MAINSRCDIR=.. include $(MAINSRCDIR)/defs/include_paths.am noinst_LIBRARIES = libORXworld_entities.a libORXworld_entities_a_SOURCES = \ world_entity.cc \ camera.cc \ playable.cc \ player.cc \ npc.cc \ npc2.cc \ environment.cc \ skysphere.cc \ skybox.cc \ terrain.cc \ satellite.cc \ character_attributes.cc \ test_entity.cc \ space_ships/space_ship.cc \ creatures/md2_creature.cc \ weapons/weapon_manager.cc \ weapons/weapon.cc \ weapons/test_gun.cc \ weapons/turret.cc \ weapons/projectile.cc \ weapons/test_bullet.cc \ weapons/rocket.cc \ weapons/laser.cc \ weapons/ground_turret.cc \ weapons/crosshair.cc \ weapons/ground_turret.cc \ power_ups/power_up.cc \ power_ups/turret_power_up.cc \ power_ups/laser_power_up.cc noinst_HEADERS = \ world_entity.h \ camera.h \ playable.h \ player.h \ npc.h \ npc2.h \ environment.h \ skysphere.h \ skybox.h \ terrain.h \ satellite.h \ character_attributes.h \ test_entity.h \ space_ships/space_ship.h \ creatures/md2_creature.h \ weapons/weapon_manager.h \ weapons/weapon.h \ weapons/projectile.h \ weapons/test_gun.h \ weapons/turret.h \ weapons/test_bullet.h \ weapons/crosshair.h \ power_ups/power_up.h \ power_ups/turret_power_up.h \ power_ups/laser_power_up.h SUBDIRS = . .