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# ChangeLog for code/branches/3DPacman_FS18/New Material
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# Generated by Trac 1.0.9
# Mar 8, 2025, 1:50:29 PM

Wed, 17 Oct 2018 09:23:17 GMT patricwi [12043]
	* code/branches/3DPacman_FS18/New Material/updated_mesh/PacmanAfraidGhost.mesh (modified)
	* code/branches/3DPacman_FS18/New Material/updated_mesh/PacmanGelb.mesh (modified)
	* code/branches/3DPacman_FS18/New Material/updated_mesh/PacmanGhostBlue.mesh (modified)
	* code/branches/3DPacman_FS18/New Material/updated_mesh/PacmanGhostOrange.mesh (modified)
	* code/branches/3DPacman_FS18/New Material/updated_mesh/PacmanGhostPink.mesh (modified)
	* code/branches/3DPacman_FS18/New Material/updated_mesh/PacmanGhostRed.mesh (modified)
	* code/branches/3DPacman_FS18/New Material/updated_mesh/PacmanMap.mesh (modified)
	* code/branches/3DPacman_FS18/New Material/updated_mesh/PacmanPointAfraid.mesh (modified)
	* code/branches/3DPacman_FS18/New Material/updated_mesh/PacmanPointSphere.mesh (modified)

	Updated Meshes to v 1.8


Wed, 17 Oct 2018 08:41:31 GMT patricwi [12041]
	* code/branches/3DPacman_FS18/New Material/updated_mesh (added)
	* code/branches/3DPacman_FS18/New Material/updated_mesh/PacmanAfraidGhost.mesh (added)
	* code/branches/3DPacman_FS18/New Material/updated_mesh/PacmanGelb.mesh (added)
	* code/branches/3DPacman_FS18/New Material/updated_mesh/PacmanGhostBlue.mesh (added)
	* code/branches/3DPacman_FS18/New Material/updated_mesh/PacmanGhostOrange.mesh (added)
	* code/branches/3DPacman_FS18/New Material/updated_mesh/PacmanGhostPink.mesh (added)
	* code/branches/3DPacman_FS18/New Material/updated_mesh/PacmanGhostRed.mesh (added)
	* code/branches/3DPacman_FS18/New Material/updated_mesh/PacmanMap.mesh (added)
	* code/branches/3DPacman_FS18/New Material/updated_mesh/PacmanPointAfraid.mesh (added)
	* code/branches/3DPacman_FS18/New Material/updated_mesh/PacmanPointSphere.mesh (added)

	Upgraded meshes


Tue, 08 May 2018 11:53:11 GMT dreherm [11955]
	* code/branches/3DPacman_FS18/New Material/mesh/PacmanPointAfraid.mesh (added)
	* code/branches/3DPacman_FS18/New Material/meshes/PacmanPointAfraid.mesh (added)
	* code/branches/3DPacman_FS18/New Material/meshes/PacmanPointAfraid.mesh.xml (added)

	Ghost changements 2


Tue, 08 May 2018 11:20:49 GMT dreherm [11954]
	* code/branches/3DPacman_FS18/New Material/meshes/OgreXMLConverter.log (modified)
	* code/branches/3DPacman_FS18/data/levels/3DPacman.oxw (modified)
	* code/branches/3DPacman_FS18/src/modules/pacman/Pacman.cc (modified)
	* code/branches/3DPacman_FS18/src/modules/pacman/PacmanPointAfraid.cc (modified)

	Added Ghostchange


Tue, 08 May 2018 09:44:09 GMT dreherm [11953]
	* code/branches/3DPacman_FS18/New Material/image/PacmanPointAfraid.PNG (added)
	* code/branches/3DPacman_FS18/New Material/material/PacmanPointAfraid.material (added)
	* code/branches/3DPacman_FS18/New Material/mesh/PacmanPointAfraid.mesh.xml (added)
	* code/branches/3DPacman_FS18/New Material/meshes/PacmanPointAfraid.PNG (added)
	* code/branches/3DPacman_FS18/New Material/meshes/PacmanPointAfraid.blend (added)
	* code/branches/3DPacman_FS18/New Material/meshes/PacmanPointAfraid.pptx (added)
	* code/branches/3DPacman_FS18/src/modules/pacman/Pacman.cc (modified)

