_META V: 5 I: 9 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21707 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21708 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21709 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21710 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21711 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21712 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21713 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21714 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21715 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21716 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21717 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21718 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21719 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21720 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21721 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21722 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21723 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21724 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21725 // SURFACE_META V: 6 I: 12 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21726 // SURFACE_META V: 12 I: 33 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21727 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21728 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21729 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21730 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21731 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21732 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21733 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21734 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21735 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21736 // SURFACE_META V: 6 I: 12 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21737 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21738 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21739 // SURFACE_META V: 6 I: 12 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21740 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21741 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21742 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21743 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21744 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21745 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21746 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21747 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21748 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21749 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21750 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21751 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21752 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21753 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21754 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21755 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21756 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21757 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21758 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21759 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21760 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21761 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21762 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21763 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21764 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21765 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21766 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21767 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21768 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21769 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21770 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21771 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21772 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21773 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21774 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21775 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21776 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21777 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21778 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21779 // SURFACE_META V: 6 I: 12 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21780 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21781 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21782 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21783 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21784 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21785 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21786 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21787 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21788 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21789 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21790 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21791 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21792 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21793 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21794 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21795 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21796 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21797 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21798 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21799 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21800 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21801 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21802 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21803 // SURFACE_META V: 9 I: 24 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21804 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21805 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21806 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21807 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21808 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21809 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21810 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21811 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21812 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21813 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21814 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21815 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21816 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21817 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21818 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21819 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21820 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21821 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21822 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21823 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21824 // SURFACE_META V: 5 I: 9 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21825 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21826 // SURFACE_META V: 5 I: 9 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21827 // SURFACE_META V: 13 I: 36 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21828 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21829 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21830 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21831 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21832 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21833 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21834 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21835 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21836 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21837 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21838 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21839 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21840 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21841 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21842 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21843 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21844 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21845 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21846 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21847 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21848 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21849 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21850 // SURFACE_META V: 4 I: 6 planar { shader textures/unicolored/ZZZ_black lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21851 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21852 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21853 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21854 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21855 // SURFACE_META V: 62 I: 138 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21856 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21857 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21858 // SURFACE_META V: 50 I: 150 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21859 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21860 // SURFACE_META V: 50 I: 150 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21861 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21862 // SURFACE_META V: 10 I: 18 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21863 // SURFACE_META V: 10 I: 18 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21864 // SURFACE_META V: 10 I: 18 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21865 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21866 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21867 // SURFACE_META V: 10 I: 18 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21868 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21869 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21870 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21871 // SURFACE_META V: 20 I: 54 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21872 // SURFACE_META V: 20 I: 54 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21873 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21874 // SURFACE_META V: 54 I: 114 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21875 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21876 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21877 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21878 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21879 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21880 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21881 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21882 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21883 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21884 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21885 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21886 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21887 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21888 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21889 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21890 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21891 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21892 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21893 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21894 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21895 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21896 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21897 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21898 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21899 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21900 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21901 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21902 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21903 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21904 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21905 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21906 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21907 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21908 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21909 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21910 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21911 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21912 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21913 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21914 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21915 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21916 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21917 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21918 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21919 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21920 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21921 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21922 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21923 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21924 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21925 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21926 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21927 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21928 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21929 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21930 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21931 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21932 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21933 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21934 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21935 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21936 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21937 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21938 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21939 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21940 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21941 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21942 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21943 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21944 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21945 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21946 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21947 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21948 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21949 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21950 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21951 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21952 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21953 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21954 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21955 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21956 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21957 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21958 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21959 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21960 // SURFACE_META V: 18 I: 54 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21961 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21962 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21963 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21964 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21965 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21966 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21967 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21968 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21969 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21970 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21971 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21972 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21973 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21974 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21975 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21976 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21977 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21978 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21979 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21980 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21981 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21982 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21983 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 21984 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21985 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21986 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21987 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21988 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21989 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21990 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 21991 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 21992 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 21993 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21994 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21995 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21996 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21997 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 21998 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 21999 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 22000 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22001 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22002 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 22003 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22004 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22005 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22006 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22007 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22008 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22009 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 22010 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22011 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 22012 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 22013 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 22014 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22015 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22016 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22017 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22018 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22019 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22020 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 22021 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22022 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22023 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22024 // SURFACE_META V: 50 I: 108 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22025 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22026 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22027 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22028 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 22029 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 22030 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22031 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22032 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22033 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22034 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 22035 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22036 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22037 // SURFACE_META V: 20 I: 54 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22038 // SURFACE_META V: 20 I: 54 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22039 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 22040 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22041 // SURFACE_META V: 58 I: 132 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22042 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 22043 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22044 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 22045 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 22046 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22047 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22048 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22049 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22050 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 22051 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 22052 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 22053 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22054 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22055 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 22056 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22057 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22058 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22059 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22060 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22061 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22062 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22063 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22064 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_029 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22065 // SURFACE_META V: 4 I: 6 planar { shader textures/light/s_bluelight lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22066 // SURFACE_META V: 4 I: 6 planar { shader textures/light/s_bluelight lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22067 // SURFACE_META V: 4 I: 6 planar { shader textures/light/s_bluelight lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22068 // SURFACE_META V: 4 I: 6 planar { shader textures/light/s_bluelight lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22069 // SURFACE_META V: 4 I: 6 planar { shader textures/light/s_bluelight lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22070 // SURFACE_META V: 4 I: 6 planar { shader textures/light/s_bluelight lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22071 // SURFACE_META V: 4 I: 6 planar { shader textures/light/s_bluelight lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22072 // SURFACE_META V: 4 I: 6 planar { shader textures/light/s_bluelight lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22073 // SURFACE_META V: 4 I: 6 planar { shader textures/light/s_bluelight lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22074 // SURFACE_META V: 4 I: 6 planar { shader textures/light/s_bluelight lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22075 // SURFACE_META V: 4 I: 6 planar { shader textures/light/s_bluelight lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22076 // SURFACE_META V: 4 I: 6 planar { shader textures/light/s_bluelight lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22077 // SURFACE_META V: 4 I: 6 planar { shader textures/light/s_bluelight lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22078 // SURFACE_META V: 4 I: 6 planar { shader textures/light/s_bluelight lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22079 // SURFACE_META V: 4 I: 6 planar { shader textures/light/s_bluelight lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22080 // SURFACE_META V: 4 I: 6 planar { shader textures/light/s_bluelight lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22081 // SURFACE_META V: 4 I: 6 planar { shader textures/light/s_bluelight lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22082 // SURFACE_META V: 4 I: 6 planar { shader textures/light/s_bluelight lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22083 // SURFACE_META V: 4 I: 6 planar { shader textures/light/s_bluelight lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22084 // SURFACE_META V: 4 I: 6 planar { shader textures/light/s_bluelight lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22085 // SURFACE_META V: 4 I: 6 planar { shader textures/light/s_bluelight lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22086 // SURFACE_META V: 4 I: 6 planar { shader textures/light/s_bluelight lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22087 // SURFACE_META V: 4 I: 6 planar { shader textures/light/s_bluelight lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22088 // SURFACE_META V: 4 I: 6 planar { shader textures/light/s_bluelight lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22089 // SURFACE_META V: 4 I: 6 planar { shader textures/light/s_bluelight lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22090 // SURFACE_META V: 4 I: 6 planar { shader textures/light/s_bluelight lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22091 // SURFACE_META V: 4 I: 6 planar { shader textures/light/s_bluelight lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22092 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22093 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22094 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 22095 // SURFACE_META V: 10 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22096 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22097 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22098 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22099 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22100 // SURFACE_META V: 21 I: 69 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22101 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22102 // SURFACE_META V: 21 I: 69 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22103 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22104 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22105 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22106 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22107 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22108 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22109 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22110 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22111 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22112 // SURFACE_META V: 19 I: 57 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22113 // SURFACE_META V: 19 I: 57 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22114 // SURFACE_META V: 20 I: 66 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22115 // SURFACE_META V: 20 I: 66 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22116 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22117 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22118 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 22119 // SURFACE_META V: 20 I: 54 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22120 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22121 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22122 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22123 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22124 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22125 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22126 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22127 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22128 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22129 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22130 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22131 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22132 // SURFACE_META V: 25 I: 90 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22133 // SURFACE_META V: 48 I: 168 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22134 // SURFACE_META V: 48 I: 168 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 22135 // SURFACE_META V: 30 I: 105 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22136 // SURFACE_META V: 10 I: 21 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22137 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22138 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22139 // SURFACE_META V: 64 I: 201 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22140 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22141 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22142 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22143 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22144 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22145 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22146 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22147 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22148 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22149 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22150 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22151 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22152 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22153 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22154 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22155 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22156 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22157 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22158 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22159 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22160 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22161 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22162 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22163 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22164 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22165 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22166 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22167 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22168 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22169 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22170 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22171 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22172 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22173 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22174 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22175 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22176 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22177 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22178 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22179 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22180 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22181 // SURFACE_META V: 64 I: 213 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22182 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22183 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22184 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22185 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22186 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22187 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22188 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22189 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22190 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22191 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22192 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22193 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22194 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22195 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22196 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22197 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22198 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22199 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22200 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22201 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22202 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22203 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22204 // SURFACE_META V: 24 I: 78 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22205 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22206 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22207 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22208 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22209 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22210 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22211 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22212 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22213 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22214 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22215 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22216 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22217 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22218 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22219 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22220 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22221 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22222 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22223 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22224 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22225 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22226 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22227 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22228 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22229 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 22230 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22231 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22232 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22233 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22234 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22235 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22236 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22237 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22238 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22239 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22240 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22241 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22242 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22243 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22244 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22245 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22246 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22247 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22248 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22249 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22250 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22251 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22252 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22253 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22254 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22255 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22256 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22257 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22258 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22259 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22260 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22261 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22262 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22263 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22264 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22265 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22266 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22267 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22268 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22269 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22270 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22271 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 22272 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22273 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 22274 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22275 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22276 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22277 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 22278 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22279 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 22280 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22281 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22282 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 22283 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22284 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22285 // SURFACE_META V: 13 I: 36 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22286 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22287 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22288 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22289 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22290 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22291 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 22292 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22293 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22294 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22295 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 22296 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22297 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 22298 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22299 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22300 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22301 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22302 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22303 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22304 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 22305 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 22306 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22307 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22308 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22309 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 22310 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22311 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 22312 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22313 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22314 // SURFACE_META V: 20 I: 54 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22315 // SURFACE_META V: 63 I: 207 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22316 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22317 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22318 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22319 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22320 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22321 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22322 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22323 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22324 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22325 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22326 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22327 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22328 // SURFACE_META V: 64 I: 255 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22329 // SURFACE_META V: 23 I: 69 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22330 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22331 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22332 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22333 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22334 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22335 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22336 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22337 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22338 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22339 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22340 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22341 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22342 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22343 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22344 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22345 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22346 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22347 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22348 // SURFACE_META V: 53 I: 171 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22349 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22350 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22351 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22352 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22353 // SURFACE_META V: 64 I: 213 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22354 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22355 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22356 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22357 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22358 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22359 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22360 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22361 // SURFACE_META V: 18 I: 48 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22362 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22363 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22364 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22365 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 22366 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22367 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22368 // SURFACE_META V: 12 I: 33 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 22369 // SURFACE_META V: 11 I: 27 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22370 // SURFACE_META V: 12 I: 36 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22371 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22372 // SURFACE_META V: 16 I: 42 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 22373 // SURFACE_META V: 12 I: 30 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22374 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22375 // SURFACE_META V: 11 I: 27 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22376 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22377 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22378 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22379 // SURFACE_META V: 12 I: 30 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22380 // SURFACE_META V: 12 I: 30 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22381 // SURFACE_META V: 24 I: 66 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22382 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22383 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22384 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22385 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22386 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22387 // SURFACE_META V: 10 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22388 // SURFACE_META V: 64 I: 210 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22389 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 22390 // SURFACE_META V: 11 I: 27 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22391 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22392 // SURFACE_META V: 8 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22393 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22394 // SURFACE_META V: 29 I: 84 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22395 // SURFACE_META V: 10 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22396 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22397 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22398 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22399 // SURFACE_META V: 11 I: 27 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22400 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22401 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22402 // SURFACE_META V: 26 I: 63 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22403 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22404 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 22405 // SURFACE_META V: 11 I: 27 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22406 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 22407 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22408 // SURFACE_META V: 11 I: 27 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22409 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 22410 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22411 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 22412 // SURFACE_META V: 13 I: 27 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22413 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22414 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 22415 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22416 // SURFACE_META V: 9 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22417 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22418 // SURFACE_META V: 17 I: 45 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22419 // SURFACE_META V: 64 I: 210 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22420 // SURFACE_META V: 19 I: 48 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22421 // SURFACE_META V: 14 I: 33 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22422 // SURFACE_META V: 10 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22423 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22424 // SURFACE_META V: 26 I: 63 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22425 // SURFACE_META V: 24 I: 54 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22426 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22427 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 22428 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22429 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22430 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22431 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22432 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 22433 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22434 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22435 // SURFACE_META V: 17 I: 30 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22436 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22437 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22438 // SURFACE_META V: 64 I: 201 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22439 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22440 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22441 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22442 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22443 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22444 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22445 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22446 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22447 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22448 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 22449 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22450 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22451 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22452 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22453 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22454 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22455 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22456 // SURFACE_META V: 16 I: 36 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22457 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22458 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22459 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22460 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22461 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 22462 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22463 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22464 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22465 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22466 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22467 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22468 // SURFACE_META V: 57 I: 180 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 22469 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22470 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22471 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 22472 // SURFACE_META V: 18 I: 54 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 22473 // SURFACE_META V: 15 I: 39 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 22474 // SURFACE_META V: 41 I: 81 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 22475 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22476 // SURFACE_META V: 38 I: 117 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 22477 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22478 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22479 // SURFACE_META V: 33 I: 84 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 22480 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22481 // SURFACE_META V: 16 I: 42 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22482 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22483 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22484 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22485 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22486 // SURFACE_META V: 14 I: 30 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22487 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22488 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22489 // SURFACE_META V: 18 I: 48 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22490 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22491 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22492 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22493 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22494 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22495 // SURFACE_META V: 16 I: 36 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 22496 // SURFACE_META V: 19 I: 54 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22497 // SURFACE_META V: 18 I: 48 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22498 // SURFACE_META V: 19 I: 54 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22499 // SURFACE_META V: 10 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 22500 // SURFACE_META V: 8 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22501 // SURFACE_META V: 9 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22502 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22503 // SURFACE_META V: 8 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22504 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22505 // SURFACE_META V: 9 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22506 // SURFACE_META V: 49 I: 153 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 22507 // SURFACE_META V: 47 I: 168 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22508 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22509 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22510 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22511 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22512 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22513 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22514 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22515 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22516 // SURFACE_META V: 12 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22517 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22518 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22519 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 22520 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22521 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22522 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22523 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22524 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22525 