MAINSRCDIR=.. include $(MAINSRCDIR)/defs/include_paths.am noinst_LIBRARIES = libORXwe.a ## TODO :: WRONG_SORTED_SOURCES_ = space_ships/space_ship.cc ## THESE ARE THE BASE CLASSES OF ALL WORLD_ENTITIES libORXwe_a_SOURCES = \ world_entity.cc \ \ camera.cc \ playable.cc \ player.cc \ \ \ weapons/weapon_manager.cc \ weapons/crosshair.cc \ weapons/weapon.cc \ weapons/ammo_container.cc \ projectiles/projectile.cc \ \ power_ups/power_up.cc \ power_ups/param_power_up.cc \ power_ups/weapon_power_up.cc \ \ spawning_point.cc \ \ skybox.cc \ terrain.cc \ \ elements/image_entity.cc \ elements/text_element.cc \ \ effects/explosion.cc \ \ $(WRONG_SORTED_SOURCES_) # npcs/npc.cc AM_LDFLAGS = --export-dynamic -module pkglib_LTLIBRARIES = \ libORXplayables.la \ libORXweapons.la \ libORXprojectiles.la \ libORXpower_ups.la \ \ libORXenvironmentals.la \ \ libORXnpcs.la \ \ libORXmisc_entities.la libORXplayables_la_SOURCES = \ space_ships/helicopter.cc \ space_ships/hover.cc \ space_ships/turbine_hover.cc \ creatures/md2_creature.cc libORXweapons_la_SOURCES = \ weapons/turret.cc \ weapons/aiming_turret.cc \ weapons/targeting_turret.cc \ weapons/cannon.cc \ weapons/hyperblaster.cc \ weapons/aim.cc\ weapons/test_gun.cc libORXprojectiles_la_SOURCES = \ projectiles/bomb.cc \ projectiles/laser.cc \ projectiles/test_bullet.cc \ projectiles/rocket.cc \ projectiles/guided_missile.cc \ projectiles/hyperblast.cc libORXpower_ups_la_SOURCES = \ power_ups/turret_power_up.cc \ power_ups/laser_power_up.cc libORXnpcs_la_SOURCES = \ npcs/npc.cc \ npcs/ground_turret.cc \ npcs/npc_test.cc \ npcs/npc_test1.cc libORXenvironmentals_la_SOURCES = \ environment.cc \ skysphere.cc \ satellite.cc \ character_attributes.cc \ test_entity.cc \ planet.cc \ environments/water.cc \ environments/model_entity.cc \ environments/building.cc \ \ movie_entity.cc \ recorder.cc libORXmisc_entities_la_SOURCES = \ \ effects/lightning_bolt.cc noinst_HEADERS = \ world_entity.h \ \ camera.h \ extendable.h \ playable.h \ player.h \ \ npcs/npc.h \ \ weapons/weapon_manager.h \ weapons/crosshair.h \ weapons/weapon.h \ weapons/ammo_container.h \ projectiles/projectile.h \ \ power_ups/power_up.h \ power_ups/param_power_up.h \ power_ups/weapon_power_up.h \ \ spawning_point.h \ \ \ effects/explosion.h \ \ \ \ npcs/npc_test.h \ npcs/npc_test1.h \ npcs/ground_turret.h \ environment.h \ skysphere.h \ skybox.h \ terrain.h \ satellite.h \ movie_entity.h \ recorder.h \ character_attributes.h \ test_entity.h \ planet.h \ \ weapons/test_gun.h \ weapons/cannon.h \ weapons/hyperblaster.h \ weapons/turret.h \ weapons/aiming_turret.h \ weapons/targeting_turret.h \ weapons/aim.h \ \ projectiles/bomb.h \ projectiles/laser.h \ projectiles/test_bullet.h \ projectiles/rocket.h \ projectiles/guided_missile.h \ projectiles/hyperblast.h \ \ power_ups/turret_power_up.h \ power_ups/laser_power_up.h \ \ space_ships/space_ship.h \ space_ships/helicopter.h \ space_ships/hover.h \ space_ships/turbine_hover.h \ creatures/md2_creature.h \ \ environments/water.h \ environments/model_entity.h \ environments/building.h \ elements/image_entity.h \ elements/text_element.h \ \ effects/lightning_bolt.h