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source: code/branches/ai2

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Diff Rev Age Author Log Message
(edit) @8880   13 years jo Some level improvements. e.g. flying tutorial
(edit) @8878   13 years jo Trying to add quests.
(edit) @8875   13 years jo Radar fix: pawns were not displayed when their visibility/activity …
(edit) @8874   13 years jo Radar & Navigation tweaks: Radar is now hiding 'radar invisible' …
(edit) @8873   13 years jo Some level polishing. E.g. better message display.
(edit) @8872   13 years jo Some level polishing. E.g. better message display.
(edit) @8871   13 years jo Tutorial in first 'playable' version. There are some serious bugs …
(edit) @8869   13 years jo Further work on tutorial. More about it in the forums.
(edit) @8852   13 years jo Buxfix.
(edit) @8851   13 years jo Added docking part & powerful spaceship to the level. Some …
(edit) @8847   13 years jo Some level extensions.
(edit) @8845   13 years jo QUICK&DIRTY: drone uses portals.
(edit) @8843   13 years dafrick Fixing bug.
(edit) @8842   13 years dafrick Renam to find bug.
(edit) @8841   13 years dafrick Adding some asserts.
(edit) @8839   13 years jo sorry, I forgot to remove a wrong buxfix entirely.
(edit) @8838   13 years jo Minor level changes. Questmenu pauses game now.
(edit) @8824   13 years jo Some updates to the level.
(edit) @8823   13 years dafrick Forgot to change some debug stuff. ;)
(edit) @8821   13 years dafrick Adding broadcast functionality to NotificationDispatcher.
(edit) @8819   13 years dafrick Minor change in PickupSpawner, fixing possible cause for segfaults.
(edit) @8800   13 years jo Some work on the level. Pawndeath trigger doesn't work.
(edit) @8793   13 years jo Destructor update.
(edit) @8792   13 years jo Yeay, works. The pickuping efficiency isn't as good as expected though.
(edit) @8791   13 years jo Bug is triggered in AIController.cc @ line 243. Can't find the reason …
(edit) @8786   13 years jo Bots can fetch pickups. Waypointmanagement is unstable yet.
(edit) @8773   13 years jo Just to show a bug in the level.
(edit) @8770   13 years jo That was no English :-). Now worldentities can be identified and added …
(edit) @8769   13 years jo Moved intern waypoint functionallity from the waypointController to …
(edit) @8766   13 years jo Backup before taking the next step.
(edit) @8764   13 years jo Got the bug.
(edit) @8763   13 years jo New implementation. New bug. Bots use only yellow energy munition …
(edit) @8762   13 years jo Weaponsetup now generic. Munition management has not jet been implemented.
(edit) @8761   13 years jo Error due to block scope (variables didn't reset in the inner while loops).
(edit) @8760   13 years jo Reverted weaponsetting.
(edit) @8759   13 years jo Could this be a probable weaponsetting?
(edit) @8758   13 years jo Code clean up.
(edit) @8757   13 years jo ai && weapons. Trying to identify each weapon installed on a spaceship.
(edit) @8741   13 years jo Correction of camera bug.
(edit) @8736   13 years jo Bots use boost now.
(edit) @8735   13 years jo Adjust weapon behaviour if bot dies and is respawned with a different …
(edit) @8734   13 years dafrick Fix for AI and rockets.
(edit) @8733   13 years jo Further narrowing down. The bug is triggered, when a bot calls fire(3) …
(edit) @8732   13 years jo doFire() is definitely the error's source.
(edit) @8731   13 years jo Narrowed down: Bug triggered in the doFire() function in …
(edit) @8730   13 years jo Going back one step (version without hud bug). Bots have better …
(edit) @8724   13 years jo Buggy version: After being shot dead in a simple level the hud doesn't …
(edit) @8723   13 years jo 'Stable' update. Merging by hand.
(copy) @8721   13 years jo
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