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22526 // SURFACE_META V: 18 I: 48 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22527 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22528 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22529 // SURFACE_META V: 28 I: 78 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22530 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22531 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22532 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22533 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 22534 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22535 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22536 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22537 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22538 // SURFACE_META V: 38 I: 132 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22539 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22540 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22541 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22542 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22543 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22544 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22545 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22546 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22547 // SURFACE_META V: 24 I: 63 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22548 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22549 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22550 // SURFACE_META V: 36 I: 105 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22551 // SURFACE_META V: 17 I: 33 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22552 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22553 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22554 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22555 // SURFACE_META V: 24 I: 69 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22556 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22557 // SURFACE_META V: 31 I: 84 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22558 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22559 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22560 // SURFACE_META V: 35 I: 69 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22561 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22562 // SURFACE_META V: 11 I: 21 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22563 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22564 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22565 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22566 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22567 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22568 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22569 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22570 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22571 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22572 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22573 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22574 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22575 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22576 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22577 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22578 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22579 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22580 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22581 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22582 // SURFACE_META V: 10 I: 27 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22583 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22584 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22585 // SURFACE_META V: 11 I: 27 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22586 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22587 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22588 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22589 // SURFACE_META V: 22 I: 51 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22590 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22591 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22592 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22593 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22594 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22595 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22596 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 22597 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22598 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22599 // SURFACE_META V: 12 I: 30 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22600 // SURFACE_META V: 11 I: 21 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22601 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22602 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22603 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 22604 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22605 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22606 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22607 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22608 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22609 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22610 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22611 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22612 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22613 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22614 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22615 // SURFACE_META V: 10 I: 27 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22616 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22617 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22618 // SURFACE_META V: 64 I: 198 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22619 // SURFACE_META V: 28 I: 90 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22620 // SURFACE_META V: 16 I: 48 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22621 // SURFACE_META V: 10 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22622 // SURFACE_META V: 25 I: 51 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22623 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22624 // SURFACE_META V: 46 I: 126 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22625 // SURFACE_META V: 23 I: 45 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 22626 // SURFACE_META V: 10 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22627 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22628 // SURFACE_META V: 10 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22629 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22630 // SURFACE_META V: 10 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22631 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22632 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22633 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22634 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22635 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22636 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22637 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22638 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22639 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22640 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22641 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22642 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22643 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22644 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22645 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22646 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22647 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22648 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22649 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22650 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22651 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22652 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22653 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22654 // SURFACE_META V: 19 I: 39 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22655 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22656 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22657 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22658 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22659 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22660 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22661 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22662 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22663 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22664 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22665 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22666 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22667 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22668 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22669 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22670 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22671 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22672 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22673 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22674 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22675 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22676 // SURFACE_META V: 39 I: 123 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22677 // SURFACE_META V: 30 I: 78 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22678 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22679 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22680 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22681 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22682 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22683 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22684 // SURFACE_META V: 64 I: 207 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 22685 // SURFACE_META V: 41 I: 123 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22686 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22687 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22688 // SURFACE_META V: 16 I: 42 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22689 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 22690 // SURFACE_META V: 16 I: 42 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22691 // SURFACE_META V: 12 I: 30 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22692 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 22693 // SURFACE_META V: 12 I: 30 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22694 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22695 // SURFACE_META V: 12 I: 30 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22696 // SURFACE_META V: 12 I: 30 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22697 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 22698 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22699 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22700 // SURFACE_META V: 12 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22701 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22702 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22703 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 22704 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22705 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22706 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22707 // SURFACE_META V: 14 I: 39 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 22708 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22709 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22710 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22711 // SURFACE_META V: 16 I: 45 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22712 // SURFACE_META V: 19 I: 51 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 22713 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22714 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22715 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22716 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22717 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22718 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22719 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22720 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22721 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22722 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22723 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22724 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22725 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22726 // SURFACE_META V: 20 I: 54 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22727 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22728 // SURFACE_META V: 15 I: 42 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22729 // SURFACE_META V: 15 I: 42 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22730 // SURFACE_META V: 15 I: 42 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22731 // SURFACE_META V: 21 I: 69 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22732 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22733 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22734 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22735 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22736 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22737 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22738 // SURFACE_META V: 20 I: 60 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 22739 // SURFACE_META V: 29 I: 93 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22740 // SURFACE_META V: 29 I: 93 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 22741 // SURFACE_META V: 16 I: 48 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22742 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22743 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22744 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22745 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22746 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22747 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22748 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22749 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22750 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22751 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22752 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22753 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22754 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22755 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22756 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22757 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22758 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22759 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22760 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22761 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22762 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22763 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22764 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22765 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22766 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22767 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22768 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22769 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22770 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22771 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22772 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22773 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22774 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 22775 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22776 // SURFACE_META V: 12 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22777 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22778 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22779 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22780 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22781 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22782 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22783 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22784 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22785 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22786 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22787 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22788 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22789 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22790 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22791 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22792 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22793 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22794 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22795 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22796 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22797 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22798 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22799 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22800 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22801 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22802 // SURFACE_META V: 22 I: 54 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22803 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22804 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22805 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22806 // SURFACE_META V: 20 I: 54 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22807 // SURFACE_META V: 9 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22808 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22809 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22810 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22811 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22812 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 22813 // SURFACE_META V: 15 I: 36 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22814 // SURFACE_META V: 11 I: 21 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22815 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 22816 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22817 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22818 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22819 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22820 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22821 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22822 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22823 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22824 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22825 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22826 // SURFACE_META V: 13 I: 33 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 22827 // SURFACE_META V: 12 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22828 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22829 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22830 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22831 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22832 // SURFACE_META V: 11 I: 27 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22833 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22834 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22835 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22836 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22837 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22838 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22839 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22840 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22841 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22842 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22843 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22844 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22845 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22846 // SURFACE_META V: 10 I: 27 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22847 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22848 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22849 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22850 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22851 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22852 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22853 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22854 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22855 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22856 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22857 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22858 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22859 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22860 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22861 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22862 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22863 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22864 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22865 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22866 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22867 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22868 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22869 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22870 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 22871 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22872 // SURFACE_META V: 16 I: 30 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22873 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22874 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22875 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22876 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22877 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22878 // SURFACE_META V: 7 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22879 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 22880 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22881 // SURFACE_META V: 10 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22882 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22883 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22884 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22885 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 22886 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22887 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22888 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22889 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22890 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22891 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22892 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22893 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22894 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22895 // SURFACE_META V: 13 I: 27 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22896 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 22897 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22898 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22899 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22900 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22901 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22902 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22903 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22904 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22905 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22906 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22907 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22908 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22909 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22910 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22911 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22912 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22913 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22914 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22915 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22916 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22917 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22918 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22919 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22920 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22921 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22922 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22923 // SURFACE_META V: 12 I: 30 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22924 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22925 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22926 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22927 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22928 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22929 // SURFACE_META V: 10 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22930 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22931 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22932 // SURFACE_META V: 10 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22933 // SURFACE_META V: 10 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22934 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22935 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22936 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22937 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22938 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22939 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22940 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22941 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22942 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22943 // SURFACE_META V: 12 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22944 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 22945 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 22946 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22947 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22948 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22949 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22950 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22951 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22952 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22953 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22954 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22955 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22956 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22957 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22958 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22959 // SURFACE_META V: 41 I: 144 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22960 // SURFACE_META V: 53 I: 189 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 22961 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22962 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22963 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22964 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22965 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22966 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 22967 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22968 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22969 // SURFACE_META V: 15 I: 33 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 22970 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22971 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22972 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22973 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22974 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22975 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22976 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22977 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22978 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22979 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22980 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22981 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22982 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22983 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22984 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22985 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22986 // SURFACE_META V: 46 I: 117 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22987 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22988 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22989 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22990 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22991 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22992 // SURFACE_META V: 12 I: 30 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 22993 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22994 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22995 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22996 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22997 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 22998 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 22999 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23000 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23001 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23002 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23003 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23004 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23005 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23006 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23007 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23008 // SURFACE_META V: 64 I: 144 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23009 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23010 // SURFACE_META V: 9 I: 21 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23011 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23012 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23013 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23014 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23015 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23016 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23017 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23018 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23019 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23020 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23021 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23022 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23023 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23024 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23025 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23026 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23027 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23028 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23029 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23030 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23031 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23032 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23033 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23034 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23035 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23036 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23037 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23038 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23039 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23040 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23041 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23042 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23043 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23044 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23045 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23046 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23047 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23048 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23049 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23050 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23051 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23052 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23053 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23054 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23055 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23056 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23057 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23058 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23059 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23060 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23061 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23062 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23063 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23064 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23065 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23066 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23067 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23068 // SURFACE_META V: 9 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23069 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23070 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23071 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23072 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23073 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23074 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23075 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23076 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23077 // SURFACE_META V: 31 I: 87 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23078 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23079 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23080 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23081 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23082 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23083 // SURFACE_META V: 12 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23084 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23085 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23086 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23087 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23088 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23089 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23090 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23091 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23092 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23093 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23094 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23095 // SURFACE_META V: 17 I: 54 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23096 // SURFACE_META V: 17 I: 39 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23097 // SURFACE_META V: 14 I: 36 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23098 // SURFACE_META V: 16 I: 30 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23099 // SURFACE_META V: 19 I: 51 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23100 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23101 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23102 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23103 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23104 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23105 // SURFACE_META V: 9 I: 21 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23106 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23107 // SURFACE_META V: 28 I: 90 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23108 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23109 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23110 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23111 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23112 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23113 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23114 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23115 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23116 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23117 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23118 // SURFACE_META V: 28 I: 90 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23119 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23120 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23121 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23122 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23123 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23124 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23125 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23126 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23127 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23128 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23129 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23130 // SURFACE_META V: 9 I: 21 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23131 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23132 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23133 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23134 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23135 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23136 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23137 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23138 // SURFACE_META V: 48 I: 126 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23139 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23140 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23141 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23142 // SURFACE_META V: 37 I: 111 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23143 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23144 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23145 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23146 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23147 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23148 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23149 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23150 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23151 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23152 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23153 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23154 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23155 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23156 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23157 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23158 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23159 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23160 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23161 // SURFACE_META V: 12 I: 36 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23162 // SURFACE_META V: 10 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23163 // SURFACE_META V: 13 I: 33 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23164 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23165 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23166 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23167 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23168 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23169 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23170 // SURFACE_META V: 9 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23171 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23172 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23173 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23174 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23175 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23176 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23177 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23178 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23179 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23180 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23181 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23182 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23183 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23184 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23185 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23186 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23187 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23188 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23189 // SURFACE_META V: 26 I: 63 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23190 // SURFACE_META V: 43 I: 168 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23191 // SURFACE_META V: 9 I: 21 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23192 // SURFACE_META V: 20 I: 78 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23193 // SURFACE_META V: 22 I: 87 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23194 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23195 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23196 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23197 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23198 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23199 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23200 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23201 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23202 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23203 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23204 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23205 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23206 // SURFACE_META V: 8 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23207 // SURFACE_META V: 10 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23208 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23209 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23210 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23211 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23212 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23213 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23214 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23215 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23216 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23217 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23218 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23219 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23220 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23221 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23222 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23223 // SURFACE_META V: 18 I: 54 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23224 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23225 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23226 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23227 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23228 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23229 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23230 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23231 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23232 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23233 // SURFACE_META V: 64 I: 246 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23234 // SURFACE_META V: 16 I: 42 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23235 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23236 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23237 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23238 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23239 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23240 // SURFACE_META V: 29 I: 96 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23241 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23242 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23243 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23244 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23245 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23246 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23247 // SURFACE_META V: 57 I: 156 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23248 // SURFACE_META V: 24 I: 78 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23249 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23250 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23251 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23252 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23253 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23254 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23255 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23256 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23257 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23258 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23259 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23260 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23261 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23262 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23263 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23264 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23265 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23266 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23267 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23268 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23269 // SURFACE_META V: 22 I: 48 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23270 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23271 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23272 // SURFACE_META V: 48 I: 174 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23273 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23274 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23275 // SURFACE_META V: 9 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23276 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23277 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23278 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23279 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23280 // SURFACE_META V: 55 I: 165 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23281 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23282 // SURFACE_META V: 64 I: 150 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23283 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23284 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23285 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23286 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23287 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23288 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23289 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23290 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23291 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23292 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23293 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23294 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23295 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23296 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23297 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23298 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23299 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23300 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23301 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23302 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23303 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23304 // SURFACE_META V: 14 I: 30 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23305 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23306 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23307 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23308 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23309 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23310 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23311 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23312 // SURFACE_META V: 64 I: 213 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23313 // SURFACE_META V: 64 I: 216 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23314 // SURFACE_META V: 64 I: 213 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23315 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23316 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23317 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23318 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23319 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23320 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23321 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23322 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23323 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23324 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23325 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23326 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23327 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23328 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23329 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23330 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23331 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23332 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23333 // SURFACE_META V: 43 I: 120 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23334 // SURFACE_META V: 31 I: 93 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23335 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23336 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23337 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23338 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23339 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23340 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23341 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23342 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23343 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23344 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23345 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23346 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23347 // SURFACE_META V: 23 I: 51 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23348 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23349 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23350 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23351 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23352 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23353 // SURFACE_META V: 12 I: 30 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23354 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23355 // SURFACE_META V: 12 I: 30 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23356 // SURFACE_META V: 17 I: 42 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23357 // SURFACE_META V: 12 I: 30 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23358 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23359 // SURFACE_META V: 12 I: 30 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23360 // SURFACE_META V: 45 I: 111 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23361 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23362 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23363 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23364 // SURFACE_META V: 59 I: 180 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23365 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23366 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23367 