File: | src/libraries/tools/Timer.cc |
Location: | line 257, column 40 |
Description: | Use of memory after it is freed |
1 | /* | |||
2 | * ORXONOX - the hottest 3D action shooter ever to exist | |||
3 | * > www.orxonox.net < | |||
4 | * | |||
5 | * | |||
6 | * License notice: | |||
7 | * | |||
8 | * This program is free software; you can redistribute it and/or | |||
9 | * modify it under the terms of the GNU General Public License | |||
10 | * as published by the Free Software Foundation; either version 2 | |||
11 | * of the License, or (at your option) any later version. | |||
12 | * | |||
13 | * This program is distributed in the hope that it will be useful, | |||
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | |||
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||
16 | * GNU General Public License for more details. | |||
17 | * | |||
18 | * You should have received a copy of the GNU General Public License | |||
19 | * along with this program; if not, write to the Free Software | |||
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | |||
21 | * | |||
22 | * Author: | |||
23 | * Fabian 'x3n' Landau | |||
24 | * Co-authors: | |||
25 | * ... | |||
26 | * | |||
27 | */ | |||
28 | ||||
29 | /** | |||
30 | @file | |||
31 | @brief Implementation of the Timer class. | |||
32 | */ | |||
33 | ||||
34 | #include "Timer.h" | |||
35 | ||||
36 | #include <set> | |||
37 | ||||
38 | #include <boost/bimap.hpp> | |||
39 | ||||
40 | #include "util/Clock.h" | |||
41 | #include "core/CoreIncludes.h" | |||
42 | #include "core/command/ConsoleCommandIncludes.h" | |||
43 | #include "core/command/CommandExecutor.h" | |||
44 | #include "core/command/Executor.h" | |||
45 | #include "core/command/Functor.h" | |||
46 | #include "tools/interfaces/TimeFactorListener.h" | |||
47 | ||||
48 | namespace orxonox | |||
49 | { | |||
50 | SetConsoleCommand("delay", &delay)static orxonox::ConsoleCommand& __consolecommand_50 = (new orxonox::SI_CC(new orxonox::ConsoleCommand("", "delay", orxonox ::createExecutor(orxonox::createFunctor(&delay)))))->getCommand ().argumentCompleter(1, autocompletion::command()); | |||
51 | SetConsoleCommand("delayreal", &delayreal)static orxonox::ConsoleCommand& __consolecommand_51 = (new orxonox::SI_CC(new orxonox::ConsoleCommand("", "delayreal", orxonox ::createExecutor(orxonox::createFunctor(&delayreal)))))-> getCommand().argumentCompleter(1, autocompletion::command()); | |||
52 | SetConsoleCommand("killdelay", &killdelay)static orxonox::ConsoleCommand& __consolecommand_52 = (new orxonox::SI_CC(new orxonox::ConsoleCommand("", "killdelay", orxonox ::createExecutor(orxonox::createFunctor(&killdelay)))))-> getCommand(); | |||
53 | SetConsoleCommand("killdelays", &killdelays)static orxonox::ConsoleCommand& __consolecommand_53 = (new orxonox::SI_CC(new orxonox::ConsoleCommand("", "killdelays", orxonox::createExecutor(orxonox::createFunctor(&killdelays )))))->getCommand(); | |||
54 | ||||
55 | static boost::bimap<unsigned int, Timer*> delaytimers; | |||
56 | static unsigned int delayHandleCounter = 0; | |||
57 | ||||
58 | /** | |||
59 | @brief Console-command: Calls another console command after @a delay seconds (game time). | |||
60 | @param delay The delay in seconds | |||
61 | @param command The console command | |||
62 | @return The handle of the delayed command, can be used as argument for killdelay() | |||
63 | */ | |||
64 | unsigned int delay(float delay, const std::string& command) | |||
65 | { | |||
66 | return addDelayedCommand(new Timer(), delay, command); | |||
67 | } | |||
68 | ||||
69 | /** | |||
70 | @brief Console-command: Calls another console command after @a delay seconds (real time) | |||
71 | @param delay The delay in seconds | |||
72 | @param command The console command | |||
73 | @return The handle of the delayed command, can be used as argument for killdelay() | |||
74 | */ | |||
75 | unsigned int delayreal(float delay, const std::string& command) | |||
76 | { | |||
77 | return addDelayedCommand(new RealTimer(), delay, command); | |||
78 | } | |||
79 | ||||
80 | /** | |||
81 | @brief Helper function, used by delay() and delayreal() to add a delayed command. | |||
82 | @param timer The timer which will execute the command | |||
83 | @param delay The delay in seconds | |||
