Started 6 yr 11 mo ago
Took 1 min 40 sec on docker-838571377ca8

Success Build #105 (Jan 7, 2018 3:20:29 AM)

Revision: 11711
Changes
  1. [HUD_HS16] updated HUDPickupSystem also in HUDTemplatesFPS.oxo (detail)
    by Fabian Landau
  2. fixed two bugs in PickupInventory.lua:
    - the update function had a messed up logic regarding the use-button in the detail window (condition was partially inverted)
    - updating the event subscription of the use-button in the detail-window doesn't seem to work - probably CEGUI doesn't like updating/changing/overriding an event while begin IN a mouse-click-event already. moving the logic to the Use/Unuse-function instead seems to work. (detail)
    by Fabian Landau
  3. [HUD_HS16] removed unused function (detail)
    by Fabian Landau
  4. [HUD_HS16] fixed issue that the hud shows pickups of ALL players/bots instead of just the own spaceship. fixed this by comparing objectIDs
    note: network calls currently support only 5 arguments, so I removed representationObjectId which doesn't seem to be used (neither in C++ nor in Lua) (detail)
    by Fabian Landau
  5. fixed nullptr access when two pawns trigger a pickup-spawner at the same time (for the second pawn in the list, the pickup is already nullptr -> crash) (detail)
    by Fabian Landau
  6. [HUD_HS16] pickups are now always shown in hud, but much smaller. removed HUDPickupTemplate.oxo (detail)
    by Fabian Landau
  7. [HUD_HS16] removed HUDPickupItem as it is not really necessary (it's just an ogre overlay). also fixed several memory-leaks and some issues with positioning and visibility of the pickup items (detail)
    by Fabian Landau

Started by an SCM change

Docker Build Data

Host: unix:///var/run/docker.sock
Original Container Id: 838571377ca8944e4293846ec3787c5adf640fe75b9e495487aba22476c1742c