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23368 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23369 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23370 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23371 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23372 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23373 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23374 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23375 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23376 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23377 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23378 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23379 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23380 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23381 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23382 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23383 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23384 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23385 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23386 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23387 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23388 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23389 // SURFACE_META V: 64 I: 240 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23390 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23391 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23392 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23393 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23394 // SURFACE_META V: 19 I: 51 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23395 // SURFACE_META V: 10 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23396 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23397 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23398 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23399 // SURFACE_META V: 22 I: 54 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23400 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23401 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23402 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23403 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23404 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23405 // SURFACE_META V: 44 I: 117 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23406 // SURFACE_META V: 44 I: 117 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23407 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23408 // SURFACE_META V: 47 I: 126 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23409 // SURFACE_META V: 45 I: 120 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23410 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23411 // SURFACE_META V: 45 I: 120 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23412 // SURFACE_META V: 43 I: 114 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23413 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23414 // SURFACE_META V: 43 I: 114 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23415 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23416 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23417 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23418 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23419 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23420 // SURFACE_META V: 16 I: 42 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23421 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23422 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23423 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23424 // SURFACE_META V: 36 I: 78 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23425 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23426 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23427 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23428 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23429 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23430 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23431 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23432 // SURFACE_META V: 10 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23433 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23434 // SURFACE_META V: 36 I: 117 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23435 // SURFACE_META V: 10 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23436 // SURFACE_META V: 8 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23437 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23438 // SURFACE_META V: 61 I: 174 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23439 // SURFACE_META V: 23 I: 84 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23440 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23441 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23442 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23443 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23444 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23445 // SURFACE_META V: 45 I: 168 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23446 // SURFACE_META V: 11 I: 27 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23447 // SURFACE_META V: 28 I: 69 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23448 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23449 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23450 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23451 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23452 // SURFACE_META V: 12 I: 27 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23453 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23454 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23455 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23456 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23457 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23458 // SURFACE_META V: 12 I: 36 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23459 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23460 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23461 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23462 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23463 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23464 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23465 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23466 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23467 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23468 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23469 // SURFACE_META V: 48 I: 138 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23470 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23471 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23472 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23473 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23474 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23475 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23476 // SURFACE_META V: 12 I: 36 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23477 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23478 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23479 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23480 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23481 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23482 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23483 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23484 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23485 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23486 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23487 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23488 // SURFACE_META V: 12 I: 36 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23489 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23490 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23491 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23492 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23493 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23494 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23495 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23496 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23497 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23498 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23499 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23500 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23501 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23502 // SURFACE_META V: 12 I: 36 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23503 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23504 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23505 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23506 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23507 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23508 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23509 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23510 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23511 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23512 // SURFACE_META V: 12 I: 30 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23513 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23514 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23515 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23516 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23517 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23518 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23519 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23520 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23521 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23522 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23523 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23524 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23525 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23526 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23527 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23528 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23529 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23530 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23531 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23532 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23533 // SURFACE_META V: 64 I: 219 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23534 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23535 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23536 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23537 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23538 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23539 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23540 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23541 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23542 // SURFACE_META V: 64 I: 210 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23543 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23544 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23545 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23546 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23547 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23548 // SURFACE_META V: 11 I: 27 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23549 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23550 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23551 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23552 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23553 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23554 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23555 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23556 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23557 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23558 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23559 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23560 // SURFACE_META V: 20 I: 66 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23561 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23562 // SURFACE_META V: 17 I: 48 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23563 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23564 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23565 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23566 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23567 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23568 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23569 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23570 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23571 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23572 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23573 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23574 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23575 // SURFACE_META V: 58 I: 219 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23576 // SURFACE_META V: 64 I: 246 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23577 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23578 // SURFACE_META V: 10 I: 27 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23579 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23580 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23581 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23582 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23583 // SURFACE_META V: 10 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23584 // SURFACE_META V: 64 I: 261 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23585 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23586 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23587 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23588 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23589 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23590 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23591 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23592 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23593 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23594 // SURFACE_META V: 12 I: 30 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23595 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23596 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23597 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23598 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23599 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23600 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23601 // SURFACE_META V: 13 I: 36 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23602 // SURFACE_META V: 12 I: 30 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23603 // SURFACE_META V: 9 I: 21 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23604 // SURFACE_META V: 19 I: 63 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23605 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23606 // SURFACE_META V: 27 I: 75 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23607 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23608 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23609 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23610 // SURFACE_META V: 9 I: 21 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23611 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23612 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23613 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23614 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23615 // SURFACE_META V: 7 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23616 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23617 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23618 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23619 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23620 // SURFACE_META V: 12 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23621 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23622 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23623 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23624 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23625 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23626 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23627 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23628 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23629 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23630 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23631 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23632 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23633 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23634 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23635 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23636 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23637 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23638 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23639 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23640 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23641 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23642 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23643 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23644 // SURFACE_META V: 10 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23645 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23646 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23647 // SURFACE_META V: 14 I: 42 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23648 // SURFACE_META V: 9 I: 21 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23649 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23650 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23651 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23652 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23653 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23654 // SURFACE_META V: 16 I: 39 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23655 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23656 // SURFACE_META V: 34 I: 105 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23657 // SURFACE_META V: 24 I: 72 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23658 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23659 // SURFACE_META V: 17 I: 39 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23660 // SURFACE_META V: 23 I: 51 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23661 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23662 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23663 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23664 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23665 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23666 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23667 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23668 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23669 // SURFACE_META V: 17 I: 54 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23670 // SURFACE_META V: 51 I: 198 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23671 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23672 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23673 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23674 // SURFACE_META V: 13 I: 39 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23675 // SURFACE_META V: 14 I: 36 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23676 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23677 // SURFACE_META V: 12 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23678 // SURFACE_META V: 8 I: 21 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23679 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23680 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23681 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23682 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23683 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23684 // SURFACE_META V: 56 I: 210 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23685 // SURFACE_META V: 14 I: 36 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23686 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23687 // SURFACE_META V: 18 I: 60 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23688 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23689 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23690 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23691 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23692 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23693 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23694 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23695 // SURFACE_META V: 34 I: 84 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23696 // SURFACE_META V: 8 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23697 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23698 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23699 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23700 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23701 // SURFACE_META V: 7 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23702 // SURFACE_META V: 8 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23703 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23704 // SURFACE_META V: 23 I: 72 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23705 // SURFACE_META V: 41 I: 114 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23706 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23707 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23708 // SURFACE_META V: 9 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23709 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23710 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23711 // SURFACE_META V: 11 I: 21 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23712 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23713 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23714 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23715 // SURFACE_META V: 22 I: 66 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23716 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23717 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23718 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23719 // SURFACE_META V: 9 I: 27 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23720 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23721 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23722 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23723 // SURFACE_META V: 9 I: 21 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23724 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23725 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23726 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23727 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23728 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23729 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23730 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23731 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23732 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23733 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23734 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23735 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23736 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23737 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23738 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23739 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23740 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23741 // SURFACE_META V: 19 I: 57 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23742 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23743 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23744 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23745 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23746 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23747 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23748 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23749 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23750 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23751 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23752 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23753 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23754 // SURFACE_META V: 19 I: 57 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23755 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23756 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23757 // SURFACE_META V: 14 I: 30 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23758 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23759 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23760 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23761 // SURFACE_META V: 11 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23762 // SURFACE_META V: 10 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23763 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23764 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23765 // SURFACE_META V: 15 I: 42 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23766 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23767 // SURFACE_META V: 12 I: 30 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23768 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23769 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23770 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23771 // SURFACE_META V: 14 I: 48 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23772 // SURFACE_META V: 14 I: 42 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23773 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23774 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23775 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23776 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23777 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23778 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23779 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23780 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23781 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23782 // SURFACE_META V: 13 I: 33 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23783 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23784 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23785 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23786 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23787 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23788 // SURFACE_META V: 14 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23789 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23790 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23791 // SURFACE_META V: 51 I: 183 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23792 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23793 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23794 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23795 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23796 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23797 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23798 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23799 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23800 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23801 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23802 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23803 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23804 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23805 // SURFACE_META V: 16 I: 42 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23806 // SURFACE_META V: 12 I: 30 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23807 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23808 // SURFACE_META V: 26 I: 90 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23809 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23810 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23811 // SURFACE_META V: 12 I: 30 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23812 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23813 // SURFACE_META V: 16 I: 42 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23814 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23815 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23816 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23817 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23818 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23819 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23820 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23821 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23822 // SURFACE_META V: 31 I: 87 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23823 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23824 // SURFACE_META V: 10 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23825 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23826 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23827 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23828 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23829 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23830 // SURFACE_META V: 14 I: 30 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23831 // SURFACE_META V: 8 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23832 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23833 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23834 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23835 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23836 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23837 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23838 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23839 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23840 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23841 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23842 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23843 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23844 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23845 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23846 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23847 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23848 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23849 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23850 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23851 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23852 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23853 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23854 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23855 // SURFACE_META V: 12 I: 30 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23856 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23857 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23858 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23859 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23860 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23861 // SURFACE_META V: 12 I: 30 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23862 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23863 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23864 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23865 // SURFACE_META V: 14 I: 36 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23866 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23867 // SURFACE_META V: 14 I: 36 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23868 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23869 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23870 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23871 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23872 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23873 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23874 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23875 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23876 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23877 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23878 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23879 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23880 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23881 // SURFACE_META V: 11 I: 30 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23882 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23883 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23884 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23885 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23886 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23887 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23888 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23889 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23890 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23891 // SURFACE_META V: 11 I: 27 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23892 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23893 // SURFACE_META V: 9 I: 21 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23894 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23895 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23896 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23897 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23898 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23899 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23900 // SURFACE_META V: 13 I: 33 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23901 // SURFACE_META V: 9 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23902 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23903 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23904 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23905 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23906 // SURFACE_META V: 10 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23907 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23908 // SURFACE_META V: 16 I: 36 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23909 // SURFACE_META V: 10 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23910 // SURFACE_META V: 10 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23911 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23912 // SURFACE_META V: 16 I: 36 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23913 // SURFACE_META V: 10 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23914 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23915 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23916 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23917 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23918 // SURFACE_META V: 10 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23919 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23920 // SURFACE_META V: 16 I: 36 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23921 // SURFACE_META V: 10 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23922 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23923 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23924 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23925 // SURFACE_META V: 10 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23926 // SURFACE_META V: 16 I: 36 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23927 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23928 // SURFACE_META V: 10 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23929 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23930 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23931 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23932 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23933 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23934 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23935 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23936 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23937 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23938 // SURFACE_META V: 12 I: 27 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23939 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23940 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23941 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23942 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23943 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23944 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23945 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23946 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23947 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23948 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23949 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23950 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23951 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23952 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23953 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23954 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23955 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23956 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23957 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23958 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23959 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23960 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23961 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23962 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23963 // SURFACE_META V: 6 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23964 // SURFACE_META V: 14 I: 36 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23965 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23966 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23967 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23968 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23969 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23970 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23971 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23972 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23973 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23974 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23975 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23976 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23977 // SURFACE_META V: 10 I: 27 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23978 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23979 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23980 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23981 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23982 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 23983 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23984 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23985 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23986 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23987 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23988 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23989 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23990 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23991 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23992 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 23993 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23994 // SURFACE_META V: 8 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23995 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 23996 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 23997 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 23998 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 23999 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24000 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24001 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24002 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24003 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24004 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24005 // SURFACE_META V: 9 I: 21 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24006 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24007 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24008 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24009 // SURFACE_META V: 7 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24010 // SURFACE_META V: 7 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24011 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24012 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24013 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24014 // SURFACE_META V: 14 I: 36 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24015 // SURFACE_META V: 24 I: 63 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24016 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24017 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24018 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24019 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24020 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24021 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24022 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24023 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24024 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24025 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24026 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24027 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24028 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24029 // SURFACE_META V: 9 I: 21 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24030 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24031 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24032 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24033 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24034 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24035 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24036 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24037 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24038 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24039 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24040 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24041 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24042 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24043 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24044 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24045 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24046 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24047 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24048 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24049 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24050 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24051 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24052 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24053 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24054 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24055 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24056 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24057 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24058 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24059 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24060 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24061 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24062 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24063 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24064 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24065 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24066 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24067 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24068 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24069 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24070 // SURFACE_META V: 18 I: 45 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24071 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24072 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24073 // SURFACE_META V: 14 I: 36 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24074 // SURFACE_META V: 8 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24075 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24076 // SURFACE_META V: 14 I: 36 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24077 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24078 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24079 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24080 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24081 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24082 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24083 // SURFACE_META V: 5 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24084 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24085 // SURFACE_META V: 10 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24086 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24087 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24088 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24089 // SURFACE_META V: 7 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24090 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24091 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24092 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24093 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24094 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24095 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24096 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24097 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24098 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24099 // SURFACE_META V: 31 I: 87 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24100 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24101 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24102 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24103 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24104 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24105 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24106 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24107 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24108 // SURFACE_META V: 11 I: 27 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24109 // SURFACE_META V: 10 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24110 // SURFACE_META V: 23 I: 72 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24111 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24112 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24113 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24114 // SURFACE_META V: 14 I: 30 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24115 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24116 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24117 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24118 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24119 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24120 // SURFACE_META V: 16 I: 42 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24121 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24122 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24123 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24124 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24125 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24126 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24127 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24128 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24129 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24130 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24131 // SURFACE_META V: 10 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24132 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24133 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24134 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24135 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24136 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24137 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24138 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24139 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24140 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24141 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24142 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24143 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24144 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24145 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24146 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24147 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24148 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24149 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24150 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24151 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24152 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24153 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24154 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24155 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24156 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24157 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24158 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24159 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24160 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24161 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24162 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24163 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24164 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24165 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24166 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24167 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24168 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24169 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24170 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24171 // SURFACE_META V: 15 I: 42 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24172 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24173 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24174 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24175 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24176 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24177 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24178 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24179 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24180 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24181 // SURFACE_META V: 10 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24182 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24183 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24184 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24185 // SURFACE_META V: 12 I: 30 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24186 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24187 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24188 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24189 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24190 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24191 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24192 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24193 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24194 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24195 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24196 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24197 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24198 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24199 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24200 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24201 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24202 