84 | @param command The console command | |||
85 | @return The handle of the delayed command, can be used as argument for killdelay() | |||
86 | */ | |||
87 | unsigned int addDelayedCommand(Timer* timer, float delay, const std::string& command) | |||
88 | { | |||
89 | delaytimers.insert(boost::bimap<unsigned int, Timer*>::value_type(++delayHandleCounter, timer)); | |||
90 | ||||
91 | const ExecutorStaticPtr& delayexecutor = createExecutor(createFunctor(&executeDelayedCommand)); | |||
92 | delayexecutor->setDefaultValues(timer, command); | |||
93 | timer->setTimer(delay, false, delayexecutor); | |||
94 | ||||
95 | return delayHandleCounter; | |||
96 | } | |||
97 | ||||
98 | /** | |||
99 | @brief Helper function for delay(), executes the command and destroys the timer. | |||
100 | @param timer The timer which called this function. | |||
101 | @param command The command to execute | |||
102 | */ | |||
103 | void executeDelayedCommand(Timer* timer, const std::string& command) | |||
104 | { | |||
105 | CommandExecutor::execute(command); | |||
106 | delete timer; | |||
107 | delaytimers.right.erase(timer); | |||
108 | } | |||
109 | ||||
110 | /** | |||
111 | @brief Console-command: Kills all scheduled commands that were delayed using delay(). | |||
112 | */ | |||
113 | void killdelays() | |||
114 | { | |||
115 | for (boost::bimap<unsigned int, Timer*>::left_map::iterator it = delaytimers.left.begin(); it != delaytimers.left.end(); ++it) | |||
116 | delete it->second; | |||
117 | ||||
118 | delaytimers.clear(); | |||
119 | } | |||
120 | ||||
121 | /** | |||
122 | @brief Console-command: Kills a delayed command with given handle. | |||
123 | */ | |||
124 | void killdelay(unsigned int handle) | |||
125 | { | |||
126 | boost::bimap<unsigned int, Timer*>::left_map::iterator it = delaytimers.left.find(handle); | |||
127 | if (it != delaytimers.left.end()) | |||
128 | { | |||
129 | delete it->second; | |||
130 | delaytimers.left.erase(it); | |||
131 | } | |||
132 | } | |||
133 | ||||
134 | RegisterClassNoArgs(Timer)orxonox::SI_I& _TimerIdentifier = (*new orxonox::SI_I(orxonox ::registerClass<Timer>("Timer", new orxonox::ClassFactoryNoArgs <Timer>(), true))); | |||
135 | ||||
136 | /** | |||
137 | @brief Constructor: Sets the default-values. | |||
138 | */ | |||
139 | Timer::Timer() | |||
140 | { | |||
141 | this->init(); | |||
142 | RegisterObject(Timer)if (ClassIdentifier<Timer>::getIdentifier()->initializeObject (this)) return; else ((void)0); | |||
143 | } | |||
144 | ||||
145 | /** | |||
146 | @brief Constructor: Initializes and starts the timer, which will call an executor after some time. | |||
147 | @param interval The timer-interval in seconds | |||
148 | @param bLoop If true, the executor gets called every @a interval seconds | |||
149 | @param executor The executor that will be called | |||
150 | @param bKillAfterCall If true, the timer will be deleted after the executor was called | |||
151 | */ | |||
152 | Timer::Timer(float interval, bool bLoop, const ExecutorPtr& executor, bool bKillAfterCall) | |||
153 | { | |||
154 | this->init(); | |||
155 | RegisterObject(Timer)if (ClassIdentifier<Timer>::getIdentifier()->initializeObject (this)) return; else ((void)0); | |||
156 | ||||
157 | this->setTimer(interval, bLoop, executor, bKillAfterCall); | |||
158 | } | |||
159 | ||||
160 | Timer::Timer(float interval, bool bLoop, std::function<void ()> func, bool bKillAfterCall) | |||
161 | { | |||
162 | this->init(); | |||
163 | RegisterObject(Timer)if (ClassIdentifier<Timer>::getIdentifier()->initializeObject (this)) return; else ((void)0); | |||
164 | ||||
165 | this->setTimer(interval, bLoop, func, bKillAfterCall); | |||
166 | } | |||
167 | ||||
168 | /** | |||
169 | @brief Initializes the Timer | |||
170 | */ | |||
171 | void Timer::init() | |||
172 | { | |||
173 | this->executor_ = nullptr; | |||
174 | this->interval_ = 0; | |||
175 | this->bLoop_ = false; | |||
176 | this->bActive_ = false; | |||
177 | this->bKillAfterCall_ = false; | |||
178 | ||||
179 | this->time_ = 0; | |||
180 | } | |||
181 | ||||
182 | /** | |||
183 | @brief Returns the current time factor of the game. | |||
184 | */ | |||
185 | float Timer::getTimeFactor() | |||
186 | { | |||
187 | return TimeFactorListener::getTimeFactor(); | |||
