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source: code/branches/HUD_HS16/src

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Diff Rev Age Author Log Message
(edit) @11558   7 years patricwi no more segfaults but still not exiting properly - maybe never ending loop?
(edit) @11540   7 years patricwi sync function added without success, order of pickups in HUD is mixed up
(edit) @11510   7 years patricwi looking for SEGFault
(edit) @11502   7 years patricwi updated HUD by merging trunk into it
(edit) @11501   7 years patricwi removed dialogue folder
(edit) @11499   7 years patricwi reset back in time
(edit) @11497   7 years patricwi trunk merged into hud
(edit) @11395   8 years patricwi dialogue classes added
(edit) @11391   8 years patricwi event example added
(edit) @11351   8 years patricwi updated graphics
(edit) @11336   8 years patricwi finished version of HUD and PickupSystem. crash bug remaining
(edit) @11325   8 years patricwi visualization finished, bug when ending or reloading the level
(edit) @11323   8 years patricwi bug when ending or restarting a game with non-empty inventory and size …
(edit) @11314   8 years patricwi linker problem solved, visuals work as long as only 1 item is picked up.
(edit) @11305   8 years patricwi linker error
(edit) @11295   8 years patricwi latest changes because of linker
(edit) @11293   8 years patricwi improvements on pickup system
(edit) @11277   8 years patricwi visualization of pickup system initiated. next steps: add pickup icons …
(edit) @11264   8 years patricwi added new files HUDPickupItem
(edit) @11263   8 years patricwi new files included
(edit) @11253   8 years patricwi core system of keybindings fully functional, graphics still have to be …
(edit) @11252   8 years patricwi setCommand vorbereitet und keybindings optimiert
(edit) @11241   8 years patricwi KeyBindings-logic added, eventhough still all leading to ESC
(edit) @11240   8 years patricwi Key binding added when user picks up an item(pickup).
(copy) @11212   8 years maxima new branch for PPS
copied from code/trunk/src:
(edit) @11176   9 years fvultier Added a debug console command that allows visualization of the weaponSlots.
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