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24203 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24204 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24205 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24206 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24207 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24208 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24209 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24210 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24211 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24212 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24213 // SURFACE_META V: 14 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24214 // SURFACE_META V: 51 I: 183 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24215 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24216 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24217 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24218 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24219 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24220 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24221 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24222 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24223 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24224 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24225 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24226 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24227 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24228 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24229 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24230 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24231 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24232 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24233 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24234 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24235 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24236 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24237 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24238 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24239 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24240 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24241 // SURFACE_META V: 41 I: 144 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24242 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24243 // SURFACE_META V: 50 I: 165 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24244 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24245 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24246 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24247 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24248 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24249 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24250 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24251 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24252 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24253 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24254 // SURFACE_META V: 13 I: 33 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24255 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24256 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24257 // SURFACE_META V: 8 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24258 // SURFACE_META V: 9 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24259 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24260 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24261 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24262 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24263 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24264 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24265 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24266 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24267 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24268 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24269 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24270 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24271 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24272 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24273 // SURFACE_META V: 35 I: 87 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24274 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24275 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24276 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24277 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24278 // SURFACE_META V: 12 I: 30 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24279 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24280 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24281 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24282 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24283 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24284 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24285 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24286 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24287 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24288 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24289 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24290 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24291 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24292 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24293 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24294 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24295 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24296 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24297 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24298 // SURFACE_META V: 11 I: 27 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24299 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24300 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24301 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24302 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24303 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24304 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24305 // SURFACE_META V: 23 I: 60 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24306 // SURFACE_META V: 15 I: 39 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24307 // SURFACE_META V: 9 I: 21 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24308 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24309 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24310 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24311 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24312 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24313 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24314 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24315 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24316 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24317 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24318 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24319 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24320 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24321 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24322 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24323 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24324 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24325 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24326 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24327 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24328 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24329 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24330 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24331 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24332 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24333 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24334 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24335 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24336 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24337 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24338 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24339 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24340 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24341 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24342 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24343 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24344 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24345 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24346 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24347 // SURFACE_META V: 14 I: 30 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24348 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24349 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24350 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24351 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24352 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24353 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24354 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24355 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24356 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24357 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24358 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24359 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24360 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24361 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24362 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24363 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24364 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24365 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24366 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24367 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24368 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24369 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24370 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24371 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24372 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24373 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24374 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24375 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24376 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24377 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24378 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24379 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24380 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24381 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24382 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24383 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24384 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24385 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24386 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24387 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24388 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24389 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24390 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24391 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24392 // SURFACE_META V: 25 I: 51 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24393 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24394 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24395 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24396 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24397 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24398 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24399 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24400 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24401 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24402 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24403 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24404 // SURFACE_META V: 12 I: 30 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24405 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24406 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24407 // SURFACE_META V: 36 I: 78 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24408 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24409 // SURFACE_META V: 23 I: 45 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24410 // SURFACE_META V: 9 I: 21 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24411 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24412 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24413 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24414 // SURFACE_META V: 10 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24415 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24416 // SURFACE_META V: 56 I: 162 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24417 // SURFACE_META V: 15 I: 54 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24418 // SURFACE_META V: 12 I: 36 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24419 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24420 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24421 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24422 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24423 // SURFACE_META V: 12 I: 36 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24424 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24425 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24426 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24427 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24428 // SURFACE_META V: 12 I: 36 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24429 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24430 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24431 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24432 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24433 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24434 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24435 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24436 // SURFACE_META V: 12 I: 36 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24437 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24438 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24439 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24440 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24441 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24442 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24443 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24444 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24445 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24446 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24447 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24448 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24449 // SURFACE_META V: 12 I: 30 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24450 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24451 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24452 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24453 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24454 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24455 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24456 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24457 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24458 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24459 // SURFACE_META V: 10 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24460 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24461 // SURFACE_META V: 19 I: 51 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24462 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24463 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24464 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24465 // SURFACE_META V: 10 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24466 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24467 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24468 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24469 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24470 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24471 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24472 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24473 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24474 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24475 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24476 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24477 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24478 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24479 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24480 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24481 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24482 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24483 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24484 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24485 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24486 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24487 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24488 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24489 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24490 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24491 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24492 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24493 // SURFACE_META V: 64 I: 228 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24494 // SURFACE_META V: 17 I: 51 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24495 // SURFACE_META V: 11 I: 36 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24496 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24497 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24498 // SURFACE_META V: 9 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24499 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24500 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24501 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24502 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24503 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24504 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24505 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24506 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24507 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24508 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24509 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24510 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24511 // SURFACE_META V: 8 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24512 // SURFACE_META V: 10 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24513 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24514 // SURFACE_META V: 14 I: 48 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24515 // SURFACE_META V: 9 I: 21 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24516 // SURFACE_META V: 27 I: 75 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24517 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24518 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24519 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24520 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24521 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24522 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24523 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24524 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24525 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24526 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24527 // SURFACE_META V: 21 I: 63 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24528 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24529 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24530 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24531 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24532 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24533 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24534 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24535 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24536 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24537 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24538 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24539 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24540 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24541 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24542 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24543 // SURFACE_META V: 61 I: 150 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24544 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24545 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24546 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24547 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24548 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24549 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24550 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24551 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24552 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24553 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24554 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24555 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24556 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24557 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24558 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24559 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24560 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24561 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24562 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24563 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24564 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24565 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24566 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24567 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24568 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24569 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24570 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24571 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24572 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24573 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24574 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24575 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24576 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24577 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24578 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24579 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24580 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24581 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24582 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24583 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24584 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24585 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24586 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24587 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24588 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24589 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24590 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24591 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24592 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24593 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24594 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24595 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24596 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24597 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24598 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24599 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24600 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24601 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24602 // SURFACE_META V: 51 I: 177 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24603 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24604 // SURFACE_META V: 9 I: 21 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24605 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24606 // SURFACE_META V: 64 I: 213 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24607 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24608 // SURFACE_META V: 27 I: 69 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24609 // SURFACE_META V: 14 I: 36 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24610 // SURFACE_META V: 64 I: 219 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24611 // SURFACE_META V: 64 I: 219 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24612 // SURFACE_META V: 64 I: 189 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24613 // SURFACE_META V: 48 I: 117 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24614 // SURFACE_META V: 27 I: 81 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24615 // SURFACE_META V: 9 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24616 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24617 // SURFACE_META V: 28 I: 63 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24618 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24619 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24620 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24621 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24622 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24623 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24624 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24625 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24626 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24627 // SURFACE_META V: 30 I: 102 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24628 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24629 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24630 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24631 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24632 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24633 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24634 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24635 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24636 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24637 // SURFACE_META V: 19 I: 48 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24638 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24639 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24640 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24641 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24642 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24643 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24644 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24645 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24646 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24647 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24648 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24649 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24650 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24651 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24652 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24653 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24654 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24655 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24656 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24657 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24658 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24659 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24660 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24661 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24662 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24663 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24664 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24665 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24666 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24667 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24668 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24669 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24670 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24671 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24672 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24673 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24674 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24675 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24676 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24677 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24678 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24679 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24680 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24681 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24682 // SURFACE_META V: 18 I: 51 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24683 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24684 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24685 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24686 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24687 // SURFACE_META V: 13 I: 33 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24688 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24689 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24690 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24691 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24692 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24693 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24694 // SURFACE_META V: 15 I: 36 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24695 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24696 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24697 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24698 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24699 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24700 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24701 // SURFACE_META V: 12 I: 30 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24702 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24703 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24704 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24705 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24706 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24707 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24708 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24709 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24710 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24711 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24712 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24713 // SURFACE_META V: 9 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24714 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24715 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24716 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24717 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24718 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24719 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24720 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24721 // SURFACE_META V: 24 I: 63 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24722 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24723 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24724 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24725 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24726 // SURFACE_META V: 29 I: 96 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24727 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24728 // SURFACE_META V: 9 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24729 // SURFACE_META V: 8 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24730 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24731 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24732 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24733 // SURFACE_META V: 8 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24734 // SURFACE_META V: 13 I: 27 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24735 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24736 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24737 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24738 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24739 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24740 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24741 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24742 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24743 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24744 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24745 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24746 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24747 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24748 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24749 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24750 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24751 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24752 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24753 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24754 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24755 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24756 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24757 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24758 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24759 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24760 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24761 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24762 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24763 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24764 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24765 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24766 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24767 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24768 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24769 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24770 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24771 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24772 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24773 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24774 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24775 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24776 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24777 // SURFACE_META V: 9 I: 21 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24778 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24779 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24780 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24781 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24782 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24783 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24784 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24785 // SURFACE_META V: 11 I: 27 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24786 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24787 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24788 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24789 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24790 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24791 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24792 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24793 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24794 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24795 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24796 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24797 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24798 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24799 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24800 // SURFACE_META V: 21 I: 57 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24801 // SURFACE_META V: 12 I: 30 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24802 // SURFACE_META V: 22 I: 72 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24803 // SURFACE_META V: 18 I: 60 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24804 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24805 // SURFACE_META V: 12 I: 30 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24806 // SURFACE_META V: 12 I: 30 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24807 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24808 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24809 // SURFACE_META V: 12 I: 30 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24810 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24811 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24812 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24813 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24814 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24815 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24816 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24817 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24818 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24819 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24820 // SURFACE_META V: 13 I: 36 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24821 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24822 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24823 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24824 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24825 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24826 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24827 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24828 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24829 // SURFACE_META V: 11 I: 27 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24830 // SURFACE_META V: 11 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24831 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24832 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24833 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24834 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24835 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24836 // SURFACE_META V: 12 I: 27 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24837 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24838 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24839 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24840 // SURFACE_META V: 10 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24841 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24842 // SURFACE_META V: 22 I: 54 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24843 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24844 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24845 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24846 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24847 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24848 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24849 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24850 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24851 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24852 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24853 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24854 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24855 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24856 // SURFACE_META V: 9 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24857 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24858 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24859 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24860 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24861 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24862 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24863 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24864 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24865 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24866 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24867 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24868 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24869 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24870 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24871 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24872 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24873 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24874 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24875 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24876 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24877 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24878 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24879 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24880 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24881 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24882 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24883 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24884 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24885 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24886 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24887 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24888 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24889 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24890 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24891 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24892 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24893 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24894 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24895 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24896 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24897 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24898 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24899 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24900 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24901 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24902 // SURFACE_META V: 47 I: 168 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24903 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24904 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24905 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24906 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24907 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24908 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24909 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24910 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24911 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24912 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24913 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24914 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24915 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24916 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24917 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24918 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24919 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24920 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24921 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24922 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24923 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24924 // SURFACE_META V: 37 I: 111 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24925 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24926 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24927 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24928 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24929 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24930 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24931 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24932 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24933 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24934 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24935 // SURFACE_META V: 16 I: 36 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24936 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24937 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24938 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24939 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24940 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24941 // SURFACE_META V: 10 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24942 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24943 // SURFACE_META V: 8 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24944 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24945 // SURFACE_META V: 10 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24946 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24947 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24948 // SURFACE_META V: 13 I: 33 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24949 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24950 // SURFACE_META V: 29 I: 96 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24951 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24952 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24953 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24954 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24955 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24956 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24957 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24958 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24959 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24960 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24961 // SURFACE_META V: 30 I: 102 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24962 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24963 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24964 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24965 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24966 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24967 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24968 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24969 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24970 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24971 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24972 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24973 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24974 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24975 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24976 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24977 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24978 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24979 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24980 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24981 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24982 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24983 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24984 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24985 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24986 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24987 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24988 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24989 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 24990 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24991 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 24992 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24993 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24994 // SURFACE_META V: 28 I: 90 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24995 // SURFACE_META V: 11 I: 27 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 24996 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 24997 // SURFACE_META V: 30 I: 75 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 24998 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 24999 // SURFACE_META V: 9 I: 21 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25000 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25001 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25002 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25003 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25004 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25005 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25006 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25007 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25008 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25009 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25010 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25011 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25012 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25013 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25014 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25015 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25016 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25017 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25018 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25019 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25020 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25021 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25022 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25023 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25024 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25025 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25026 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25027 // SURFACE_META V: 12 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25028 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25029 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25030 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25031 // SURFACE_META V: 12 I: 30 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25032 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25033 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25034 // SURFACE_META V: 10 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25035 // SURFACE_META V: 10 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25036 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25037 // SURFACE_META V: 16 I: 42 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25038 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25039 // SURFACE_META V: 16 I: 42 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25040 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25041 // SURFACE_META V: 14 I: 36 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25042 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25043 // SURFACE_META V: 12 I: 33 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25044 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25045 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25046 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25047 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25048 // SURFACE_META V: 18 I: 60 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25049 // SURFACE_META V: 14 I: 39 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25050 // SURFACE_META V: 20 I: 66 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25051 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25052 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25053 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25054 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25055 