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@2864
|
16 years |
danielh |
first commit of pickup system
- working PickupCollection
- working …
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@2863
|
16 years |
rgrieder |
-Wno-deprecated is only available for C++, but fortunately the …
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@2862
|
16 years |
rgrieder |
quote: "Fixed some bugs. Please do not break the code, when working …
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@2861
|
16 years |
scheusso |
- moved serialise functions from …
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@2860
|
16 years |
landauf |
Improved PongAI - it tries to predict the position of the ball (but …
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@2859
|
16 years |
rgrieder |
Infinite loop bugfix if orxonox_dev_build.keep_me is missing.
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@2858
|
16 years |
dafrick |
Done some documenting, and resolved some (possible) issues. So the …
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@2857
|
16 years |
landauf |
added configurable PongAI-strength
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@2856
|
16 years |
Naaduun |
implemented Map::openMap()
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@2855
|
16 years |
rgrieder |
Two small fixes.
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@2854
|
16 years |
rgrieder |
small fixes with game states.
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@2853
|
16 years |
bknecht |
Fixed some bugs. Please do not break the code, when working with other …
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@2852
|
16 years |
polakma |
added unlimited munition, reverted shared munition and fixed some bugs
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@2851
|
16 years |
landauf |
Fixed attachment of "absolute" CameraPosition-Nodes in the Network …
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@2850
|
16 years |
rgrieder |
- Started working on cleaning up the GameState mess
- Cleaned out …
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@2849
|
16 years |
rgrieder |
Bug fix in the InputManager.
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@2848
|
16 years |
rgrieder |
Exported showsGraphics, etc. to a new class named GameMode in the core.
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@2847
|
16 years |
rgrieder |
De initialisation bugfix in GSGraphics.
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@2846
|
16 years |
rgrieder |
Moving game clock from Core to Game.
Other small fixes.
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@2845
|
16 years |
rgrieder |
- Moved some code from Game to Main and GSRoot
- Renamed "gui" …
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@2844
|
16 years |
rgrieder |
Implemented new GameState concept. It doesn't differ that much from …
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@2843
|
16 years |
rgrieder |
Exported TimeFactorListener to separate file in the tools folder.
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@2842
|
16 years |
rgrieder |
Header file fixes (reduced some dependencies).
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@2841
|
16 years |
rgrieder |
Using loadGUI_2.lua in this branch now.
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@2840
|
16 years |
bknecht |
GUIManager now behaves how it should. Most things seem to work fine.
…
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@2839
|
16 years |
landauf |
added AI for the Pong gametype
improved Pong gameplay
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@2838
|
16 years |
Naaduun |
Added PKGBUILD for building package in Archlinux. See …
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@2837
|
16 years |
Naaduun |
added Map class
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@2836
|
16 years |
scheusso |
merge old netp branch to netp2 (still because of multiplayer pong…)
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@2835
|
16 years |
scheusso |
create new netp branch (in order to play multiplayer pong )
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@2834
|
16 years |
bknecht |
When you change the camera, the GUI is now newly set. Also: the GUI …
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@2833
|
16 years |
scheusso |
some bugfixes (client crashed when server was killed 2 times)
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@2832
|
16 years |
scheusso |
further improvements in network (eliminated double calls of …
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@2831
|
16 years |
danielh |
removed old pickup system
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@2830
|
16 years |
landauf |
created new branch for the particles-project
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@2829
|
16 years |
landauf |
created new branch for the sound-project
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@2828
|
16 years |
landauf |
created new branch for the pickup-project
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@2827
|
16 years |
landauf |
created new branch for all 3 gametype-projects
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@2826
|
16 years |
landauf |
merged miniprojects branch back to trunk
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@2825
|
16 years |
landauf |
eol-style:native
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@2824
|
16 years |
landauf |
Added "Pong" minigame
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@2823
|
16 years |
rgrieder |
Further optimisations by using std::vector instead of std::list for …
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@2822
|
16 years |
scheusso |
reduced overhead/load of Synchronisable::getSize quite a lot
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@2821
|
16 years |
landauf |
renamed TeamGametype to TeamDeathmatch.
