# # ChangeLog for code/branches/lastmanstanding3 # # Generated by Trac 1.0.9 # Nov 17, 2024, 8:01:16 AM Sun, 03 Apr 2011 16:05:20 GMT jo [8175] * code/branches/lastmanstanding3/src/orxonox/gametypes/LastTeamStanding.cc (modified) test. Sun, 03 Apr 2011 15:56:01 GMT jo [8174] * code/branches/lastmanstanding3/data/levels/lastTeamStandingII.oxw (modified) different colouring to show streams. Sun, 03 Apr 2011 11:06:14 GMT jo [8173] * code/branches/lastmanstanding3/data/levels/TEAMstanding.oxw (deleted) removed level file that was pnly supposed for the level creation part Sun, 03 Apr 2011 11:04:29 GMT jo [8172] * code/branches/lastmanstanding3/data/levels/lastTeamStandingII.oxw (added) Level for gametype lastTeamStanding. Sun, 03 Apr 2011 11:03:40 GMT jo [8171] * code/branches/lastmanstanding3/data/levels/TEAMstanding.oxw (modified) Level enhancement. Several forcefields + proper spawnpoints added. Sun, 03 Apr 2011 11:01:28 GMT jo [8170] * code/branches/lastmanstanding3/src/orxonox/gametypes/LastTeamStanding.cc (modified) * code/branches/lastmanstanding3/src/orxonox/gametypes/LastTeamStanding.h (modified) Removed lock that triggered a bug. (the game didn't end) Implemented ... Thu, 31 Mar 2011 22:25:28 GMT jo [8165] * code/branches/lastmanstanding3/data/levels/TEAMstanding.oxw (modified) Collisionshapes added. Beginning to experiment with forcefields. ... Tue, 29 Mar 2011 19:33:53 GMT jo [8155] * code/branches/lastmanstanding3/data/levels/TEAMstanding.oxw (added) Working on a new level for lastTeamStanding gametype. Basic concept ... Wed, 16 Feb 2011 10:17:30 GMT scheusso [7903] * code/branches/lastmanstanding3/data/levels/lastManStanding.oxw (modified) * code/branches/lastmanstanding3/data/levels/lastTeamStanding.oxw (copied) * code/branches/lastmanstanding3/data/overlays/lastManStandingHUD.oxo (modified) * code/branches/lastmanstanding3/data/overlays/lastTeamStandingHUD.oxo (added) * code/branches/lastmanstanding3/src/modules/overlays/hud/CMakeLists.txt (modified) * code/branches/lastmanstanding3/src/modules/overlays/hud/GametypeStatus.cc (modified) * code/branches/lastmanstanding3/src/modules/overlays/hud/GametypeStatus.h (modified) * code/branches/lastmanstanding3/src/modules/overlays/hud/LastTeamStandingInfos.cc (added) * code/branches/lastmanstanding3/src/modules/overlays/hud/LastTeamStandingInfos.h (copied) * code/branches/lastmanstanding3/src/orxonox/OrxonoxPrereqs.h (modified) * code/branches/lastmanstanding3/src/orxonox/gametypes/CMakeLists.txt (modified) * code/branches/lastmanstanding3/src/orxonox/gametypes/Gametype.h (modified) * code/branches/lastmanstanding3/src/orxonox/gametypes/LastTeamStanding.cc (added) * code/branches/lastmanstanding3/src/orxonox/gametypes/LastTeamStanding.h (added) Merge branch 'jo-test' into lms3 Wed, 16 Feb 2011 09:14:04 GMT scheusso [7902] * code/branches/lastmanstanding3 (copied) creating new lastmanstanding branch Mon, 14 Feb 2011 22:21:33 GMT landauf [7896] * code/trunk/src/modules/weapons/munitions/RocketMunition.cc (modified) * code/trunk/src/orxonox/weaponsystem/Munition.cc (modified) actually I believe the condition should be the other way round ...