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25056 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25057 // SURFACE_META V: 16 I: 48 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25058 // SURFACE_META V: 29 I: 93 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25059 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25060 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25061 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25062 // SURFACE_META V: 13 I: 33 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25063 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25064 // SURFACE_META V: 16 I: 42 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25065 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25066 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25067 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25068 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25069 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25070 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25071 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25072 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25073 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25074 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25075 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25076 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25077 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25078 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25079 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25080 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25081 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25082 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25083 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25084 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25085 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25086 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25087 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25088 // SURFACE_META V: 26 I: 54 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25089 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25090 // SURFACE_META V: 10 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25091 // SURFACE_META V: 13 I: 33 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25092 // SURFACE_META V: 12 I: 36 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25093 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25094 // SURFACE_META V: 13 I: 36 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25095 // SURFACE_META V: 12 I: 36 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25096 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25097 // SURFACE_META V: 12 I: 36 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25098 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25099 // SURFACE_META V: 9 I: 21 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25100 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25101 // SURFACE_META V: 9 I: 21 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25102 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25103 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25104 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25105 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25106 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25107 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25108 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25109 // SURFACE_META V: 11 I: 27 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25110 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25111 // SURFACE_META V: 10 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25112 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25113 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25114 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25115 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25116 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25117 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25118 // SURFACE_META V: 10 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25119 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25120 // SURFACE_META V: 10 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25121 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25122 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25123 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25124 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25125 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25126 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25127 // SURFACE_META V: 10 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25128 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25129 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25130 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25131 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25132 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25133 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25134 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25135 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25136 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25137 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25138 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25139 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25140 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25141 // SURFACE_META V: 57 I: 183 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25142 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25143 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25144 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25145 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25146 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25147 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25148 // SURFACE_META V: 13 I: 33 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25149 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25150 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25151 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25152 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25153 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25154 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25155 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25156 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25157 // SURFACE_META V: 20 I: 51 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25158 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25159 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25160 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25161 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25162 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25163 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25164 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25165 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25166 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25167 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25168 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25169 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25170 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25171 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25172 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25173 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25174 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25175 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25176 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25177 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25178 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25179 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25180 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25181 // SURFACE_META V: 16 I: 42 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25182 // SURFACE_META V: 14 I: 36 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25183 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25184 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25185 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25186 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25187 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25188 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25189 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25190 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25191 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25192 // SURFACE_META V: 16 I: 48 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25193 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25194 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25195 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25196 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25197 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25198 // SURFACE_META V: 13 I: 33 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25199 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25200 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25201 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25202 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25203 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25204 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25205 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25206 // SURFACE_META V: 10 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25207 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25208 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25209 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25210 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25211 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25212 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25213 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25214 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25215 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25216 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25217 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25218 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25219 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25220 // SURFACE_META V: 64 I: 216 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25221 // SURFACE_META V: 21 I: 63 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25222 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25223 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25224 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25225 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25226 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25227 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25228 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25229 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25230 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25231 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25232 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25233 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25234 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25235 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25236 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25237 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25238 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25239 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25240 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25241 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25242 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25243 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25244 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25245 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25246 // SURFACE_META V: 44 I: 150 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25247 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25248 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25249 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25250 // SURFACE_META V: 23 I: 63 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25251 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25252 // SURFACE_META V: 12 I: 30 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25253 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25254 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25255 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25256 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25257 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25258 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25259 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25260 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25261 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25262 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25263 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25264 // SURFACE_META V: 24 I: 66 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25265 // SURFACE_META V: 7 I: 15 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25266 // SURFACE_META V: 16 I: 42 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25267 // SURFACE_META V: 12 I: 30 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25268 // SURFACE_META V: 12 I: 30 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25269 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25270 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25271 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25272 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25273 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25274 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25275 // SURFACE_META V: 12 I: 30 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25276 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25277 // SURFACE_META V: 16 I: 42 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25278 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25279 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25280 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25281 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25282 // SURFACE_META V: 13 I: 33 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25283 // SURFACE_META V: 12 I: 30 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25284 // SURFACE_META V: 48 I: 168 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25285 // SURFACE_META V: 48 I: 168 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25286 // SURFACE_META V: 25 I: 90 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25287 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25288 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25289 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25290 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25291 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25292 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25293 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25294 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25295 // SURFACE_META V: 13 I: 33 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25296 // SURFACE_META V: 14 I: 36 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25297 // SURFACE_META V: 11 I: 27 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25298 // SURFACE_META V: 41 I: 123 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25299 // SURFACE_META V: 64 I: 243 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25300 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25301 // SURFACE_META V: 64 I: 222 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25302 // SURFACE_META V: 23 I: 63 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25303 // SURFACE_META V: 10 I: 24 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25304 // SURFACE_META V: 9 I: 21 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25305 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25306 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25307 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25308 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25309 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25310 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25311 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25312 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25313 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25314 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25315 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25316 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25317 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25318 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25319 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25320 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25321 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25322 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25323 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25324 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25325 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25326 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25327 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25328 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25329 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25330 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25331 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25332 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25333 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25334 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25335 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25336 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25337 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25338 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25339 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25340 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25341 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25342 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25343 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25344 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25345 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25346 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25347 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25348 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25349 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25350 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25351 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25352 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25353 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25354 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25355 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25356 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25357 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25358 // SURFACE_META V: 64 I: 216 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25359 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25360 // SURFACE_META V: 24 I: 66 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25361 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25362 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25363 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25364 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25365 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25366 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25367 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25368 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25369 // SURFACE_META V: 8 I: 18 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25370 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25371 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25372 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25373 // SURFACE_META V: 17 I: 51 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25374 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25375 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25376 // SURFACE_META V: 25 I: 69 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25377 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25378 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25379 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25380 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25381 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25382 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25383 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25384 // SURFACE_META V: 19 I: 57 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25385 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25386 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25387 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25388 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25389 // SURFACE_META V: 20 I: 54 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25390 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25391 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25392 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25393 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25394 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25395 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25396 // SURFACE_META V: 3 I: 3 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25397 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25398 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25399 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25400 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25401 // SURFACE_META V: 6 I: 12 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25402 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25403 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25404 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25405 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25406 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25407 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25408 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25409 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25410 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25411 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25412 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25413 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25414 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25415 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25416 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25417 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25418 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25419 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25420 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25421 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25422 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25423 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25424 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25425 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25426 // SURFACE_META V: 5 I: 9 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25427 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25428 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25429 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25430 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25431 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25432 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25433 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25434 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25435 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25436 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25437 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25438 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25439 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25440 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25441 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25442 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25443 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25444 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25445 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25446 // SURFACE_META V: 4 I: 6 planar { shader textures/stone_x1/stone_x1_001 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25447 // SURFACE_META V: 20 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25448 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25449 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25450 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25451 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25452 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25453 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25454 // SURFACE_META V: 20 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25455 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25456 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25457 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25458 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25459 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25460 // SURFACE_META V: 16 I: 24 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25461 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25462 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25463 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25464 // SURFACE_META V: 16 I: 24 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25465 // SURFACE_META V: 16 I: 24 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25466 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25467 // SURFACE_META V: 18 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25468 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25469 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25470 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25471 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25472 // SURFACE_META V: 18 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25473 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25474 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25475 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25476 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25477 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25478 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25479 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25480 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25481 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25482 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25483 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25484 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25485 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25486 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25487 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25488 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25489 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25490 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25491 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25492 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25493 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25494 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25495 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25496 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25497 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25498 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25499 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25500 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25501 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25502 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25503 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25504 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25505 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25506 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25507 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25508 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25509 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25510 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25511 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25512 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25513 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25514 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25515 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25516 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25517 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25518 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25519 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25520 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25521 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25522 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25523 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25524 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25525 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25526 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25527 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25528 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25529 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25530 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25531 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25532 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25533 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25534 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25535 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25536 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25537 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25538 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25539 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25540 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25541 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25542 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25543 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25544 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25545 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25546 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25547 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25548 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25549 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25550 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25551 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25552 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25553 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25554 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25555 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25556 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25557 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25558 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25559 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25560 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25561 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25562 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25563 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25564 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25565 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25566 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25567 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25568 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25569 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25570 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25571 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25572 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25573 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25574 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25575 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25576 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25577 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25578 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25579 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25580 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25581 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25582 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25583 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25584 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25585 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25586 // SURFACE_META V: 6 I: 15 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25587 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25588 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25589 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25590 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25591 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25592 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25593 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25594 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25595 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25596 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25597 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25598 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25599 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25600 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25601 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25602 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25603 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25604 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25605 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25606 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25607 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25608 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25609 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25610 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25611 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25612 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25613 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25614 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25615 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25616 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25617 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25618 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25619 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25620 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25621 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25622 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25623 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25624 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25625 // SURFACE_META V: 6 I: 15 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25626 // SURFACE_META V: 6 I: 15 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25627 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25628 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25629 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25630 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25631 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25632 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25633 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25634 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25635 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25636 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25637 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25638 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25639 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25640 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25641 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25642 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25643 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25644 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25645 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25646 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25647 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25648 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25649 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25650 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25651 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25652 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25653 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25654 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25655 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25656 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25657 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25658 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25659 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25660 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25661 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25662 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25663 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25664 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25665 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25666 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25667 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25668 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25669 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25670 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25671 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25672 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25673 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25674 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25675 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25676 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25677 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25678 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25679 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25680 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25681 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25682 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25683 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25684 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25685 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25686 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25687 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25688 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25689 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25690 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25691 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25692 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25693 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25694 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25695 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25696 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25697 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25698 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25699 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25700 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25701 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25702 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25703 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25704 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25705 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25706 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25707 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25708 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25709 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25710 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25711 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25712 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25713 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25714 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25715 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25716 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25717 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25718 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25719 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25720 // SURFACE_META V: 16 I: 24 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25721 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25722 // SURFACE_META V: 18 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25723 // SURFACE_META V: 18 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25724 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25725 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25726 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25727 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25728 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25729 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25730 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25731 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25732 // SURFACE_META V: 9 I: 18 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25733 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25734 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25735 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25736 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25737 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25738 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25739 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25740 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25741 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25742 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25743 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25744 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25745 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25746 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25747 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25748 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25749 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25750 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25751 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25752 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25753 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25754 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25755 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25756 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25757 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25758 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25759 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25760 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25761 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25762 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25763 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25764 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25765 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25766 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25767 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25768 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25769 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25770 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25771 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25772 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25773 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25774 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25775 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25776 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25777 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25778 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25779 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25780 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25781 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25782 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25783 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25784 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25785 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25786 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25787 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25788 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25789 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25790 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25791 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25792 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25793 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25794 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25795 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25796 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25797 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25798 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25799 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25800 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25801 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25802 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25803 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25804 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25805 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25806 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25807 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25808 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25809 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25810 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25811 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25812 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25813 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25814 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25815 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25816 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25817 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25818 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25819 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25820 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25821 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25822 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25823 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25824 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25825 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25826 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25827 // SURFACE_META V: 29 I: 60 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25828 // SURFACE_META V: 20 I: 54 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25829 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25830 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25831 // SURFACE_META V: 29 I: 60 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25832 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25833 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25834 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25835 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25836 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25837 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25838 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25839 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25840 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25841 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25842 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25843 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25844 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25845 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25846 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25847 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25848 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25849 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25850 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25851 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25852 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25853 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25854 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25855 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25856 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25857 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25858 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25859 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25860 // SURFACE_META V: 16 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25861 // SURFACE_META V: 16 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25862 // SURFACE_META V: 17 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25863 // SURFACE_META V: 17 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25864 // SURFACE_META V: 17 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25865 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25866 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25867 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25868 // SURFACE_META V: 16 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25869 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25870 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25871 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25872 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25873 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25874 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25875 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25876 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25877 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25878 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25879 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25880 // SURFACE_META V: 16 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25881 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25882 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25883 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25884 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25885 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25886 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25887 // SURFACE_META V: 24 I: 48 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25888 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25889 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25890 // SURFACE_META V: 24 I: 48 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25891 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25892 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25893 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25894 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25895 // SURFACE_META V: 17 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25896 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25897 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25898 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25899 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25900 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25901 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25902 // SURFACE_META V: 17 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25903 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25904 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25905 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25906 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25907 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25908 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25909 // SURFACE_META V: 17 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25910 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25911 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25912 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25913 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25914 