	Test Data Exceede


Fri, 20 Apr 2018 10:17:32 GMT dreherm [11896]
	* code/branches/3DPacman_FS18/New Material (added)
	* code/branches/3DPacman_FS18/New Material/image (added)
	* code/branches/3DPacman_FS18/New Material/image/PacmanAfraidGhost.PNG (added)
	* code/branches/3DPacman_FS18/New Material/image/PacmanGelb.PNG (added)
	* code/branches/3DPacman_FS18/New Material/image/PacmanGhostBlue.PNG (added)
	* code/branches/3DPacman_FS18/New Material/image/PacmanGhostOrange.PNG (added)
	* code/branches/3DPacman_FS18/New Material/image/PacmanGhostPink.PNG (added)
	* code/branches/3DPacman_FS18/New Material/image/PacmanGhostRed.PNG (added)
	* code/branches/3DPacman_FS18/New Material/image/PacmanMap.PNG (added)
	* code/branches/3DPacman_FS18/New Material/image/PacmanPointSphere.PNG (added)
	* code/branches/3DPacman_FS18/New Material/material (added)
	* code/branches/3DPacman_FS18/New Material/material/PacmanAfraidGhost.material (added)
	* code/branches/3DPacman_FS18/New Material/material/PacmanGelb.material (added)
	* code/branches/3DPacman_FS18/New Material/material/PacmanGhostBlue.material (added)
	* code/branches/3DPacman_FS18/New Material/material/PacmanGhostOrange.material (added)
	* code/branches/3DPacman_FS18/New Material/material/PacmanGhostPink.material (added)
	* code/branches/3DPacman_FS18/New Material/material/PacmanGhostRed.material (added)
	* code/branches/3DPacman_FS18/New Material/material/PacmanMap.material (added)
	* code/branches/3DPacman_FS18/New Material/material/PacmanPointSphere.material (added)
	* code/branches/3DPacman_FS18/New Material/mesh (added)
	* code/branches/3DPacman_FS18/New Material/mesh/PacmanAfraidGhost.mesh (added)
	* code/branches/3DPacman_FS18/New Material/mesh/PacmanGelb.mesh (added)
	* code/branches/3DPacman_FS18/New Material/mesh/PacmanGhostBlue.mesh (added)
	* code/branches/3DPacman_FS18/New Material/mesh/PacmanGhostOrange.mesh (added)
	* code/branches/3DPacman_FS18/New Material/mesh/PacmanGhostPink.mesh (added)
	* code/branches/3DPacman_FS18/New Material/mesh/PacmanGhostRed.mesh (added)
	* code/branches/3DPacman_FS18/New Material/mesh/PacmanMap.mesh (added)
	* code/branches/3DPacman_FS18/New Material/mesh/PacmanPointSphere.mesh (added)
	* code/branches/3DPacman_FS18/New Material/meshes (added)
	* code/branches/3DPacman_FS18/New Material/meshes/OgreXMLConverter (added)
	* code/branches/3DPacman_FS18/New Material/meshes/OgreXMLConverter.log (added)
	* code/branches/3DPacman_FS18/New Material/meshes/PacmanAfraidGhost.PNG (added)
	* code/branches/3DPacman_FS18/New Material/meshes/PacmanAfraidGhost.blend (added)
	* code/branches/3DPacman_FS18/New Material/meshes/PacmanAfraidGhost.material (added)
	* code/branches/3DPacman_FS18/New Material/meshes/PacmanAfraidGhost.mesh (added)
	* code/branches/3DPacman_FS18/New Material/meshes/PacmanAfraidGhost.mesh.xml (added)
	* code/branches/3DPacman_FS18/New Material/meshes/PacmanAfraidGhost.scene (added)
	* code/branches/3DPacman_FS18/New Material/meshes/PacmanBlue.scene (added)
	* code/branches/3DPacman_FS18/New Material/meshes/PacmanGelb.PNG (added)
	* code/branches/3DPacman_FS18/New Material/meshes/PacmanGelb.blend (added)