188 | } | |||
189 | ||||
190 | /** | |||
191 | @brief Initializes and starts the timer, which will call an executor after some time. | |||
192 | @param interval The timer-interval in seconds | |||
193 | @param bLoop If true, the executor gets called every @a interval seconds | |||
194 | @param executor The executor that will be called | |||
195 | @param bKillAfterCall If true, the timer will be deleted after the executor was called | |||
196 | */ | |||
197 | void Timer::setTimer(float interval, bool bLoop, const ExecutorPtr& executor, bool bKillAfterCall) | |||
198 | { | |||
199 | this->setInterval(interval); | |||
200 | this->bLoop_ = bLoop; | |||
201 | this->executor_ = executor; | |||
202 | this->bActive_ = true; | |||
203 | this->isStdFunction_ = false; | |||
204 | ||||
205 | this->time_ = this->interval_; | |||
206 | this->bKillAfterCall_ = bKillAfterCall; | |||
207 | ||||
208 | if(executor != nullptr) | |||
209 | executor->getFunctor()->setSafeMode(true); | |||
210 | } | |||
211 | ||||
212 | void Timer::setTimer(float interval, bool bLoop, std::function<void ()> func, bool bKillAfterCall) | |||
213 | { | |||
214 | // Without the cast, the call would be ambiguous, because nullptr is castable to | |||
215 | // both, ExecutorPtr and std::function. | |||
216 | this->setTimer(interval, bLoop, static_cast<ExecutorPtr>(nullptr), bKillAfterCall); | |||
217 | this->function_ = func; | |||
218 | this->isStdFunction_ = true; | |||
219 | } | |||
220 | ||||
221 | /** | |||
222 | @brief Calls the executor and destroys the timer if requested. | |||
223 | */ | |||
224 | void Timer::run() | |||
225 | { | |||
226 | bool temp = this->bKillAfterCall_; // to avoid errors with bKillAfterCall_=false and an exutors which destroy the timer | |||
227 | ||||
228 | if(this->isStdFunction_) | |||
229 | this->function_(); | |||
230 | else | |||
231 | (*this->executor_)(); | |||
232 | ||||
233 | if (temp) | |||
234 | delete this; | |||
235 | } | |||
236 | ||||
237 | /** | |||
238 | @brief Updates the timer before the frames are rendered. | |||
239 | */ | |||
240 | void Timer::tick(const Clock& time) | |||
241 | { | |||
242 | if (this->bActive_) | |||
| ||||
243 | { | |||
244 | // If active: Decrease the timer by the duration of the last frame | |||
245 | this->time_ -= static_cast<long long>(time.getDeltaTimeMicroseconds() * this->getTimeFactor()); | |||
246 | ||||
247 | if (this->time_ <= 0) | |||
248 | { | |||
249 | // It's time to call the function | |||
250 | if (this->bLoop_ && !this->bKillAfterCall_) | |||
251 | { | |||
252 | this->time_ += this->interval_; // Q: Why '+=' and not '='? A: Think about it. It's more accurate like that. Seriously. | |||
253 | while (this->time_ <= 0) | |||
254 | { | |||
255 | // The interval was shorter than one tick, so execute the function more than once | |||
256 | this->run(); | |||
257 | this->time_ += this->interval_; | |||
| ||||
258 | } | |||
259 | } | |||
260 | else | |||
261 | this->stopTimer(); // Stop the timer if we don't want to loop | |||
262 | ||||
263 | this->run(); | |||
264 | } | |||
265 | } | |||
266 | } | |||
267 | ||||
268 | /////////////// | |||
269 | // RealTimer // | |||
270 | /////////////// | |||
271 | ||||
272 | RegisterClassNoArgs(RealTimer)orxonox::SI_I& _RealTimerIdentifier = (*new orxonox::SI_I (orxonox::registerClass<RealTimer>("RealTimer", new orxonox ::ClassFactoryNoArgs<RealTimer>(), true))); | |||
273 | ||||
274 | /// @copydoc Timer::Timer | |||
275 | RealTimer::RealTimer() | |||
276 | { | |||
277 | RegisterObject(RealTimer)if (ClassIdentifier<RealTimer>::getIdentifier()->initializeObject (this)) return; else ((void)0); | |||
278 | } | |||
279 | ||||
280 | /// @copydoc Timer::Timer(float, bool, const ExecutorPtr&, bool) | |||
281 | RealTimer::RealTimer(float interval, bool bLoop, const ExecutorPtr& executor, bool bKillAfterCall) : Timer(interval, bLoop, executor, bKillAfterCall) | |||
282 | { | |||
283 | RegisterObject(RealTimer)if (ClassIdentifier<RealTimer>::getIdentifier()->initializeObject (this)) return; else ((void)0); | |||
284 | } | |||
285 | ||||
286 | /// Returns always 1 because RealTimer doesn't depend on the game time. | |||
287 | float RealTimer::getTimeFactor() | |||
288 | { | |||
289 | return 1; | |||
290 | } | |||
291 | } |