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25915 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25916 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25917 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25918 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25919 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25920 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25921 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25922 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25923 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25924 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25925 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25926 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25927 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25928 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25929 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25930 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25931 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25932 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25933 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25934 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25935 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25936 // SURFACE_META V: 17 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25937 // SURFACE_META V: 17 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25938 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25939 // SURFACE_META V: 17 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25940 // SURFACE_META V: 17 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25941 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25942 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25943 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25944 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25945 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25946 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25947 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25948 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25949 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25950 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25951 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25952 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25953 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25954 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25955 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25956 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25957 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25958 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25959 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25960 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25961 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25962 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25963 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25964 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25965 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25966 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25967 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25968 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25969 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25970 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25971 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25972 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25973 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25974 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25975 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25976 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 25977 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25978 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25979 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25980 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25981 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25982 // SURFACE_META V: 36 I: 105 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25983 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25984 // SURFACE_META V: 30 I: 87 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25985 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25986 // SURFACE_META V: 17 I: 48 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25987 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25988 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 25989 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25990 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25991 // SURFACE_META V: 9 I: 24 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25992 // SURFACE_META V: 13 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25993 // SURFACE_META V: 21 I: 60 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 25994 // SURFACE_META V: 64 I: 153 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25995 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 25996 // SURFACE_META V: 25 I: 78 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25997 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 25998 // SURFACE_META V: 20 I: 54 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 25999 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26000 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26001 // SURFACE_META V: 18 I: 48 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26002 // SURFACE_META V: 12 I: 33 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26003 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26004 // SURFACE_META V: 9 I: 21 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26005 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26006 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26007 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26008 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26009 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26010 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26011 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26012 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26013 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26014 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26015 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26016 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26017 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26018 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26019 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26020 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26021 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26022 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26023 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26024 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26025 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26026 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26027 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26028 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26029 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26030 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26031 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26032 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26033 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26034 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26035 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26036 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26037 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26038 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26039 // SURFACE_META V: 12 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26040 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26041 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26042 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26043 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26044 // SURFACE_META V: 12 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26045 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26046 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26047 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26048 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26049 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26050 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26051 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26052 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26053 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26054 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26055 // SURFACE_META V: 25 I: 45 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26056 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26057 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26058 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26059 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26060 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26061 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26062 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26063 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26064 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26065 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26066 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26067 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26068 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26069 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26070 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26071 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26072 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26073 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26074 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26075 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26076 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26077 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26078 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26079 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26080 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26081 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26082 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26083 // SURFACE_META V: 12 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26084 // SURFACE_META V: 17 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26085 // SURFACE_META V: 17 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26086 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26087 // SURFACE_META V: 17 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26088 // SURFACE_META V: 17 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26089 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26090 // SURFACE_META V: 20 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26091 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26092 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26093 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26094 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26095 // SURFACE_META V: 16 I: 48 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26096 // SURFACE_META V: 20 I: 60 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26097 // SURFACE_META V: 12 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26098 // SURFACE_META V: 12 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26099 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26100 // SURFACE_META V: 20 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26101 // SURFACE_META V: 20 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26102 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26103 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26104 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26105 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26106 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26107 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26108 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26109 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26110 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26111 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26112 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26113 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26114 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26115 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26116 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26117 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26118 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26119 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26120 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26121 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26122 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26123 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26124 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26125 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26126 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26127 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26128 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26129 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26130 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26131 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26132 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26133 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26134 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26135 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26136 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26137 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26138 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26139 // SURFACE_META V: 7 I: 15 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26140 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26141 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26142 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26143 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26144 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26145 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26146 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26147 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26148 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26149 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26150 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26151 // SURFACE_META V: 12 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26152 // SURFACE_META V: 16 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26153 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26154 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26155 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26156 // SURFACE_META V: 16 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26157 // SURFACE_META V: 12 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26158 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26159 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26160 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26161 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26162 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26163 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26164 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26165 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26166 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26167 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26168 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26169 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26170 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26171 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26172 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26173 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26174 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26175 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26176 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26177 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26178 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26179 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26180 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26181 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26182 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26183 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26184 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26185 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26186 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26187 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26188 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26189 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26190 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26191 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26192 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26193 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26194 // SURFACE_META V: 16 I: 42 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26195 // SURFACE_META V: 16 I: 42 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26196 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26197 // SURFACE_META V: 16 I: 42 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26198 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26199 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26200 // SURFACE_META V: 16 I: 42 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26201 // SURFACE_META V: 16 I: 42 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26202 // SURFACE_META V: 16 I: 42 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26203 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26204 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26205 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26206 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26207 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26208 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26209 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26210 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26211 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26212 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26213 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26214 // SURFACE_META V: 25 I: 45 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26215 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26216 // SURFACE_META V: 17 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26217 // SURFACE_META V: 17 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26218 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26219 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26220 // SURFACE_META V: 17 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26221 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26222 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26223 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26224 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26225 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26226 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26227 // SURFACE_META V: 17 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26228 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26229 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26230 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26231 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26232 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26233 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26234 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26235 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26236 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26237 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26238 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26239 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26240 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26241 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26242 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26243 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26244 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26245 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26246 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26247 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26248 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26249 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26250 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26251 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26252 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26253 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26254 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26255 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26256 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26257 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26258 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26259 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26260 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26261 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26262 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26263 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26264 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26265 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26266 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26267 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26268 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26269 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26270 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26271 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26272 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26273 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26274 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26275 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26276 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26277 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26278 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26279 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26280 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26281 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26282 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26283 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26284 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26285 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26286 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26287 // SURFACE_META V: 20 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26288 // SURFACE_META V: 20 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26289 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26290 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26291 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26292 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26293 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26294 // SURFACE_META V: 12 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26295 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26296 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26297 // SURFACE_META V: 12 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26298 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26299 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26300 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26301 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26302 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26303 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26304 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26305 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26306 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26307 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26308 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26309 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26310 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26311 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26312 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26313 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26314 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26315 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26316 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26317 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26318 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26319 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26320 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26321 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26322 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26323 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26324 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26325 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26326 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26327 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26328 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26329 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26330 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26331 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26332 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26333 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26334 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26335 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26336 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26337 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26338 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26339 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26340 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26341 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26342 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26343 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26344 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26345 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26346 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26347 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26348 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26349 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26350 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26351 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26352 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26353 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26354 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26355 // SURFACE_META V: 17 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26356 // SURFACE_META V: 17 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26357 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26358 // SURFACE_META V: 17 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26359 // SURFACE_META V: 17 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26360 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26361 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26362 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26363 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26364 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26365 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26366 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26367 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26368 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26369 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26370 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26371 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26372 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26373 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26374 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26375 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26376 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26377 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26378 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26379 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26380 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26381 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26382 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26383 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26384 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26385 // SURFACE_META V: 20 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26386 // SURFACE_META V: 12 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26387 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26388 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26389 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26390 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26391 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26392 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26393 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26394 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26395 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26396 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26397 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26398 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26399 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26400 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26401 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26402 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26403 // SURFACE_META V: 15 I: 33 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26404 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26405 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26406 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26407 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26408 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26409 // SURFACE_META V: 25 I: 78 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26410 // SURFACE_META V: 33 I: 96 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26411 // SURFACE_META V: 17 I: 45 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26412 // SURFACE_META V: 7 I: 15 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26413 // SURFACE_META V: 21 I: 60 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26414 // SURFACE_META V: 21 I: 60 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26415 // SURFACE_META V: 15 I: 42 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26416 // SURFACE_META V: 19 I: 54 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26417 // SURFACE_META V: 17 I: 48 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26418 // SURFACE_META V: 19 I: 54 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26419 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26420 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26421 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26422 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26423 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26424 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26425 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26426 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26427 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26428 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26429 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26430 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26431 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26432 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26433 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26434 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26435 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26436 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26437 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26438 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26439 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26440 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26441 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26442 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26443 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26444 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26445 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26446 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26447 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26448 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26449 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26450 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26451 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26452 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26453 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26454 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26455 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26456 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26457 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26458 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26459 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26460 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26461 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26462 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26463 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26464 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26465 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26466 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26467 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26468 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26469 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26470 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26471 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26472 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26473 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26474 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26475 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26476 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26477 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26478 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26479 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26480 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26481 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26482 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26483 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26484 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26485 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26486 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26487 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26488 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26489 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26490 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26491 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26492 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26493 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26494 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26495 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26496 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26497 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26498 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26499 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26500 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26501 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26502 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26503 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26504 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26505 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26506 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26507 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26508 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26509 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26510 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26511 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26512 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26513 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26514 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26515 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26516 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26517 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26518 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26519 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26520 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26521 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26522 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26523 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26524 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26525 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26526 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26527 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26528 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26529 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26530 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26531 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26532 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26533 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26534 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26535 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26536 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26537 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26538 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26539 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26540 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26541 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26542 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26543 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26544 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26545 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26546 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26547 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26548 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26549 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26550 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26551 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26552 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26553 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26554 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26555 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26556 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26557 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26558 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26559 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26560 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26561 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26562 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26563 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26564 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26565 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26566 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26567 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26568 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26569 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26570 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26571 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26572 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26573 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26574 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26575 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26576 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26577 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26578 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26579 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26580 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26581 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26582 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26583 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26584 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26585 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26586 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26587 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26588 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26589 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26590 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26591 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26592 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26593 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26594 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26595 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26596 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26597 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26598 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26599 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26600 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26601 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26602 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26603 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26604 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26605 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26606 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26607 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26608 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26609 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26610 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26611 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26612 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26613 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26614 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26615 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26616 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26617 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26618 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26619 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26620 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26621 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26622 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26623 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26624 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26625 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26626 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26627 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26628 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26629 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26630 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26631 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26632 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26633 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26634 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26635 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26636 // SURFACE_META V: 7 I: 15 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26637 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26638 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26639 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26640 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26641 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26642 // SURFACE_META V: 17 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26643 // SURFACE_META V: 17 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26644 // SURFACE_META V: 17 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26645 // SURFACE_META V: 17 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26646 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26647 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26648 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26649 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26650 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26651 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26652 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26653 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26654 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26655 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26656 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26657 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26658 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26659 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26660 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26661 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26662 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26663 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26664 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26665 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26666 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26667 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26668 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26669 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26670 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26671 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26672 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26673 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26674 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26675 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26676 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26677 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26678 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26679 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26680 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26681 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26682 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26683 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26684 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26685 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26686 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26687 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26688 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26689 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26690 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26691 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26692 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26693 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26694 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26695 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26696 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26697 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26698 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26699 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26700 // SURFACE_META V: 24 I: 48 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26701 // SURFACE_META V: 24 I: 48 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26702 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26703 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26704 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26705 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26706 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26707 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26708 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26709 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26710 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26711 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26712 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26713 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26714 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26715 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26716 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26717 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26718 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26719 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26720 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26721 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26722 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26723 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26724 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26725 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26726 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26727 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26728 // SURFACE_META V: 17 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26729 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26730 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26731 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26732 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26733 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26734 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26735 // SURFACE_META V: 17 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26736 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26737 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26738 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26739 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26740 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26741 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26742 // SURFACE_META V: 17 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26743 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26744 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26745 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26746 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26747 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26748 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26749 // SURFACE_META V: 17 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26750 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26751 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26752 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26753 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26754 // SURFACE_META V: 16 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26755 // SURFACE_META V: 16 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26756 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26757 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26758 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26759 // SURFACE_META V: 16 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26760 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26761 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26762 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26763 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26764 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26765 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26766 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26767 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26768 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26769 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26770 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26771 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26772 // SURFACE_META V: 16 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26773 // SURFACE_META V: 8 I: 18 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26774 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26775 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26776 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26777 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26778 // SURFACE_META V: 64 I: 126 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26779 