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source: code/branches/gui/src/core

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Diff Rev Age Author Log Message
(edit) @2859   16 years rgrieder Infinite loop bugfix if orxonox_dev_build.keep_me is missing.
(edit) @2853   16 years bknecht Fixed some bugs. Please do not break the code, when working with other …
(edit) @2850   16 years rgrieder - Started working on cleaning up the GameState mess ;) - Cleaned out …
(edit) @2849   16 years rgrieder Bug fix in the InputManager.
(edit) @2848   16 years rgrieder Exported showsGraphics, etc. to a new class named GameMode in the core.
(edit) @2846   16 years rgrieder Moving game clock from Core to Game. Other small fixes.
(edit) @2845   16 years rgrieder - Moved some code from Game to Main and GSRoot - Renamed "gui" …
(edit) @2844   16 years rgrieder Implemented new GameState concept. It doesn't differ that much from …
(edit) @2817   16 years rgrieder Removed GameState template and renamed GameStateBase to GameState. …
(edit) @2816   16 years rgrieder Upgrade number two for the InputManager: An InputState can have two …
(edit) @2815   16 years rgrieder various small changes: - Fixed a bug in the GameStates concerning …
(edit) @2814   16 years rgrieder InputManager upgrade number one: InputState priorities are managed …
(edit) @2807   16 years rgrieder Moved global game clock to Core. Use getGameClock() for a const …
(edit) @2805   16 years rgrieder Added new class: Game It represents basic operation related to the …
(edit) @2800   16 years rgrieder Renaming "tick" to "update" for all those classes not inheriting from …
(edit) @2799   16 years rgrieder Moved all core related initialisations from Main.cc and GSRoot.cc to …
(copy) @2796   16 years bknecht created new branch to work on ingame GUI and GUI in general
copied from code/trunk/src/core:
(edit) @2784   16 years rgrieder - Using std::vector instead of std::list in register/unregister …
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