# # ChangeLog for code/branches/hudHS14/src # # Generated by Trac 1.0.9 # Dec 23, 2024, 6:58:52 PM Sun, 01 Feb 2015 19:50:08 GMT landauf [10239] * code/branches/hudHS14/src/modules/overlays/hud/HUDNavigation.cc (modified) fixed some warnings (MSVC) Wed, 10 Dec 2014 14:10:55 GMT aejonas [10163] * code/branches/hudHS14/src/modules/overlays/hud/HUDNavigation.cc (modified) * code/branches/hudHS14/src/modules/overlays/hud/HUDNavigation.h (modified) completed healthbar project Wed, 03 Dec 2014 15:16:49 GMT aejonas [10149] * code/branches/hudHS14/data/overlays/HUDTemplates3.oxo (modified) * code/branches/hudHS14/src/modules/overlays/hud/HUDNavigation.cc (modified) the healthbar is now changing its size every thime the spaceship ... Wed, 26 Nov 2014 16:18:44 GMT aejonas [10143] * code/branches/hudHS14/src/modules/overlays/hud/HUDEnemyHealthBar.cc (modified) * code/branches/hudHS14/src/modules/overlays/hud/HUDNavigation.cc (modified) acces to GetHealth in HUDNavigation for scaling the healthbar Wed, 12 Nov 2014 15:08:14 GMT aejonas [10122] * code/branches/hudHS14/src/modules/overlays/hud/HUDNavigation.cc (modified) * code/branches/hudHS14/src/modules/overlays/hud/HUDNavigation.h (modified) health bar is now under the spaceship while moving Wed, 05 Nov 2014 15:04:51 GMT aejonas [10110] * code/branches/hudHS14/data/overlays/HUDTemplates3.oxo (modified) * code/branches/hudHS14/src/modules/overlays/hud/HUDEnemyHealthBar.cc (modified) * code/branches/hudHS14/src/modules/overlays/hud/HUDHealthBar.cc (modified) * code/branches/hudHS14/src/modules/overlays/hud/HUDNavigation.cc (modified) * code/branches/hudHS14/src/modules/overlays/hud/HUDNavigation.h (modified) new way to display the healthbar on the screen (in a similar way like ... Wed, 08 Oct 2014 12:06:41 GMT smerkli [10083] * code/branches/hudHS14 (copied) Creating a new branch for the HUD improvements in HS14. Sun, 05 Jan 2014 13:39:34 GMT jo [9986] * code/trunk/data/levels/iJohnVane_TriptoArea51.oxw (modified) * code/trunk/src/orxonox/gametypes/Mission.cc (modified) Improving the first mission. Two fixes are needed to make it well ...