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26780 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26781 // SURFACE_META V: 16 I: 42 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26782 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26783 // SURFACE_META V: 64 I: 126 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26784 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26785 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26786 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26787 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26788 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26789 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26790 // SURFACE_META V: 64 I: 132 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26791 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26792 // SURFACE_META V: 16 I: 42 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26793 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26794 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26795 // SURFACE_META V: 64 I: 126 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26796 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26797 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26798 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26799 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26800 // SURFACE_META V: 9 I: 15 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26801 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26802 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26803 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26804 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26805 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26806 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26807 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26808 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26809 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26810 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26811 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26812 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26813 // SURFACE_META V: 16 I: 42 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26814 // SURFACE_META V: 16 I: 42 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26815 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26816 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26817 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26818 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26819 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26820 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26821 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26822 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26823 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26824 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26825 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26826 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26827 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26828 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26829 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26830 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26831 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26832 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26833 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26834 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26835 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26836 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26837 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26838 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26839 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26840 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26841 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26842 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26843 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26844 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26845 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26846 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26847 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26848 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26849 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26850 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26851 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26852 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26853 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26854 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26855 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26856 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26857 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26858 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26859 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26860 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26861 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26862 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26863 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26864 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26865 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26866 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26867 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26868 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26869 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26870 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26871 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26872 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26873 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26874 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26875 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26876 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26877 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26878 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26879 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26880 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26881 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26882 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26883 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26884 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26885 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26886 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26887 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26888 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26889 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26890 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26891 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26892 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26893 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26894 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26895 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26896 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26897 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26898 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26899 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26900 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26901 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26902 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26903 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26904 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26905 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26906 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26907 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26908 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26909 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26910 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26911 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26912 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26913 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26914 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26915 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26916 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26917 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26918 // SURFACE_META V: 16 I: 42 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26919 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26920 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26921 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26922 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26923 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26924 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26925 // SURFACE_META V: 16 I: 42 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26926 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26927 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26928 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26929 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26930 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26931 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26932 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26933 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26934 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26935 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26936 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26937 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26938 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26939 // SURFACE_META V: 5 I: 9 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26940 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26941 // SURFACE_META V: 16 I: 42 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26942 // SURFACE_META V: 16 I: 42 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26943 // SURFACE_META V: 9 I: 24 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26944 // SURFACE_META V: 9 I: 24 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26945 // SURFACE_META V: 31 I: 60 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26946 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26947 // SURFACE_META V: 16 I: 42 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26948 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26949 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26950 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26951 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26952 // SURFACE_META V: 31 I: 60 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26953 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26954 // SURFACE_META V: 16 I: 42 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26955 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26956 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26957 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26958 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26959 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26960 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26961 // SURFACE_META V: 22 I: 42 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26962 // SURFACE_META V: 16 I: 42 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26963 // SURFACE_META V: 28 I: 60 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26964 // SURFACE_META V: 8 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26965 // SURFACE_META V: 16 I: 42 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26966 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26967 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 26968 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26969 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26970 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26971 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26972 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26973 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26974 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26975 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26976 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26977 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26978 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26979 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26980 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26981 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26982 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26983 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26984 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26985 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26986 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26987 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26988 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 26989 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26990 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26991 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26992 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26993 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26994 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26995 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 26996 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 26997 // SURFACE_META V: 6 I: 12 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 26998 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 26999 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27000 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27001 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27002 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27003 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27004 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 27005 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 27006 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27007 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27008 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27009 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27010 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27011 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27012 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27013 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27014 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27015 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27016 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27017 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27018 // SURFACE_META V: 12 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27019 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27020 // SURFACE_META V: 17 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 27021 // SURFACE_META V: 17 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 27022 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27023 // SURFACE_META V: 17 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 27024 // SURFACE_META V: 17 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 27025 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27026 // SURFACE_META V: 17 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 27027 // SURFACE_META V: 17 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 27028 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27029 // SURFACE_META V: 17 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 27030 // SURFACE_META V: 17 I: 36 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 27031 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27032 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 27033 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27034 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 27035 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27036 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 27037 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27038 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 27039 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27040 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 27041 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 27042 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 27043 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 27044 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 27045 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 27046 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 27047 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27048 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27049 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 27050 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27051 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27052 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 27053 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27054 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 27055 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27056 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27057 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 27058 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27059 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27060 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27061 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 27062 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27063 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 27064 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27065 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27066 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27067 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 27068 // SURFACE_META V: 16 I: 24 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 27069 // SURFACE_META V: 18 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 27070 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 27071 // SURFACE_META V: 18 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 27072 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 27073 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 27074 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 27075 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 27076 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 27077 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27078 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27079 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 27080 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27081 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 27082 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27083 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27084 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27085 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 27086 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27087 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27088 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 27089 // SURFACE_META V: 64 I: 126 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 27090 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 27091 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 27092 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 27093 // SURFACE_META V: 31 I: 60 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 27094 // SURFACE_META V: 64 I: 126 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 27095 // SURFACE_META V: 37 I: 72 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 27096 // SURFACE_META V: 64 I: 132 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 27097 // SURFACE_META V: 32 I: 66 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 27098 // SURFACE_META V: 16 I: 42 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 27099 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27100 // SURFACE_META V: 64 I: 126 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 27101 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27102 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27103 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27104 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27105 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27106 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 27107 // SURFACE_META V: 16 I: 42 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 27108 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 27109 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27110 // SURFACE_META V: 16 I: 42 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 27111 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27112 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27113 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27114 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27115 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27116 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 27117 // SURFACE_META V: 16 I: 42 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 27118 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 27119 // SURFACE_META V: 16 I: 42 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 27120 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27121 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27122 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27123 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27124 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27125 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27126 // SURFACE_META V: 16 I: 42 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 27127 // SURFACE_META V: 28 I: 57 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 27128 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27129 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27130 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27131 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27132 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27133 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27134 // SURFACE_META V: 16 I: 42 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 27135 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27136 // SURFACE_META V: 64 I: 126 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 27137 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27138 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27139 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27140 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27141 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27142 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 27143 // SURFACE_META V: 16 I: 42 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 27144 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27145 // SURFACE_META V: 16 I: 42 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 27146 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27147 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27148 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27149 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27150 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27151 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 27152 // SURFACE_META V: 16 I: 42 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 27153 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 27154 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27155 // SURFACE_META V: 16 I: 42 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 27156 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27157 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27158 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27159 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27160 // SURFACE_META V: 31 I: 60 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 27161 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27162 // SURFACE_META V: 16 I: 42 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 27163 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27164 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27165 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27166 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27167 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27168 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27169 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27170 // SURFACE_META V: 16 I: 42 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 27171 // SURFACE_META V: 64 I: 132 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 27172 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27173 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27174 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27175 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27176 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 27177 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27178 // SURFACE_META V: 16 I: 42 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 27179 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27180 // SURFACE_META V: 16 I: 42 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 27181 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27182 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27183 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27184 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27185 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27186 // SURFACE_META V: 16 I: 42 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 27187 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27188 // SURFACE_META V: 16 I: 42 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 27189 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27190 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27191 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27192 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27193 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27194 // SURFACE_META V: 29 I: 57 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 27195 // SURFACE_META V: 3 I: 3 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 27196 // SURFACE_META V: 16 I: 42 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 27197 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27198 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27199 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27200 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27201 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27202 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27203 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27204 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27205 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 27206 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27207 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 27208 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27209 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 27210 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 27211 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 27212 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 27213 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 27214 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 27215 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 27216 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27217 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 27218 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27219 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27220 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 27221 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27222 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27223 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27224 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 27225 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27226 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 27227 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27228 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27229 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27230 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 27231 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27232 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 27233 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27234 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27235 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 27236 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27237 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 27238 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 27239 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 27240 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 27241 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27242 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 27243 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27244 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27245 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 27246 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27247 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27248 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27249 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 27250 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27251 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 27252 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27253 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 27254 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 27255 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27256 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27257 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27258 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 27259 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27260 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27261 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27262 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 27263 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27264 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27265 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27266 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 27267 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27268 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27269 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27270 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 27271 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 27272 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27273 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27274 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 27275 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 27276 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27277 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 27278 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27279 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 27280 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 27281 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27282 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27283 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 27284 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27285 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 27286 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27287 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 27288 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 27289 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 27290 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 27291 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 27292 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 27293 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 27294 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 27295 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 27296 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 27297 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 27298 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 27299 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 27300 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27301 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 27302 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27303 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 27304 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27305 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27306 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 27307 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 27308 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27309 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 27310 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27311 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 27312 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27313 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27314 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 27315 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 27316 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27317 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27318 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 27319 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 27320 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27321 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27322 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 27323 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 27324 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 27325 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27326 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27327 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 27328 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27329 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 27330 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27331 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 27332 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 27333 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27334 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 27335 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27336 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27337 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27338 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 27339 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 27340 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 27341 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 27342 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 27343 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 27344 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 27345 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27346 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 27347 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27348 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27349 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 27350 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27351 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27352 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 27353 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27354 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27355 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27356 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 27357 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27358 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 27359 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27360 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27361 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 27362 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27363 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 27364 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27365 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27366 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 27367 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 27368 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27369 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27370 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 27371 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 27372 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 27373 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27374 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 27375 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27376 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27377 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 27378 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27379 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 27380 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 27381 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27382 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27383 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 27384 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27385 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27386 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 27387 // SURFACE_META V: 18 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 27388 // SURFACE_META V: 18 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 27389 // SURFACE_META V: 18 I: 30 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 27390 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 27391 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27392 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 27393 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27394 // SURFACE_META V: 16 I: 24 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 27395 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 27396 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27397 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 27398 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27399 // SURFACE_META V: 16 I: 24 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 27400 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 27401 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27402 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 27403 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27404 // SURFACE_META V: 16 I: 24 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 27405 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 27406 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27407 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27408 // SURFACE_META V: 4 I: 6 planar { shader textures/metal_x1/metal_x1_039 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 27409 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/metalflr1c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 27410 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/metalflr1c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 27411 // SURFACE_META V: 47 I: 174 planar { shader textures/metal/metalflr1c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27412 // SURFACE_META V: 64 I: 222 planar { shader textures/metal/metalflr1c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27413 // SURFACE_META V: 64 I: 249 planar { shader textures/metal/metalflr1c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27414 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/metalflr1c lightmapAxis ( -1.000000 0.000000 0.000000 ) } 27415 // SURFACE_META V: 27 I: 99 planar { shader textures/metal/metalflr1c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27416 // SURFACE_META V: 25 I: 75 planar { shader textures/metal/metalflr1c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27417 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/metalflr1c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 27418 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/metalflr1c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 27419 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/metalflr1c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 27420 // SURFACE_META V: 36 I: 102 planar { shader textures/metal/metalflr1c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27421 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/metalflr1c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 27422 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/metalflr1c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 27423 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/metalflr1c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27424 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/metalflr1c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27425 // SURFACE_META V: 11 I: 30 planar { shader textures/metal/metalflr1c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 27426 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/metalflr1c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 27427 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/metalflr1c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 27428 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/metalflr1c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 27429 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/metalflr1c lightmapAxis ( 0.000000 1.000000 0.000000 ) } 27430 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/metalflr1c lightmapAxis ( 1.000000 0.000000 0.000000 ) } 27431 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/working_radar sampleSize 0 } 27432 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/working_radar sampleSize 0 } 27433 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/lobby_image9 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 27434 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/lobby_image8 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 27435 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/lobby_image7 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 27436 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/lobby_image6 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 27437 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/lobby_image5 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 27438 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/lobby_image4 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 27439 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/lobby_image3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 27440 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/lobby_image2 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 27441 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/lobby_image2 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 27442 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/lobby_image1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 27443 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/lobby_image1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 27444 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/lobby_elevatorhangar lightmapAxis ( 1.000000 0.000000 0.000000 ) } 27445 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/stairway_treatment lightmapAxis ( 1.000000 0.000000 0.000000 ) } 27446 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/stairway_filter lightmapAxis ( 1.000000 0.000000 0.000000 ) } 27447 // SURFACE_META V: 5 I: 9 planar { shader textures/moonstation/stairway_C lightmapAxis ( 1.000000 0.000000 0.000000 ) } 27448 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/stairway_C lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 27449 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/stairway_C lightmapAxis ( 1.000000 0.000000 0.000000 ) } 27450 // SURFACE_META V: 5 I: 9 planar { shader textures/moonstation/stairway_B lightmapAxis ( 1.000000 0.000000 0.000000 ) } 27451 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/stairway_B lightmapAxis ( 0.000000 1.000000 0.000000 ) } 27452 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/stairway_B lightmapAxis ( 0.000000 1.000000 0.000000 ) } 27453 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/stairway_B lightmapAxis ( 1.000000 0.000000 0.000000 ) } 27454 // SURFACE_META V: 5 I: 9 planar { shader textures/moonstation/stairway_A lightmapAxis ( 1.000000 0.000000 0.000000 ) } 27455 // SURFACE_META V: 7 I: 12 planar { shader textures/moonstation/UCA-seal2_black lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27456 // SURFACE_META V: 12 I: 24 planar { shader textures/moonstation/UCA-seal2_black lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27457 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/UCA-seal2_black lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 27458 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/UCA-seal2_black lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27459 // SURFACE_META V: 10 I: 21 planar { shader textures/moonstation/UCA-seal2_black lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27460 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/UCA-seal2_black lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27461 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/UCA-seal2_black lightmapAxis ( 0.000000 1.000000 0.000000 ) } 27462 // SURFACE_META V: 4 I: 6 planar { shader textures/moonstation/UCA-seal2 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27463 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27464 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27465 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27466 // SURFACE_META V: 14 I: 30 planar { shader textures/metal/grate3 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 27467 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27468 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27469 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27470 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27471 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27472 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27473 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27474 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27475 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27476 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27477 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27478 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27479 // SURFACE_META V: 11 I: 24 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27480 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27481 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 27482 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 27483 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 27484 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 27485 // SURFACE_META V: 24 I: 66 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27486 // SURFACE_META V: 11 I: 27 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27487 // SURFACE_META V: 11 I: 27 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27488 // SURFACE_META V: 11 I: 27 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27489 // SURFACE_META V: 11 I: 27 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27490 // SURFACE_META V: 11 I: 27 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27491 // SURFACE_META V: 11 I: 27 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27492 // SURFACE_META V: 8 I: 15 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27493 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27494 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27495 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27496 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27497 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27498 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27499 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27500 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27501 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27502 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27503 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27504 // SURFACE_META V: 12 I: 30 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27505 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27506 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27507 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27508 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27509 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27510 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27511 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27512 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27513 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27514 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27515 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27516 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27517 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27518 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27519 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27520 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27521 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27522 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27523 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27524 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27525 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27526 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27527 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27528 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27529 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27530 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27531 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27532 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27533 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27534 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27535 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27536 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27537 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27538 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27539 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27540 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27541 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27542 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27543 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27544 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27545 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27546 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27547 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27548 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27549 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27550 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27551 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27552 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27553 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27554 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27555 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27556 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27557 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27558 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27559 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27560 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27561 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27562 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27563 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27564 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27565 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27566 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27567 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27568 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27569 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27570 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27571 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27572 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27573 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27574 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27575 