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@2869
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16 years |
bknecht |
Including some features to use only mouse or keys in a GUI, also …
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@2863
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16 years |
rgrieder |
-Wno-deprecated is only available for C++, but fortunately the …
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@2862
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16 years |
rgrieder |
quote: "Fixed some bugs. Please do not break the code, when working …
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@2859
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16 years |
rgrieder |
Infinite loop bugfix if orxonox_dev_build.keep_me is missing.
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@2854
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16 years |
rgrieder |
small fixes with game states.
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@2853
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16 years |
bknecht |
Fixed some bugs. Please do not break the code, when working with other …
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@2850
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16 years |
rgrieder |
- Started working on cleaning up the GameState mess
- Cleaned out …
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@2849
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16 years |
rgrieder |
Bug fix in the InputManager.
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@2848
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16 years |
rgrieder |
Exported showsGraphics, etc. to a new class named GameMode in the core.
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@2847
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16 years |
rgrieder |
De initialisation bugfix in GSGraphics.
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@2846
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16 years |
rgrieder |
Moving game clock from Core to Game.
Other small fixes.
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@2845
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16 years |
rgrieder |
- Moved some code from Game to Main and GSRoot
- Renamed "gui" …
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@2844
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16 years |
rgrieder |
Implemented new GameState concept. It doesn't differ that much from …
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@2843
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16 years |
rgrieder |
Exported TimeFactorListener to separate file in the tools folder.
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@2842
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16 years |
rgrieder |
Header file fixes (reduced some dependencies).
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@2841
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16 years |
rgrieder |
Using loadGUI_2.lua in this branch now.
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@2840
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16 years |
bknecht |
GUIManager now behaves how it should. Most things seem to work fine.
…
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@2834
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16 years |
bknecht |
When you change the camera, the GUI is now newly set. Also: the GUI …
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@2817
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16 years |
rgrieder |
Removed GameState template and renamed GameStateBase to GameState. …
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@2816
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16 years |
rgrieder |
Upgrade number two for the InputManager: An InputState can have two …
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@2815
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16 years |
rgrieder |
various small changes:
- Fixed a bug in the GameStates concerning …
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@2814
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16 years |
rgrieder |
InputManager upgrade number one: InputState priorities are managed …
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@2811
|
16 years |
landauf |
fixed shooting bug
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@2808
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16 years |
bknecht |
You can now toggle visibility ingame. Strangely the SceneManager …
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@2807
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16 years |
rgrieder |
Moved global game clock to Core. Use getGameClock() for a const …
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@2805
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16 years |
rgrieder |
Added new class: Game
It represents basic operation related to the …
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@2801
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16 years |
rgrieder |
Move graphic related content of GSGraphics to GraphicsManager which …
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@2800
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16 years |
rgrieder |
Renaming "tick" to "update" for all those classes not inheriting from …
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@2799
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16 years |
rgrieder |
Moved all core related initialisations from Main.cc and GSRoot.cc to …
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@2798
|
16 years |
rgrieder |
Added static function to SynchronisableVariableBase to avoid including …
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@2796
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16 years |
bknecht |
created new branch to work on ingame GUI and GUI in general
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copied from code/trunk:
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@2792
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16 years |
rgrieder |
Finally found the MSVC IntelliSense bug! It wasn't working at all, so …
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