	* code/branches/3DPacman_FS18/New Material/meshes/PacmanGelb.material (added)
	* code/branches/3DPacman_FS18/New Material/meshes/PacmanGelb.mesh (added)
	* code/branches/3DPacman_FS18/New Material/meshes/PacmanGelb.mesh.xml (added)
	* code/branches/3DPacman_FS18/New Material/meshes/PacmanGelb.scene (added)
	* code/branches/3DPacman_FS18/New Material/meshes/PacmanGhostBlue.PNG (added)
	* code/branches/3DPacman_FS18/New Material/meshes/PacmanGhostBlue.blend (added)
	* code/branches/3DPacman_FS18/New Material/meshes/PacmanGhostBlue.material (added)
	* code/branches/3DPacman_FS18/New Material/meshes/PacmanGhostBlue.mesh (added)
	* code/branches/3DPacman_FS18/New Material/meshes/PacmanGhostBlue.mesh.xml (added)
	* code/branches/3DPacman_FS18/New Material/meshes/PacmanGhostOrange.PNG (added)
	* code/branches/3DPacman_FS18/New Material/meshes/PacmanGhostOrange.blend (added)
	* code/branches/3DPacman_FS18/New Material/meshes/PacmanGhostOrange.material (added)
	* code/branches/3DPacman_FS18/New Material/meshes/PacmanGhostOrange.mesh (added)
	* code/branches/3DPacman_FS18/New Material/meshes/PacmanGhostOrange.mesh.xml (added)
	* code/branches/3DPacman_FS18/New Material/meshes/PacmanGhostPink.PNG (added)
	* code/branches/3DPacman_FS18/New Material/meshes/PacmanGhostPink.blend (added)
	* code/branches/3DPacman_FS18/New Material/meshes/PacmanGhostPink.material (added)
	* code/branches/3DPacman_FS18/New Material/meshes/PacmanGhostPink.mesh (added)
	* code/branches/3DPacman_FS18/New Material/meshes/PacmanGhostPink.mesh.xml (added)
	* code/branches/3DPacman_FS18/New Material/meshes/PacmanGhostRed.PNG (added)
	* code/branches/3DPacman_FS18/New Material/meshes/PacmanGhostRed.blend (added)
	* code/branches/3DPacman_FS18/New Material/meshes/PacmanGhostRed.material (added)
	* code/branches/3DPacman_FS18/New Material/meshes/PacmanGhostRed.mesh (added)
	* code/branches/3DPacman_FS18/New Material/meshes/PacmanGhostRed.mesh.xml (added)
	* code/branches/3DPacman_FS18/New Material/meshes/PacmanMap.PNG (added)
	* code/branches/3DPacman_FS18/New Material/meshes/PacmanMap.material (added)
	* code/branches/3DPacman_FS18/New Material/meshes/PacmanMap.mesh (added)
	* code/branches/3DPacman_FS18/New Material/meshes/PacmanMap.mesh.xml (added)
	* code/branches/3DPacman_FS18/New Material/meshes/PacmanMap.scene (added)
	* code/branches/3DPacman_FS18/New Material/meshes/PacmanPointSphere.PNG (added)
	* code/branches/3DPacman_FS18/New Material/meshes/PacmanPointSphere.blend (added)
	* code/branches/3DPacman_FS18/New Material/meshes/PacmanPointSphere.material (added)
	* code/branches/3DPacman_FS18/New Material/meshes/PacmanPointSphere.mesh (added)
	* code/branches/3DPacman_FS18/New Material/meshes/PacmanPointSphere.mesh.xml (added)
	* code/branches/3DPacman_FS18/New Material/meshes/PacmanPointSphere.scene (added)
	* code/branches/3DPacman_FS18/New Material/meshes/PacmanRed.scene (added)
	* code/branches/3DPacman_FS18/New Material/meshes/Pacmanmap.blend (added)
	* code/branches/3DPacman_FS18/data/levels/3DPacman.oxw (modified)
	* code/branches/3DPacman_FS18/src/modules/Pacman/PacmanGelb.h (modified)

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