material laserbeam/TEXFACE/laserbeam.tga { technique { pass { lighting off depth_write off scene_blend add texture_unit { texture laserbeam.tga colour_op modulate } } pass { ambient 0.0 0.0 0.0 diffuse 0.0 0.0 0.0 specular 0.500000 0.500000 0.500000 1.000000 12.500000 scene_blend add } } }