# # ChangeLog for code/branches/bindermFS16/data # # Generated by Trac 1.0.9 # Dec 26, 2024, 10:33:10 PM Tue, 10 May 2016 10:09:09 GMT binderm [11180] * code/branches/bindermFS16/data/gui/layouts/CampaignMenu.layout (modified) * code/branches/bindermFS16/data/gui/scripts/CampaignMenu.lua (modified) * code/branches/bindermFS16/src/orxonox/LevelManager.cc (modified) * code/branches/bindermFS16/src/orxonox/LevelManager.h (modified) * code/branches/bindermFS16/src/orxonox/gametypes/Mission.cc (modified) logic to show only certain levels and not all together, also not all ... Thu, 21 Apr 2016 14:05:15 GMT binderm [11173] * code/branches/bindermFS16/data/defaultConfig/orxonox.ini (modified) * code/branches/bindermFS16/data/gui/layouts/CampaignMenu.layout (modified) * code/branches/bindermFS16/data/gui/scripts/CampaignMenu.lua (modified) * code/branches/bindermFS16/data/gui/scripts/SingleplayerMenu.lua (modified) * code/branches/bindermFS16/src/orxonox/CMakeLists.txt (modified) * code/branches/bindermFS16/src/orxonox/LevelManager.cc (modified) * code/branches/bindermFS16/src/orxonox/LevelManager.h (modified) * code/branches/bindermFS16/src/orxonox/gametypes/Mission.cc (modified) * code/branches/bindermFS16/src/orxonox/overlays/CampaignMenu.cc (modified) * code/branches/bindermFS16/src/orxonox/overlays/CampaignMenu.h (modified) Campaignmenu improved, it's now possible to only show single levels ... Fri, 01 Apr 2016 17:38:22 GMT fvultier [11162] * code/branches/bindermFS16/data/gui/scripts/SingleplayerMenu.lua (modified) * code/branches/bindermFS16/src/orxonox/CMakeLists.txt (modified) * code/branches/bindermFS16/src/orxonox/overlays/CampaignMenu.cc (modified) * code/branches/bindermFS16/src/orxonox/overlays/CampaignMenu.h (modified) Managed to call a C++ test function from a Lua script that gets ... Thu, 24 Mar 2016 14:52:07 GMT binderm [11150] * code/branches/bindermFS16/data/gui/scripts/SingleplayerMenu.lua (modified) * code/branches/bindermFS16/src/orxonox/overlays/CampaignMenu.cc (modified) * code/branches/bindermFS16/src/orxonox/overlays/CampaignMenu.h (modified) * code/branches/bindermFS16/src/orxonox/overlays/GUISheet.cc (modified) tried consoleCommand, doesn't work yet. Please have a look;) Thu, 24 Mar 2016 13:12:41 GMT binderm [11149] * code/branches/bindermFS16/data/gui/scripts/SingleplayerMenu.lua (modified) * code/branches/bindermFS16/src/orxonox/overlays/CMakeLists.txt (modified) * code/branches/bindermFS16/src/orxonox/overlays/CampaignMenu.cc (added) * code/branches/bindermFS16/src/orxonox/overlays/CampaignMenu.h (added) new files for campaign menu Thu, 17 Mar 2016 12:59:01 GMT fvultier [11139] * code/branches/bindermFS16 (copied) New branch for PPS FS16 Thu, 04 Feb 2016 22:54:04 GMT fvultier [11108] * code/trunk/data/levels/includes/weaponSettingsFPS.oxi (modified) * code/trunk/data/levels/includes/weaponSettingsGhost.oxi (modified) * code/trunk/data/levels/templates/pickupRepresentationTemplates.oxt (modified) * code/trunk/src/modules/weapons/munitions/CMakeLists.txt (modified) * code/trunk/src/modules/weapons/munitions/FlameMunition.cc (added) * code/trunk/src/modules/weapons/munitions/FlameMunition.h (added) * code/trunk/src/modules/weapons/munitions/LaserMunition.cc (modified) * code/trunk/src/modules/weapons/projectiles/BasicProjectile.cc (modified) * code/trunk/src/modules/weapons/projectiles/BasicProjectile.h (modified) * code/trunk/src/modules/weapons/projectiles/CMakeLists.txt (modified) * code/trunk/src/modules/weapons/projectiles/FlameGunProjectile.cc (added) * code/trunk/src/modules/weapons/projectiles/FlameGunProjectile.h (added) * code/trunk/src/modules/weapons/projectiles/LightningGunProjectile.cc (modified) * code/trunk/src/modules/weapons/projectiles/ParticleProjectile.cc (modified) * code/trunk/src/modules/weapons/projectiles/ParticleProjectile.h (modified) * code/trunk/src/modules/weapons/projectiles/Projectile.cc (modified) * code/trunk/src/modules/weapons/projectiles/SplitGunProjectile.cc (modified) * code/trunk/src/modules/weapons/projectiles/SplitGunProjectile.h (modified) * code/trunk/src/modules/weapons/weaponmodes/CMakeLists.txt (modified) * code/trunk/src/modules/weapons/weaponmodes/EnergyDrink.cc (modified) * code/trunk/src/modules/weapons/weaponmodes/EnergyDrink.h (modified) * code/trunk/src/modules/weapons/weaponmodes/FlameGun.cc (added) * code/trunk/src/modules/weapons/weaponmodes/FlameGun.h (added) * code/trunk/src/modules/weapons/weaponmodes/FusionFire.cc (modified) * code/trunk/src/modules/weapons/weaponmodes/GravityBombFire.cc (modified) * code/trunk/src/modules/weapons/weaponmodes/HsW01.cc (modified) * code/trunk/src/modules/weapons/weaponmodes/IceGun.cc (modified) * code/trunk/src/modules/weapons/weaponmodes/LaserFire.cc (modified) * code/trunk/src/modules/weapons/weaponmodes/LightningGun.cc (modified) * code/trunk/src/modules/weapons/weaponmodes/MineGun.cc (modified) * code/trunk/src/modules/weapons/weaponmodes/SimpleRocketFire.cc (modified) * code/trunk/src/modules/weapons/weaponmodes/SplitGun.cc (modified) * code/trunk/src/orxonox/weaponsystem/WeaponMode.cc (modified) * code/trunk/src/orxonox/weaponsystem/WeaponMode.h (modified) A few modifications in the weapon system: WeaponModes may play a ...