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@2820
|
16 years |
landauf |
Split Gametype into Gametype+Deathmatch. The only difference is output …
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@2819
|
16 years |
landauf |
moved gametype-HUD from PlayerInfo to HumanPlayer
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@2818
|
16 years |
landauf |
added two new functions to Gametype
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@2817
|
16 years |
rgrieder |
Removed GameState template and renamed GameStateBase to GameState. …
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@2816
|
16 years |
rgrieder |
Upgrade number two for the InputManager: An InputState can have two …
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@2815
|
16 years |
rgrieder |
various small changes:
- Fixed a bug in the GameStates concerning …
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@2814
|
16 years |
rgrieder |
InputManager upgrade number one: InputState priorities are managed …
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@2813
|
16 years |
landauf |
fixed shooting bug
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@2812
|
16 years |
landauf |
fixed shooting bug
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@2811
|
16 years |
landauf |
fixed shooting bug
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@2810
|
16 years |
landauf |
fixed shooting bug
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@2809
|
16 years |
landauf |
reverted commit 2782 which was:
> Another 15% performance boost in …
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@2808
|
16 years |
bknecht |
You can now toggle visibility ingame. Strangely the SceneManager …
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@2807
|
16 years |
rgrieder |
Moved global game clock to Core. Use getGameClock() for a const …
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@2806
|
16 years |
landauf |
fixed a small bug
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@2805
|
16 years |
rgrieder |
Added new class: Game
It represents basic operation related to the …
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@2804
|
16 years |
polakma |
some enhancements, but not working…
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@2803
|
16 years |
adrfried |
Create branch ggz
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@2802
|
16 years |
landauf |
created new branch
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@2801
|
16 years |
rgrieder |
Move graphic related content of GSGraphics to GraphicsManager which …
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@2800
|
16 years |
rgrieder |
Renaming "tick" to "update" for all those classes not inheriting from …
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@2799
|
16 years |
rgrieder |
Moved all core related initialisations from Main.cc and GSRoot.cc to …
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@2798
|
16 years |
rgrieder |
Added static function to SynchronisableVariableBase to avoid including …
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@2797
|
16 years |
landauf |
Added some #ifndef's around #define NOMINMAX and #define FORCEINLINE …
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@2796
|
16 years |
bknecht |
created new branch to work on ingame GUI and GUI in general
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@2795
|
16 years |
scheusso |
forgot to add some file
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@2794
|
16 years |
scheusso |
some optimisations (mostly inlined SynchronisableVariable functions) …
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@2793
|
16 years |
scheusso |
create new branch for network and performance changes
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|
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@2792
|
16 years |
rgrieder |
Finally found the MSVC IntelliSense bug! It wasn't working at all, so …
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@2791
|
16 years |
rgrieder |
Please never commit any changes to the external libraries! It doesn't …
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@2790
|
16 years |
bknecht |
Ugly hack to use GUI ingame. Hack itself needs improvement AND of …
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@2789
|
16 years |
landauf |
- Moved default-hud (chat, gamestate info) from Controller to …
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@2788
|
16 years |
dafrick |
Some more changes…
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@2787
|
16 years |
rgrieder |
Bugfix: _NDEBUG is never defined.
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@2786
|
16 years |
dafrick |
Some changes to QuestManager and NotificationManager by Reto's …
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@2785
|
16 years |
dafrick |
Made QuestManager and NotificationManager to Singletons. Fixed/Changed …
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@2784
|
16 years |
rgrieder |
- Using std::vector instead of std::list in register/unregister …
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@2783
|
16 years |
dafrick |
Erradicated an infinite loop, and some wannabe-memory leaks. Also …
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@2782
|
16 years |
rgrieder |
Another 15% performance boost in dedicated mode, 30 bots, no clients. …
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@2781
|
16 years |
dafrick |
Got the Notifications to work. Rudimentarily, at least… \nNow comes …
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@2780
|
16 years |
rgrieder |
Checking whether a function really does what you think might sometimes …
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@2779
|
16 years |
dafrick |
Updated questsystem to current trunk. Synchronized it with my local …
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@2778
|
16 years |
polakma |
now you can choose between shared munition and normal munition
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@2777
|
16 years |
dafrick |
New QuestSystem branch…
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@2776
|
16 years |
Naaduun |
my Drone steering function
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@2775
|
16 years |
landauf |
small adjustments
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@2774
|
16 years |
rgrieder |
Fix
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@2773
|
16 years |
rgrieder |
Removed all enet and boost includes from header files in the network …
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@2772
|
16 years |
Aurelian |
Ich bin auch eine Dronensteuerungsfunktion
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@2771
|
16 years |
danielh |
this is my version of the Drone steering function
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@2770
|
16 years |
mockm |
this is mz version of the Drone steering function
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@2769
|
16 years |
scheusso |
not needed anymore
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@2768
|
16 years |
landauf |
added TeamGametype
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@2767
|
16 years |
scheusso |
forgot one line
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@2766
|
16 years |
scheusso |
removed the lines that the student have to find out themselves
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@2765
|
16 years |
scheusso |
the whole thing works kind of now
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