Date: April 24, 2006 Topic: New Forum installed Body: Today we added a new Forum. Here you can discuss everithing in and around orxonox. https://www.orxonox.net/forum Date: May 10, 2006 Topic: Work, work! Body: The time of exams is over, there is now fresh motivation after this painfull time and the will to make Orxonox rule... Date: Feb 02, 2006 Topic: Orxonox Convention 03 is comming in Town Body: We will have our next Orxonox Convention Feb 08 at the ETH: ETZ E81. For more information, visit the link. Date: Jan, 01, 2006 Topic: Happy New Year Body: We from the Orxonox Team wish you all the best for the new year 2006, may the release dates for this year be true. Date: Dez 23, 2005 Topic: Christmas Body: Tschingel your bells, and shoot some stuff in our new ORXONOX-CHRISTMAS-EDITION-LEVEL. All you Windows gamers find the newest Binary version here. For all the others, have a good holyday, and so long. (PS: to change into the new level push 'x', and to change the vehicle push 'l' (like L)) Date: Dez 17, 2005 Topic: New Drum'n'Bass Tunes in Development Body: They are two men from London, and their mission is to make drum'n'bass tunes: shiv&incey! And now, they want to make some massive rolling tunes for Orxonox! Check out their homepage. We are looking forward to the sounds; greetings to London from Switzerland! Date: Dez 05, 2005 Topic: Homepage Corrections Body: Simon did take some time to read through our webpage and corrected all the english errors he found. Thanks! Date: Okt 19, 2005 Topic: Biggest debug session ever in orxonox Body: We spent a lot of time to debugging Orxonox engine. Thanks to valgrind :D. Orxonox now plays again on Linux, OSX and Windows! Date: Sept 05, 2005 Topic: Integrated a expendable shell Body: Now orxonox has a shell, similar to the quake shell... just cooler... You can directly interface the orxonox API through the shell as described in the ShellDocumentatioWiki. And yes, we will implement our first cheats like invulnerability :D Date: Aug 14, 2005 Topic: Implemented and finaly integrated the collision detection algorithm Body: This was some hard work... but it now is part of orxonox: object-object collision detection. Now is the time, to shoot other the Enemies! enjoy! Date: July 21, 2005 Topic: new domain is registered www.orxonox.net Body: Finally we have our own domain for orxonox: http://www.orxonox.net Date: June 25, 2005 Topic: orxonox development for win32-patch Body: Included the major libraries and tool to develop orxonox on win32 to the webdev repository. Now one might download everything from http://svn.orxonox.ethz.ch/webdev/develop/ Date: June 25, 2005 Topic: Big demo in physically-based animations Body: on Monday we have a big demo on orxonox's physical capabilities. We will show some major new features like the ParticleEngine, the PhysicsInterface, and last but not least the longly expected CollisionDetection. Of course all the new Features are in the new trunk, and are downloadable at the snapshot-section. Date: June 09, 2005 Topic: tag 0.3.0-pre-alpha released Body: new Tag release. visit the snapshot-section for more detail. Date: June 04, 2005 Topic: SoundEngine Body: just merged the SoundEngine into the project. This is a major step toward a new aera, of interaction, because it really gets the player a feeling, of what is happening. check this link for a description on how to use it. Date: June 01, 2005 Topic: New Features Body: Orxonox now supports the MD2Model. We have implemented a physics engine and a particle system. Date: May 28, 2005 Topic: Webpage Update Body: We did remaster our webpage, take a look at the new screenshots gallery and make a vote. Date: March 05, 2005 Topic: Orxonox Convention 2005 Body: We are going to make a new Convention, that you are all invited to. Visit the convention section for more details. link. Date: February 21, 2005 Topic: New Webpage Release Body: We are proud to announce our new webpage. Thanks to nico and his php skills :) Date: December 14, 2004 Topic: Repository Moved Body: Today we moved the repository. The new location of the repository is http://svn.orxonox.ethz.ch/reporx. Date: November 16, 2004 Topic: Importer Body: There now exists a possibility to import .obj-files (alias wavefront format) into the Game. You can find some test models here: models. You can also test them with the included importer which is locates in trunk/importer. enjoy. Date: June 22, 2004 Topic: Develop on Win32 - bg Body: Now the moment you have all been waiting for has arrived. Orxonox can finally be compiled on Windows machines. We know that it is no good idea to do this, but since there are some people interessted in working with Windows, we will give you a chance: read the manual . Date: June 04, 2004 Topic: Orxonox Convention - pb Body: Here you can find all the information you need, to join us at the Orxonox Convention , that takes Place at Stuz June 9. 2004. Date: June 04, 2004 Topic: Manual for Subversion@DataCore.ch Body: A manual for Subversion at DataCore is made. Now we need someone, to correct all the errors. Please someone Checkout the Source of this at http://orxonox.ethz.ch/repos/latex/subversion an do the repairs. Date: June 02, 2004 Topic: New homepage released - pb Body: New homepage released, thanks to the power of subversion. And thanks to the VSETH to give us webspace on their server Date: May 26, 2004 Topic: New ship models - bg Body: Some new space models are now ready for download. You'll find them in the download section or try it here