# # ChangeLog for code/branches/gamestate # # Generated by Trac 1.0.9 # Nov 22, 2024, 8:44:16 PM Thu, 18 Mar 2010 11:21:27 GMT rgrieder [6548] * code/branches/gamestate/data/gui/schemes/SleekSpaceLook.scheme (added) Added a new look from the CEGUI skin repository: sleekspace. (added ... Thu, 18 Mar 2010 09:58:18 GMT rgrieder [6546] * code/branches/gamestate/data/gui/schemes/TaharezLookSkin.scheme (deleted) Removed yet another obsolete cegui file. Wed, 17 Mar 2010 23:15:34 GMT rgrieder [6545] * code/branches/gamestate/data/gui/layouts/DecisionPopup.layout (modified) * code/branches/gamestate/data/gui/layouts/InGameMenu.layout (modified) * code/branches/gamestate/data/gui/layouts/InfoPopup.layout (modified) It seems we don't usually define the fonts used in widgets manually. ... Wed, 17 Mar 2010 23:13:57 GMT rgrieder [6544] * code/branches/gamestate/data/gui/configs/Falagard.xsd (deleted) * code/branches/gamestate/data/gui/configs/Font.xsd (deleted) * code/branches/gamestate/data/gui/configs/GUILayout.xsd (deleted) * code/branches/gamestate/data/gui/configs/GUIScheme.xsd (deleted) * code/branches/gamestate/data/gui/configs/Imageset.xsd (deleted) * code/branches/gamestate/data/gui/layouts/CompositorDemo.layout (deleted) * code/branches/gamestate/data/gui/layouts/Console.wnd (deleted) * code/branches/gamestate/data/gui/layouts/CrowdDemo.layout (deleted) * code/branches/gamestate/data/gui/layouts/Demo7Windows.layout (deleted) * code/branches/gamestate/data/gui/layouts/Demo8.layout (deleted) * code/branches/gamestate/data/gui/layouts/DragDropDemo.layout (deleted) * code/branches/gamestate/data/gui/layouts/FontDemo.layout (deleted) * code/branches/gamestate/data/gui/layouts/InstancingDemo.layout (deleted) * code/branches/gamestate/data/gui/layouts/TabControlDemo.layout (deleted) * code/branches/gamestate/data/gui/layouts/TabPage.layout (deleted) * code/branches/gamestate/data/gui/layouts/TabPage1.layout (deleted) * code/branches/gamestate/data/gui/layouts/TabPage2.layout (deleted) * code/branches/gamestate/data/gui/layouts/TextDemo.layout (deleted) * code/branches/gamestate/data/gui/layouts/TreeDemoTaharez.layout (deleted) * code/branches/gamestate/data/gui/layouts/VanillaConsole.layout (deleted) * code/branches/gamestate/data/gui/layouts/VanillaWindows.layout (deleted) * code/branches/gamestate/data/gui/layouts/cegui8.layout (deleted) * code/branches/gamestate/data/gui/layouts/facial.layout (deleted) * code/branches/gamestate/data/gui/layouts/ogregui.layout (deleted) * code/branches/gamestate/data/gui/layouts/shadows.layout (deleted) * code/branches/gamestate/data/gui/schemes/Demo8.scheme (deleted) * code/branches/gamestate/data/gui/schemes/OrxonoxGUIScheme.scheme (modified) * code/branches/gamestate/data/gui/schemes/TaharezLookWidgetAliases.scheme (deleted) * code/branches/gamestate/data/gui/schemes/TaharezLookWidgets.scheme (deleted) * code/branches/gamestate/data/gui/schemes/WindowsLookWidgets.scheme (deleted) * code/branches/gamestate/data/gui/scripts/InitialiseGUI.lua (modified) Removed loads of CEGUI related files that we really don't need. Most ... Tue, 16 Mar 2010 12:49:16 GMT rgrieder [6537] * code/branches/gamestate/data/gui/scripts/BasicGUI.lua (modified) * code/branches/gamestate/data/gui/scripts/DecisionPopup.lua (modified) * code/branches/gamestate/data/gui/scripts/InGameMenu.lua (modified) * code/branches/gamestate/data/gui/scripts/InfoPopup.lua (modified) * code/branches/gamestate/data/gui/scripts/InitialiseGUI.lua (modified) * code/branches/gamestate/src/libraries/core/Core.cc (modified) * code/branches/gamestate/src/libraries/core/GUIManager.cc (modified) * code/branches/gamestate/src/libraries/core/GUIManager.h (modified) * code/branches/gamestate/src/libraries/core/input/InputManager.cc (modified) * code/branches/gamestate/src/libraries/core/input/InputManager.h (modified) * code/branches/gamestate/src/libraries/core/input/InputState.cc (modified) * code/branches/gamestate/src/libraries/core/input/InputState.h (modified) * code/branches/gamestate/src/libraries/util/TriBool.h (added) * code/branches/gamestate/src/orxonox/gamestates/GSLevel.cc (modified) * code/branches/gamestate/src/orxonox/gamestates/GSMainMenu.cc (modified) Linked every GUI sheet to exactly one InputState. Also added ... Sun, 24 Jan 2010 16:03:27 GMT rgrieder [6459] * code/branches/gamestate/data/gui/scripts/AudioMenu.lua (modified) * code/branches/gamestate/data/gui/scripts/BasicGUI.lua (modified) * code/branches/gamestate/data/gui/scripts/ControlsMenu.lua (modified) * code/branches/gamestate/data/gui/scripts/CreditsMenu.lua (modified) * code/branches/gamestate/data/gui/scripts/DecisionPopup.lua (modified) * code/branches/gamestate/data/gui/scripts/GameplayMenu.lua (modified) * code/branches/gamestate/data/gui/scripts/GraphicsMenu.lua (modified) * code/branches/gamestate/data/gui/scripts/InGameMenu.lua (modified) * code/branches/gamestate/data/gui/scripts/InfoPopup.lua (modified) * code/branches/gamestate/data/gui/scripts/KeyBindMenu.lua (modified) * code/branches/gamestate/data/gui/scripts/MainMenu.lua (modified) * code/branches/gamestate/data/gui/scripts/MouseControlsMenu.lua (modified) * code/branches/gamestate/data/gui/scripts/MultiplayerMenu.lua (modified) * code/branches/gamestate/data/gui/scripts/MultiplayerOptionsMenu.lua (modified) * code/branches/gamestate/data/gui/scripts/PickupInventory.lua (modified) * code/branches/gamestate/data/gui/scripts/QuestGUI.lua (modified) * code/branches/gamestate/data/gui/scripts/SettingsMenu.lua (modified) * code/branches/gamestate/data/gui/scripts/SingleplayerMenu.lua (modified) Simplified BasicGUI construction. Just give the name of the GUI as ... Sun, 03 Jan 2010 16:53:05 GMT rgrieder [6442] * code/branches/gamestate/src/libraries/core/Core.h (modified) * code/branches/gamestate/src/libraries/core/Game.h (modified) * code/branches/gamestate/src/libraries/core/IOConsole.cc (modified) * code/branches/gamestate/src/libraries/core/IOConsole.h (modified) * code/branches/gamestate/src/libraries/core/LuaState.h (modified) * code/branches/gamestate/src/libraries/core/Template.cc (modified) * code/branches/gamestate/src/libraries/network/TrafficControl.h (modified) * code/branches/gamestate/src/libraries/util/Serialise.h (modified) Removed unnecessary path qualifiers. Sun, 03 Jan 2010 14:56:34 GMT rgrieder [6441] * code/branches/gamestate/src/libraries/core/GUIManager.cc (modified) * code/branches/gamestate/src/libraries/core/GUIManager.h (modified) * code/branches/gamestate/src/orxonox/overlays/CMakeLists.txt (modified) * code/branches/gamestate/src/orxonox/overlays/GUISheet.cc (added) * code/branches/gamestate/src/orxonox/overlays/GUISheet.h (added) Added XML loadable wrapper class that can load GUI sheets. Sun, 03 Jan 2010 14:55:39 GMT rgrieder [6440] * code/branches/gamestate/src/modules/questsystem/QuestManager.cc (modified) * code/branches/gamestate/src/modules/questsystem/QuestManager.h (modified) Fixed typos. Sun, 03 Jan 2010 14:54:34 GMT rgrieder [6439] * code/branches/gamestate/src/libraries/core/Language.h (modified) Found two macros that can be replaced by simple inline functions. Fri, 01 Jan 2010 21:05:56 GMT rgrieder [6437] * code/branches/gamestate/src/libraries/core/ConfigFileManager.cc (modified) * code/branches/gamestate/src/libraries/core/ConfigFileManager.h (modified) * code/branches/gamestate/src/libraries/core/input/Button.cc (modified) * code/branches/gamestate/src/libraries/core/input/Button.h (modified) * code/branches/gamestate/src/libraries/core/input/KeyBinder.cc (modified) * code/branches/gamestate/src/libraries/core/input/KeyBinder.h (modified) Added support for keybindings.ini merging: When running development ... Tue, 29 Dec 2009 21:30:19 GMT rgrieder [6432] * code/branches/gamestate/data/lua/LuaStateInit.lua (modified) * code/branches/gamestate/src/libraries/core/ArgumentCompletionFunctions.cc (modified) * code/branches/gamestate/src/libraries/core/ArgumentCompletionFunctions.h (modified) * code/branches/gamestate/src/libraries/core/ConfigFileManager.cc (modified) * code/branches/gamestate/src/libraries/core/ConfigFileManager.h (modified) * code/branches/gamestate/src/libraries/core/ConfigValueContainer.cc (modified) * code/branches/gamestate/src/libraries/core/ConfigValueContainer.h (modified) * code/branches/gamestate/src/libraries/core/ConfigValueIncludes.h (modified) * code/branches/gamestate/src/libraries/core/CorePrereqs.h (modified) * code/branches/gamestate/src/libraries/core/Identifier.cc (modified) * code/branches/gamestate/src/libraries/core/Identifier.h (modified) * code/branches/gamestate/src/libraries/core/Shell.cc (modified) * code/branches/gamestate/src/libraries/core/Shell.h (modified) * code/branches/gamestate/src/libraries/core/input/Button.cc (modified) * code/branches/gamestate/src/libraries/core/input/Button.h (modified) * code/branches/gamestate/src/libraries/core/input/JoyStick.cc (modified) * code/branches/gamestate/src/libraries/core/input/KeyBinder.cc (modified) * code/branches/gamestate/src/libraries/core/input/KeyBinder.h (modified) Changed the way config values associated with general settings ... Tue, 29 Dec 2009 18:16:36 GMT rgrieder [6431] * code/branches/gamestate/src/libraries/util/Singleton.h (modified) Extended Singleton with a exists() method. Tue, 29 Dec 2009 09:40:29 GMT rgrieder [6430] * code/branches/gamestate (copied) Created branch to ditch the GameStates. Mon, 28 Dec 2009 22:17:18 GMT rgrieder [6429] * code/trunk/cmake/CompilerConfigMSVC.cmake (modified) No STL iterator bounds checking for MSVC release versions.