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source:
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core5
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src
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orxonox
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gamestates
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Rev
Age
Author
Log Message
(edit)
@5910
15 years
rgrieder
- Fixed force feedback output pollution problem in OIS. - Fixed …
(edit)
@5899
15 years
rgrieder
Renaming BaseSound::setSoundFile (and all its associates) to setSource …
(edit)
@5896
15 years
rgrieder
Added some basic sound classes: WorldSound (to be used for 3D sound, …
(edit)
@5892
15 years
rgrieder
Removed hard coded sound in Level, Engine and PongBall and replaced …
(edit)
@5878
15 years
rgrieder
Added GameMode::playsSound(). This function checks whether sound is …
(edit)
@5876
15 years
rgrieder
Cleanup in the GameStates (also moved debug overlay to the …
(edit)
@5863
15 years
rgrieder
New class: KeyBinderManager (yes, it really was necessary, I'm not …
(edit)
@5855
15 years
rgrieder
Moved Clock from core to util (used in Scope anyway).
(edit)
@5850
15 years
rgrieder
Moved the singleton creation/destruction mess to the Core class by …
(edit)
@5848
15 years
scheusso
adding the dedicatedClient (mostly for debugging reason) there is a …
(copy)
@5842
15 years
rgrieder
Moved GameStates back to the orxonox library. This resolves an issue …
copied from
code/branches/core5/src/modules/gamestates
:
(edit)
@5832
15 years
landauf
fixed crash because of the unloading of HumanPlayer
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