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source: code/branches/ai2

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Diff Rev Age Author Log Message
(edit) @8786   13 years jo Bots can fetch pickups. Waypointmanagement is unstable yet.
(edit) @8773   13 years jo Just to show a bug in the level.
(edit) @8770   13 years jo That was no English :-). Now worldentities can be identified and added …
(edit) @8769   13 years jo Moved intern waypoint functionallity from the waypointController to …
(edit) @8766   13 years jo Backup before taking the next step.
(edit) @8764   13 years jo Got the bug.
(edit) @8763   13 years jo New implementation. New bug. Bots use only yellow energy munition …
(edit) @8762   13 years jo Weaponsetup now generic. Munition management has not jet been implemented.
(edit) @8761   13 years jo Error due to block scope (variables didn't reset in the inner while loops).
(edit) @8760   13 years jo Reverted weaponsetting.
(edit) @8759   13 years jo Could this be a probable weaponsetting?
(edit) @8758   13 years jo Code clean up.
(edit) @8757   13 years jo ai && weapons. Trying to identify each weapon installed on a spaceship.
(edit) @8741   13 years jo Correction of camera bug.
(edit) @8736   13 years jo Bots use boost now.
(edit) @8735   13 years jo Adjust weapon behaviour if bot dies and is respawned with a different …
(edit) @8734   13 years dafrick Fix for AI and rockets.
(edit) @8733   13 years jo Further narrowing down. The bug is triggered, when a bot calls fire(3) …
(edit) @8732   13 years jo doFire() is definitely the error's source.
(edit) @8731   13 years jo Narrowed down: Bug triggered in the doFire() function in …
(edit) @8730   13 years jo Going back one step (version without hud bug). Bots have better …
(edit) @8724   13 years jo Buggy version: After being shot dead in a simple level the hud doesn't …
(edit) @8723   13 years jo 'Stable' update. Merging by hand.
(copy) @8721   13 years jo
copied from code/trunk:
(edit) @8713   13 years dafrick Cleaning up ShrinkPickup.
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