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27576 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27577 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27578 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27579 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27580 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27581 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27582 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27583 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27584 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27585 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27586 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27587 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27588 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27589 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27590 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27591 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27592 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27593 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27594 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27595 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27596 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27597 // SURFACE_META V: 16 I: 42 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27598 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27599 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27600 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27601 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27602 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27603 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27604 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27605 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27606 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27607 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27608 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27609 // SURFACE_META V: 11 I: 27 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27610 // SURFACE_META V: 11 I: 27 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27611 // SURFACE_META V: 11 I: 27 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27612 // SURFACE_META V: 11 I: 27 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27613 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27614 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27615 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27616 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27617 // SURFACE_META V: 13 I: 33 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27618 // SURFACE_META V: 13 I: 33 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27619 // SURFACE_META V: 8 I: 15 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27620 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27621 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27622 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27623 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27624 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27625 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27626 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27627 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27628 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27629 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27630 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27631 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27632 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27633 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27634 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27635 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27636 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27637 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27638 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27639 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27640 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27641 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27642 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27643 // SURFACE_META V: 10 I: 24 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27644 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27645 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27646 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27647 // SURFACE_META V: 7 I: 15 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27648 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27649 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27650 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27651 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27652 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate3 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27653 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate lightmapAxis ( -1.000000 0.000000 0.000000 ) } 27654 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate lightmapAxis ( -1.000000 0.000000 0.000000 ) } 27655 // SURFACE_META V: 6 I: 12 planar { shader textures/metal/grate lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27656 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27657 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27658 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate lightmapAxis ( 1.000000 0.000000 0.000000 ) } 27659 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 27660 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27661 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27662 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27663 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 27664 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/grate lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27665 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/9hangwires01b_trans lightmapAxis ( -1.000000 0.000000 0.000000 ) } 27666 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/9hangwires01b_trans lightmapAxis ( -1.000000 0.000000 0.000000 ) } 27667 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/9hangwires01b_trans lightmapAxis ( 0.000000 1.000000 0.000000 ) } 27668 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/9hangwires01b_trans lightmapAxis ( 1.000000 0.000000 0.000000 ) } 27669 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/9hangwires01b_trans lightmapAxis ( -1.000000 0.000000 0.000000 ) } 27670 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/9hangwires01b_trans lightmapAxis ( 0.000000 1.000000 0.000000 ) } 27671 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/9hangwires01b_trans lightmapAxis ( 1.000000 0.000000 0.000000 ) } 27672 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/9hangwires01b_trans lightmapAxis ( 1.000000 0.000000 0.000000 ) } 27673 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/9gratefloor02_t lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27674 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/9gratefloor02_t lightmapAxis ( -1.000000 0.000000 0.000000 ) } 27675 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/9gratefloor02_t lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27676 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/9gratefloor02_t lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27677 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/9gratefloor02_t lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27678 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/9gratefloor02_t lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27679 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/9gratefloor02_t lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27680 // SURFACE_META V: 22 I: 48 planar { shader textures/metal/9gratefloor02_t lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27681 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/9gratefloor02_t lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27682 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/9gratefloor02_t lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27683 // SURFACE_META V: 14 I: 36 planar { shader textures/metal/9gratefloor02_t lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27684 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/9gratefloor02_t lightmapAxis ( 1.000000 0.000000 0.000000 ) } 27685 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/9gratefloor02_t lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27686 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/9gratefloor02_t lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27687 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/9gratefloor02_t lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27688 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/9gratefloor02_t lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27689 // SURFACE_META V: 4 I: 6 planar { shader textures/metal/9gratefloor02_t lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27690 // SURFACE_META V: 5 I: 9 planar { shader textures/metal/9gratefloor02_t lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27691 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/9gratefloor02_t lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27692 // SURFACE_META V: 8 I: 18 planar { shader textures/metal/9gratefloor02_t lightmapAxis ( 0.000000 0.000000 1.000000 ) } 27693 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27694 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27695 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27696 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 27697 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 27698 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27699 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27700 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27701 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27702 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27703 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27704 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27705 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27706 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27707 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27708 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27709 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27710 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27711 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27712 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27713 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27714 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27715 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27716 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27717 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27718 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27719 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27720 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27721 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27722 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27723 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27724 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27725 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27726 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27727 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27728 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27729 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27730 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27731 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27732 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27733 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27734 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27735 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27736 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27737 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27738 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27739 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27740 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27741 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27742 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27743 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27744 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27745 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27746 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27747 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27748 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27749 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27750 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27751 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27752 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27753 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27754 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27755 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27756 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27757 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27758 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27759 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27760 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27761 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27762 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27763 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27764 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27765 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27766 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27767 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27768 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27769 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27770 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27771 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27772 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27773 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27774 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27775 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27776 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27777 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27778 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27779 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27780 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27781 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27782 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27783 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27784 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27785 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27786 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27787 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27788 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27789 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27790 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27791 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27792 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27793 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27794 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27795 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27796 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27797 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27798 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27799 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27800 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27801 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27802 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27803 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27804 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27805 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27806 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27807 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27808 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27809 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27810 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27811 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27812 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27813 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27814 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27815 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27816 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27817 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27818 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27819 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27820 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27821 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27822 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27823 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27824 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27825 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27826 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27827 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27828 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27829 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27830 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27831 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27832 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27833 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27834 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27835 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27836 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27837 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27838 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27839 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27840 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27841 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27842 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27843 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27844 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27845 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27846 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27847 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27848 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27849 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27850 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27851 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27852 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27853 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27854 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27855 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27856 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27857 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27858 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27859 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27860 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27861 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27862 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27863 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27864 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27865 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27866 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27867 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27868 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27869 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27870 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27871 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27872 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27873 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27874 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27875 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27876 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27877 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27878 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27879 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27880 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27881 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27882 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27883 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27884 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27885 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27886 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27887 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 27888 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 27889 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27890 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27891 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27892 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27893 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27894 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27895 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27896 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27897 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27898 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27899 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27900 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27901 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27902 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27903 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27904 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27905 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27906 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27907 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27908 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27909 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27910 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27911 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27912 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27913 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27914 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27915 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27916 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27917 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27918 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27919 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27920 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27921 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27922 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27923 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 27924 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 27925 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 27926 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 27927 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 27928 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 27929 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 27930 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 27931 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27932 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27933 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27934 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27935 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27936 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27937 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27938 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27939 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27940 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27941 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27942 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 27943 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 27944 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27945 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27946 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27947 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27948 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27949 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27950 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27951 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27952 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27953 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27954 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 27955 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 27956 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 27957 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 27958 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27959 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27960 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27961 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27962 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27963 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27964 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27965 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27966 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27967 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27968 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27969 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27970 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27971 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27972 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27973 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27974 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27975 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27976 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27977 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 27978 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 27979 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 27980 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 27981 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 27982 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27983 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27984 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27985 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27986 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27987 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27988 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27989 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27990 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27991 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27992 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27993 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27994 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27995 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27996 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27997 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 27998 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 27999 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 28000 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 28001 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 28002 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28003 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28004 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28005 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28006 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28007 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28008 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28009 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28010 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28011 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28012 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28013 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28014 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28015 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28016 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28017 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28018 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28019 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28020 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28021 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28022 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28023 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28024 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28025 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28026 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28027 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28028 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28029 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28030 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28031 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28032 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28033 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28034 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28035 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28036 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28037 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28038 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28039 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28040 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 28041 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 28042 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 28043 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 28044 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28045 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28046 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28047 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28048 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28049 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28050 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28051 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28052 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28053 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28054 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28055 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28056 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28057 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28058 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28059 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 28060 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 28061 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28062 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28063 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28064 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28065 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28066 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28067 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28068 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28069 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28070 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28071 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28072 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28073 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28074 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28075 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28076 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28077 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28078 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28079 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28080 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28081 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28082 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28083 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28084 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28085 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28086 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28087 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28088 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 28089 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 28090 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28091 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28092 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28093 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28094 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28095 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28096 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28097 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28098 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28099 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 28100 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 28101 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28102 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28103 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28104 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28105 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28106 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28107 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28108 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28109 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28110 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28111 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28112 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28113 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28114 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 28115 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 28116 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 28117 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 28118 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 28119 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 28120 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28121 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28122 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28123 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28124 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28125 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28126 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28127 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28128 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28129 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28130 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28131 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28132 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28133 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28134 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28135 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28136 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28137 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28138 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28139 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28140 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28141 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28142 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28143 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28144 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28145 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28146 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28147 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28148 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28149 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28150 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28151 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28152 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28153 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28154 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28155 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28156 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28157 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28158 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28159 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28160 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28161 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28162 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28163 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28164 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28165 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28166 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28167 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28168 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 28169 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 28170 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 28171 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 28172 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 28173 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 28174 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28175 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28176 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28177 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28178 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28179 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28180 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28181 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28182 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28183 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28184 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28185 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28186 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28187 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28188 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28189 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28190 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28191 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28192 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28193 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28194 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28195 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28196 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28197 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 28198 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 28199 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28200 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28201 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28202 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28203 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28204 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28205 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28206 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28207 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28208 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 28209 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 28210 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28211 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28212 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28213 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28214 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28215 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28216 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28217 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28218 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28219 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28220 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28221 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28222 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28223 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28224 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28225 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28226 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28227 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28228 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28229 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28230 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28231 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28232 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28233 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28234 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28235 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28236 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28237 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 28238 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 28239 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28240 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28241 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28242 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28243 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28244 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28245 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28246 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28247 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28248 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28249 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 28250 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 28251 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 28252 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 28253 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28254 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28255 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28256 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28257 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28258 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28259 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28260 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28261 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28262 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28263 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28264 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28265 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28266 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28267 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28268 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28269 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28270 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28271 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28272 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28273 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28274 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28275 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28276 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28277 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28278 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28279 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28280 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28281 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28282 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28283 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28284 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28285 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28286 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28287 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28288 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28289 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28290 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28291 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 28292 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 28293 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 28294 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 28295 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28296 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28297 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28298 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28299 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28300 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28301 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28302 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28303 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28304 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28305 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28306 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28307 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28308 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28309 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28310 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 28311 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 28312 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 28313 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 28314 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 28315 // SURFACE_META V: 7 I: 18 planar { shader textures/common/white sampleSize 0 } 28316 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28317 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28318 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28319 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28320 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28321 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28322 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28323 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28324 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28325 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28326 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28327 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28328 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28329 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28330 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28331 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28332 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28333 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28334 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28335 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28336 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28337 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28338 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28339 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28340 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28341 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28342 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28343 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28344 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28345 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28346 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28347 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28348 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28349 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28350 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28351 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28352 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28353 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28354 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28355 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28356 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28357 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28358 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28359 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28360 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28361 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28362 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28363 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28364 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28365 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28366 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28367 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28368 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28369 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28370 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28371 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28372 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28373 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28374 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28375 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28376 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28377 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28378 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28379 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28380 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28381 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28382 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28383 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28384 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28385 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28386 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28387 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28388 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28389 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28390 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28391 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28392 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28393 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28394 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28395 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28396 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28397 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28398 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28399 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28400 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28401 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28402 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28403 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28404 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28405 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28406 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28407 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28408 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28409 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28410 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28411 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28412 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28413 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28414 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28415 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28416 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28417 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28418 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28419 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28420 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28421 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28422 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28423 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28424 // SURFACE_META V: 6 I: 12 planar { shader textures/common/white sampleSize 0 } 28425 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28426 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28427 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28428 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 } 28429 // SURFACE_META V: 4 I: 6 planar { shader textures/common/white sampleSize 0 }