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gui
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core
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Rev
Age
Author
Log Message
(edit)
@2846
16 years
rgrieder
Moving game clock from Core to Game. Other small fixes.
(edit)
@2845
16 years
rgrieder
- Moved some code from Game to Main and GSRoot - Renamed "gui" …
(edit)
@2844
16 years
rgrieder
Implemented new GameState concept. It doesn't differ that much from …
(edit)
@2817
16 years
rgrieder
Removed GameState template and renamed GameStateBase to GameState. …
(edit)
@2816
16 years
rgrieder
Upgrade number two for the InputManager: An InputState can have two …
(edit)
@2815
16 years
rgrieder
various small changes: - Fixed a bug in the GameStates concerning …
(edit)
@2814
16 years
rgrieder
InputManager upgrade number one: InputState priorities are managed …
(edit)
@2807
16 years
rgrieder
Moved global game clock to Core. Use getGameClock() for a const …
(edit)
@2805
16 years
rgrieder
Added new class: Game It represents basic operation related to the …
(edit)
@2800
16 years
rgrieder
Renaming "tick" to "update" for all those classes not inheriting from …
(edit)
@2799
16 years
rgrieder
Moved all core related initialisations from Main.cc and GSRoot.cc to …
(copy)
@2796
16 years
bknecht
created new branch to work on ingame GUI and GUI in general
copied from
code/trunk/src/core
:
(edit)
@2784
16 years
rgrieder
- Using std::vector instead of std::list in register/unregister …
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