#MAINSRCDIR=.. #include $(MAINSRCDIR)/defs/include_paths.am #noinst_LIBRARIES = libORXworld_entities.a #libORXworld_entities_a_SOURCES = #subdirs = . WorldEntities_SOURCES_ = \ world_entities/world_entity.cc \ world_entities/camera.cc \ world_entities/playable.cc \ world_entities/player.cc \ world_entities/npcs/npc.cc \ world_entities/npcs/npc_test1.cc \ world_entities/npcs/npc_test.cc \ world_entities/npcs/ground_turret.cc \ world_entities/environment.cc \ world_entities/skysphere.cc \ world_entities/skybox.cc \ world_entities/terrain.cc \ world_entities/satellite.cc \ world_entities/movie_entity.cc \ world_entities/recorder.cc \ world_entities/character_attributes.cc \ world_entities/test_entity.cc \ \ world_entities/weapons/weapon_manager.cc \ world_entities/weapons/weapon.cc \ world_entities/weapons/test_gun.cc \ world_entities/weapons/turret.cc \ world_entities/weapons/aiming_turret.cc \ world_entities/weapons/targeting_turret.cc \ world_entities/weapons/cannon.cc \ world_entities/weapons/aim.cc \ world_entities/weapons/crosshair.cc \ \ world_entities/projectiles/projectile.cc \ world_entities/projectiles/bomb.cc \ world_entities/projectiles/laser.cc \ world_entities/projectiles/test_bullet.cc \ world_entities/projectiles/rocket.cc \ world_entities/projectiles/guided_missile.cc \ \ world_entities/power_ups/power_up.cc \ world_entities/power_ups/turret_power_up.cc \ world_entities/power_ups/laser_power_up.cc \ world_entities/power_ups/weapon_power_up.cc \ world_entities/power_ups/param_power_up.cc \ \ world_entities/space_ships/space_ship.cc \ world_entities/space_ships/helicopter.cc \ world_entities/creatures/md2_creature.cc \ \ world_entities/spawning_point.cc \ \ world_entities/environments/water.cc WorldEntities_HEADERS_ = \ world_entities/world_entity.h \ world_entities/camera.h \ world_entities/extendable.h \ world_entities/playable.h \ world_entities/player.h \ world_entities/npcs/npc.h \ world_entities/npcs/npc_test.h \ world_entities/npcs/npc_test1.h \ world_entities/environment.h \ world_entities/skysphere.h \ world_entities/skybox.h \ world_entities/terrain.h \ world_entities/satellite.h \ world_entities/movie_entity.h \ world_entities/recorder.h \ world_entities/character_attributes.h \ world_entities/test_entity.h \ \ world_entities/weapons/weapon_manager.h \ world_entities/weapons/weapon.h \ world_entities/weapons/test_gun.h \ world_entities/weapons/cannon.h \ world_entities/weapons/turret.h \ world_entities/weapons/aiming_turret.h \ world_entities/weapons/targeting_turret.h \ world_entities/weapons/aim.h \ world_entities/weapons/crosshair.h \ \ world_entities/projectiles/projectile.h \ world_entities/projectiles/bomb.h \ world_entities/projectiles/laser.h \ world_entities/projectiles/test_bullet.h \ world_entities/projectiles/rocket.h \ world_entities/projectiles/guided_missile.h \ \ world_entities/power_ups/power_up.h \ world_entities/power_ups/turret_power_up.h \ world_entities/power_ups/laser_power_up.h \ world_entities/power_ups/param_power_up.h \ world_entities/power_ups/weapon_power_up.h \ \ world_entities/space_ships/space_ship.h \ world_entities/space_ships/helicopter.h \ world_entities/creatures/md2_creature.h \ \ world_entities/spawning_point.h \ \ world_entities/environments/water.h