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View Latest Revision
source:
code
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branches
/
modularships
/
data
/
levels
/
emptyLevel.oxw
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Rev
Age
Author
Log Message
(edit)
@10053
11 years
noep
Fixed yet another segfault (which we hadn't seen yet). Cleared …
(edit)
@10029
11 years
noep
Fixed a bug where part-entity-assignments were not created.
(edit)
@10023
11 years
noep
ShipParts can "die" and detach the corresponding Entity while doing …
(edit)
@10011
11 years
noep
Cleaned up the process passing the collisionshape which was hit to the …
(edit)
@10003
11 years
noep
A Pawn being hit now prints it's Collisionshape-Structure, as well as …
(edit)
@10001
11 years
noep
Tried (and failed) to fix output of CollisionShape-structure
(edit)
@9997
11 years
noep
Added functions to print the collisionshape-structure of a Pawn which …
(edit)
@9996
11 years
noep
Fixed the method outputting the projectile's CollisionBox instead of …
(edit)
@9995
11 years
noep
Modified collision-detecting-process, such that collisions can be …
(copy)
@9994
11 years
smerkli
Added a branch for Noe's modular ships
copied from
code/trunk/data/levels/emptyLevel.oxw
:
(edit)
@9415
12 years
jo
Integrating Felix' EscortShip in the game (new weaponsetting and …
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