# # ChangeLog for code/branches/ai # # Generated by Trac 1.0.9 # Nov 4, 2024, 4:30:49 PM Thu, 03 Feb 2011 16:46:31 GMT jo [7843] * code/branches/ai/src/orxonox/controllers/AIController.cc (modified) * code/branches/ai/src/orxonox/controllers/ArtificialController.cc (modified) Little feature added: Bot's are following their victims. So that they ... Mon, 31 Jan 2011 22:36:18 GMT jo [7842] * code/branches/ai/src/orxonox/controllers/AIController.cc (modified) * code/branches/ai/src/orxonox/controllers/ArtificialController.cc (modified) * code/branches/ai/src/orxonox/controllers/ArtificialController.h (modified) Console command still doesn't seem to work. botLevel_ is now defined ... Mon, 31 Jan 2011 20:33:18 GMT jo [7841] * code/branches/ai/src/orxonox/controllers/ArtificialController.cc (modified) That was not intened. Mon, 31 Jan 2011 20:30:13 GMT jo [7840] * code/branches/ai/src/orxonox/controllers/AIController.cc (modified) * code/branches/ai/src/orxonox/controllers/ArtificialController.cc (modified) Creating a console command. Thu, 27 Jan 2011 21:55:30 GMT jo [7834] * code/branches/ai/data/levels/gametype_lastmanstanding.oxw (modified) * code/branches/ai/src/orxonox/controllers/ArtificialController.cc (modified) The bot's level can be set via spawnpoints. Example: lastmanstanding ... Thu, 27 Jan 2011 18:50:16 GMT jo [7833] * code/branches/ai/src/orxonox/controllers/AIController.cc (modified) * code/branches/ai/src/orxonox/controllers/ArtificialController.cc (modified) * code/branches/ai/src/orxonox/controllers/ArtificialController.h (modified) The ai's strength can be modified by changing the value botlevel_ . ... Thu, 27 Jan 2011 14:58:04 GMT jo [7832] * code/branches/ai/src/orxonox/controllers/AIController.cc (modified) * code/branches/ai/src/orxonox/controllers/ArtificialController.cc (modified) * code/branches/ai/src/orxonox/controllers/ArtificialController.h (modified) Now the ai use lensflare if the weapon is on board and if they are ... Thu, 13 Jan 2011 19:25:19 GMT jo [7827] * code/branches/ai/src/orxonox/controllers/CMakeLists.txt (modified) * code/branches/ai/src/orxonox/controllers/Detector.cc (added) * code/branches/ai/src/orxonox/controllers/Detector.h (added) First draft. The detector tries to detect events that are critical ... Fri, 03 Dec 2010 13:37:17 GMT dafrick [7710] * code/branches/ai/data/DefaultResources.oxr (modified) * code/branches/ai/src/libraries/core/GUIManager.cc (modified) * code/branches/ai/src/libraries/tools/ResourceLocation.cc (modified) Updating branch for changes in the data repository. Please also ... Thu, 18 Nov 2010 21:40:06 GMT jo [7656] * code/branches/ai (copied) Thu, 18 Nov 2010 20:54:39 GMT rgrieder [7655] * code/trunk (modified) * code/trunk/data/levels/gametype_asteroids.oxw (modified) * code/trunk/data/levels/gametype_dynamicmatch.oxw (modified) * code/trunk/data/levels/gametype_lastmanstanding.oxw (copied) * code/trunk/data/levels/notifications.oxw (modified) * code/trunk/data/levels/test_swallow.oxw (modified) * code/trunk/data/overlays/dynamicmatchhud.oxo (modified) * code/trunk/data/overlays/lastmanstandinghud.oxo (copied) * code/trunk/src/modules/notifications/Notification.h (modified) * code/trunk/src/modules/overlays/OverlaysPrereqs.h (modified) * code/trunk/src/modules/overlays/hud/CMakeLists.txt (modified) * code/trunk/src/modules/overlays/hud/LastManStandingInfos.cc (copied) * code/trunk/src/modules/overlays/hud/LastManStandingInfos.h (copied) * code/trunk/src/orxonox/OrxonoxPrereqs.h (modified) * code/trunk/src/orxonox/gametypes/Asteroids.cc (modified) * code/trunk/src/orxonox/gametypes/CMakeLists.txt (modified) * code/trunk/src/orxonox/gametypes/LastManStanding.cc (copied) * code/trunk/src/orxonox/gametypes/LastManStanding.h (copied) * code/trunk/src/orxonox/worldentities/pawns/Pawn.h (modified) Merged lastmanstanding back to trunk.