# # ChangeLog for code/branches/kicklib/data/gui # # Generated by Trac 1.0.9 # Nov 13, 2024, 3:03:48 AM Sat, 26 Feb 2011 19:13:15 GMT rgrieder [7971] * code/branches/kicklib/data/gui/scripts/GUITools.lua (modified) * code/branches/kicklib/src/libraries/core/GUIManager.cc (modified) * code/branches/kicklib/src/libraries/core/GUIManager.h (modified) Fixed GUITools.lua for good: both CECGUI 0.6 and 0.7 seem to work. At ... Sat, 26 Feb 2011 10:06:36 GMT dafrick [7965] * code/branches/kicklib/data/gui/scripts/GUITools.lua (modified) * code/branches/kicklib/src/libraries/core/GUIManager.h (modified) getStaticTextWindowHeight() working again for CEGUI < 0.7 Sat, 26 Feb 2011 05:46:36 GMT rgrieder [7964] * code/branches/kicklib/data/gui/scripts/GUITools.lua (modified) * code/branches/kicklib/data/tcl/init.tcl (modified) Trying to port last bit of our Lua code to CEGUI 0.7. But the piece ... Fri, 25 Feb 2011 04:02:13 GMT rgrieder [7961] * code/branches/kicklib/data/gui/scripts/GUITools.lua (modified) * code/branches/kicklib/data/gui/scripts/InitialiseGUI.lua (modified) * code/branches/kicklib/data/gui/scripts/NotificationLayer.lua (modified) * code/branches/kicklib/src/libraries/core/GUIManager.cc (modified) Restored compatibility of our Lua code with CEGUI: Some functions ... Sun, 20 Feb 2011 20:15:08 GMT rgrieder [7940] * code/branches/kicklib (copied) New branch with plans to remove CEGUILua and OgreCEGUIRenderer from ... Sun, 20 Feb 2011 16:29:02 GMT landauf [7935] * code/branches/usability/data/gui/scripts/InGameMenu.lua (modified) * code/branches/usability/data/overlays/debug.oxo (modified) * code/branches/usability/src/modules/overlays/OverlaysPrereqs.h (modified) * code/branches/usability/src/modules/overlays/hud/CMakeLists.txt (modified) * code/branches/usability/src/modules/overlays/hud/PauseNotice.cc (added) * code/branches/usability/src/modules/overlays/hud/PauseNotice.h (added) * code/branches/usability/src/orxonox/gamestates/GSRoot.cc (modified) * code/branches/usability/src/orxonox/gamestates/GSRoot.h (modified) - opening the ingame menu pauses the game, closing the ingame menu ...